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Old 08-06-2013, 07:24 PM   #1
Ethereal
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UPN PASBL: Firewater versus Haymez

It is midday. The sun is showing its despondent and lethargic face upon us as we pretend not to feel the soul-wrenching aura emanating from its vast, firey self.

Perfect! The stage is perfectly set for a match of adequate proportions. The challenger, recently appointed Steel Gym Leader firewater, is likely here to level his little underlings before enlisting them in ferocious battles with sadistic, skilled, or silly trainers. Our other battler, Haymez, aspiring Rock Gym Leader, is likely taking an opportunity to get a significant win (possibly employing his rocky forces? Sounds probable). How great for both of them.

Well, our cartoon-based, cruel game reminiscent of a specific athlete's dogfighting matches, except much less exciting and profitable, is going to follow these rules:

3 v 3
Singles
Slapstick
Equall 5
Return = KO
Pumello Stadium

And that's that. Let's have a squad from Haymez.
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Last edited by Ethereal; 08-07-2013 at 05:24 PM. Reason: did i spell something wrong??? you will never know.
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Old 08-07-2013, 12:07 AM   #2
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Awesome. Good luck Firewater, Thanks for reffing Ethe.

Hooray for equiall!

Ras Algethi: Male Rampardos level 5
Rampardos (Rock): Rampardos's extremely hard and somewhat pointed skull gives it a 25% boost in head-based attacks. However, its skull is very vulnerable, and attacks targeting this area do more damage.
Rock types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock types prefer heat to cold.
Bio: I found Ras smashing his head against a solid rock wall. Apparently he was very upset about something, I didn't find out what until later. The wall was about to crumble from the repetitive smashes, so I called out and he turned to face me. There was fire in his eyes, and on his head too as he rushed me. I narrowly escaped being headbutted, but a tree behind me didn't fare as well. It burst into flames on impact. Ras let out a cry when he saw what had happened and proceeded to bash his head against the wall again. I quickly extinguished the flames and turned once more to the dinosaur. I called out a challenge and after a tough battle caught him. I found that he had learned to do some interesting things with his head, and worked with him to perfect them.
Sig: Head of the Kneeling one (Special Training)
Ras Algethi has the ability to use the three elemental punches by using his head. These will be triggered by the orders of "fire headbutt, thunder headbutt, and ice headbutt" respectively. He is unable to use the normal forms of these moves and can only use each move twice per match. He can no longer use Fire blast, Thunder, or Blizzard.

Eelektross: male level 5
Eelektross: (Electric) Eelektross constantly levitates using a magnetic field. This levitation allows for fairly quick and nimble travel and requires no energy to maintain. Unlike its preevolutions, it is able to ground itself for a short time and stand on its modified fins. They are also fairly good swimmers and are able to stay underwater as long as any Water type.
Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Bio and Sig in progress

Steelix: male level 5
Steelix (Steel/Ground): Steelix are large Pokémon, and are able to burrow through hard materials with their Dig attack easily (such as concrete). They are also more resistant to extreme pressures. Steelix can see in the dark.
Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
Bio and Sig in progress

Rigel: male Blaziken level 5
Blaziken (Fire/Fighting): Blaziken is a very good jumper, and can leap up to 20 feet. Kicking attacks will do 15% more damage then normal. Blaziken has flames on its wrists and can control whether their flames are ignited at any one time. When not ignited, they take less damage from water attacks, as there is no flame for the water to hit. However, they cannot use any fire attacks if their fire is not ignited. Igniting gives them their normal weakness to water, but allows them to use fire attacks. Igniting does not count as a move, and happens automatically when the Pokémon is ordered a fire attack. However, de-igniting counts as a move. They will automatically de-ignite if they fall asleep.
Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.
Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
Bio and Sig in progress

Flygon: male level 6 (uplevel)
Flygon (Ground/Dragon): Flygon’s enlarged eyes are adapted to seeing in a sandstorm, are and such are not hindered in heavy sand or fog. They also have slightly improved vision in low light, but are more vulnerable to Flash and similar effects.
Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Bio and Sig in progress.

Volcarona: male level 5
Volcorona: (Bug/Fire) Volcorona’s gigantic wings allow it to fly with great grace and ease. These wings constantly issue embers, and being within three or so feet can cause mild damage each round to foes due to the embers.
Bugs can, in most case, see in the dark. While most live in warm climates, they hate fire, and dislike cold.
Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.
Bio and Sig in progress.
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Old 08-07-2013, 12:40 AM   #3
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I see your squad and its goal. Mine comes later
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Old 08-07-2013, 12:59 AM   #4
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Mawile (Female)
Mawile: (Steel) Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 25% stronger then normal. Also, attacks like Charm and Attract are slightly more effective.

[Steel]: Steel types, like rock types, have hard bodies and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokemon prefer cold temperatures to hot ones.

Marowak (Male)

Marowak: (Ground) Marowak's face is covered by a skull, which it will not remove willingly. If the helmet is shattered, it will cost 1 SP or 1 battle for Marowak to go and find another. Marowak may not use its respective boneť attacks if it is not holding its bone.

[Ground]: Ground Pokemon are considered to be immune to electricity while standing on the ground. If a Ground Pokemon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokemon is naturally wet/slimy, like Quagsire).


Signature Move: Mudbone (Ground);

Marowak sends some ground energy into the ground, and uses it to form a shape similar to the bone he holds in his hand. He throws it, similarly to a Bonemerang. Instead of returning to Marowak, upon impact the Mudbone turns into actual mud, just like a Water Pulse turns into Water, and splatters. This blinds the target if it hits them in the faceFurthermore, the mud hardens quickly, potentially slowing the target down somewhat. The move does damage and uses energy equal to a Bonemerang.

*SOPHIE; Special Operations Permanent Headcrushing Implemented Experiment, or, simply for ease of use, SOPHIE.* Level 6 genderless Metagross

Metagross: (Steel/Psychic] Metagross may levitate itself a short distance above the ground by expending minor energy for each round it remains levitated. Being inorganic, Metagross cannot be affected by Poison in any way, unlike other Steel types who could be affected if the Poison is ingested internally.

[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokemon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.

[Steel]: Steel types, like rock types, have hard bodies and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokemon prefer cold temperatures to hot ones.

Bio:
Sophie was once a worker at a steel plant that developed, along with other things barbed wire and other sharp things, in fact she was so successful with this development that she made her company millions of dollars and became a household name. At the same time, when she retired, she refined her abilities, and eventually became able to form the material and even control it with her powers.

Signature Move: Barbed Wire (Steel/Typeless)
Sophie uses some of her Steel energy reserves to form an incredibly strong fence of barbed wire around the field. This crashes into the opponent for Decent damage, but it is all depending on the softness of the opponent. When the wire fence crashes into the foe, similarly to regular barbed wire, the barbs with cut and scratch into the opponent, dealing more damage depending on the toughness of the skin. The harder the skin, the less effective the wires are to their target, depending on Ref's discretion. The Steel energy allows it to strike ghosts or other transparent beings as well. Energy use is equivalent to Stealth Rock.

Explaination: it's a Stealth Rock that's based on the "Softness" of the opponent, so Rocks/Steels/inorganics/things like Muk and Ditto would resist, Pokes with fur, direct skin, or generally no shielding would take increased damage.

*Mantis* Level 5 male Scizor

Scizor: (Bug/Steel) Scizor are statistically equally to their Scyther brethren. The main difference is, where a Scyther is faster, a Scizor is slower, but much tougher. It cannot fly as far or as fast as a Scyther can, but it is not affected by the color red. Scizor can see in the dark.

[Steel]: Steel types, like rock types, have hard bodies and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokemon prefer cold temperatures to hot ones.

[Bug]: Bugs can, in most case, see in the dark. While most live in warm climates, they hate fire, and dislike cold.

Bio: Scizor was a bit of a badass, or a scientist, or something, he could have just been crazy. Regardless, he's been around for a while and decided to test the effects of fire moves upon his own body. These experiments lasted for years, and more than one place on his body is melted beyond recognition, given the extreme heat he experienced.. While he didn't die from this, he did learn some things about his body, or at least learned about the heat he could take. As a result, he also found that water hurt, a lot- the steam that rose really irritated his eyes and the minerals within sunk into his skin and burned terribly. He also found that fire wasn't quite as bad as it used to be either.

Signature Training: Steam Rises
Mantis's experiments with the fire has changed his body in many ways. For one, he takes only 2x to fire attacks. However, the problem is that pressured water hurts him greatly, so while he can stand it enough to bathe and drink it, it's really painful if it's applied in any sort of force towards him because of the weaknesses in his skin. He takes 2x damage to Water as a result.

*Fissure* Level 5 male Bastodion


Bastiodon: (Rock/Steel) Bastiodon's face plate is thick and extremely sturdy. Physical hits done to it will be greatly reduced in strength, but those done to its tender, unprotected back will do slightly more than normal damage. Also, attacks involving charging are less effective, as it is hard for Bastiodon to gain momentum.

[Rock]: Rock types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock types prefer heat to cold.

[Steel]: Steel types, like rock types, have hard bodies and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokemon prefer cold temperatures to hot ones.

Bio: Fissure was a happy go-lucky Shieldon, he was on my team after being a rental but I adopted him soon after our loss in the Pokebowl. However, after my second match with him ended with him collapsing a building on himself and his opponent he suffered greatly. However even after he was cleaned off and such he still had some issues afterward, as if he'd eaten some mineral that wasn't normally in his habitat or something.Also, the pressure of hundreds of thousands of tons of rock and metal and wood and other materials had something to do with it. However, because of this, he realized that life sometimes would get you down- and that if he could survive a skyscraper falling, then he could survive any other physical blow. Granted, he had to go through therapy and a few other problems, but once he recovered he came back for more action, thrills and fights.. But for the most rate, he's the same pokemon- just a little stronger in the head.


Signature Ability: tough as a Skyscraper: When the skyscraper fell on him it was lucky that he hadn't died. Having millions of tons of steel and glass and stone and other materials falling on you isn't good. However, after his full recovery, Brick realizes that he really was a tough SOB- and really didn't care less about Physical damage anymore. In fact, he's so tough that all physical blows virtually bounce off of him.

As a result, he takes 50% less damage from all physical attacks. training has solidified him against his weaknesses, so for example, physical fighting moves like Rock Smash or Focus Punch would only deal 200% damage, instead of 400%, and in the case of neutral or resisted strikes, damage would be dealt as if it was resisted (so a neutral physical move would deal damage as if it was resisted , and resisted moves would deal damage as if it was 4x ineffective, but not immunity) None of these boosts to his defense stack, so he would not take less than 2x damage from a physical 4x supereffective move.

This does not apply to projectiles, so Brick still takes full damage from any type of projectile attack, in the case of 4x moves for example, Mud Bomb, Earth Power and Hidden Power would not be affected by this boost and would deal full damage, while Earthquake would only deal 2x damage regardless if it was Direct Contact or not. Water Gun would deal full damage, Aqua Tail would be resisted, etc.

Due to the experience however, he has also lost his immunity to poison attacks, due to the infections that he contracted in the rubble, and instead takes resisted damage. Poison also begins at Toxic level regardless of the strength of the poison attack. He also cannot use any poison moves of his own. He has a phobia of ground attacks, that's not to say that he won't turn into a shivering wreck when he encounters them in battle, but the experience has prevented him from ever using Earthquake, Bulldoze or Fissure ever again, the memories being too much for him. The injuries to his legs have crippled his speed, making him 50% slower than other Bastiodon, and has blocked his ability to use Double Edge, Heavy Slam, Giga Impact, Body Slam, Iron Tail and Dig. Finally, he can't use Counter on account of his weakened reflexes.

*Thomas Edison* (Level 5 male Empoleon)
[Water]: Water Pokemon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokemon. They are also, generally, good swimmers.

[Steel]: Steel types, like rock types, have hard bodies and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokemon prefer cold temperatures to hot ones.

No Sig

I know what you did and you're bad and should feel bad, but this is a good test for the gym when it opens.

Anyway,

Mantis, you're up first!
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Last edited by Firewater; 08-07-2013 at 01:07 AM.
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Old 08-07-2013, 11:38 AM   #5
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I don't feel bad because I posted my squad first.

Blaziken, let's do this. Open with flamethrower, then move in close with blaze kick.
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Old 08-07-2013, 03:21 PM   #6
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Very nearly thought I was using Bastiodon for a second there...

Light Screen as you ascend, Air Slash him out of the Blaze Kick.
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Old 08-11-2013, 12:22 PM   #7
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Dust settles after both of the trainers send out their pokemon. From Firewater's side comes Mantis, a poor little arthropod that looks like it went through some sort of horrible, yet aesthetically pleasing industrial accident. And, from Haymez, we see Blaziken, the disturbing mess of a chicken with a totally weird hairstyle, both on its head and on its groin. Talk about crude.

Blaziken exhales a bright, searing Flamethrower right at Mantis, looking to score damage that's just about or more catastrophic than that time he went to the PlasticPokéSurgeon. Mantis, however, lifts off the ground while he forms an opaque pane of Psychic energy, this Light Screen absorbing the fire attack before thinning out drastically.

Blaziken, opting for a more physical approach this time, uses a Blaze Kick, and jumps forward at the big red bug in the sky. Mantis sends his attack off course by attacking him with an Air Slash, which deals a decent, yet deflected, blow.

After the blows have been exchanged, Mantis comes out in the lead for both health and energy, the latter's gap being much narrower than the others. Mantis' flying energy is doing alright, and he could probably use another Light Screen if he needed to. Blaziken is fine on his energy, and the hit he took really wasn't all that bad thanks to a deal of the Slash having to work through the flame.

Attacks from firewater.
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Old 08-12-2013, 08:34 AM   #8
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Keep your distance and stay high, Secret Power twice, but change that for dodging if any reasonably powerful fire attack comes.
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Old 08-12-2013, 10:05 AM   #9
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Leap over a secret power and tackle him to the ground with hi jump kick. Once he's pinned, roast him with heat wave from close range.
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Old 09-07-2013, 12:20 PM   #10
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it's been so long I forgot about this, and thus had to make some...sad payments.

bump?
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Old 09-23-2013, 01:17 PM   #11
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feels weird to do this but bump again?

also cancel or new ref Haymez?
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Old 09-23-2013, 02:43 PM   #12
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I've already put it in the queue.
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Old 09-27-2013, 06:49 AM   #13
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Round 2: The Refrefening

After a kinda not cool but understandable absence by the late ref Ethereal, a new ref comes to the field to help this battle out. It is good to, because he is looking for some SPs.

Mantis starts off the round by glowing a bright pink, a sign that he is going to prepare one of the Scizor's "secret" attacks, an attack with an unknown blend of energies and powders and all that other jazz in order to inflict some status. Totally "secret" despite every non-Gen V Pokemon being able to just do the exact same thing with pretty much the exact same powders and energies. Eh, best let them have their ignorance. Blazichicken, I mean Blaziken sees the attack charging up, and begins to crouch to the ground, looking to dodge the attack with a little bit of tomfoolery of his own. The aura around Mantis deepens in color and increases in intensity, before releasing itself as a blast of energy shooting right towards Blaziken. Blaziken jumps into the air, but due to the fact that they were in somewhat close ranger, Blaziken still takes a grazing blow from the attack and his Hi Jump Kick comes out slightly off kilter. But he still manages to get high enough to do an acrobatics flip in the air, a feat and a marvel, mostly cause I could never do that on the ground, and slams into Mantis, causing the bug to screech in pain as he is pushed back a couple of feet, for some reason being considerably heavier than his opponent.

Mantis then shows that amazing signs of creativity, and this match gives me the vindication of suggesting, "Throw in a Secret Power every couple of rounds", that one might give to a newbie battler as essentially that's how it is. This aura is again filled with those magic and secret energies that for some reason Pokescientists have been completely unable to study. Yet they can study the Ghostly energies of Shadow Ball, the fiery energies of Fire Blast, and the icy cold energies of Blizzard just fine. Mkay, makes perfect sense. This time, however, Blaziken was given no orders to dodge, and the attack hits him, slamming into Blaziken but not upsetting his footing, though a grunt can be heard as he attack really sets in. Fortunately for Blaziken, and not so fortunate for Mantis, no status occurs on either attack, and Blaziken is free to combo into his next attack. Despite the Scizor not being pinned, cause Hi Jump Kick of all moves isn't exactly a pinning move and Blaziken is not pinning something twice his weight, they are in close range, and this gives Blaziken the license to roast his opponent in FLAMES. Blaziken takes a deep breath in, before a massive widespread FLAME shoots out of his mouth, being 99% hot air and only 1% flames, making it the most egotistical Fire attack in the league! *shot* The powerful attack just washes over Mantis, causing him to screech in pain as the damage just racks up against him, even with his sig he still takes a beating from that attack. At the end of the round, both combatants have taken blows, though Mantis is still looking on the shit end of the stichk. But Blaziken is panting from all the energy he has put forth, so this might be the time to strike!

Condition:

Blaziken took some damage this round, but hasn't gone to far into anything at the moment and is looking fine on that front. Energy use this round was really quite high, and he is going to need a one-mover next round in order to recuperate.

Mantis took a huge beating this round, and is pushed back far, near the halfpoint in health. Energy use was fair, but he should be able to go into the next round with little problem.

Haymez, its your order.
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Old 09-27-2013, 06:57 AM   #14
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Take advantage o the close range and lash out with blaze kick. Take a few steps back afterward and stand ready to dodge.
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Old 09-27-2013, 01:35 PM   #15
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Smack him out of that Blaze Kick with an Air Slash, follow that with a Double Team as you get back into the air, out of his reach.
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Old 09-28-2013, 01:44 PM   #16
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Round 3: I wasn't aware Scizor could fly

As the next round goes swiftly in like the night, both competitors looks each other squarely in the eye and get into action. Rigel, our Blaziken, is looking somewhat tired and this gives Mantis enough to time to prep an attack while Rigel is trying his. In a close quarters battle, Rigel finds himself being blown back a few feet from Mantis...but Mantis got blown back as well. What in the world happened here? Somebody rewind the tapes! Okay. Mhmmm. Zoom in. Magnify. Enhance. Magnify. Enhance. Play at a slower speed. Mhmmm. Okay.

So, Rigel swung his foot at Mantis, covered in the fiery fists of righteous fury. Oh wait no this is a kick not a flaming Close Combat. But at the same time, Mantis sliced the air with his wings, causing a hardened section of wind to crash into the kick if furious fury flames. This caused a small animexplosion and both battlers were flung backwards, grunting with their teeth grinding as they both take a good deal of damage. Rigel looks at his opponent, getting ready to try and dodge any attacks that might be flung at him. Unfortunately, Mantis has no ideas about attacking Rigel, and just starts to ascend a bit into the air, gaining some aerial distance from his opponent before moving back and forth over and over and over and over again. This rapid movement is so fast its nearly unnoticeable by the human eye, and soon for that matter is unnoticeable by any eye entirely, making it look like there is four Scizor in place instead of just one, but seeing as most Fire types get...well I probably shouldn't say. But I think that Haymez might figure it out for himself.

Condition:

Rigel took some more damage this round, but it wasn't terribly too much. Energy use was slim this round and he will be ready for battle next round.

Mantis also took some damage this round, putting him over the halfway point. Energy use wasn't bad, but he will be a little tired going into next round. Mantis is also in the air, but he won't be in for too long...probably another round or two before he has to land.

FW?
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Old 09-29-2013, 12:26 PM   #17
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I'm pretty sure Scizor can fly longer than that, but whatever.

Scizor, rain down upon him some Secret Power, then just have you and your clones dodge things. If you're forced to attack or lose all of your clones, hit him with a Skull Bash
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Old 09-30-2013, 03:09 PM   #18
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Let's try something fun.

"Position yourself in front of a conveniently placed boulder and fire off a widespread heat wave to catch him and his clones. If he comes in for the skull bash, use your jumping skills and a burst of agility to leap out of the way. If he doesn't, give him a flamethrower to chew on."
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Old 10-01-2013, 03:35 PM   #19
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Round 4: You know, I'm probably doing this somewhat well.

So, if I remember correctly, the Pumello arena is a rock arena with a pool. So I guess Haymez is kosher.

Mantis is doing well on energy at the moment, and he starts us off by glowing pink for a brief moment as he begins to concentrate on purifying and superfying his secret energies so that they obtain maximum destructive and disruptive powers. The aura deepens and releases itself from Mantis, flying straight towards Rigel and slamming into him. He is pushed back a couple feet as he groans in pain, the powders and energies messing with his systems as he tries to fight them off. But, however, the powders take their toll, and Rigel finds himself poisoned from the attack, and is now going to take some damage at the end of every round. Or gradually. Depending on how much I can be arsed into trying to figure everything out. Rigel then situates himself in front of that boulder that was literally not two feet behind him because crazy arena boulders appear like magic. After doing so, he takes a deep breath in, feeding it to the fires of Hel inside him, before breathing out a huge mass of hot air and little fires at Mantis and his clones. It hits all of the clones and Mantis all at once. While this reduces the damage a good deal, Mantis still gets cooked pretty hard, and now has no more defensive clones to help him out. Not that they would have helped much anyways.

Mantis now seeing that his clones were taken out immediately swoops down at Rigel, his head gaining a covering of white energy that surrounds his entire body despite it really not saying that. He zooms close to the ground, but Rigel is ready for him, using his jumping skills and the help of a move to bounce over the boulder behind him, pulling a fast one on Mantis and causing him Mantis to nearly crash into a boulder. He skids on the ground to prevent this, but it was a close one.

Condition:

Mantis took a good deal of damage this round, and is looking at the final quarter, though he still has a little bit to go. Energy use was a little strenuous, so he is going to be tired next round.

Rigel took some more damage this round, and is getting closer to half, but isn't that close yet. Energy use was high, but he is still okay.

Haymez?
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Old 10-01-2013, 04:04 PM   #20
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Let's take advantage of his tiredness and fire (lol) off a flamethrower to start. Keep the pressure up with a secret power.
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Old 10-01-2013, 10:01 PM   #21
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use Agility to get behind that rock to protect yourself, Razor Wind after the Secret Power
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Old 10-08-2013, 05:16 PM   #22
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Round 5: I'm too tired to think of a witty title.

This matchup is quickly coming to close, with one side being in the obvious victor while the other one is just barely hanging on. Who will win however? Yeah I could probably tell you that.

And to show you the irony of how things are going at the exact same time, Haymez is fighting firewater in a Gym Match using his Blaziken. Why do I have the weirdest feeling that Haymez is using this match to get prepared for his Gym Match? I don't know!

Mantis is pretty tired at the moment, and this gives his opponent enough time to pop out from behind the rock and take a deep breath in, Mantis knowing what will be coming next as it involves the massive fiery death of flames. So fiery, it breaks the redundancy clause. Simply having a death of flames isn't descriptive enough. Anyways, Rigel breathes in once before breathing out some giant red star plasma at Mantis, otherwise known as Flamethrower, otherwise known as MASSIVE PILLAR OF FIERY DEATH. Mantis isn't looking to be cooked, and tenses up his muscles, ready to push himself to the limit in order to avoid this attack. However, with initiative and his tiredness in play, he doesn't zoom off nearly fast enough, and while he doesn't get a full hit from the attack, he still takes a majority of the damage and screeches in pain before landing behind the rock that Rigel was just behind himself. He lands roughly, before getting back and up. Rigel wonders where his battler must have gone to, not seeing a charred body in front of him, but he can hear the panting and the hissing of his opponent, and goes back around behind the rock.

This time he begins to glow a pink aura. Okay, I seriously hate this attack, can't you guys find something else useful to use in the meantime? It is seriously boring to have to describe this attack all the time. Anyways, he glows pink before its concentrates his secret energies and powders and what have you not into a blast of pink aura that slams into Mantis, flipping him onto his back on the hard ground. At first it seems like he is down for the count, but then he slowly gets back up, showing the dignity not to lose this easily. He then begins to create a vicious whirlwind with sharp pointy bits of wind in it. Well, I'm not going to argue how to make sharp pointy bits of wind, but it apparently something Pokemon can do. Anyways, this whirlwind slams into Rigel, causing him to yell out in pain, but he managed to dodge a little bit of the attack. And then poison occurred.

Condition:
Mantis is literally on his last legs, nothing short of a strong breeze able to knock the wind out of him now. Energy use was high, so he is also going to be severely tired out. Flying energy is low.

Rigel took some good damage this round, now just a little bit over half. Energy use was high again, so a one-mover round is preferred.

FW?
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Old 10-10-2013, 08:47 PM   #23
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try to Baton Pass to SOPHIE

SOPHIE, if you get out this turn, Psychic that stupid chicken.
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Old 10-10-2013, 11:36 PM   #24
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Hit him with a Vacuum Wave to hopefully bring him down quickly. If the Metagross comes out hit it with Blaze Kick.
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Old 11-01-2013, 06:17 PM   #25
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Round 6: I'm a motherfucker.

Mantis is not only beat down from the powerful attacks levied at it, but it also tired out, so it comes as no surprise that Rigel was able to get off the much quicker Vacuum Wave. The blow of Fighting energy slams Mantis in the chest, planting him into the ground and causing a knockout.

Mantis is unable to battle!

Condition:
Rigel is basically unchanged, but he should be fine and not worn out next round.

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