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Old 11-20-2013, 10:25 PM   #1
Rangeet
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UPN PASBL - Gym Match: Concept vs Jerichi

Two people who need little introduction in the field of ASB are today doing battle. The arena is watery, but their courage will not be. The flow of water will accurately represent the flow of qi through the battler's body, and-

Edge: GET ON WITH IT

FINE STOP POKING ME YOU AERODACTYL

Er, ahem. Here are the stats:

Concept (GL) vs Jerichi (c)
4 vs 4
Singles
Slapstick
Switch=Gym
48 Hour DQ
Equiall 5
The Cascadium

The arena is described thusly:

Spoiler: show
An indoor arena with no windows, standard arena dimensions - as high as it is wide. Filled half to the top with water. Artificial lighting. Occupying the centre, about a third the length and width of the total arena, is a mesa made of clay and stone - mostly clay towards the outside, getting more and more rocky as you go deeper into it. The flat top is about six inches below the surface of the water. High up on the walls at each end of the arena is a box for the trainer to stand and survey the battlefield - the wall beneath the leaders box is adorned with a mural of the Blaine sprite from RBY, whilst the challenger has the Youngster sprite from RBY in the same place.


Concept, I believe you post your squad first.
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Old 11-21-2013, 10:28 AM   #2
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Well between you, Mozz and Kush there's a high chance my badge will live on beyond the end of my gym. Which I suppose is nice. Good luck Jeri.

Badges:



Breakwater Badge
Global Badge
Depicting a rocky breakwater with a mighty wave looming behind it, this badge is given out to those who defeat Concept in his water gym.
Badge Effect: High Tide
Once per battle in switch = KO, the wielder may switch a pokemon as if it were switch = OK (obviously unlike BP, VS and UT, this doesn't pass any stat changes). This is treated exactly as it would be in switch=OK, with the opponent getting a re-order and such. In switch = OK, the wielder may (once per battle) pass on stat changes using a conventional switch as if using one of the switching moves. This is still treated as a regular switch would be (with the opponent getting a re-order). In either case it costs good energy (which, like the energy used for baton pass, cannot be recovered in the pokeball) and even if the switch is somehow prevented, the badge effect cannot be used again that match.


Tree Star Badge
Attachable Badge
The badge of the Lazarus Gym, the Tree Star Badge is, as the name suggests, a leaf shaped in the form of a star. The badge glows with an eerie power which serves to level the playing field for those who may have a few less million years of evolution on their side.
Badge Effect: Fossil Fortitude
The attached Pokemon is treated as though it is one level higher than it actually is--the Pokemon will remain at its actual level, but the badge bestows it with extra power. The actual benefit is up to the ref's scale (extra health/energy, increased attack/defense power) but there must be some benefit given. This badge is attached to one Pokemon in signature submissions but can be changed to a different Pokemon at will. This effect does not trigger the disobedience clause should another uplevel be used in the same battle, as it does not actually raise the level of the Pokemon.


Skull and Cross Badge
Attachable Badge
A small badge in the shape of a Marowak Skull and two Bones, the Skull and Cross badge is the token given to victorious trainers at Lonely Cubone’s Terra Firma Gym, and is sometimes known as the symbol of the Jolly Wakker.
Badge Effect: Earth’s Renewal
The Pokémon which holds this badge seems to restore itself from the very earth it stands upon. At the end of any round in which the Pokémon is touching the ground (including concrete/clay if the arena is so based) it will restore a small amount of health, on a par with the effects of Aqua Ring, up to 1/3 of its total health over 10 rounds of ending the round grounded. 1/3 is the maximum that can be healed by this badge, even if the holder survives long enough for it to be more.

Squad:


Odyssey the Lapras (Female)
Lapras: (Water/Ice) Lapras is slow and ungainly on land, but is incredibly fast and agile in water, particularly on top. As a carrier Pokemon, Lapras can carry up to 1.5 times its weight and not have its speed affected. Lapras’ shell is hard, and any attacks there are reduced to 75% damage.
Odyssey is the newest member of my squad, a loveable water type. She was mildy annoyed that she's confined to the waves, and had decided to take it out on less aquatic familiar pokemon.
She's a Lapras. She can't get around on land and is very annoyed about it, so has channeled that resentment into creating a group of water types dedicated to taking the land from us pathetic airbreathers.
I make sure she keeps this quiet from the rest of the team.

Signature Move: Deluge (Water)
Lapras spreads significant water energy across the field, most of which turns into a two foot deep layer of water held in place by water energy. This sudden deluge is held in place by the water energy for four rounds before draining away (speed of draining dependant on arena, from basically instantly in things like sand to basically never in enclosed spaces).
Badge Effect: Fossil Fortitude (Tree Star Badge)
The attached Pokemon is treated as though it is one level higher than it actually is--the Pokemon will remain at its actual level, but the badge bestows it with extra power. The actual benefit is up to the ref's scale (extra health/energy, increased attack/defense power) but there must be some benefit given. This badge is attached to one Pokemon in signature submissions but can be changed to a different Pokemon at will. This effect does not trigger the disobedience clause should another uplevel be used in the same battle, as it does not actually raise the level of the Pokemon.

Chief Sitting Duck the Ludicolo (Male)
Ludicolo (Grass/Water): Though able to swim and stay underwater for a fair amount of time, Ludicolo are not the best swimmers and prefer to stay near the surface of the water. Ludicolo are capable of restoring more health and energy then grass Pokémon normally get in the rain. Grass types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
Quite possibly the only non-mexican Ludicolo ever, Chief Sitting Duck grew up in the Mojave desert. He was part of - and later leader of - a small indiginous tribe that got shitted on by some colonising Meganium. Out-competed for resources, the tribe were beginning to lose faith in Sitting Ducks leadership, and they almost threw him out when he announced plans to lead them deeper into the desert. However, it paid off, as they managed to find areas too inhospitable for the Meganium to survive and colonise. His people survived by living around several oasises.
The Meganium's are now acting like they've lived in the area forever and like they're better than everyone else and have oh so graciously "allowed" the Lotad a small area of their own land as a reservation for them to live on. This pisses the chief off no end, and he's come to me to learn to fight to he can exact his revenge for the defamation of his people, one casino at a time.

Special Training: Oasis (Water)
Surviving as he did in the dry desert by moving from one oasis to the next, Ludicolo gets the benefit of his grass type and species characteristic (slight health and energy restoration in rain) when in any significant body of water (ie one you can use surf in). This does not stack if he's both in a body of water and it's raining.
Badge Effect: Earth’s Renewal
The Pokémon which holds this badge seems to restore itself from the very earth it stands upon. At the end of any round in which the Pokémon is touching the ground (including concrete/clay if the arena is so based) it will restore a small amount of health, on a par with the effects of Aqua Ring, up to 1/3 of its total health over 10 rounds of ending the round grounded. 1/3 is the maximum that can be healed by this badge, even if the holder survives long enough for it to be more.


Wee Terrible Beastie the Tentacruel (Female)
Tentacruel: (Water/Poison) Has over 10 tentacles, so, unlike Tentacool, it can use its tentacles and still be able to move on land, provided at least half of its tentacles are free. They are still far better swimmers, however.
Ur is a Tentacruel specially bred with Portuguese Man-O-Wars to be especially vicious and deadly in water based combat. Her previous owner intended to use her as one of four "fiends" a la the original final fantasy. He was a bit nuts.
Special Training: Portuguese Man-O-War (Poison)
Ur's poison is special, and although not any more potent as a poison causes a burning sensation in the affected area. As a result, her Poison Jab and Poison Sting attacks cause a lot of pain on the area of contact, which is very strong when the attack first hits but rapidly tails off. The pain can distract a Pokemon when they're hit by one of these attacks, and can make the area more sensitive to future hits (actual damage done is unaffected, it's just painful, and breaks concentration). Her Poison Sting and Poison Jab attacks take 1.25x energy, but do no extra damage. Flinch chance is the same as air cutter for the initial attack. Future hits on the same area have a much lower flinch chance as the user gets used to it.



Hercule the Poliwrath (Male)
Poliwrath: (Water/Fighting) Poliwrath are the best and fastest swimmers of all the Poliwag family, but are just as adept on land as they are in the water. All of the Poliwag family secrete a sort of slime when out of the water, which makes them more slippery and harder to grab.
Despite his brother Christiaan constantly urging Hercule to use the "little grey cells", Hercule prefers to punch his way through his problems. So when he had problems with faster and fresher foes he came up with an ... "interesting" solution. Involving MOAR PUNCHING!

Signature Move: Gut Buster (Fighting)
Hercule punches the opponent in a soft and vulnerable area. This requires a moment of concentration and significant energy, and does mild damage. However, it also winds the opponent, which has the effect of making them feel like they've been using energy at a high rate with all the associated drawbacks (tiredness, inefficient energy use and what have you) for a short period (up to a round). Refs should modify the effectiveness of this move based on various factors using their common sense. While the move can be used as much as he likes, the additional effect will only work once per opponent as pokemon quickly adapt to this type of thing.


Munchkins the Bibarel (Male)
Bibarel (Normal/Water): Bibarel: (Normal/Water) A relatively simple minded Pokémon, Bibarel is more likely to misinterpret conditional commands, but is immune to confusion and resistant to other mind-altering attacks. Bibarel also have powerful teeth, and so any biting attack will deal 25% more damage.
Oh Munchkins, how... uncomplicated you are. Munchkins is very simple minded and happy and utterly devoted to me. Such a sweet pokemon. He likes to share the love with everyone.

Signature Move: The Feel Goods (XX)
Munchkins may use entrainment and simple beam, because I want to use them at some point but am not a fan of any of the pokemon that naturally learn them.



Echo Falls the Milotic (Female)
Milotic (Water): Milotic's Attract and similar attacks are much more effective then normal. As an attack once per battle, it can calm down an opponent with a calming aura. Doing so can get rid of any mental boosting moves the opponent might have (excepting Calm Mind).
Being constantly ridiculed for being so ugly, Echo Falls has become evil and manipulative.

Hidden Power: Dragon
Signature Move: Feignt (XX)
Once per match, Echo Falls may pretend to faint. How convincing this is depends on the circumstances - if she's very low on health or energy this will have a high success rate, whilst if she's fresh no-one will be fooled. It will also be more successful if something has just happened that could conceivably make her faint (taking damage or using energy). If the opposing pokemon is convinced, the match proceeds as if she had fainted, which can have effects including but not necessarily limited to (in case I missed something that happens when a pokemon faints) the following;
1) Pokemon will no longer deliberately target her (in doubles).
2) The round will end (in singles).
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Old 11-24-2013, 07:54 PM   #3
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Let's trade badges!

My badge is shit going second so I'd rather have this one.

Biohazard Badge
Global Badge
The radioactive skull badge given out by Shadowshocker, leader of the Poison-typed Ground Zero Gym. All of Shadow's Pokemon are designed after some of Jumbaa Jookiba's 628 illegal genetic experiments, though due to general restraints Shadow has not been able to transcribe soopuh-Pokemon abilities to them. No one said anything about the badge, though, and it seems that prolonged exposure to the nasty sides of Poison has turned the badge septically sinister...
Badge Effect: Insult to Injury
If the holder's opponent's Pokemon is under at least one status, the holder's Pokemon does 15% more damage to the statused Pokemon.


Antonio - Male Slowking (Level 5)
Hidden Power Type [Rock]
Bio: Antonio is an interesting addition to my squad. Ever since I caught him
Antonio has long been a FABULOUS addition to my squad, using his Psychic prowess to net me a fair few wins - with style. Antonio is a Slowqueen and is quite proud of it and will rarely pass up a chance to show it. As such, he developed a signature that is about as fabulous as you can get: summoning a rainbow in the middle of the field.
Signature Technique - Arco Iris (Water/Psychic)
Antonio sprays a good amount of Water into the air, filling it with atomized particles of water which hang about the field, shimmering. They catch the light, generating a rainbow. This signature produces effects similar to Water Pledge when combined with Fire Pledge, increasing the chances for secondary effects slightly for Antonio and his allies for the next five rounds. This technique can be used once per battle and costs good energy.


Lirio - Male Ludicolo (Level 5)
Hidden Power Type [Psychic]
Lirio is an exotic man from exotic lands, hailing from an oasis smack dab in the middle of the Mojave Desert. As a young Lombre, he lead a rough-and-tumble life, roaming the desert and protecting his turf from outsiders and scheming invaders. In his wild days, he was known as the "Hombre of the West", somewhat of a local legend among wary travelers who'd stumble upon the oasis only to get a face full of Bullet Seeds. For a long time, he went by this nickname, trying to maintain his outlaw image, but in recent years he's become much more open and jovial, even going so far as to open a Mexican tiki bar at his old watering hole. Now a days, he goes by his birthname, Juan Marcos Lirio Concepción Alverez, or just Lirio. Though his Wild West days are long over, he still has one trick up his sleeve that he's brought to the battlefield.
Signature Attack - Mexican Standoff (Grass)
Lirio waits for the foe to make a move, either moving from place to place or beginning to execute a technique, gathering a good amount of Grass energy while he waits. When they begin their move, he shoots a highly concentrated bullet of Grass energy at a vulnerable point which would cause their move to fail. Though the move only deals moderate damage, its targeting of a vulnerable point causes a great shock to the target, likely causing their move to fail. Since Lirio aims at a vulnerable spot, there is also a 50% chance that it will leave a sore spot behind, a la Crush Claw. This move can be used twice per battle.

R.C. - Male Crawdaunt (Level 5)
Bio: The Pokedex is weird. It uses strange phrases to describe Pokémon, such as "rough customer", but apparently that's what a Crawdaunt is, so this curious crustacean was dubed as such, for lack of better name.
R.C. is from the Bayou, living much of his early life in the muddy, grimy swamps of the Louisiana lowlands. Sucking up a lot of soot and rolling around in the mud, R.C. has built up a significant amount of dirt and mud in his body, allowing him to harness some of this gunk in battle to fend off a few of the more threatening opponents he comes across.
Special Training - Mudbug (Ground)
R.C.'s body carries some mud and silt in it along with his natural supply of Water. It still retains the limitations of not being Ground type and using Ground type moves. This allows him the use of Mud Bomb and Muddy Water and his Mud Sport is more effective, though he has forgotten Endevour, Sludge Bomb and Toxic as a result.
Hidden Power Type [Flying]

Syzygy - Female Froslass (Level 5)
Bio: Syzygy has always been a fortunate creature, born to the same clan of Glalie as my other faithful Snorunt, Snowball 9. Her name, deriving from the proper term for the alignment of heavenly bodies, both refers to said event, which occurred on the day of her hatching, and her general fortune, which is typically associated with a planetary alignment. As a Snorunt, she was always followed by good luck and when attending the houses of mountain-dwellers hoping to gain the fortune brought about by visits from the creatures, she would always have some great occurrence follow her. One village she frequented heralded her as a heroine, giving her a necklace formed from a Dawn Stone fragment encased in glass. Right after obtaining the necklace, however, Lady Luck turned her back on the Snorunt, and she was caught in a fierce snowstorm. Wandering for days, she eventually came upon a cave, and looking for some shelter from the storm, entered it, only to find too late that it was the den of a Mamoswine. Accidentally enraging the mammoth Pokemon, she was trampled by the gigantic beast. Under the long-tusked Pokemon's gigantic foot, she clung to dear life, but suddenly, just as she began to fade, the glass in the necklace broke, exposing her to the Dawn Stone's radiant power. After a dramatic evolution, she rose from the Mamoswine's massive foot, seemingly unharmed. Once again, the Mamoswine stomped her, but once she raised her arms, she suddenly felt her body disperse, and found that the swine's foot passed straight through her. Again and again, the stomps were rendered ineffective, and while the beast was distracted, she used her newfound abilities to defeat the monster. Soon after her triumph, she came across Snowy, Tetsu and me on a trek to find Snowy's parents, and after some adventuring and a happy reunion, she agreed to join my team and use her strange abilities to her advantage in battle.
Signature Ability - Synchronicity
Syzygy is a firm believer in fate and convalescence of events. With her experiences in the strange realm of purgatory, she has learned how to manipulate chance to her favor. Every time she performs a move with a chance of an additional effect occurring, she has the option to "extract" the chance of the effect occurring, making it so it can't occur for that move. Instead, she "stores" this chance. When ordered, she can apply the pool of "luck" she has accrued to a move, increasing the percentage of the extra effect occurring by up to 30%. Each 10% applied costs light energy and she can store no more than 50% at a time.
Hidden Power Type [Fighting]

Moimaru - Male Emopleon (Level 5)
Bio: Moimaru is a good friend of Ka-wai, surfing with him on the beaches of Hawaii as a Prinplup. Recently, he has come to me to join his friend in the battling arena, deciding to abandon the surfing scene for a bit of a change of scenery. Much like his buddy, Moimaru shares a love of the ocean, and takes his name from the Hawaiian language as well, his name meaning "King Bird", and even has a pair of tinted glasses, though his are gray instead of blue. Ka-wai, who has always been slightly superior at hanging ten, has driven him to practice his surfing in the strangest of places, even when there isn't enough water to generate a proper wave. As such, he's learned a few techniques to help rock the water a bit to build up a nice surf.
Special Training - Tropical Storm (Flying)
Moimaru can use Twister and Hurricane and has Flying energy equivalent to his Ice energy. He has not learned Hydro Cannon or Toxic.
Hidden Power Type [Ground]

Crysta - Female Shiny Quagsire (Level 5)
Bio: Hatched as a tiny pink Wooper from a mysterious egg in the land of Fizzy Bubbles, Crysta has been a faithful companion to both Tetsu and her current trainer in her stints as an adventurer and battler. After a few years of traversing Fizzy Bubbles with Tetsu, she was given to me for a tour in the ASB by the boy, hoping to give her the battling experience he couldn't provide for her, and while she still adventures with her original trainer from time to time, she has spent a good bit of the last year or so training to battle. Though aloof on the outside, Crysta is a very motherly and caring creature, but her knack for tactics has thrown her into the arena. Since she comes from the land of Fizzy Bubbles, a strange place where Pokemon can learn techniques they otherwise cannot, she has a few tricks up her sleeve others of her species don't.
Special Training - Bubbly (Water)
Crysta can use Bubblebeam, Aqua Jet and Sweet Scent, but has forgotten how to use Amnesia (ironically), Mud Sport, Mist, and Secret Power.
Hidden Power Type [Grass]

"Let's see here... How about Antonio?"
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Old 11-24-2013, 08:16 PM   #4
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Munchkins. Muster up a stealth rock, then let's move into a secret power.

P.S. Sorry for super generic orders.
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Old 11-26-2013, 08:34 PM   #5
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"Mozy right on up to him by hopping towards him while performing a Bulldoze once the rocks have done their thing. Then clock him with a Dynamicpunch after the aura has gone."
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Old 11-27-2013, 04:30 AM   #6
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I'll be not mentioning any quarters in here, since I know it's your personal preference. Only halves.

The Gym Leader and the challenger walk up to their boxes. Seeing their rivals on the other side of the arena, they nod, almost imperceptibly, as a mark of respect. Then the challenger tosses a pokeball to begin with...and with a brilliant flash emerges Antonio, the Slowking. Smiling slightly at facing his own type, the Leader picks out his Bibarel for this matchup, with the intriguing name of...Munchkins. Way to ruin the mood here Cept :p

Munchkins is the one to start this matchup. Throwing his hands up in the air in his best imitation of cartoon heroes everywhere, he imbues the ground with some energy. Rocks fly out of the ground to smack into Antonio for the first blood of this match, before sneaking back into the ground to Stealthily smack the next combatant. Grinning at the success of this move, Munchkins watches Antonio slowly lumbering straight at him. Deciding to continue pressing the attack, the Bibarel begins to glow a strange pink colour...and that's the moment when Antonio shows off a surprising burst of speed. He starts bouncing around the arena like Wile. E Coyote on an ACME pneumatic drill. Not only does this get him nearly right up to Munchkins's face, the Bulldozing effect deals damage and...in a stroke of bad luck, though he tries to keep it together, the attack causes his attack to dissipate into thin air as he falls flat on his face. Feeling a lot more deflated after that, the Bibarel lifts himself up from the ground. And then gets snikt'ed in the face by a Dynamicpunch, sending him skidding across the water...luckily, though, he doesn't seem more than slightly stunned by that one-two.

Antonio has a health lead; Bibarel looks to be the fresher of the two.
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Old 11-28-2013, 09:32 PM   #7
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So I know we said something somewhere but it might not be public about Bulldoze destroying Stealth Rocks. So uh... yeah?

"Psywave and Tri-Attack."
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Old 11-30-2013, 01:54 AM   #8
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Sorry Jeri but that's never been made official by you guys.
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Old 11-30-2013, 04:12 AM   #9
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Unfortunately for me I think Jeri's right.
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Old 11-30-2013, 04:22 AM   #10
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Yes but:

Quote:
Bulldoze (GR) – The user stomps on the ground repeatedly, sending out multiple small shockwaves of Ground energy, dealing good damage overall. Unlike Earthquake, this attack shakes the ground violently, causing unstable structures to collapse and possibly starting rock slides, avalanches or other natural consequences. It is also likely to cause the foe to trip, possibly interrupting an attack and dealing slightly more damage from the fall.
It's not in the description, so...

Unless it's officially codified, I don't think it's a thing. And it hasn't been codified ever. So...if you want to codify it right now I'll edit that in sure.
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Old 11-30-2013, 08:13 AM   #11
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So I was asked to come and look at this.

Technically, I'm pretty sure Bulldoze doesn't destroy Stealth Rock. I know it's been talked about and it would make sense - there may even be an S/I ruling somewhere in which case you can ignore this statement. But as far as I recall we never made it official. Therefore, it's not.

However, reffing Bulldoze breaking down entry hazards is fine in my book and Rangeet can do it if he wants to. The weak wording of Bulldoze implies the possibility.

Like I say, there may be an S/I ruling about this but I'm not about to go find it.
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Old 12-01-2013, 09:34 AM   #12
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nbd either way. My orders stand.
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気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

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Old 12-03-2013, 10:02 AM   #13
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Dig from a low point in the side of the mesa, then seize him from behind with a hyper fang and don't let go.
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Old 12-04-2013, 08:56 AM   #14
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Antonio, hoping to carry on the lead of the previous round, hurriedly presses on with his attack- a movement that's quite unbecoming of a Slowking. Concentrating intensely on his powers, a few rings of Psywave emit from his body, one after another...six rings in total. Not wishing to have anything to have to do with that, Munchkins quickly starts digging under the mesa, thanking his stars that he's on reasonably soft ground. Despite his best efforts to disappear under the ground, the Bibarel still ends up taking two of the rings fully, and a third clips his tail. Though I can't see much about it, the fact that the tunnel under the ground is going in a straight line tells me there's probably no lasting mental damage from that- Bibarel's general simple-mindedness helps.

The rest of the rings fly into empty space...and a few seconds later, Munchkins emerges from behind the Slowking, smacking into him for a nice blow, though it shouldn't hurt Antonio too much. You know what will, though? When the Bibarel then sinks his extra-sharp teeth into him with a Hyper Fang and refuses to let go. Though Antonio weighs over twice as much as his opponent, the general position means it's really hard for him to force Munchkins to let go, though a creatively used move for the purpose should do the trick...of course, Tri Attack is out of the question in this particular scenario.

They're not too far apart health-wise, though Antonio still looks the less battered of the two. Munchkin seems to be breathing a little harder.
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Old 12-22-2013, 11:34 PM   #15
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Bump for Cept.
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Old 03-05-2014, 07:43 AM   #16
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I really should have known what I was getting into. Guys, this still on?
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