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Old 05-01-2014, 10:25 AM   #1251
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There is a limit to the types which one can change to, however. Dark, Ground, Dragon, Flying, Psychic, Steel and Ghost are all banned for type changes, although Dragon type changes are allowed in specific cases. Additionally, there are a few limited cases where these types may be allowed, but that’s rarely the case.
Is this still in effect?
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Old 05-01-2014, 10:31 AM   #1252
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Not at all. But all of them will be difficult to get.

Unless you note the obvious reason each used to be banned and eliminate it. For example, a part Dark Luxray is probably gonna be easy enough to get, just note that it isn't immune to Psychic and don't try and also give it Night Daze and Shadow Ball and Earthquake etc.
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Old 05-01-2014, 03:50 PM   #1253
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Bide.

Once I take an attack, can I release it at will?
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Old 05-01-2014, 03:51 PM   #1254
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nope.
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Old 05-01-2014, 03:54 PM   #1255
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It has to last two rounds?

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Bide (NO) - Taking a defensive stance, the user endures all attacks against it and remains in one location, making no attempt to dodge. It takes full damage from all attacks against it during this time and cannot perform other actions. As it endures, a red aura surrounds it completely. This aura absorbs the power of attacks levied against it, growing in size as it does so, and breaks after absorbing the power of a major amount of of damage or greater. When it breaks, the energy absorbed is condensed in to a large beam and fired as an attack, the user able to aim it at will. The beam deals damage equal to twice the power of the energy it has absorbed and is made up of the type energy of the endured attacks (meaning that a Bide beam can deal multi type damage). Bide absorbs attack power before the user actually takes damage, meaning that it absorbs only the base power of the attacks (including the attacker's boosts) and does not take account of type effectiveness against the Bide user or any defensive boosts that the Bide user may have. Energy usage for a Bide is initially neutral, costing the user energy equal to the power of the beam fired. For each successive use, the energy cost increases by 25% in the same way as Protect. Creating the initial Bide aura uses only minor energy. A Bide aura can be maintained for up to two rounds if it is not broken by attacks and will dissipate harmlessly if it absorbs less than a major amount of damage for no energy cost. The Bide aura also shields the user from the secondary effects of attacks and prevents it from being afflicted with any statuses while it is held.
It says up to so...
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Old 05-01-2014, 03:55 PM   #1256
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Bide will break either when it takes major damage or at the end of the second round after it was started, whichever comes first.
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Old 05-01-2014, 04:25 PM   #1257
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Can you Protect against it?
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Old 05-01-2014, 04:44 PM   #1258
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If it doesn't say it can't be protected against in the description, then you can protect against it.

So, yes.
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Old 05-02-2014, 08:49 AM   #1259
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Question. How exactly does it work with using TL2 / uplevel TL3 mon in an equiall 1 match?
I'm TL2 myself and something came up here and I'm not 100% sure and neither is the ref.
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Old 05-02-2014, 09:00 AM   #1260
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Originally Posted by Escalion View Post
Question. How exactly does it work with using TL2 / uplevel TL3 mon in an equiall 1 match?
I'm TL2 myself and something came up here and I'm not 100% sure and neither is the ref.
Uplevels shall become Level 2, and others shall become Level 1.

Things like Absol and Druddigon shall retain their forms even during Equiall 1, which makes them excellent in Equiall matches, especially Equiall 1.

However, things like Charizard shall turn into a Charmander. (Or Charmeleon if it is an uplevel.)

In this case, however, it does not relate to Equiall at all. Just that your Squad Summary implied Heracross was an uplevel, which means you would have not been able to have a Level 1 Heracross if it were true.
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Old 05-02-2014, 10:30 AM   #1261
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Question. How exactly does it work with using TL2 / uplevel TL3 mon in an equiall 1 match?
I'm TL2 myself and something came up here and I'm not 100% sure and neither is the ref.
You are a TL2 level, Aerodactyl is a TL3 mon, therefore that is your uplevel, and should be listed as TL2 (both there and on your squad, unless you've leveled him up to TL3 already).

Magnemite, Gastly, Heracross, and Zangoose should all be TL1 on there, and TL2 on your squad assuming they've all leveled properly.

Swinub, however, is the issue. It is your other uplevel on your squad as it's a Piloswine... so you've accidentally brought your 2 uplevels even if you're not making one an uplevel for the match... which is I believe an issue.

Uplevels remain Uplevels, regardless of the level you're playing at. Uplevels are X+1 in all matches, the only thing that changes is what X is.
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Old 05-02-2014, 10:34 AM   #1262
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Thanks for answering
I knew my mistakes after Mew's answer, but editing posts on a phone is even more annoying than regular posting so had to wait till back home, which I am now
It's all done and the required changes have been made.
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Old 05-02-2014, 09:14 PM   #1263
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Destiny Bond Description pl0x?
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Quoth the Honchkrow (nevermore!).
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244) While not FORBIDDEN, my Midnight is to keep in mind that using an army of animated skeletons in order to fill the town square with a rendition of "Spooky Scary Skeletons" is going to be considered odd at best.
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Old 05-02-2014, 09:17 PM   #1264
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Destiny Bond (GH) -- The user attempts to seal the target's fate by making sure that if it faints this round, the opponent will also faint too. Trainers who are supposed to go second may instead choose to go first if using this move, however trainers supposed to go first must do so. It has a 70% chance of working if the trainer goes first and the user is knocked out that round. If the trainer goes second, it's only a 25% chance. Destiny Bond must be used as a single move, never in a combo. Each Pokémon may use this technique only once per battle. Those base percentages are changed considerably against fresh Pokémon, as their attack could come in before the user can concentrate on the Destiny Bond.
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Old 05-02-2014, 09:17 PM   #1265
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Destiny Bond (GH) -- The user attempts to seal the target's fate by making sure that if it faints this round, the opponent will also faint too. Trainers who are supposed to go second may instead choose to go first if using this move, however trainers supposed to go first must do so. It has a 70% chance of working if the trainer goes first and the user is knocked out that round. If the trainer goes second, it's only a 25% chance. Destiny Bond must be used as a single move, never in a combo. Each Pokémon may use this technique only once per battle. Those base percentages are changed considerably against fresh Pokémon, as their attack could come in before the user can concentrate on the Destiny Bond.

You really should look on the site for things. It's really not hard to navigate.
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Old 05-03-2014, 11:18 AM   #1266
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How does bringing tokens to a Hidden Squad work? Do you have to say you're bringing a token in the PM or on the thread or what?
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Old 05-03-2014, 11:20 AM   #1267
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In the PM, clearly. When you reveal a pokémon it is courteous in hidden matches to post the full details.
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Old 05-03-2014, 11:22 AM   #1268
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Ok, just making sure I don't do something stupid. Thanks!
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Old 05-05-2014, 04:37 AM   #1269
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Just for a refresher, Shadow Ball is a 'special' move in ASB, correct?
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Old 05-05-2014, 05:03 AM   #1270
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Yes it is.
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Need a battle reffed? PM me.
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Old 05-05-2014, 06:14 AM   #1271
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Does Swagger attack boost count as an attack boost like the one granted by Swords Dance?

Because Topsy-Turvy.
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Old 05-05-2014, 07:16 AM   #1272
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I'd say no, myself, because it's less a boost and more a side-effect of the berserk effect
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Old 05-05-2014, 07:34 AM   #1273
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It doesn't now but it will do in a few days.
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Old 05-05-2014, 07:35 AM   #1274
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Will that also affect Taunt?
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Old 05-05-2014, 07:47 AM   #1275
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No. We're going to differentiate them.
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