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Old 11-07-2013, 09:34 PM   #1
Fallen Icarus
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Mamoswine UPN PASBL Gym Battle: Concept (GL) vs. Mozz (c) in his aquatic arena

Hello! I'm Fallen Icarus, I'll be your ref today

Shall we get it started?

Stats-

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Originally Posted by Stats
Concept (GL) vs Mozz (c)
4 vs 4
Singles
Slapstick
Switch=Gym
48 Hour DQ
Equiall at Challengers Level (6)
The Cascadium
An indoor arena with no windows, standard arena dimensions - as high as it is wide. Filled half to the top with water. Artificial lighting. Occupying the centre, about a third the length and width of the total arena, is a mesa made of clay and stone - mostly clay towards the outside, getting more and more rocky as you go deeper into it. The flat top is about six inches below the surface of the water. High up on the walls at each end of the arena is a box for the trainer to stand and survey the battlefield - the wall beneath the leaders box is adorned with a mural of the Blaine sprite from RBY, whilst the challenger has the Youngster sprite from RBY in the same place.
You guys know how the deal works, so let's begin with a squad from Concept!

/excited
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Old 11-07-2013, 10:15 PM   #2
Mozz
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This should be interesting. Good luck.
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Old 11-08-2013, 10:12 AM   #3
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Good luck Mozz. Bringing along my own Breakwater Badge.


Breakwater Badge
Global Badge
Depicting a rocky breakwater with a mighty wave looming behind it, this badge is given out to those who defeat Concept in his water gym.
Badge Effect: High Tide
Once per battle in switch = KO, the wielder may switch a pokemon as if it were switch = OK (obviously unlike BP, VS and UT, this doesn't pass any stat changes). This is treated exactly as it would be in switch=OK, with the opponent getting a re-order and such. In switch = OK, the wielder may (once per battle) pass on stat changes using a conventional switch as if using one of the switching moves. This is still treated as a regular switch would be (with the opponent getting a re-order). In either case it costs good energy (which, like the energy used for baton pass, cannot be recovered in the pokeball) and even if the switch is somehow prevented, the badge effect cannot be used again that match.

Level 6:


Echo Falls the Milotic (Female)
Milotic (Water): Milotic's Attract and similar attacks are much more effective then normal. As an attack once per battle, it can calm down an opponent with a calming aura. Doing so can get rid of any mental boosting moves the opponent might have (excepting Calm Mind).
Being constantly ridiculed for being so ugly, Echo Falls has become evil and manipulative.

Hidden Power: Dragon
Signature Move: Feignt (XX)
Once per match, Echo Falls may pretend to faint. How convincing this is depends on the circumstances - if she's very low on health or energy this will have a high success rate, whilst if she's fresh no-one will be fooled. It will also be more successful if something has just happened that could conceivably make her faint (taking damage or using energy). If the opposing pokemon is convinced, the match proceeds as if she had fainted, which can have effects including but not necessarily limited to (in case I missed something that happens when a pokemon faints) the following;
1) Pokemon will no longer deliberately target her (in doubles).
2) The round will end (in singles).



Odyssey the Lapras (Female)
Lapras: (Water/Ice) Lapras is slow and ungainly on land, but is incredibly fast and agile in water, particularly on top. As a carrier Pokemon, Lapras can carry up to 1.5 times its weight and not have its speed affected. Lapras’ shell is hard, and any attacks there are reduced to 75% damage.
Odyssey is the newest member of my squad, a loveable water type. She was mildy annoyed that she's confined to the waves, and had decided to take it out on less aquatic familiar pokemon.
She's a Lapras. She can't get around on land and is very annoyed about it, so has channeled that resentment into creating a group of water types dedicated to taking the land from us pathetic airbreathers.
I make sure she keeps this quiet from the rest of the team.

Signature Move: Deluge (Water)
Lapras spreads significant water energy across the field, most of which turns into a two foot deep layer of water held in place by water energy. This sudden deluge is held in place by the water energy for four rounds before draining away (speed of draining dependant on arena, from basically instantly in things like sand to basically never in enclosed spaces).

Munchkins the Bibarel (Male)
Bibarel (Normal/Water): Bibarel: (Normal/Water) A relatively simple minded Pokémon, Bibarel is more likely to misinterpret conditional commands, but is immune to confusion and resistant to other mind-altering attacks. Bibarel also have powerful teeth, and so any biting attack will deal 25% more damage.
Oh Munchkins, how... uncomplicated you are. Munchkins is very simple minded and happy and utterly devoted to me. Such a sweet pokemon. He likes to share the love with everyone.

Signature Move: The Feel Goods (XX)
Munchkins may use entrainment and simple beam, because I want to use them at some point but am not a fan of any of the pokemon that naturally learn them.



Chief Sitting Duck the Ludicolo (Male)
Ludicolo (Grass/Water): Though able to swim and stay underwater for a fair amount of time, Ludicolo are not the best swimmers and prefer to stay near the surface of the water. Ludicolo are capable of restoring more health and energy then grass Pokémon normally get in the rain.
Quite possibly the only non-mexican Ludicolo ever, Chief Sitting Duck grew up in the Mojave desert. He was part of - and later leader of - a small indiginous tribe that got shitted on by some colonising Meganium. Out-competed for resources, the tribe were beginning to lose faith in Sitting Ducks leadership, and they almost threw him out when he announced plans to lead them deeper into the desert. However, it paid off, as they managed to find areas too inhospitable for the Meganium to survive and colonise. His people survived by living around several oasises.
The Meganium's are now acting like they've lived in the area forever and like they're better than everyone else and have oh so graciously "allowed" the Lotad a small area of their own land as a reservation for them to live on. This pisses the chief off no end, and he's come to me to learn to fight to he can exact his revenge for the defamation of his people, one casino at a time.

Special Training: Oasis (Water)
Surviving as he did in the dry desert by moving from one oasis to the next, Ludicolo gets the benefit of his grass type and species characteristic (slight health and energy restoration in rain) when in any significant body of water (ie one you can use surf in). This does not stack if he's both in a body of water and it's raining.


Hercule the Poliwrath (Male)
Poliwrath: (Water/Fighting) Poliwrath are the best and fastest swimmers of all the Poliwag family, but are just as adept on land as they are in the water. All of the Poliwag family secrete a sort of slime when out of the water, which makes them more slippery and harder to grab.
Despite his brother Christiaan constantly urging Hercule to use the "little grey cells", Hercule prefers to punch his way through his problems. So when he had problems with faster and fresher foes he came up with an ... "interesting" solution. Involving MOAR PUNCHING!

Signature Move: Gut Buster (Fighting)
Hercule punches the opponent in a soft and vulnerable area. This requires a moment of concentration and significant energy, and does mild damage. However, it also winds the opponent, which has the effect of making them feel like they've been using energy at a high rate with all the associated drawbacks (tiredness, inefficient energy use and what have you) for a short period (up to a round). Refs should modify the effectiveness of this move based on various factors using their common sense. While the move can be used as much as he likes, the additional effect will only work once per opponent as pokemon quickly adapt to this type of thing.


Wee Terrible Beastie the Tentacruel (Female)
Tentacruel: (Water/Poison) Has over 10 tentacles, so, unlike Tentacool, it can use its tentacles and still be able to move on land, provided at least half of its tentacles are free. They are still far better swimmers, however.
Ur is a Tentacruel specially bred with Portuguese Man-O-Wars to be especially vicious and deadly in water based combat. Her previous owner intended to use her as one of four "fiends" a la the original final fantasy. He was a bit nuts.
Special Training: Portuguese Man-O-War (Poison)
Ur's poison is special, and although not any more potent as a poison causes a burning sensation in the affected area. As a result, her Poison Jab and Poison Sting attacks cause a lot of pain on the area of contact, which is very strong when the attack first hits but rapidly tails off. The pain can distract a Pokemon when they're hit by one of these attacks, and can make the area more sensitive to future hits (actual damage done is unaffected, it's just painful, and breaks concentration). Her Poison Sting and Poison Jab attacks take 1.25x energy, but do no extra damage. Flinch chance is the same as air cutter for the initial attack. Future hits on the same area have a much lower flinch chance as the user gets used to it.
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What can the harvest hope for, if not the care of the reaper man?
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Old 11-08-2013, 06:26 PM   #4
Mozz
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Bringing my own badge.

Mozz Badge
Global Badge
Effect: When used, all Pokémon on trainer's team will have one minor type have double the energy as it usually would have. A "minor type" is defined as one that is not the Pokémon's primary or secondary type, and the Pokémon has at least 1 but no more than 4 offensive, damage dealing moves of said type. This includes all possible moves that the Pokémon knows, so this includes event moves, added moves via signature trainings, et al. The trainer may select the type for each Pokémon when they are first sent out. If no type satisfies the badge requirements, the type with the least known moves MUST be chosen. This does not increase total energy.

--------------

Miss AllSunday - Female Gengar
The partner of Mr. 0, Gengar is just as quiet as he is, typically letting actions do the talking for her. A little more compassionate than Cacturne, Miss AllSunday is still a ferocious battler, especially when pitted against a younger, more inexperienced trainer.
Signature Move - Hana Hana no Te (Dark)
Miss AllSunday is able to use her significant mental ability to recreate her own hands anywhere in the arena. At any one time, the most she can create is 6, but they only last for 2 attacks. This consumes decent energy, increasing exponentially with each subsequent usage.

Zenchi: Male Alakazam
A member of my squad from before I can remember, he was actually rarely used throughout my career. Over time, though, I realized that a Psychic Gym would more suit my style, so Fudin got a new name, but still retained his inherent power which makes his species so formidable in battle.
Special Training: Naihatsu (Various)
Due to rigorous training using his various energy types, Zenchi can modify any attack he currently knows with any energy type, given that he knows at least one offensive energy-driven attack of that type. His energy levels for each type are dependent on how many of those attacks he knows, so he'll have way more Psychic and Ghost energy than Ice or Fire.
The attacks he can modify to be of any type (which fulfills the aforementioned conditions) are: Hyper Beam, Ice Punch, Shadow Ball, Future Sight, Shock Wave and Psybeam (which keeps its confusion-inducement even with a different energy type).

Male Kabutops

Male Kingdra

Starmie

Athena: Female Dragonite

----------

Dragonite.
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Old 11-09-2013, 07:43 AM   #5
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You badging up any type energy on Dragonite?
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Old 11-09-2013, 08:13 AM   #6
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No. I think it would have to be fighting due to its move pool.
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Old 11-11-2013, 02:31 PM   #7
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Let's pull out the obvious Lapras.

Ice shard, calm mind.
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Old 11-11-2013, 02:41 PM   #8
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Flamethrower to eliminate the ice, and then a Thunderbolt.
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Old 11-15-2013, 12:23 AM   #9
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Empoleon Round 1: Tonight, we dine....

Two Battlers.

A Match.

A Flash.

The start...

of a legend.

Spoiler: show


Like syrup poured lusciously onto a blanket of fluffy pancakes, a black figure slips into the pool, only noticed by a faint splosh. Odyssey, signature Lapras of our Water GL, coolly lifts her head, observing the foe that had come romping onto the stage not seconds ago. On top of the platform, Mozz's Dragonite, Athena, does the same. Dim lighting flits across the large dragon's face, accentuating an expression of foreboding and fear. After all, a 4x weakness is nothing to blandly ignore... especially when your opponent can take advantage of it.

As if on cue, an icy coldness condenses in front of Lapras's mouth, the chill even permeating towards the isolated ref box. From there, an Ice Shard cuts across the air, cuts across Athena's fleshy torso... or so it would if Athena did not respond with a representation of her fiery passion. No, instead, flames lick across the surface of the small shard, creating a strangely beautiful song of ice and fire. The passion, in this instance, overwhelms the freeze, and a small remainder of the Flamethrower wisps onto Odyssey's thick shell.

A lesser pokeman may have lost its composure when faced with such a plan failing. However, Odyssey is no such lesser pokemon. The Lapras collects her wildly idle thoughts, and calms them down, removing the possibility of irrationality and giving her future attacks the added boost. On the flip side, our orange dragon, glad to have adverted a distrarious calamity, lathers on a fresh spread of pressure. As a potato chip crackles when crunched underneath teeth, so does an electrical charge, and a Thunderbolt lays down the hurt. Odyssey cringes from the shock- despite a drop in advantage, she has managed to avoid a debilitating Paralysis...

Health&Energy

Currently, both pokemon are not terribly worked up. On Health, Odyssey suffered quite the drastic hit, leaving her smarting, even though it doesn't look like she'll be KO'ed anytime soon. 1/3 mark may be in sights for her. Energy is great, barely used anything at all.

While Athena is perfect on Health, energy is another story. It's definitely behind Odyssey on those terms. Not needing a breather quite yet. Electric and Fire both are a little under the 1/2 mark.

Mozz?
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Old 11-15-2013, 09:24 AM   #10
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Light Screen and stay high up away.
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Old 11-15-2013, 03:16 PM   #11
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Ice shard then sing her gently down.
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Old 11-20-2013, 09:32 AM   #12
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bump
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Old 11-26-2013, 08:02 PM   #13
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sup
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Old 11-26-2013, 08:03 PM   #14
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Working on it currently, Mozz
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Old 11-26-2013, 09:49 PM   #15
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Cherrim Sing me down softly~

Sorry for the wait-Teachers had this genius idea to assign the everythings before thanksgiving break.

Athena, as the goddess of war, knows its innermost intricacies...and thus knows the value of defense. Focusing her reserves of psychic energy, she constructs a glittering screen of light, all while flapping her wings upwards. Odyssey though, is in no mood to see her own reflection- forming a familiar aura of ice, Odyssey once again flings the Ice Shard towards the Dragonite. This time, the attack is not met with death by fire, and so speeds into Dragonite's unprotected gut. The Light Screen shatters, rendering Athena's attempt at protecting herself useless. As for Athena, she is left gasping from the exploitation of her natural weakness.

A beautiful melody softly emanates from Odyssey's jaws, and Athena can feel her eyelids hesitantly droop. The murmurs seem to be sapping her resistance away... Her wings flap once, flap twice, and Athena finds herself drifting downwards, the power of the song too much to bear. Using her remaining consciousness, Athena pulls herself onto the mesa before she collapses onto it, asleep.

Health&Energy

Due to the weak nature of the Ice Shard, Athena's health isn't in any tremendous danger. The one-mover helped too, although Odyssey is still leading on that end. Is soundly sleeping.

Odyssey wouldn't mind a breather, but is still doing well on energy.
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Old 12-20-2013, 10:19 AM   #16
Mozz
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Concept?
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Old 12-20-2013, 06:10 PM   #17
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He's on holiday.
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Old 01-15-2014, 10:11 PM   #18
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Hey look Concept, this exists! Fancy that.
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Old 04-30-2014, 11:32 PM   #19
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So can I cancel this? ;o
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