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Old 07-30-2013, 04:52 PM   #1
Mercutio
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Join Date: May 2009
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Magikarp ASB Poké Mart - UPN Branch

"Hello, welcome to the UPN Branch of the ASB Poké Mart! How may we help you?"

Rules

Spoiler: show
Here in the Poké Mart, you'll find information on earning different kinds of points in the ASB and on using them to enhance your ASB experience in all manner of ways. As well as listing everything that you can do with your points, the Poké Mart will list details of promotional offers and discounts, holiday events and give-aways and other delectable treats for you the ASB as they come up. From time to time, we might decide to have a month where SP earnings are increased or trainers earn double KOs in 1 vs 1 matches or other things along those lines. Stay tuned to the Poké Mart to find out about these events, but remember: some of them might only happen on one of the forums and some might only be available to certain types of trainer!

Once you've settled on purchasing an item, head on over to the Trainer and Service Point threads and post saying that you're making the transaction. Post how much SP you're spending, what your remaining total is once you've done it and, of course, what it is that you've bought. It's important to write down everything that you're doing so that other people know what's going on and we can track of what SP is being used for. Don't forget to immediately update your squad summary page with the result of your transaction and post anywhere else that might be appropriate for the transaction. You need to post whatever you're doing with SP, be it something as simple as lending to a friend or levelling a pokémon or as big as buying a legend challenge.

So, for example, if I wanted to spend 1 SP levelling my new Squirtle from TL1 to 2, I would say:
Quote:
Spending 1 SP to level up Shelly the Squirtle from TL1 to TL2. I have X SP remaining.
In the example above, I'd have to post in the Squad Submissions - Sigless thread to say that my Squirtle had levelled up (and evolved!), as well as updating my squad summary to show Squirtle's level up and my newly lessened total SP. If I wanted to buy a Referee's Badge, I would post:
Quote:
Spending 50 SP to purchase a Referee's Badge. I have Y SP remaining.
Then I'd update my squad summary to show my new badge and SP total.


"Well then, enough talking. What would you like to do?"


Earning and exchanging points

Spoiler: show
Two different types of creditable points are awarded to trainers when battles are finished. These are Trainer Points (TP) and Service Points (SP). Knock Outs (KOs) are also awarded, but these cannot be exchanged or traded in any way. SP may also be given out by League Officials (LOs) as a reward for certain achievements/task, such as reffing a Legend Match or winning a tournament. TP, along with KOs, determines a trainer's standing in the League and their Trainer Level, while SP can be used to purchase goods and services in the ASB.
  • To work out how many points battlers get for completing an X-on-X battle, look at the following:
    --- If you win the match, you get X KOs and 2X TP.
    --- If the match is a draw, both battlers get X KOs and 1.5X TP.
    --- If you lose the match, you get X TP.
    --- If the match in question is a Gym Battle and the battler that wins is not the Gym Leader or Gym Traner, they receive 4X TP as well as the prize awarded by the Gym instead of 2X TP.
  • Referees earn SP for administering the match instead of KOs or TP.
    --- For administering the match, the referee gets X Service Points.
    --- If every round in a match is reffed within 48 hours of the last post by either trainer each round, the referee will receive 2X SP.
    --- If every round in a match is reffed within 168 hours (one week) of the last post by either trainer each round, the referee will receive 1.25X SP.
    --- If the match in question is a Gym Battle, referees earn 1.25X SP.
    --- If the match in question is a Doubles Battle, referees earn 1.5X SP.
    ===== These bonuses can be cumulative, so a Gym Match will be worth 2.25 SP per Pokémon used on one side if every round is reffed within 48 hours.
    ===== So, a 3-on-3 battle in which every round is reffed within a week will pay out 3.75 SP, while a 4-on-4 Gym Match which is also Doubles where every round is reffed within two days will pay out a whopping 11 SP!
    --- If multiple referees are involved with a match, the one who ends the match has total control of SP division.
    --- If the referee posts in Trainer Absenses with a specific date range in which they will be away, the fast reffing bonus timer will be put on pause during those dates.
  • If a match is called off early, for example by DQ or as an agreed draw, X is considered equal to KOs inflicted upon the opposing trainer.
    --- If a trainer forfeits while on their final Pokémon, it is considered recalled and KOd and points are awarded normally.
    --- If a match is simply cancelled, no points are awarded.
  • SP may be given to another trainer as a loan, gift, or payment.
    --- If trainers acquire large debts to other trainers and become unable to pay them all back, steps may be taken to redress the balance and to sanction the offending trainer.
  • Trainers can trade their SP for TP and vice versa.
    --- 1 SP can be turned into 2 TP.
    --- 4 TP can be turned into 1 SP.


Squad slots

Spoiler: show
Squad slots are used to hold up to one Pokémon and are essentially the Pokéballs of the ASB. Level up slots are upgraded squad slots which can hold a Pokémon that is up to one level higher than a trainer's current level. New trainers begin with 15 squad slots, two of which are level up slots. Trainers are given three additional squad slots every time they reach a new Trainer Level. The exception to this is Trainer Level Six, where trainers instead receive two squad slots and one pre-upgraded level up slot. Additionally, trainers receive a squad slot for every 50 TP threshold they reach. Unlike subsequently purchased squad slots, these free squad slots cannot be sold back to the Poké Mart for SP.
  • Additional squad slots may be purchased using SP. Squad slots come in the following packs:
    --- A pack of one additional squad slot for 15 SP.
    --- A pack of three additonal squad slots for 30 SP.
    --- A pack of six additional squad slots for 50 SP.
    ===== The first pack of squad slots a trainer purchases is 50% off the standard price.
  • As well as purchasing standard squad slots, trainers may make the following purchases.
    --- One upgrade of an existing squad slot to a permanent level up slot for 20 SP. This does not increase your total number of squad slots.
    ===== Trainers may only purchase one of these upgrades over the course of their career.


Battle slots

Spoiler: show
Battle slots are required to hold a battle. Each battle slot can be used for up to one battle. Trainers have four standard battle slots. Trainers can acquire extra battle slots in a number of ways, for example by entering a Gym Challenge or Tournament or by purchasing them here.
  • Where trainers have three battles ongoing, they must have at least one battle on Serebii and at least one battle on UPN.
  • Where trainers have more than three battles ongoing, they should have at least two battles on Serebii and at least two battles on UPN.
  • Where trainers have two or fewer battles ongoing, they are under no obligation to hold them on a particular forum.
  • New trainers don't have to begin following these restrictions until they have completed five battles.
    --- Exceptions to forum proportion restrictions may be allowed if given express permission by LOs.
  • Trainers may purchase different kinds of battle slots using SP. These purchases allow them to have more than the standard four battles ongoing or change what their current allotment of match slots may be used for. The following purchases can be made:
    --- Temporary Standard Battle Slot for 10 SP. This slot is not transferable and, once it has been used to initiate a battle, is considered to be expended and locked into place on that battle. It may be used for either a standard battle or, by a Gym Leader or Gym Trainer, for a Gym Defence. Trainers may only own one of these slots at a time and may not purchase another while their additional battle is ongoing.
    --- Temporary Exhibition Slot Upgrade for 10 SP. This upgrades one of your existing battle slots to allow it to be used for an Exhibition match. This slot is not transferable and, once it has been used to initiate a battle, is considered to be expended and locked into place on that battle.
    --- Instant Gym Challenge with the Gym Leader (GL) or Gym Trainer (GT) of your choice for 20 SP. This purchase allows you to instantly battle a GL or GT without waiting on their queue. GLs and GTs receive an extra battle slot in which to conduct this battle, but may only be involved with one such extra battle at a time.
  • Similarly, trainers can purchase battle slots that allow them to battle with legendary Pokémon.
    --- Legend Challenge for either 40, 50, 60, or 70 SP depending on the desired legend. Trainers must be Trainer Level Four or higher to purchase a Legend Challenge. Trainers are given an extra battle slot in which to conduct their Legend Challenge. See rules for Legend Battles.
    --- Legend Showdown for 20 SP. Trainers must be Trainer Level Four or higher to purchase a Legend Showdown. Trainers are given an extra battle slot in which to conduct their Legend Showdown. See rules for Legend Battles.
    --- Legendary Rental Battle for 50 SP. The cost of the match may be paid by one trainer or by multiple trainers between themselves. All trainers must be Trainer Level Five or higher to purchase a Legendary Rental Battle. Trainers are given an extra battle slot in which to conduct their Legendary Rental Battle. Rules for Legendary Rental Battles are the same as those for standard Rental Battles. In addition, see rules for Legend Battles.

With regards to Legend Challenges, Pokemon which can be challenged and their corresponding price are as below.

TL4: Articuno, Moltres, Zapdos, Raikou, Entei, Suicune, Celebi, Regirock, Regice, Registeel, Heatran, Manaphy, Shaymin, Cresselia, Cobalion, Virizion, Terrakion, Tornadus, Thundurus, Landorus, Keldeo, Diancie (40 SP)
TL5: Latias, Latios, Jirachi, Uxie, Azelf, Mesprit, Darkrai, Victini, Meloetta, Kyurem (50 SP)
TL6: Ho-Oh, Lugia, Regigigas, Reshiram, Zekrom, Genesect, Xerneas, Yveltal, Zygarde, Hoopa, Volcanion (60 SP)
TL7: Mew, Mewtwo, Kyogre, Groudon, Rayquaza, Deoxys, Dialga, Palkia, Giratina, Arceus (70 SP)


Badges

Spoiler: show
Badges grant trainers a number of advantages, both in and out of battle, and trainers are required to acquire at least one badge in order to reach Trainer Level Five. Trainers much acquire at least two badges in order to reach Trainer Level Six, one of which must be a Gym Badge (as opposed to a purchased badge). Having one or more Gym Badges grants you a 5% discount on KOs and a 10% discount on TP required to reach each Trainer Level. Purchased badges don't get you the discount on KOs and TP.

Trainers may purchase as many different badges as they desire but may only purchase one of each type of badge. Trainers may take up to one global badge in a battle and may take as many attachable badges as they wish. In Legend matches, only attachable badges may be used. Attachable badges must be attached to a Pokémon using the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread. Gym Leaders are required to prioritise their Gym's badge over other badges when bringing them to Gym Defenses. In matches listed as "no badges", global badges may not be used and Pokémon with attached badges will count as not wearing them during that match.
  • While acquiring badges by defeating or becoming a Gym Leader is the most traditional way to get them, the following badges may be purchased using SP.
    --- Raiser's Badge (25 SP) - This is a passive badge which doubles the amount of levels gained by the user’s squad in the battle it is used.
    --- Referee's Badge (40 SP) - This Badge allows the holder to extend their existing referee cap by an additional 3 battles. In addition, whenever they wish to refresh one of their bonuses which they lost using SP, they will be allowed a 50% discount on SP spent, meaning it will require only .5 SP to refresh the bonus of a single battle.
    --- Worker's Badge (30 SP) - This is a passive badge which triples the amount of TP which is earned by the holder in the battle it is used. It may be used in only one battle at a time.


Historic Badges

Spoiler: show
Historic Badges are Badges which are no longer available through beating their respective Gym Leader, as they have either retired or discontinued their Gym. However, they are still available for purchase! Every Badge listed below will cost you exactly 50 SP each. You may also only purchase one of these Badges for every Non-Purchased Badge which you yourself own. The list of Historic Badges is as follows.

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).

Shining Badge
Attachable Badge
The Shining Badge is awarded to trainers who successfully best Mercutio, Gym Leader of the Golden Valley Gym. A precious jewel, set in dragon scales, the badge represents the strength and toughness that must be overcome to live to tell the tale of taking it. Those who win in such an epic setting will be granted a defensive shield that can be attached to a pokémon of their choice.
Badge Effect: "Tenfold shields"
When struck by damaging super effective moves, the bearer of this badge will take only 50% of the damage they would normally take after all other calculations have been made. This effect will be triggered for the first two such moves which strike the bearer. Subsequently, this badge will have no effect. This badge must be attached via Squad Submissions.

Smoke Badge
Attachable Badge
The Smoke Badge is proof of a trainer's victory over Sneasel12 in The Last Stop Ghost Gym, the main metal casing of which is shaped as a wafting puff of smoke. The ever swirling smoke behind the thick glass of the badge represents the ability to change one's strategy at a moment's notice, a quality one must possess if one wishes to be a top tier trainer.
Badge Effect: Shifting Smoke
The Pokemon this badge is attached to is enveloped in a smokey aura that, when touched by an opponent, causes them to become horrified. This horror prevents the opponent from using any attack or technique gained through their signature for the rest of the match. Additionally, if the opponent normally has a justifiable reason to be afraid of the wearer, the opponent will also have any mental stat changes removed and their mental state made neutral. The effects of fear and intimidation moves are not affected by the horror created by this smoke.

Breakwater Badge
Global Badge
Depicting a rocky breakwater with a mighty wave looming behind it, this badge is given out to those who defeat Concept in his water gym.
Badge Effect: High Tide
Once per battle in switch = KO, the wielder may switch a pokemon as if it were switch = OK (obviously unlike BP, VS and UT, this doesn't pass any stat changes). This is treated exactly as it would be in switch=OK, with the opponent getting a re-order and such. In switch = OK, the wielder may (once per battle) pass on stat changes using a conventional switch as if using one of the switching moves. This is still treated as a regular switch would be (with the opponent getting a re-order). In either case it costs good energy (which, like the energy used for baton pass, cannot be recovered in the pokeball) and even if the switch is somehow prevented, the badge effect cannot be used again that match.

Onslaught Badge
Global Badge
The badge of the Donnybrook Coliseum, emblazoned with a flaming fist representing justice. This badge is given to trainers who triumphed in the Coliseum, and represents their skill and determination to win in an all out assault.
Badge Effect: Furious Onslaught
This badge allows the wielder to use one additional Three Move Combo in all of their matches.

Placoid Badge
Attachable Badge
Trainers who outpace the Fish Gym Leader, DaveTheFishGuy, in battle will be awarded this blue-grey item to symbolise their acheivement. The Placoid Badge is a trio of similar structures, three overlapping triangular shapes, somewhat like Shark teeth. These represent the scales that sharks have over their body, providing them with a smooth path through the water, as well as a physical deterrant.
Badge Effect: Sharkskin
This Badge may be attached to a Pokemon through the Hidden Power Submissions thread. This Pokémon will then be considered to benefit from the Sharpedo Species Characteristic - whenever the wearer is struck with a physical blow, the attacker will receive 1/4 of the damage dealt as recoil due to striking the wearer's Rough Skin.

The Skull and Cross Badge
Attachable Badge
A small badge in the shape of a Marowak Skull and two Bones, the Skull and Cross badge is the token given to victorious trainers at Lonely Cubone’s Terra Firma Gym, and is sometimes known as the symbol of the Jolly Wakker.
Badge Effect: Earth’s Renewal
The Pokémon which holds this badge seems to restore itself from the very earth it stands upon. At the end of any round in which the Pokémon is touching the ground (including concrete/clay if the arena is so based) it will restore a Mild amount of health, restoring up to 1/3 of its total health over 10 rounds of ending the round grounded. 1/3 is the maximum that can be healed by this badge, even if the holder survives long enough for it to be more.

Struggle Badge
Global Badge
This is the badge of the Combeenation Gym and the symbol of having beaten its Gym Leader, Stu. The Struggle Badge has a spider in a web to represent triumphing over Bug Typed Pokémon in their own natural habitat but also to represent one of the areas within the Gym itself. The name is derived from the fact people often consider it a struggle to fight with an entire team of Bug Pokémon. Its effect provides the trainer with a boost in battles to represent that most Bug Typed Pokémon are often considered weak.
Badge Effect: Soldier On
If the holders Pokémon raise their stats during the battle, the increase becomes slightly more powerful.

Tree Star Badge
Attachable Badge
The badge of the Lazarus Gym, the Tree Star Badge is, as the name suggests, a leaf shaped in the form of a star. The badge glows with an eerie power which serves to level the playing field for those who may have a few less million years of evolution on their side.
Badge Effect: Fossil Fortitude
The attached Pokemon is treated as though it is one level higher than it actually is--the Pokemon will remain at its actual level, but the badge bestows it with extra power. The actual benefit is up to the ref's scale (extra health/energy, increased attack/defense power) but there must be some benefit given. This badge is attached to one Pokemon in signature submissions but can be changed to a different Pokemon at will. This effect does not trigger the disobedience clause should another uplevel be used in the same battle, as it does not actually raise the level of the Pokemon.

Pyramid Badge
Attachable Badge
Those trainers that are able to conquer their personal demons and defeat DaveTheFishGuy in Silent Hill will be awarded with a Badge associated with the haunted town's most fearful guardian. Though the raw power of Pyramid Head is unable to be contained, the effect his appearance has on both humans and monsters alike has been infused into this tiny replica of his signature helm, sending all interlopers running.
Badge Effect: Neither Rain Nor Snow Nor Glom Of Nit
Infused with the supernatural abilities to stalk and track a specific target, the Pokémon this Badge is attached to is made more tenacious in battle. This gives them more stamina, making them more resistant to the effects of sleep and tiredness, allowing such benefits as taking longer to succumb to attacks like Hypnosis and Sleep Powder and not getting as winded or using more energy after multiple successive attacks, but does not grant the bearer any extra energy. This Badge must be attached via Squad Submissions.

Monolith Badge
Attachable Badge
The Monolith Badge is awarded to those who best the very stones beneath their feet and the leader of the Rock Gym, Haymez. The badge is composed of diamond, cut in such a way as to catch light and appear to glow. This round cut mineral imbues the wearer with tremendous resistance, enabling them to face their biggest weakness without fear.
Badge Effect: Rock Solid
When attached to a Pokemon this badge hardens their resistance, enabling them to face their greatest weaknesses with solid determination. Any double weaknesses naturally held by the bearer will be reduced to single weaknesses while this badge is attached. This does not affect weaknesses unnaturally obtained through sigs or other effects, only those given by the bearer's natural typing.

Natal Badge
Global Badge
A simple badge shaped like an egg with a variety of pastel colored dots, bulging slightly. The metal it's made out of has a strange quality, pliable yet durable, sleek yet soft to the touch - if you didn't know any better, you would think that it was made from wool and filled with cotton. This odd badge has equally odd powers, radiating an energy that brings out the youthful energy of Pokemon.
Badge Effect: Youthful Exuberance
When this badge is brought into battle, all of the holder's Pokemon tire slower than usual, allowing them to pass a little longer without a rest. This does not mean that they never need one, however, but the time between rests can be longer (a round at maximum) and use of low-energy moves will be equivalent to inaction or a resting move.

Abnormality Badge
Attachable Badge
This strange badge is given to the victors of the Plushie Palooza Gym as proof of their victory over the abnormal ways of this Normal Gym. This badge is a strange mishmash of all types of Normal Pokemon, shaped like the head of a Kecleon with Wigglytuff ears, Clefable wings and a swirl for an eye, colored Yellow Green with streaks of Pink and Plum. Despite its odd shape it grants a rather... normal ability.
Badge Effect: Normalize
Three times per battle, the Pokémon to which this badge is attached may use negate the type energy of one move, making it effectively typeless and not using any type energy for the move.

Biohazard Badge
Global Badge
The radioactive skull badge given out by Shadowshocker, leader of the Poison-typed Ground Zero Gym. All of Shadow's Pokemon are designed after some of Jumbaa Jookiba's 628 illegal genetic experiments, though due to general restraints Shadow has not been able to transcribe soopuh-Pokemon abilities to them. No one said anything about the badge, though, and it seems that prolonged exposure to the nasty sides of Poison has turned the badge septically sinister...
Badge Effect: Insult to Injury
If the holder's opponent's Pokemon is under at least one status, the holder's Pokemon does 15% more damage to the statused Pokemon.

The Smelting Badge
Attachable Badge
The Smelting Badge shows a Pokémon’s ability to be involved with their environment, and the strength of the minerals and other materials that have created the world we live in today. By defeating the gym leader and his Pokémon that are so engaged with the world around them, a victorious opponent gains a powerful tool. Any Pokémon that welds this badge has the ability to passively regenerate energy over time. This badge only restores a light amount of energy per turn, and caps at 1.5 Hyper Beams of energy regenerated.

Scorch Badge
Attachable Badge
This badge is awarded to those who have stood against the heat of the Devil's Playground. With a burning ruby gem in the center, trails of flames seem to wisp out of the gem in what resembles a blazing red sun.
Badge Effect: Fiery Kickstart
Upon attaching this badge, the user will feel a surge of adrenaline rushing through them as dancing black flames lick across their arms and legs. For the immediate four rounds the holder is sent in, the holder will have a limbered dexterity, granting a speed boost akin to a long term Agility. Along with this, the adrenaline rush will leave the holder feeling little to no pain from attacks that strike them (though the damage will still be evident). Meanwhile, the momentum from the speed boost grants the holder a 10% boost to physical attacks during the rounds the badge is in effect. These boosts are granted by the power of the badge, and thus the holder will not feel any more tired than he/she would normally feel without the badge's effect.

Maelstrom Badge
Attachable Badge
Seemingly charged with the energy of a coursing vortex, this badge symbolizes the strength and fortitude needed to claim victory over Speedo-sporting Deebs in Shipwreck Cove.
Badge Effect: Calypso’s Blessing
This badge enables its holder to wield an unrelenting resolve in times of crisis. The selected Pokémon receives an incredible boost to its resistances, reducing both the intensity and duration of physical and mental status effects inflicted upon it. Paralysis and confusion are more easily overcome, burns and poisons more aptly soothed, and sleep more keenly evaded. Toxic and Curse are halved in effectiveness. Additionally, the holder is more in control of their mental state, making them far less likely to succumb to the effects of deliberately provocative moves such as Taunt and Attract.

Tidal Badge
Attachable Badge
Those wary enough of the changing tides in Shipwreck Cove and its resident Gym Leader are rewarded with this badge, a chrome silver token emblazoned with translucent blue waves.
Badge Effect: Ebb & Flow
The wielder of this badge more keenly feels the ebb and flow of battle, and strives to conserve this momentum in its favor. During odd-numbered rounds, they will receive a 15% boost to their offenses. During even-numbered rounds, they will receive an equivalent boost to their defenses. The boosts last for one round only and are thus mutually exclusive. This cycle persists throughout the match, but is tied to the battle itself and not the wielder - if the wielder is withdrawn during an odd-numbered round and then released during a different odd-numbered round, they will only receive the appropriate offensive boost. These boosts are not transferable via conventional switching moves or moves that copy the target's mental state.

Terra Firma Badge
Attachable Badge
The Terra Firma Badge is presented to those fearless enough to conquer the Land's End Gym. Signified in the three pillars of it's design are the unshaken hearts of those reigning victorious.
Badge Effect: Stalwart Heart
The Pokemon attached with this badge will find themselves much more tenacious in battle than other Pokemon. When they reach the midpoint of health, they will be granted a 15% boost to both their offences and defences, subject to standard boosting stipulations. Additionally, they will become more enthusiastic in battle when they are trailing in health, granted all the boosts of enthusiasm.

Fundamental Badge
Global Badge
This Badge represents the perils and dangers a new Trainer must face, earned by besting Slash in the tall grass.
Badge Effect: Basic Perils
Statuses and debuffs inflicted by the badgeholder's Pokemon are more potent and harder to dispel. While these effects are still subject to diminishing returns, they are slightly less affected by them.

Voltage Badge
Global Badge
Once per match, the wielder of this badge may use it to recharge a Pokemon, giving it a surge of adrenaline that refreshes it, even if it would normally need a break. This does not count as a move and does not restore any energy to the affected Pokemon- it just rejuvenates them the same way a breather would.

Cursed Mask Badge
Attachable Badge
A badge in the likeness of of an Egyptian pharaoh's burial mask, this badge serves as a reminder about how the spirits of our world bring curses and bad luck to those unfortunate enough to meet them.
Any curse inflicted on the opponent will last about 1.5x times as long as before, and any move that would cure the opponent from a curse, such as Refresh, will have about a 33% reduced chance of working.


Tokens

Spoiler: show
Trainers may not have the resources or the desire to purchase a badge. Tokens are items which may be attached to a Pokémon via the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread, in the same way that attachable badges are attached. They are also removed in the same way. They do not count as badges, but a Pokémon which has a token attached may not have a badge attached and vice versa. Trainers may purchase as many different tokens as they desire but may only purchase one of each type of token. Tokens may be used in Legend Battles instead of badges. In matches listed as "no tokens", Pokémon with tokens attached will count as not wearing them for that battle. The following tokens are available for purchase:

Type Enhancing Token for 3 SP - these tokens resemble the type enhancing items in the Pokémon games and will boost moves of their respective type by 10%. So, for example, a Black Belt token will boost Fighting type moves by 10%, while a Soft Sand token will boost Ground type moves by 10%.
--- Type Enhancing Tokens are not counted as a general token type for the one token per trainer rule; a trainer may own one of each type of Type Enhancing Token
--- When purchasing a Type Enhancing Token, trainers choose one of the following items:
===== Black Belt (3 SP) - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
===== BlackGlasses (3 SP) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.
===== Charcoal (3 SP) - This Token increases the power of Fire type moves by 10%. It causes the move Fling to deal Fire type damage if it is thrown.
===== Dragon Fang (3 SP) - This Token increases the power of Dragon type moves by 10%. It causes the move Fling to deal Dragon type damage if it is thrown.
===== Hard Stone (3 SP) - This Token increases the power of Rock type moves by 10%. It causes the move Fling to deal Rock type damage if it is thrown.
===== Magnet (3 SP) - This Token increases the power of Electric type moves by 10%. It causes the move Fling to deal Electric type damage if it is thrown.
===== Metal Coat (3 SP) - This Token increases the power of Steel type moves by 10%. It causes the move Fling to deal Steel type damage if it is thrown.
===== Miracle Seed (3 SP) - This Token increases the power of Grass type moves by 10%. It causes the move Fling to deal Grass type damage if it is thrown.
===== Mystic Water (3 SP) - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
===== NeverMeltIce (3 SP) - This Token increases the power of Ice type moves by 10%. It causes the move Fling to deal Ice type damage if it is thrown.
===== Nifty Jumper (3 SP) - This Token increases the power of XX moves by 10%. It causes the move Fling to deal XX damage if it is thrown.
===== Pixie Dust (3 SP) - This Token increases the power of Fairy type moves by 10%. It causes the move Fling to deal Fairy type damage if it is thrown.
===== Poison Barb (3 SP) - This Token increases the power of Poison type moves by 10%. It causes the move Fling to deal Poison type damage if it is thrown.
===== Sharp Beak (3 SP) - This Token increases the power of Flying type moves by 10%. It causes the move Fling to deal Flying type damage if it is thrown.
===== Silk Scarf (3 SP) - This Token increases the power of Normal type moves by 10%. It causes the move Fling to deal Normal type damage if it is thrown.
===== SilverPowder - (3 SP) - This Token increases the power of Bug type moves by 10%. It causes the move Fling to deal Bug type damage if it is thrown.
===== Soft Sand (3 SP) - This Token increases the power of Ground type moves by 10%. It causes the move Fling to deal Ground type damage if it is thrown.
===== Spell Tag (3 SP) - This Token increases the power of Ghost type moves by 10%. It causes the move Fling to deal Ghost type damage if it is thrown.
===== TwistedSpoon (3 SP) - This Token increases the power of Psychic type moves by 10%. It causes the move Fling to deal Psychic type damage if it is thrown.

Condition Enhancing Token for 3 SP - these tokens resemble the condition enhancing items in the Pokémon games and will enhance the appeal of moves of their repective types in a contest by a small amount. For example, a Blue Scarf token will cause moves considered by the Pokémon games to be 'Beauty' type moves to be more appealing to judges. They have no effect in any type of battle except a contest battle.
--- Condition Enhancing Tokens are not counted as a general token type for the one token per trainer rule; a trainer may own one of each type of Condition Enhancing Token
--- When purchasing a Condition Enhancint Token, trainers choose one of the following items:
===== Blue Scarf (3 SP) - This Token increases the appeal of Beauty type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Beauty.
===== Green Scarf (3 SP) - This Token increases the appeal of Smart type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Smartness.
===== Pink Scarf (3 SP) - This Token increases the appeal of Cute type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Cuteness.
===== Red Scarf (3 SP) - This Token increases the appeal of Cool type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Coolness.
===== Yellow Scarf (3 SP) - This Token increases the appeal of Tough type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Toughness.

Trainers may also purchase the following miscellaneous tokens.
--- Battler's Token (10 SP) - This token negates up to two evolutionary disadvantages that the holder may experience against an opposing Pokémon. So, a level one Dratini fighting a level one Charmeleon or a level one Charizard will not be at a disadvantage either offensively or defensively owing to the higher evolutionary status. However, the same Dratini would still be at a disadvantage were it facing a level two Charmeleon because the Charmeleon has a level up bonus. Similarly, if Dratini were fighting an Entei in an equi-level match, it would have a disadvantage, as legendary Pokémon are considered to have both an evolutionary and level up bonus against standard foes.
--- Brawler’s Token (10 SP) - This token negates up to one evolutionary, level or legendary disadvantage that the holder may experience against an opposing Pokémon. So, a level one Dratini fighting a level one Charmeleon will not be at a disadvantage either owing to Charmeleon’s higher evolutionary status. However, the same Dratini would still be at a disadvantage were it facing a level one Charizard because the Charizard has a double evolutionary bonus. Similarly, if Dratini were fighting an Entei in an equi-level match, it would have a disadvantage, as legendary Pokémon are considered to have both an evolutionary and level up bonus against standard foes.
--- Champion's Token (10 SP) - This token negates the automatic evolution and level up bonuses enjoyed by Legendary Pokémon. So, a level one Dratini holding this token would not be at a disadvantage facing an Entei in an equi-level match.
--- Defender's Token (5 SP) - This token negates any effects granted by tokens worn by opposing Pokémon. So, if this token's holder is facing a Pokémon holding a TwistedSpoon Token, that Pokémon will not enjoy boosted Psychic moves.
--- Sage's Token (5 SP) - This token causes the holder's Frustration attack to deal a mild amount of additional XX damage once all other calculations have been made. This extra damage is not affected by type.
--- Soother's Token (5 SP) - This token causes the holder's Return attack to deal a mild amount of additional XX damage once all other calculations have been made. This extra damage is not affected by type.
--- Starter's Token (10 SP) - This token boosts STAB attacks by 5%. So, for example, a Charizard wearing this token token will have boosted Fire and Flying type moves. If a Pokémon has had its type changed via type, this token boosts the type(s) to which it has been changed and does not boost the type(s) which it has lost.
--- Student’s Token (10 SP) - This token doubles the amount of levels that the Pokémon holding it grows by if said Pokémon is used in battle. It has no effect if the Pokémon holding it does not actively take part in the battle and merely remains in its Pokéball.


Mega Stones

Spoiler: show
Much like in the games, Pokémon require an attachable item to enter their Mega Form. These Mega Stones are specific to the Mega Form listed and are purchasable for 20 SP each. In the same way as attachable badges and tokens, they must be attached via the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread before they can be used. When a Pokémon with a Mega Stone attached is in battle, you may transform them into their Mega Form - see rules for Mega Pokémon. Mega Stones are unaffected by a number of moves which affect attached items in the ASB - see attack descriptions for details. Beginning trainers are automatically given one free Mega Stone of their choice when they start in the ASB, and additional free Mega Stones are given out one each at Trainer Level Three and Trainer Level Six. Unlike subsequently purchased Mega Stones, these free Mega Stones cannot be sold back to the Poké Mart for SP.
  • Trainers may also purchase the following Mega Stones.
    --- Abomasite (20 SP) - This item allows Abomasnow to Mega Evolve into Mega Abomasnow when held during battle.
    --- Absolite (20 SP) - This item allows Absol to Mega Evolve into Mega Absol when held during battle.
    --- Aerodactylite (20 SP) - This item allows Aerodactyl to Mega Evolve into Mega Aerodactyl when held during battle.
    --- Aggronite (20 SP) - This item allows Aggron to Mega Evolve into Mega Aggron when held during battle.
    --- Alakazite (20 SP) - This item allows Alakazam to Mega Evolve into Mega Alakazam when held during battle.
    --- Altariatite (20 SP) - This item allows Altaria to Mega Evolve into Mega Altaria when held during battle.
    --- Ampharosite (20 SP) - This item allows Ampharos to Mega Evolve into Mega Ampharos when held during battle.
    --- Audinite (20 SP) - This item allows Audino to Mega Evolve into Mega Audino when held during battle.
    --- Banettite (20 SP) - This item allows Banette to Mega Evolve into Mega Banette when held during battle.
    --- Beedrillite (20 SP) - This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle.
    --- Blastoisinite (20 SP) - This item allows Blastoise to Mega Evolve into Mega Blastoise when held during battle.
    --- Blazikenite (20 SP) - This item allows Blaziken to Mega Evolve into Mega Blaziken when held during battle.
    --- Cameruptite (20 SP) - This item allows Camerupt to Mega Evolve into Mega Camerupt when held during battle.
    --- Charizardite X (20 SP) - This item allows Charizard to Mega Evolve into Mega Charizard X when held during battle.
    --- Charizardite Y (20 SP) - This item allows Charizard to Mega Evolve into Mega Charizard Y when held during battle.
    --- Galladite (20 SP) - This item allows Gallade to Mega Evolve into Mega Gallade when held during battle.
    --- Garchompite (20 SP) - This item allows Garchomp to Mega Evolve into Mega Garchomp when held during battle.
    --- Gardevoirite (20 SP) - This item allows Gardevoir to Mega Evolve into Mega Gardevoir when held during battle.
    --- Gengarite (20 SP) - This item allows Gengar to Mega Evolve into Mega Gengar when held during battle.
    --- Glalitite (20 SP) - This item allows Glalie to Mega Evolve into Mega Glalie when held during battle.
    --- Gyaradosite (20 SP) - This item allows Gyarados to Mega Evolve into Mega Gyarados when held during battle.
    --- Heracronite (20 SP) - This item allows Heracross to Mega Evolve into Mega Heracross when held during battle.
    --- Houndoominite (20 SP) - This item allows Houndoom to Mega Evolve into Mega Houndoom when held during battle.
    --- Kangaskhanite (20 SP) - This item allows Kangaskhan to Mega Evolve into Mega Kangaskhan when held during battle.
    --- Lopunnite (20 SP) - This item allows Lopunny to Mega Evolve into Mega Lopunny when held during battle.
    --- Lucarionite (20 SP) - This item allows Lucario to Mega Evolve into Mega Lucario when held during battle.
    --- Manectite (20 SP) - This item allows Manectric to Mega Evolve into Mega Manectric when held during battle.
    --- Mawilite (20 SP) - This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
    --- Medichamite (20 SP) - This item allows Medicham to Mega Evolve into Mega Medicham when held during battle.
    --- Metagrossite (20 SP) - This item allows Metagross to Mega Evolve into Mega Metagross when held during battle.
    --- Pidgeotite (20 SP) - This item allows Pidgeot to Mega Evolve into Mega Pidgeot when held during battle.
    --- Pinsirite (20 SP) - This item allows Pinsir to Mega Evolve into Mega Pinsir when held during battle.
    --- Sablenite (20 SP) - This item allows Sableye to Mega Evolve into Mega Sableye when held during battle.
    --- Salamencite (20 SP) - This item allows Salamence to Mega Evolve into Mega Salamence when held during battle.
    --- Sceptilite (20 SP) - This item allows Sceptile to Mega Evolve into Mega Sceptile when held during battle.
    --- Scizorite (20 SP) - This item allows Scizor to Mega Evolve into Mega Scizor when held during battle.
    --- Sharpedonite (20 SP) - This item allows Sharpedo to Mega Evolve into Mega Sharpedo when held during battle.
    --- Slowbronite (20 SP) - This item allows Slowbro to Mega Evolve into Mega Slowbro when held during battle.
    --- Steelixite (20 SP) - This item allows Steelix to Mega Evolve into Mega Steelix when held during battle.
    --- Swampertite (20 SP) - This item allows Swampert to Mega Evolve into Mega Swampert when held during battle.
    --- Tyranitarite (20 SP) - This item allows Tyranitar to Mega Evolve into Mega Tyranitar when held during battle.
    --- Venusaurite (20 SP) - This item allows Venusaur to Mega Evolve into Mega Venusaur when held during battle.


Miscellaneous

Spoiler: show
The following miscellaneous services may be purchased using SP:
  • SP may be used to level Pokémon without them having to take part in a battle, much like a Rare Candy in the Pokémon games.
    --- 1 SP = one level, so using 1 SP on a level one Charmander will turn it in to a level two Charmeleon.
  • SP may be used to heal Pokémon who have been forced to stay in the Pokémon Centre.
    --- Spending 1 SP counts as one battle that has passed since the Pokémon was injured.
    --- In the exceptionally rare case that Pokémon has been given an injury deemed 'permanent', a further 1 SP may be used to heal it fully (scars and bio information can be left in if you like).
  • SP may be used to refresh the quick reffing bonus if it has been lost in a match.
    --- Spending 1 SP will excuse one round where the bonus has been missed, causing that round to count as if it was reffed within 48 hours.
  • From time to time, ASB tournaments which require SP to enter may occur. Prices will vary on a case by case basis. Not all tournaments require SP to enter.
  • From time to time, Official ASB Betting Pools, Sweepstakes, or giveaways will be set by the LOs. Trainers may be able to use SP to enter these betting pools and stand a chance of winning prizes.


Special Offers

Spoiler: show
From time to time, the Poké Mart will make special offers which include a new item being available for a limited time. When such items are available, an item description and price will be listed in the main thread, as will the time limit for purchasing the items. Historical items will be listed here, as well as in the badge rules thread.
  • Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
  • Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
  • Sculptor's Token (10 SP) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This item causes the move Fling to deal Ice type damage if it is thrown. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
  • Birdkeeper's Token (10 SP) - The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type Pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
  • Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
  • Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
  • Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
  • New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. Trainers may only attach this Token to a Pokemon whose final evolution they can access. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer.
  • Bugcatcher's Token (10 SP): The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.


Refunds

Spoiler: show
Much like in the Pokémon games, certain purchases can be refunded:
  • When asking for a refund, trainers must provide a link to the post in which they made the original purchase.
  • All refunds return 50% of the price of the purchase to the trainer.
    --- If you received the item as a prize or giveaway etc., refunds are capped at 5 SP.
    --- The exceptions to this rule are any Legend Match and the Novice's Badge - here, a refund will return 100% of the value of the item.
    --- There is no time limit on this rule and refunds may be requested at any time after a purchase has been made. Purchases made prior to this announcement may also be refunded in the same way, provided proof of purchase can be provided. If purchases were made during a sale or other event, they will be refunded for the price they were then regardless of their usual price.
  • Trainers remain able to edit the posts where they have initially made purchases. For a period of a week after a purchase has been made, it is permissible to simply cancel the purchase by editing or deleting the post and making a quick note of it in the appropriate thread. However, after a week has passed, trainers must officially refund their purchases instead of cancelling them. Trainers found to break this rule may be subjected to harsh penalties at the discretion of the LOs.
  • If items that are one purchase per trainer are refunded, a new version may be purchased as normal.
    --- Acquiring a refund allows you to make further purchases of items that you have reached the cap on, as if the original purchase had not been made.
  • Here follows a list of purchases which may be refunded. Purchases not on this list may not be refunded.
    --- Squad slots (all varieties, refunded purchases still count towards increased cost per three purchases) (not including initial 15 squad slots, squad slots gained by leveling, or squad slots gained by reaching TP thresholds).
    --- Standard Battle slots (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds) (not including initial four battle slots).
    --- Instant Gym Battle slots (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds).
    --- Exhibition Slot Upgrades (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds).
    --- Legend Battles (all varieties, 100% refund allowed, battle must either not have been initiated, cancelled within five rounds or ended in a DQ within five rounds).
    --- Purchased badges (all varieties).
    --- Tokens (all varieties).
    --- Mega Stones (not including initial free Mega Stone or Mega Stones gained by reaching certain Trainer Levels).



Thank you, come again!

Last edited by Connor; 10-07-2016 at 07:22 PM.
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Old 08-14-2013, 05:56 PM   #2
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The UPN Branch of the ASB Poké Mart is now open for business! To celebrate our grand opening and the raft of new ASB features introduced in recent weeks and days, the first pack of squad slots (one slot, three slots or six slots) that you make in the next three days is only 50% of its usual price. This offer is only redeemable on one pack of squad slots and is only valid for three days!

Stay tuned to this thread for details of special offers, discounts and promotional features as they come!
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Old 09-17-2013, 08:04 AM   #3
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Attention shoppers!

Until the end of September, the following bonus to SP is available!

Referees who finish matches before the end of September will earn a bonus 2 SP on top of the earnings they would usually earn. This extra SP is not affected by how quickly you ref a match.

However, now and forever, you can no longer purchase a temporary level up slot, because Concept pointed out a hilarious way to abuse it and no-one was using it anyway.

Keep saving up, because as well as announcing some rules changes come Halloween, there will be a holiday sale to celebrate it!

Happy shopping!
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Old 10-31-2013, 12:12 PM   #4
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This year? Treat!

In honour of the coming of All Hallow's Eve, trainers may purchase the Reaper's Token for 10 SP.

This attachable item can only be given to Ghost type pokémon. If the pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This token is available only during the Halloween sale and may be purchased by trainers up to once.

Also for the holiday period, the following special offers are taking place:


Type and Condition Enhancing Tokens are discounted by 5 SP.

All types of Legend Matches are 10% off.

Referees gain an extra 1SP on top of the earnings they usually receive upon finishing a match.


These offers last for two weeks only. Catch them while you can!


Happy Halloween!
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Old 11-28-2013, 08:56 AM   #5
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In what is largely a propaganda exercise meant to convince you that I know about Americans and their strange fake holidays, here's a sale for you all!

This token is available for the next week, so get scrimping your SP together!


Quote:
Harvester's Token (10 SP): The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.

This is bearing in mind what we're doing to the Grass type, which you're getting a sneak preview of now (note that we've not actually implemented this yet):

Quote:
[Grass]: Grass-types live anywhere that can support vegetation, though most prefer temperate to tropical climates. They are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will give back a bit of energy each round. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount without draining any more from the opponent.
Also, because you've been griping, temporary battle slots are half price for the next week, so you can get them at a tiny 5 SP!

Happy Thanksgiving!

Last edited by Mercutio; 11-28-2013 at 01:09 PM.
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Old 11-28-2013, 01:10 PM   #6
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It has been pointed out to me by Concept that I used the wrong version of New!Grass SC when I wrote up that token. And even though he had about a month where he could have told me this in the LO subforum, he chose to wait until now to do so to make me look bad. Boo, hiss, etc.

Anyway, please reread the above post for the correct description of the token - if you wish to return your purchase for full SP, you may do so.

Sorry!
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Old 12-25-2013, 05:18 AM   #7
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Ok, in an effort to enjoy this Christmas malarky I'll be turning off my computer and 'phone for much of the day. Thought I'd get this portion of the festivities done before I do.

As is becoming a tradition around these parts, Happy Holidays from the PASBL LOs! We've sales and offers a plenty, hopefully enough to give you good cheer right in to 2014. There's not too many 'freebies' this Christmas, mostly because of our plans for the implementation of Gen VI (check out the spoiler below for a sneak peak of how it'll look in the ASB!), but I'm hoping that we've whipped up enough of a delight to tide you over until then. These offers last a little longer than usual because I've not yet decided what to give away to the winners of the PASBL Awards 2013 - it might be SP, it might be nothing, it might be something extra special. I want to make sure everyone has the chance to spend their well earned kudos on nice shiny things. Of course, if you don't all send me nominations by the 27th, I'll not be giving anything away, so best get them in!


Firstly, trainers can buy the Sculptor's Token for 10 SP! It's available until 10pm GMT on the 3rd of January!

Quote:
Sculptor's Token (10 SP): The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
That'll sure look good on my future Avalugg!


For the same time period, up to one pack of squad slots per trainer is half price! That's right, you can buy one of either one, three or SIX squad slots for half of the usual price. Make sure you're counting the scale ups though!


Finally, matches that are posted on Serebii during the next two weeks will net DOUBLE the usual SP once they finish. Yes, any matches which have their OP put up from now until two weeks from now will net double the SP they would usually get, inclusive of all ref and Gym bonuses, if they're fought on Serebii.

That's all folks, Merry Christmas and a Happy New Year!



Gen VI sneak peak:

Spoiler: show
Bah, as if you thought we would be ready to give you a sneak peak of Gen VI. We've not even decided whether to implement the Fairy type!

No, this spoiler hides an extra special Christmas present for ASBers. We're giving back the fourth battle slot!

You read that correctly, folks, the ASB now by default grants you four battle slots instead of three. All other rules remain in place (see the opening post of this thread for details on the battle slot rules!) but we thought we'd give something back this year!

Now, older trainers will remember that we previously gave you four battle slots, until we took one away earlier this year. They may also remember that we took away the fourth battle slot because no-one was reffing and the ASB was in danger of stagnating out of existence. No-one was reffing, Serebii was dead, UPN was boring as sin. Well, with more people reffing and a sustained period of productive activity, we feel the time is right to give you back your battles!


There are caveats: we will take this slot away again if everyone in the ASB doesn't act responsibly with it.

Firstly, we do not want to see one or two refs suddenly taking on another ten matches each. That isn't fair on the rest of the ASB. This battle slot will stay as long as there is a sustainable increase in the amount people that are reffing. That means you, people reffing only one match every three weeks, and you, terrified newbies. If it looks like we'e getting another reffing bubble, we'll act on it.

Additionally, we are going to start cracking down on people who are breaking the rule that you must have two matches on Serebii and two matches on UPN. We know that several people are currently breaking this rule and we've not come down on it yet; no more. If we see people abusing the privileges we give out, we'll take the slot away again. We know it sucks (none of us really want to use Serebii either) but you must have two matches on Serebii and two matches on UPN if you want more than three battles of any kind. No exceptions.



Merry Christmas ASB!
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Old 01-10-2014, 12:56 PM   #8
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So, mostly because I want a Malamar and a Tyrantrum but don't want to have to acquire extra squad slots, we are giving all trainers in the league an extra two squad slots! This means that the total slots you start with is now fifteen. This applies to all trainers in the league and threads will gradually be updated to reflect this.

Additionally, because Concept voted not to ban Mega evolutions, we are giving away one free Mega Stone of your choosing. Rules on these are contained in the Generation VI reveal thread, sufficed to say that they're one per battle, cost 20 SP (no scaling) and you can buy as many as you like. By default, all trainers in the league now get one free Mega Stone when they sign up - existing trainers can now receive it. Mega Stones are applied in the same way as other items and must be approved by a League Official as normal. They cannot be stacked with other items! Please note that you need to choose which Charizardite to purchase - if you buy the Charizardite X, you cannot use it to make your Charizard turn in to Mega Charizard Y. You may not sell your initial Mega Token to the Poké Mart (no refunds on things you didn't buy) excepting in clearly identified special offers.
Spike: Fuck you, Gamefreak

Spoiler: show
Abomasite - 20 SP
Absolite - 20 SP
Aerodactylite - 20 SP
Aggronite - 20 SP
Alakazite - 20 SP
Ampharosite - 20 SP
Banettite - 20 SP
Blastoisenite - 20 SP
Blazikenite - 20 SP
Charizardite X - 20 SP
Charizardite Y - 20 SP
Garchompite - 20 SP
Gardevoirite - 20 SP
Gengarite - 20 SP
Gyaradosite - 20 SP
Heracronite - 20 SP
Houndoominite - 20 SP
Kangaskhanite - 20 SP
Lucarionite - 20 SP
Manectite - 20 SP
Mawilite - 20 SP
Medicahnite - 20 SP
Pinsirite - 20 SP
Scizorite - 20 SP
Tyranitarite - 20 SP
Venusaurite - 20 SP

Last edited by Mercutio; 04-20-2014 at 10:31 AM.
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Old 02-09-2014, 08:56 AM   #9
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We present to you ASB's Economy, Mark II!

So yeah, the first version of the Poké Mart was a bit of a damp squib. It seems to have increased reffing activity somewhat and led to a few people buying things other than levels and squad slots, but (for good reason) no-one has really gone for the purchasable badges or tokens and few have benefited from new kinds of exhibition matches.

It's difficult to rectify some of this stuff because we don't want to become a shop based game and we don't want you to be able to buy your way to victory with powerful items. So most of the changes here are to make things very much more affordable but to only increase their power by a small amount. But the original problems with not having a functioning economy still exist behind the scenes so we need to look at ways to make buying stuff more useful.


The OP has been updated with the new look rules and shop but a rough guide to important changes follows:

1) We removed the cap on transferring SP in to TP, making it easier to use SP to level. Make sure you're following the rest of the rules, though!
2) Caps for trading SP to each other have been upped.
3) A large amount of stuff has been lowered in price, including badges, legend matches and tokens.
4) The badges that increase SP and TP gain have been enhanced to make them worth saving for, particularly early in the game.
5) Mega Stones have been implemented across the board.
6) In tandem with changes to attack descriptions (see Move Errata), many item moves are now affected by in-game Item moves. My favourite is Fling but they're all pretty cool, check them out!

And a few rules have been clarified.


Hope you enjoy this lot
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Old 03-17-2014, 06:14 AM   #10
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It's St Patrick's Day! Any match that ends in the next week will net you one additional SP on top of whatever else you were making.

Additionally, type enhancing tokens and Mega Stones are half price for the next week.

Enjoy!

Last edited by Mercutio; 04-20-2014 at 10:32 AM.
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Old 04-19-2014, 05:44 PM   #11
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Pending rewrites in the future, the Scholar's Badge is no longer available for purchase.
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Old 04-20-2014, 10:06 AM   #12
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It's Easter time, and because the ASB is run by Anglo-American capitalists, that means it's time for rampant consumerism! Yay for rampant consumerism!

This week, why not give your bird pokémon a present as a reward for all of the delicious chocolate eggs they've laid for us this year? Yes, you heard right folks, the Birdkeeper's Token is available for the next week, at a bargain price of 10 SP, and grants your Flying type pokémon exceptional speed, agility and evasion! It looks great on Pidgey, Charizard and Gyarados alike.

Quote:
Birdkeeper's Token (10 SP): The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.

But that's not all! In the spirit of new life and restoration, for the next week, you are allowed to freely exchange your initial free Mega Stone for another. So, if you grabbed a free Absolite when we first introduced Mega Stones but now you'd prefer to have a Pinsirite instead, you can swap them over no problem! Standard refund rules apply - you must provide us with a link to the post in which you picked up the Mega Stone. This offer does not extend to Mega Stones which you have purchased using SP or received as prizes in other competitions.

Even better! For the next week, all varieties of Legend Matches are half price! That's right, you can get a Legend Showdown, Legend Challenge or Legendary Rental Battle for 50% of the price you would usually pay!

Last, but not least, for the next two weeks, referees will earn an extra 1 SP for any battle that they finish on top of whatever else they would have earned (excluding cancelled matches). That's valid on both UPN and on Serebii!


Happy Easter!
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Old 06-19-2014, 04:29 AM   #13
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It's UPN day! All previously offered holiday tokens (those relating to a particular type and only offered at limited times) are now available for purchase for the duration of UPN day! Trainers may make up to one purchase!

Happy UPN day!

Last edited by Mercutio; 06-19-2014 at 05:42 PM.
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Old 07-04-2014, 06:08 AM   #14
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For the vast majority of ASBers, it's Independence Day! Even though civilised people wait another four months to let off their fireworks, we shouldn't ignore that this is a big holiday for our Yankee brethren, so let's celebrate!

As the Simpsons once said: "You can celebrate the freedom of your country by blowing up a small part of it." In light of that, have a look at the Firebreather's Token, on sale for 10 SP for the next week, giving your Fire-types some extra oomph with their attacks, sure to elicit 'ooh's and 'aah's from spectators.

Quote:
Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
Not only that, but for the next week, you can purchase one (and only one) pack of squad slots for half the usual price! This will count toward price scaling for subsequent purchases, however.

You can also choose a second offer. Also for the next week, you can purchase either one Mega Stone or up to three type-enhancing tokens (Sharp Beak, Soft Sand, etc.) for half their usual price. You may only make use of one of these offers, so choose wisely!

Finally, for the next two weeks, all matches that finish will net an extra 1 SP for the refs.

Enjoy, and happy battling!
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Old 10-31-2014, 10:32 AM   #15
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Sableye

And this year? It's a trick! Nothing's happening!








...ok fine. What with it being Halloween, some mischief seems appropriate. Especially for those who dare to purchase the Nightstalker's Token, now on sale for 10 SP for the following week, assuming you're not lured into the woods by that nice tall gentlemen in the suit and lack of a face.

Quote:
Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
But in addition that, we're also putting the Reaper's Token back on sale! Once again for 10 SP and for the next week, its details can be found only a few posts up from this time last year.

Next, Type and Condition Enhancing Tokens (Spell Tag, Red Scarf, etc.) now cost 3 SP. This, however, is a permanent reduction. Furthermore, moves boosted by these tokens no longer cost the bearer any extra energy, instead just granting them 10% extra damage or appeal for no real downside. Enjoy!

For those of you who have come to regret making certain choices, we are allowing another Mega Stone Amnesty. Any Mega Stones you picked up for free (one for all trainers, 2 for TL3+ trainers and 3 for TL6 trainers) can be exchange for free, but only for the next week, so choose wisely this time!

If anyone wants to do an Exhibition match with another slot and actually pay for it, these are now half price for the next week.

Meanwhile, as ever, trainers can purchase one pack of squad slots and one Mega Stone for half the usual SP. But just one!

Finally, for the next two weeks, all matches that finish on SPPf will net an extra 1 SP for the refs.

Happy Halloween, keep things spooky!
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Old 12-25-2014, 11:30 AM   #16
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Delibird

And now is the time of year to say... Feliz Navidad! For ASB's own festivities, if you desire to add a bit more glitter and sparkle to your celebrations, why not buy the Candymaker's Token, now on sale for 10 SP for the following week. Try not to get stuck by it!

Quote:
Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
In line with this, we're updating the Fairy Type Characteristic since some people have asked for it. Now as follows:

Quote:
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, though they can fight in urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
In addition that, we're also putting the Sculptor's Token back on sale! Once again for 10 SP and for the next week, its details can be found only a few posts up from this time last year.

Next, trainers can purchase one pack of squad slots for half the usual SP. But just one!

The final offer is that trainers can buy one half-price Legend Challenge match.

Finally, for the next two weeks, all matches that start on SPPf will net double SP for the refs.

Merry Christmas, Happy Hanukkah, Cheerful Kwanzaa, and Happy Holidays!

Last edited by Concept; 12-25-2014 at 01:06 PM.
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Old 02-10-2015, 10:06 PM   #17
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In celebration of the release of ORAS, we're going to allow a free exchange of a Mega Token for all trainers. Additionally, through March 1st, Mega Tokens will be half price!
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Old 03-20-2015, 08:54 AM   #18
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With the advent of our new bonus restorative feature, the Referee's Badge was considered useless and condemned to worthlessness. However, with the proposal of our very own Sneaze, I can now unveil the newly refreshed Referee Badge, well worth the 40 SP!

Quote:
Referee's Badge
Global Badge
This badge is the mark of the dedicated referee, whose possession of this badge is undeniable proof of the time they have given to the league. Unfortunately, being a referee does not exempt one from the trials of daily living. As a testament of gratitude and honour to the dedicated referee, this badge grants brief reprieve to these remarkable individuals, as well as empowering them beyond the normal limits of their fellow referees.
Badge Effect: Trusted Benefactor
This Badge allows the holder to extend their existing referee cap by an additional 3 battles. In addition, whenever they wish to refresh one of their bonuses which they lost using SP, they will be allowed a 50% discount on SP spent, meaning it will require only .5 SP to refresh the bonus of a single battle.
This is considered to go on sale as of this post, and any members who have existing Referee's Badges can edit the description in order to benefit from the newer effect. Happy spending!
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Old 03-23-2015, 06:40 PM   #19
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Now that our Level Acquisitions are live, I am happy to announce that we are extending a period of 3 weeks, to match the existing amnesty on changing your squad, during which you can exchange any now obsolete Mega Stones for others. The only catch here is that the Mega Stones being exchanged must be for Pokemon which you have been forced to drop due to Acquisition Level changes.
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Old 04-05-2015, 08:39 AM   #20
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So, with the coming of Easter once again, we LOs have decided that this time, you guys don't get a sale. We're sick of the rampant consumerism which has been developing in ASB for some time now, and this time we're going to say no.

Is what I would love to say. But then who doesn't love a good sale?

This Easter time, it's time to shower your youngsters with as much love as you can give. With this in mind, it's with great pleasure I unveil the New Life Token, which can be purchased for the next week at a bargain price of just 10 SP! As the name suggests, this will bring your little ones up to speed with the rest of their competition, showcasing their tenacious determination.

Quote:
New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer.
Naturally, that's not all folks! In the spirit of new arrivals, we're going to allow you all to purchase Mega Stones at a rate of 10 SP per Mega Stone, for the next week. Half price is always fun!

Of course, as always, we're also going to be rewarding our referees. For the next 2 weeks, any matches featuring newbies to the League which finish will garner at extra 1 SP, valid on both SPPf and UPN. Better get refereeing, folks!
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Last edited by Connor; 04-21-2015 at 06:43 AM.
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Old 04-19-2015, 11:55 AM   #21
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So having witnessed emergent behaviour following the New Life Token's release, we're going to modify the rules on it. You may only attach it to Pokemon whose final evolution you can access. This means you can't attach it to Metang before you can access Metagross, or a Charmeleon if you can't legally own a Charizard. Sorry for the problems this may cause, we're just looking to try and defer a 'pay to win' mindset which will surely emerge from people storming about with uplevel New Life Metang.
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Old 06-19-2015, 01:48 PM   #22
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It's UPN day! As with last year, all previously offered holiday tokens (those which were only on sale for a limited time) are now available for purchase for the next 48 hours following this post! Trainers may make up to one purchase!

In addition, for the next week, trainers may trade in up to one of their existing free Mega Stones for another Mega Stone of their choice. That is, any Mega Stone obtained through the Trainer Level system (Levels 1, 3 and 6) may be exchanged for another.

Happy UPN day!
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Last edited by Connor; 06-19-2015 at 04:52 PM.
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