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Old 01-27-2016, 03:23 AM   #1926
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Would also be completely okay with that but I think that's likely an even MORE unpopular opinion.
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Old 01-27-2016, 03:46 AM   #1927
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4/6 has its merits. Obviously its useful for leveling, a lot of people dont have the time or SP to have a leveling match that drags out for months. But i do agree that there has been an influx on 4/6 matchs lately and im the first to admit i have had a few. But you really do get sick of it quickly and the vast majority of people only use it for leveling pokemon. I would be fine with us scraping the doubles bonus for 4/6 matches but the idea of lowering all the SP multipliers is just a real kick in the nuts to the people that put in the effort reffing.
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Old 01-27-2016, 07:03 AM   #1928
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Lowering modifiers entirely is not the way to go. All that does is punish those who are actually keeping to them while if anything being a positive to those that don't. Bad choice.

Killing 4/6 is not a particularly bad idea. Killing modifiers for 4/6 likewise not a bad idea. Realistically though refereeing these matches still provides a service to the League so I don't think killing the modifiers is the answer. Just kill 4/6 entirely. It's an outdated system which only really plays into the hands of the lazy. People who are actually dedicated to getting their matches done quickly and referees who are actually happy to put in effort won't suffer.
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Old 01-27-2016, 07:13 AM   #1929
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What Connor said, though honestly I think modifiers for 4/6 (ONLY 4/6, mind) could absolutely be lowered. Probably not eradicated entirely, but certainly lowered. Perhaps we get rid of the doubles bonus in 4/6 matches and use the x1.5 x1.25 scale we used to have when 4/6 was the standard? Obviously don't change anything for 6/9, but it seems to make most sense to me to make it so if you're reffing as if 4/6 is still the standard you get compensated as if 4/6 is still the standard.
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Old 01-27-2016, 07:29 AM   #1930
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Can we just kill off 4/6 in its entirety instead?
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Old 01-27-2016, 08:47 AM   #1931
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Can we just kill off 4/6 in its entirety instead?
Or make it an exhib.

Sneezey is correct though.
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Old 01-29-2016, 11:06 PM   #1932
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For a smeargle can I sketch extra moves it will get when it levels up in a match where it will level up at the end or can it only do the 10 until it officially levels up?
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Old 01-30-2016, 06:15 AM   #1933
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I'd say you need it to actually hit that level.
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Old 01-30-2016, 06:50 AM   #1934
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If have an uplevel smeargle then I remove the uplevel within the same TL, I assume you must drop the slots gained, correct?
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Old 01-30-2016, 07:18 AM   #1935
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Yep.
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Old 02-02-2016, 02:06 PM   #1936
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Query on Dark Pulse: Let's say I find myself surrounded, and I'm the poor sap who doesn't have EQ-in fact the only reasonable spread move I have is Dark Pulse. Could I use a circular version, and if so, how would it interact with Double Team/etc?
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Old 02-02-2016, 07:15 PM   #1937
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Anything that's not particularly directed (i.e. Ice Beam, Thunderbolt) can be used as you spin, though obviously it will deal less damage when spread. Flamethrower is probably the prime example.
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Old 02-04-2016, 02:59 PM   #1938
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So things that have their entire evolution line at level 1. I seem to recall hearing that they had to be added at their lowest form-is that right, and if so, how are their evolutions handled?
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Old 02-04-2016, 07:11 PM   #1939
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Incorrect. You can add things like Butterfree at level 1.
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Old 02-06-2016, 05:21 PM   #1940
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Suggestion: sometimes matches do not coincide with the forum that you have available. Maybe allow a 2 to 5 SP tax to allow the trainer to host more battles on the site that the match coincides beyond the equal balance of slots? Maybe place a smaller tax on serebii matches of 1 SP.
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Old 02-06-2016, 05:47 PM   #1941
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Do not do that.
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Old 02-06-2016, 05:53 PM   #1942
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Darn. Scramble kids, Kush foiled our plan!

_____ token (?? SP): This token causes the holder's enthusiasm to not be affected under unfavorable circumstances.
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Old 02-06-2016, 06:01 PM   #1943
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That's legit just a line rip from some of the holiday tokens. Just saiyan.
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Old 02-06-2016, 06:02 PM   #1944
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That's legit just a line rip from some of the holiday tokens. Just saiyan.
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•Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
•Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
•Sculptor's Token (10 SP) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This item causes the move Fling to deal Ice type damage if it is thrown. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
•Birdkeeper's Token (10 SP) - The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type Pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
•Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
•Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
•Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
•New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. Trainers may only attach this Token to a Pokemon whose final evolution they can access. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer.
•Bugcatcher's Token (10 SP): The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.


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Old 02-06-2016, 06:13 PM   #1945
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Mind not trying to make my tourney-token lite until my tourney is over?
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Old 02-06-2016, 06:32 PM   #1946
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Suggestion: Can tournament tokens become purchasable at a reasonable SP price of 20 SP? They are the only items that are not obtainable by other means within ASB.

Proposed nerf for the purchable kind:
Bronze Wing Token (20 SP): The attached pokemon is allowed to be one evolutionary stage higher than they would otherwise be at their current level. The evolution obtained can only be one TL higher than the trainer's current TL.
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Old 02-06-2016, 06:35 PM   #1947
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No.
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Old 02-07-2016, 03:27 PM   #1948
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building off of what Aposteriori said above, is it possible for the past tournament tokens to be put into rotation again in some way so they are able to be obtained by newer trainers. It doesn't have to be in a sale of sorts just making them obtainable in some fashion
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
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Starmie is a starfish, it is not inorganic :p
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Kush I'm TL1. How am I supposed to know things if you don't tell me them?
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It's a starfish.



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I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 02-07-2016, 03:29 PM   #1949
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Part of the point of tournament tokens is their exclusivity. There is a chance we will allow other trainers to obtain them via winning but it cheapens them to make them purchasable.
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Old 02-07-2016, 03:31 PM   #1950
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Sorry my wording was unclear, I mean can they become prizes in tournaments once again.

My train of thought got derailed
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
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Starmie is a starfish, it is not inorganic :p
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Kush I'm TL1. How am I supposed to know things if you don't tell me them?
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It's a starfish.



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I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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