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Old 11-08-2013, 08:25 AM   #51
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Attaching my newly acquired Reaper's Token to Azura the Litwick.

Spoiler: show
Reaper's Token
This attachable item can only be given to Ghost type pokémon. If the pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This token is available only during the Halloween sale and may be purchased by trainers up to once.

Azura: Female Litwick (level 2)
Bio: Preferring to fight at night, Azura suffers from her Fire attacks, among other things, never being able to be affected by the brightened sun. As such, she has learned to use the sun's reflection on the moon as well as the light from the distant stars in the same manner as the sun itself.
Hidden Power: Fighting
Special Training: Azura's Star
Azura can use any moves that would normally require sunlight at night as though the sun itself was still out, however Sunny Day must first be in effect either by use of the move or through simulation in the arena. Azura can no longer use Flash, Haze, or Embargo.


Edit: Attaching my Silver Wing Token to R-66Y aka "Robo" the Golett to make him a Golurk.

Spoiler: show
Silver Wing Token
Bestowed upon the winner of the Winter Whirl Cup. The attached pokemon is allowed to be one evolutionary stage higher than they would otherwise be at their current level.

R-66Y aka "Robo": Genderless Golett (level 4)
Bio: R-66Y hails from a time period from the distant future, brought back by crazy science magic portals or whatever. His parts were in disrepair when found, and had to be replaced - save for one thing - his optic sensors. These advanced optics allow him to see weaknesses that his opponent may be trying to cover up, thus allowing him to exploit them.
Hidden Power: Grass
Special Training: Analyze
Any moves used by R-66Y do not have their type effectiveness modifiers changed by sigs that would otherwise effect them. This goes both ways, meaning that a normally super effective move made neutral, or simply weakened, would still do full damage, however an immunity made neutral would remain immune, and so on. Thus, a Scizor sigged to take 300% damage from Fire attacks would still take the normal 400%, and a Lucario sigged to take 100% damage from Steel attacks would still take the normal 50%. R-66Y cannot use Double Team, Substitute, Protect, Safeguard, or Magic Coat.


Mercutio: approved.
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Last edited by Mercutio; 11-10-2013 at 04:17 PM.
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Old 11-10-2013, 04:17 PM   #52
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Thread updated.
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Old 11-11-2013, 08:10 AM   #53
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Attaching: Reaper's Token onto Azula
Spoiler: show
Azula

Level 1 Female Litwick
Spoiler: show

Biography:
Azula has a spirit that must not be taken lightly. She is tactical and will strike when you least expect her to.


Reaper's Token
This attachable item can only be given to Ghost type pokémon. If the pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This token is available only during the Halloween sale and may be purchased by trainers up to once.


Mercutio: Approved.

Hidden Power
Spoiler: show

Varrick: level 1 male Wooper
Hidden Power Fire

Tui: level 1 female Munna
Hidden Power Water


Mercutio: Approved.

Last edited by Mercutio; 11-18-2013 at 06:00 PM.
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Old 11-11-2013, 08:29 AM   #54
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Raion: Level 1, Male Shinx
No bio
Hidden Power Ice
No sig

Illusio: male zorua, lv 1
*insert crazy long bio here*
Hidden power: fire
No sig

Sabaku no Hana: Level 1 female Trapinch
No bio
Hidden Power: grass
No sig

Swiftwing: Level 1, male Taillow
Swiftwing enjoys flying very fast. When I first saw him, he was racing a group of other Taillow, quickly taking the lead and finishing with the others far behind. Taking interest in this, I captured Swiftwing and have been training him to use his speed in battle. As a result of training he has become much faster and more agile in the air.
Hidden power: ground
Special Training: Faster than light
Swiftwing now uses its attacks, especially speed based moves like agility and quick attack, at a faster pace than most pokemon, but also uses a little more energy than normal to reach higher speeds. Swiftwing also gains access to extremespeed. Due to focusing more on speed, he has lost access to his more high-powered moves, Brave Bird and Sky Attack.

Serenity: female ralts, lv 1
Bio: Serenity is a rather shy pokemon but is very kind and understanding. She always helps comfort pokemon when they are sad or injured. Because of this, she has stronger empathetic and telepathic abilities, especially with those she trusts. She likes chatting and meditating with Flare.
Hidden Power: Ground
Special Technique- Sympathetic Connection (psychic)
Serenity creates a telepathic link with the foe, sympathizing with their troubles. This makes the foe more hesitant to attack Serenity for two rounds. The foe's moves deal 15% less damage to Serenity. If Serenity does damage to the foe while Sympathetic connection is in effect, there is a decent chance that the effect will end. The chance of success decreases the more Serenity and the foe have been battling. This attack requires significant energy to use, and can be used once per pokemon.

Drake: level 1 male Axew
No bio
Hidden power: electric
No sig

Nico: Level 1 Male Natu
No bio
Hidden power: Rock
No sig

Cinder: level 2 Female Quilava
Bio: Cinder is a very timid pokemon. She hates taking things head-on and prefers to run away. Once when I told her to stop dodging and counter with her own attack during a training session, instead of countering with a flamethrower like I had asked, she caused a ring of flames to sprout from the ground around her, absorbing the attack. Realizing that Cinder was unlikely to start taking attacks willingly anytime soon, I instead helped perfect her new technique. Having gain a new defensive move, Cinder is slowly becoming able to take on challenges.
Hidden power: ice
Sig- Special Defense: Flame Shield (fire)
Cinder causes a ring of flame to rise over her and form a dome similar to protect with a two foot radius. Any fire, ice, or grass typed moves are completely blocked by the flames. Electric moves only have .25x the normal effectiveness. Any physical objects (non pokemon) that can be burnt will disintegrate in the flames. Energy moves (focus blast, thunderbolt etc) and objects that can't be burnt will pass through the flames and hit Cinder. If the foe makes direct contact with Flame Shield, they will suffer severe burns in the part of their body that first made contact. Cinder cannot attack while inside Flame Shield. At the end of the round or if Cinder exits Flame Shield, the flames will dissipate. This move requires significant energy to use and can be used three times per battle, but if used in quick succession there will be a good chance of it failing.

Grimette: Level 1, Female Grimer
No bio
Hidden power: Fighting
No sig


Mercutio: Approved.
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Last edited by Mercutio; 11-18-2013 at 06:00 PM.
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Old 11-11-2013, 10:28 AM   #55
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Satine: Shuppet Lv 1 (F)
Hidden Power: Fire

Mercutio: Approved.

Last edited by Mercutio; 11-18-2013 at 06:01 PM.
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Old 11-11-2013, 11:22 AM   #56
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Sabik: Kabutops level 4
Hidden Power: Ice

Rigel: Blaziken level 4
Hidden Power: Electric

Mercutio: Approved.
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Last edited by Mercutio; 11-18-2013 at 06:01 PM.
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Old 11-18-2013, 06:01 PM   #57
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Bow before my brilliance, etc.
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Old 11-21-2013, 09:25 PM   #58
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Female Ralts- HP Fire

Male Zubat- HP Ice

Male Monferno- HP Ice

Male Gligar- HP Fighting


Jeri: Approved
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Last edited by Jerichi; 11-24-2013 at 07:50 PM.
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Old 11-22-2013, 05:44 AM   #59
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Richter Level 1 Male Munchlax
Hidden Power: Flying


Jeri: Approved

Last edited by Jerichi; 11-24-2013 at 07:50 PM.
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Old 11-22-2013, 09:36 AM   #60
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Spoiler: show
Level 1 Female Vullaby
Hidden Power: Fire

Level 1 Male Scraggy
Hidden Power: Rock

Level 1 Female Smoochum
Hidden Power: Dark

Level 1 Male Teddiursa
Hidden Power: Rock

Level 1 Female Phanphy
Hidden Power: Fire

Level 1 Male Wailmer
Hidden Power: Ground

Level 1 Female Cranidos
Hidden Power: Psychic

Level 1 Magnemite
Hidden Power: Psychic

Level 1 Male Grimer
Hidden Power: Poison

Level 1 Female Drifloon
Hidden Power: Electric

Level 2 Male Hitmonlee
Hidden Power: Rock

Level 2 Female Ivysaur
Hidden Power: Rock

Level 1 Male Tangela
Hidden Power: Rock

Jeri: Approved

Last edited by Jerichi; 11-24-2013 at 07:51 PM.
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Old 11-22-2013, 12:49 PM   #61
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Spoiler: show
Ronnie: Level 2 Male Marill
No Bio
Hidden Power: Ghost
No Sig

Tori: Level 1 Female Croagunk
No Bio
Hidden Power: Flying
No Sig

Canta: Level 2 Female Jigglypuff
Bio: Cantadidn't grow up as a regular member of her species; she never learned to sing and she pursued the tuba with her musical ambitions. She often regrets choosing to do so, and the closest she comes to singing is playing 'cantabile', a musical term that means singable or songlike. This did have a sig idea tagging along, though.
Hidden Power: Ground
Signature Move: I AM A SINGER (Various)
As Canta has learned to imitate singing with her instrument, she has learned to imitate type energies by using Uproar. Thrice per match she may use any energy pool available to her and infuse it into an Uproar (example: Dark I AM A SINGER!), and each pool may only be used like that a maximum of two times per match, and never in the same round. Cantabile may no longer use Hyper Voice, Sing, and Perish Song. The energy is composed solely by the given type.

Maraschino: Level 2 Female Smoochum
Bio: Maraschino is one of the food and drink themed 'mon, and was given her name for her relatively sweet nature. Battling has always been one of her favorite activities; with an inadequate trainer like myself, she's had to devise a few strategies to compensate. With her name taken as inspiration, she's made an excellent themed tactic.
Hidden Power: Fire
Signature Technique: Cherry Coat Chase (PSY/NOR)
Maraschino becomes covered in a psychic veil, and hits her target with a quick attack, which deals light physical damage and light psychic damage. No matter what, the attack will (almost) always hit, which means that Maraschino will always be able to follow the target, gaining speed until she hits. The only way to shake Maraschino is to hit her somehow, and hard enough to make it lose the concentration holding up the psychic energy. In addition, the 'bubble' of psychic energy also protects her from ALL dark attacks, but provides no protection from anything else. Maraschino will be able to go anywhere she could normally go, although once it hits the opponent, the aura fades. This technique may be used thrice per match.

Ghost Princess: Level 2 Female Frillish
No Bio
Hidden Power: Electric
No Sig

Jeri: Approved
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Last edited by Jerichi; 11-24-2013 at 07:51 PM.
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Old 11-24-2013, 12:34 PM   #62
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Let's ACTUALLY do this. One for now, feel free to approve Kush.

Spoiler: show
Xerath: Level 2 Genderless Golett - Uplevel
"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."
Hidden Power: Electric
Special Attack: Mage Chains (Ghost)
Using solid energy, Xerath fires off an orb of energy that, when striking the foe will do moderate damage and mark the foe. The next damaging attack to strike the opponent will act as if it was super effective, but will not stack with any other super effective modifiers. This attack can be used three times per battle, and Xerath can no longer use Iron Defence, Gyro Ball, or Curse.


Jeri: Approved
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Last edited by Jerichi; 11-24-2013 at 07:51 PM.
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Old 11-24-2013, 06:25 PM   #63
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Spoiler: show

Sora Female Lv. 1 Mantyke
Hidden Power: Ground

Porky Male Lv. 1 Swinub
Hidden Power: Psychic

Shimeji Male Lv 1 Paras
Hidden Power: Poison

Jeri: Approved
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Last edited by Jerichi; 11-24-2013 at 07:51 PM.
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Old 11-24-2013, 07:50 PM   #64
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Forgot one!

R.C. - Male Crawdaunt (Level 5)
Bio: The Pokedex is weird. It uses strange phrases to describe Pokémon, such as "rough customer", but apparently that's what a Crawdaunt is, so this curious crustacean was dubed as such, for lack of better name.
R.C. is from the Bayou, living much of his early life in the muddy, grimy swamps of the Louisiana lowlands. Sucking up a lot of soot and rolling around in the mud, R.C. has built up a significant amount of dirt and mud in his body, allowing him to harness some of this gunk in battle to fend off a few of the more threatening opponents he comes across.
Special Training - Mudbug (Ground)
R.C.'s body carries some mud and silt in it along with his natural supply of Water. It still retains the limitations of not being Ground type and using Ground type moves. This allows him the use of Mud Bomb and Muddy Water and his Mud Sport is more effective, though he has forgotten Endevour, Sludge Bomb and Toxic as a result.
Hidden Power Type [Flying]


Concept: Approved.
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Old 11-25-2013, 06:20 PM   #65
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Spoiler: show
Tsukihi: Level 1 Female Vulpix
Hidden Power: Fighting

Solomon: Level 1 Male Bulbasaur
Hidden Power: Ground

Hilary: Level 1 Female Ralts
Hidden Power: Fire

Bato: Level 1 Male Aron
Hidden Power: Psychic

Kurai: Level 1 Male Croagunk
Hidden Power: Water

Capone: Level 1 Male Murkrow
Hidden Power: Electric

Ariane: Level 1 Female Gligar
Hidden Power: Fighting

Reiko: Level 1 Female Frillish
Hidden Power: Ground

Jeeves: Level 1 Male Litwick
Hidden Power: Ice

Johan: Level 1 Male Bagon
Hidden Power: Fighting

Anoxic: Level 1 Male Stunky
Hidden Power: Ground

Elise: Level 2 Female Ariados
Hidden Power: Dark

Kaiki: Level 2 Spiritomb
Hidden Power: Ground


Mercutio: Approved.

Taaa
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Last edited by Midgeorge; 11-27-2013 at 03:29 PM.
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Old 11-27-2013, 02:47 PM   #66
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With thanks to Concept, thread updated.
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Old 11-27-2013, 02:54 PM   #67
EmeraldGoblin
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Wa Shi Tong: Level 1 Sigilyph
Hidden Power: Electric

Tho : Level 2 Male Ivysaur
Hidden Power: Dark

Due: Level 2 Male Koffing
Hidden Power: Water

Koh : Level 2 Male Ariados
Hidden Power: Water

Kuzon: Level 2 Male Stunky
Hidden Power: Water

Yangchen: Level 2 Female Gastly
Hidden Power: Dark

Hei Bai - Level 2 Male Kangaskhan (uplevel)
Hidden Power: Ice

Fang - Level 2 Male Trapinch (uplevel)
Hidden Power: Grass


Mercutio: Didn't I just do yours? Approved.
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Old 11-27-2013, 05:34 PM   #68
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Roku: Level 2 Male Charmeleon
Hidden Power: Grass

Dave: Approved

Last edited by DaveTheFishGuy; 11-30-2013 at 10:06 PM.
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Old 11-28-2013, 09:22 AM   #69
Emi
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Attaching my new Harvester Token to Rosa, my Chikorita.

Spoiler: show
Rosa: Level 1 Female Chikorita
Signature Technique: Effect Form(NRM)
Rose concentrates on focusing her inner self, before light blue orbs of energy circle around and go inside of her. This will heal her for a considerable amount of health, but it will also give a physical and special defense boost, as the energy will create a buffer about 2 feet away from her that reduces the power of moves that enters it. This boost is between a Harden and an Iron Defense in power, and lasts for three rounds. This move costs a major amount of energy.


Dave: Approved

Last edited by DaveTheFishGuy; 11-30-2013 at 10:07 PM.
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Old 11-28-2013, 10:51 AM   #70
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Attaching one Harvester's Token to Raffle the Venusaur.

Mercutio: Approved.

Last edited by Mercutio; 12-01-2013 at 04:46 AM.
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Old 11-28-2013, 12:29 PM   #71
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My new Harvester's Token wants a home.

Attaching it to:

Raz'r: Venusaur Lv 4 (M)
Raz'r is actually quite the cool-headed sort, not the first to jump into a battle, as his name may seem to imply. No, his name comes from an ability he perfected for himself, a way to utilise his vines in a more offensive capacity.
Hidden Power type: Steel
Sig: Special Training: Raz'r Whip
Raz'r's vines have sharp spikes all along them, like little razor blades sticking out of them. This makes any offensive move done with his vines go up two stages on the damage scale, for the same increase in general energy. However, due to his battle focus, he never really looked into the joy of music, never learning GrassWhistle.


Dave: Approved

Last edited by DaveTheFishGuy; 11-30-2013 at 10:07 PM.
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Old 11-28-2013, 12:32 PM   #72
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Yo, it's Kin again.

Attaching this Harvester Token to:

Sundance: Level 2 Male Cherubi
"I... I... What you're doing is wrong! Please stop! ...Please?"
Sundance's appearance and temperament has long led to many a mistake as to his gender. He doesn't really mind, it's just... Something that happens. Sundance has a firm moral compass, perhaps a tad too firm at time, and he has a tendency to frown upon some of the team members' less morally sound actions. But he still deeply cares for them, and only does so out of concern for their well-being. Although, he can't always speak his mind, and is often too soft-spoken to be heard. Well, we all have our weaknesses. Some of us simply work harder to overcome them.
Hidden Power - Fighting
Signature Move: Sunsong (Fire)
Sundance releases a burst of sound and fire energy, manifesting as a rippling wave of golden motes, dealing sound-based fire damage to those caught inside it. This move is much like a fire-type Hyper Voice in terms of energy, damage, and execution, with one special caveat- Under strong sunlight, this attack takes no fire energy to execute, with Sundance drawing all elemental energy for it's use directly from the sun, in a similar manner to Solarbeam. Sundance loses Tickle, Snore, Facade, and Toxic due to frowning upon their usage, and loses Weather Ball due to Sunsong pretty much replacing it.


Dave: Approved
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People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
Quote:
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.

Last edited by DaveTheFishGuy; 11-30-2013 at 10:07 PM.
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Old 11-28-2013, 12:53 PM   #73
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Attaching my newly purchase Harvester Token to Dionysus the drunken Grovyle.

Dionysus

[Level 2 Male Grovyle]
[Biography]
Dionysus was one of the first Pokemon I encountered on my journey, starting off as a scrawny Treecko. He was, to be quite honest, not very adept on the field of battle. This fact depressed him, and he resorted to alcoholic beverages as a way to deaden his sadness. I worked diligently with him, but not before the Alcohol influenced his mind. Upon evolving into Grovyle, Dionysus' will to fight was restored and, while he still greatly enjoys his cocktails, no longer heavily relies on booze to help him survive.

[Hidden Power]
Fire

[Signature Move: Alcohol Poisoning (Poison)]
Utilizing Poison energy, Dionysus vomits an incredibly foul-smelling concoction onto his opponent - a mixture of alcohol, Toxic Poison, and just plain gross bile. This mixture is effectively a powered up Toxic, starting the damage at a mild amount. The attack requires 1.5x the energy of a normal toxic, and can only be used once per match. Dionysus can no longer use Agility, Rest or Toxic, and is also more susceptible to all sleep or confusion inducing attacks.

Dave: Approved
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Last edited by DaveTheFishGuy; 11-30-2013 at 10:07 PM.
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Old 11-28-2013, 12:56 PM   #74
Concept
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Attaching the Harvester Token to Janeway the Venusaur.

Dave: Approved
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Quote:
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What can the harvest hope for, if not the care of the reaper man?

Last edited by DaveTheFishGuy; 11-30-2013 at 10:07 PM.
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Old 11-28-2013, 03:16 PM   #75
Haymez
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Attaching my Reaper's Token to my Dusclops.

Attaching my Harvester's Token to Calantha the Lileep.

Antares: Solrock level 4
Hidden Power: Ground

Dave: Approved
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Last edited by DaveTheFishGuy; 11-30-2013 at 10:08 PM.
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