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Old 09-30-2012, 09:09 PM   #1
Jerichi
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Trapinch UPN PASBL - Gym Trainer Match: KratosAurion vs. Sneasel12

Koi: "What?" the whole of the ASB exclaims in unison, "Jeri is reffing again?! How could that be?! Shouldn't he be toiling away at my mass of sigs that I hastily threw together right as he announced he was reviewing squads?!"

Koi: In reply, I announce, "Why yes, the rumors are true! Jeri has returned to reffing (well, I guess, technically, I have, I being Koi, though I'm ultimately just a product of Jeri's imagination and creativity)."

Quark: In the distance, a faint shattering sound can be heard...

Koi: And for that wonderful comeback today, we find ourselves in the Sand Box Arena, home to the Terra Firma Gym's Gym Trainer, KratosAurion, as he tries to defend his Leader's gym against the lower level trainers. Today's opponent is an interesting one, back from a long absence in a less schismed form, Sneasel12 (or, as known on UPN, Sneezy). Though his Trainer Level may not be high, he has more experience than his current record betrays. Sure to be an action-packed battle. And here are the terms for such a showdown.

4 Vs 4
Slapstick
48 Hr D/Q
Switch: Gym

Koi: Pretty standard. So let's take a look at our lovely arena today, shall we?

Spoiler: show
The Sand Box Arena (Indoors):
The Sand Box Arena is a rectangular structure roughly 200x330 feet (60x100 meters), stuffed to the brim with sand about 15 meters deep, allowing most Pokemon to dig with ease. There's several rocks scattered across the sandfield, and a few palm trees here and there manage to mimic a desert setting perfectly.

From the borders of the structure rises a solid steel frame with it's window panes set in an hexagonal shape, enclosing the Arena within a crystal crear shield of solid, unbreakable glass. The frame is 12 meters high, and features various large spinning fans on the edges of the rectangle, as well as a few other fans scattered across the ceiling, which generate fierce winds that can disturb Flying Type Pokemon's abilities while up in the air. These fans keep hot air circling through the Arena in order to simulate the usual temperatures of a desert setting during the day. As a way to add a special touch to the Arena, there's a 25% chance each Round the fans' speed will pick up, and whip up a fierce sandstorm that will last one Round, severely reducing visibility and blocking most light from entering te Arena.

The Arena's temperature sits at a firm 40°C, making most Water and Ice Types not familiar with the Arena uncomfortable in this setting. Finally, there's a fair few sand castles, about five or six, scattered all around the Arena. These sand castles are about 6 meters high, and are made of compressed sand, and serve as fair cover, being able to withstand a Solid blow before crumbling to dust. The Gym's sand is quite special, being easy to dig through, but easily allowing shockwaves and Energy to pass, allowing Pokemon to perform Ground Moves unhindered by the usual limitations of normal sand.



Koi: And, courtesy of the lovely DaisyInari, we have a visual depiction of such an arena.

Team Kratos' Home Ground:
Spoiler: show


Koi: So, without any further fanfare, if we could see a squad from Kratos, we can get this defense on the road!

Koi: RIRISU!
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Old 09-30-2012, 09:36 PM   #2
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"All right, here we go again. Let's have some fun with this one, boys!"


Erza: Female Nidoqueen Level 4
Dignified, polite and breathtaking, Erza Scarlet is by far the strongest member of Squad 422, Terra Firma's Gym Trainer Squad. Extremely skilled in the arts of combat, her close quarters prowess is undeniable, as her heavy armor and mighty strenght have made many a Pokemon surrender from the sheer awe inspired into them by the Nidoqueen. Her honour and pride are two of the things she holds most dear, as she will never back down from any challenge, no matter how difficult, given her self esteem and confidence. However, she has also met her match several times, as opponents stronger and more skilled than her have taken the best of her abilities. Feeling the need to become even stronger, Erza endured heavy marksmanship training in order to improve her accuracy and long range abilities, and become a more complete Battler. Through time, this has finally paid off, as Erza has become a regular victor when fighting under the Gym's standard. Not like she would accep anything other than absolute victory, lest her name be stained the dirt of defeat. She's somewhat of a mother to the other men of the Squad, and is very warm to those that know her well. However, as mentioned before, her skills and strenght turn her into a fierce protector of her comrades and her Gym, which she defends to the full extent of her abilities.
Special Training: Queen of the Quarry (Ground)
After training in marksmanship and the heavy exposure to Ground Energy and sandy enviroments at the Gym, Erza has grown more synchronized with her Ground Type energies, rather than her Poison Type energies. Thus, her Hidden Power has adapted, and become of the Ground Type. In addition, Erza has mastered the moves Mud Shot and Mud Bomb as a way of easily dealing with long range adversaries.


Percival: Male Steelix Level 3
Percival is eloquent and relaxed. Calm most of the time, Percival becomes inspired in Battle, where he wishes to show his strenght and make his Squad proud with his abilities. However, when in Battle, his great eloquence shows, as he inspires himself and all of his Squad mates to give their all in combat. This ability to raise the morale of his peers has led the Squad to win more than a few victories, his orders turning the tide of the Battle in countless opportunities. This same eloquence has also earned him the respect of his allies, taking the role of Leader of the Team. This position has allowed him to perfect his way with words, allowing him to obtain even greater benefits by delivering just the right message to his Squadmates. His friends, however, are not the only ones to recieve the benefits, as Percival himself becomes motivated thanks to the depth and beauty of his own speeches. Yet, as deep and thoughtful as these speeches might be, he's also learnt how to summarize them, being able to deliver the message in just a few short commands.
Special Training: Inspiration and Eloquence (XX)
Thanks to his eloquence, whenever Percival uses Roar he receives the boosts from a Coil to his Attack and Defence, as well as his concentration. However, his Roar now consumes 25% more Energy, and he may only use it twice per Battle, since his commands must be accurate and he must not make room for error. In adittion, due to his status as a Leader, he has forgotten the moves Snore, Substitute, Rage, Sunny Day, Psych Up, Flail, Frustration, Endure and Sleep Talk.


"Roxie" Richter: Female Gliscor Level 3
Roxanne, "Roxie", as she goes by, is a very short tempered gal. She's nimble, as she's educated in the ways of Ninjutsu, and has a great mastery over Ground and Flying Energy. However, the one thing she lacks is mastery over her temper, something usually required in order to practice Ninjutsu. This has led to more than one 'accident' while on duty, falling of more than a few cliffs, trees, and taking unexpected hits to the chest. She doesn't like talking about these incidents, however, and it is an effective way to rid yourself of her, should she get on your nerves. As this isn't a rare ocurrence, I'm often required to remind her of a peculiar incident with a certain "Scott Steelgrin", which efficiently manages to shut her down, disappearing in a cloud of smoke shortly afterwards. Interestingly, she's often called "A Boy", rather than the "Ninja Lady" she considers herself as, much to her chagrin. She's also quite an accomplished artist, and nothing will get in the way of her objective, whether it is perfecting the art of Japanese Caligraphy, or taking down a target. She's tireless, and ready to defend the colours of the Terra Firma Gym.
Special Training: Eastern Gale (Flying)
As a way of better defending the Terra Firma Gym, and her pride, Roxie Richter has learned the moves Air Slash and Air Cutter, which help her to identify herself with the Eastern Winds she is so fond of as a half-ninja Pokemon.


Emil: Male Stunfisk Level 3
Emil's quite the simple individual. Certainly, he likes to to roll around the Terra Firma Gym's Sand Box, shocking the unwary traveller with counteless Volts of electricity as he laughs about maniacally. Aside from his favourite hobby, he also likes to figure several ways to escape from the angry victims of his tricks. Much to his surprise, the first time he played a trick on Nikolai, he actually quite the blow in exchange, as it was to be expected, coming from an angry Gyarados. He was quite screwed and had to suffer the bluntness of a Gyarados' wrath, and he soon realized it had pretty much been something that could have been avoided, had he known his way around the ever shifting sands of the Sand Box Arena. This prompted him to look for all the assistance he could find, until he met Empoleon Dynamite's own Stunfisk, Pancake. The lady Stunfisk was kind enough to teach him her tricks, although what happened behind the scenes was lost forever in the sands of time. A fun fact, however, is that the day after his final Training session, Emil appeared with a mark resembling a fin on his cheek. Wonder where that came from.
Special Training: Lord of the Sandsea (Ground)
Emil is able to "swim" in Sand, being able to move in quick bursts, but being unable to change direction easily. Emil is able to achieve this by coating himself in Ground Energy, which he uses to move Sand. This Energy field is unnoticable, as he wishes to maintain his stealth even when underground, given his nature as a trickster. These abilities are limited only to use in Sandy Arenas, and he's considered to be completely immobile in Arenas that do not allow him to swim either in Sand or in Water. 'Lord of the Sandsea' costs Emil a Mild amount of Energy each Round to maintain whenever he's fighting in Sandy Arenas, and because of his lack of contact with structures made of Steel, and the element in general, he's lost his Resistance to Steel. In addition, whenever he's swimming uner the Sand, he's considered to drop his slight Water Resistance, taking full damage from Water attacks. This returns whenever he resurfaces, however, as he does not coat himself with Energy whenever he's above Sand, only when attempting to swim through it, although he still must maintain himself ready, not freeing him from the Energy toll whenever he's in a Sandy Arena. Yet, whenever he sinks within the sands to move, there's a 5% chance he may come to a full stop and emit a maniacal laugh for about a second, posibly revealing his position to wary opponents and robbing him of his momentum. This happens because his mind may drift to thoughts about electrocution of his enemies using varied comboinations of electricity and stealth, continuing his march whenever he's done laughing, generally, as it was mentioned, after a second or so.


Heinz: Male Quagsire Level 3
Heinz is a very considerate and courteous Quagsire. Calm and collected, he can often be seen meditating or drinking tea, which he prepares himself. Dedicated to peace and to the search of tranquility, he could be consdered slightly different to the standard Quagsire, although not completely off from the usual. He does conserve his calm and easygoing nature, yet, he's characterized by how he wishes to learn further, and become stronger. Heinz is dedicated to perfecting his cup of tea, learning from many kinds of cultures in order to master this art. This dedication has led him to learn several techniques which allow him to become stronger, which has come as a very handy boost in Battle. Dedicated to serve, Heinz is always happy to assist those in the Team, as long as they do not disrupt him when he's concentrating, or when he's pouring some mix of tea he may have prepared. Yet, Heinz has made his love of tea more of an obsession, as he's even started to eat leaves of tea in order to produce his own blends naturally and mix them with his water attacks. Very prone to trying various different formulas, he's managed to find a potent mix that eases the mind and helps to relieve stress, although the herb mix does have a small adverse effect upon Grass Types.
Special Training: Full Focus (XX)
Heinz has learned the moves Calm Mind, Coil and Swords Dance. However, all these attacks have a 5% chance of failure, given how Heinz may not be able to concentrate, or how his muscles could cramp, spending his Energy to no avail. He also has lost the Moves Substitute, Hail, Curse, Snore and Frustration, and he may not perform any combination of these 3 attacks more than 3 times per Battle.


Bravior: Male Rhyhorn Level 3
Bravior, as his name hints, is the epitome of bravery and chivalry. He will always value honor above all other virtues, and his main priority is ensuring a fair Battle between all parties involved. Bravior is really fond of measuring his skill against others, as evidenced by his love of Battle and combat. Bravior, however, is also extremely stubborn, and will stop at nothing to ensure his Opponent plays fair when fighting against him. Bravior has always had a way with words, despite being a Rhyhorn, and thus, he's managed to learn how to coerce his Opponents into fighting fair Battles against him as a way of making sure he's defeated by skill, not luck. Extremely skilled at talking and a gifted orator, Bravior is said to be able to conving a rock to move, quite literally. He finds a rival in his comrade, Percival, yet another member of the Terra Firma Squad who's also a great orator. However, as intimidating as his enemy may be, or as large the challenge may be, his iron will will always shine through, as he'll give it his all to break through any barriers that separate him from victory.
No Signature Move.

"All right, give me your worst."
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Old 10-01-2012, 01:06 AM   #3
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The funny thing is, while I was at work today, I was thinking that it would be awesome if Jeri reffed this. Thanks for picking this up! Good luck, Kratos.


Anasazi: Male Dusclops (level 4) (level-up)
Biography: Anasazi is the ghost of a deceased tribal chief, known for his unrelenting war tactics and brutal power. His entire tribe was massacred and his land razed in the dead of night by another tribe, himself included. He holds a connection to the rest of his tribe that allows him to shift into their plane of existence with great effort.
Special Training: True Power
Anasazi can use Shadow Force once per match. Anasazi no longer benefits from fighting more enthusiatically at night, as most Ghosts do. Additionally, he is considered weak to Fire type moves, and can no longer use any Fire type moves. His connection to other spirits means that he does not have full control over his own being, let alone having control over that of others, and as such can no longer use Curse, Pain Split, or Destiny Bond.


Miss Missy Miss: Female Mismagius (level 3)
Biography: Miss Missy Miss has always taken joy in staying awake for days on end, and I could never figure out as to why. After quite a while I determined that this problem was because she couldn't relax when it was time to sleep, disturbed by all the commotion around her. It was at this point when I got her a white noise machine, and she hasn't had a problem relaxing ever since. In fact, she liked the white noise so much that she would just start letting out sounds of her own to mock it, calming herself down in the process.
Special Training: White Noise
Whenever Miss Missy Miss uses Screech, she is benefitted with the same boosts associated with a Calm Mind. Her Screech attacks now use 25% more energy, and may only be used twice per match. Also, because she respects how difficult it is to get sleep sometimes, she will not purposely use damaging attacks against sleeping opponents, and has foregone her learning of Nightmare and Dream Eater.


Maxim: Male Machoke (level 3)
Bio: Maxim has a slight problem with his belt. This problem is that he doesn't like the fact that it only has two settings. So what did he do? He tried to "crank it up to 11". Unfortunately that didn't quite work and he just ended up breaking it. So instead he decided to attempt to crank up the power of any boosts he lays upon himself. Though they have to rely on Maxim's "protective" nature.
Special Training: MAXED OUT!
Any boosting move Maxim uses that boosts his Defense, or Speed grants an extra bonus to that stat of roughly 25% that of the original boost itself, and uses 25% more energy. Maxim cannot adjust the settings on his belt at any time. Any boost to Maxim's Special Attack or Special Defense only grants 75% that of the normal boost.


Ismene: Female Gardevoir (level 3)
Biography: Ismene was a happy-go-lucky little thing as a young Ralts. She would always dance about in the most cheerful way, likely due to looking forward to her evolution into a Kirlia in the not-so-distant future. She brought joy to those around her like the beauty of a sunset after a hard day's work. But alas, her joyous youth was taken from her. One fateful evening Ismene found herself prancing about in the field just outside of her family's dwelling. It was a normal day, all in all, until a frightening roar sent terror through her spine. And with that terror came crippling pain, as she found herself flung into a tree, a crazed Tyranitar on the loose having found her out on her own and thought to make her its dinner. The second she hit the tree was as though all of her nerves shouted out in pain and were suddenly silenced. She found herself concious only through the adrenaline of the moment, but unable to pick herself up and flee, he spine snapped in two. Fortunately for her a rampaging Tyranitar is somewhat hard to miss, unless your a young child not paying attention to the world, I suppose, and her mother came to her rescue. The Tyranitar and her mother proceeded to engage in a full blown battle of epic proportions, and by the end of it, the Tyranitar was broken and beaten, barely even concious. Her mother carried her home, leaving the beast to wander, having calmed it's rampage for now. Many attempts were made at healing Ismene's spine since then, but none succeeded. Ismene would be paralyzed from the waist down for the rest of her life. But life continued on, young Ismene carted around everywhere by her mother, her cheery attitude somewhat dimmed but most definitely not gone. For she still had hope, after all, that her spine would heal upon evolution, and she would be able to dance and prance about as a Kirlia just as she had dreamed before. Alas, the day did come when she would evolve, but even that did not spare her from her fate. She watched as all of the other Ralts her age evolved aswell, and couldn't help but feel resentful towards them all. She became a bit of a recluse, never speaking and obviously never leaving the area that had become her home. The more time passed, the more bitter she became, until the day came that her mother fell ill. She had already lost so much, and the one thing she had left to cling to was being ripped away from her. She stayed by her mother's side through the illness, her psychic abilities making it not too difficult to take care of the dying Gardevoir. But the the day her mother would pass did come, and this final loss that would leave her with nothing in the world sent her into such shock as to send out a wave of psychic energy shattering everything even remotely delicate around her. In the frustration she found herself beginning to glow, and in that moment as she began to evolve into a Gardevior, she looked at the body of her deceased mother, and back to herself, realizing that she would have to fend for herself from this point on. She remained silent, but no longer out of dissent, but instead respect for the world around her, her new evolution granting her the wisdom to see that all things happen for a reason, allowing her to let go of what had happened to her in the past. Instead of remaining a recluse she spent her time focusing on her psychic abilities, lifting herself up and gliding just above the ground. After much work, she found herself able to do this without even having to focus on it, and began turning her studies to the world around her. She decided to attempt to learn how to manipulate the air itself, feeling more attached to it emotionally than other physical things of the earth. She learned that the wind can be either soft or forceful, frightening or empowering, and many other things. The wind was about balance, something she never had in her life, and it brought her something she had not had since that fateful day years ago. A smile.
Special Training: Moving Forward
Ismene can no longer use the moves Lucky Chant, Encore, Hyper Voice, Round, Echoed Voice or Sleep Talk thanks to her vow of respectful silence. Her study of the wind has allowed her to learn Ominous Wind, Silver Wind, and Defog, able to use Defog once per match. Additionally, she no longer has use of her legs, and instead hovers roughly three inches above the ground through the use of psychic levitation, which she does not need to concentrate on in order to maintain. This levitation uses light energy every round, and can be stopped and started as pleased, however she will obviously not be able to move about very well without it. Moves such as Gravity and Smack Down will cause Ismene to hover with her knees just above the ground, her legs dragging about on the floor.


Brutus: Male Marowak (level 3)
Biography: Brutus is well... a brute. He loves getting up close and personal with his opponents, but this obviously means that Flying Pokemon are even more of a bane to him than normal. While he did know how to hit them at a distance, nothing really seemed to... shake them the way he liked to throw off the enemies that were rooted to the ground. He was inspired by the idea that the energy from Earthquake could be transfered directly into an enemy to shake them up, and decided to tweak it to work with his bone, and his ability to throw it.
Special Attack: 'Quake 'Rang (Ground)
Brutus charges Ground energy into his bone before throwing it as he would a Bonemerang. The bone shakes violently as it travels through the air, the Ground energy working as a direct contact Earthquake on the bone. When the bone strikes an object, usually the opponent, it transfers the energy into it, shaking it violently like a direct contact Earthquake was used on them. The bone does not return to Brutus as it would if it were a Bonemerang, however, as the shaking makes it impossible to throw it on such a course. The attack does damage of about .9x that of a direct contact Earthquake, using energy about 1.1x that of a direct contact Earthquake. This move can be used twice a battle.


Victoria: Female Furret (level 3)
Biography: Victoria loves the attacks Fire Punch, Ice Punch, and Thunder Punch, however, she dislikes the fact that she can only use two of them per round, so she has combined the three for the Ultimate Punch attack.
Special Attack: Ultimate Punch (Normal)
Victoria takes Ice, Fire, and Electric energy that would normally be used for the elemental punches and combines it all into one big punch, this attack does damage slightly lower than Hyper Beam with energy usage about the same as Hyper Beam, this attack has a 5% chance of partial freezing, a 5% chance of causing a burn, and a 5% chance of partial paralysis. This attack can only be used twice per battle.

"Miss Missy Miss, start us off!"
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Old 10-01-2012, 08:04 PM   #4
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"I wish you good luck Sneezy, and I wish to thank our Referee, Jerichi. Let us enjoy this Battle."

...

"Roxie, my dear, take flight, for I require of your assistance! Let us begin with a Stealth Rock. Follow with an Air Slash!"
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Old 10-02-2012, 05:57 AM   #5
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"Screech the Stealth Rock. Ice Beam."
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Old 10-02-2012, 04:15 PM   #6
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Round One
Koi: With the sun blazing down and the fans whirring, the combatants step onto the firm, sandy field, ready to get cracking. Sneezy is the first to pick his monster, releasing Miss Missy Miss the Mismagius onto the field. The witch gives a cackle and a flourish, looking ready to fight. Kratos responds with a graceful Pokémon of his own, Roxie Richter, named after the rambunctious evil ex. Orders are doled out and this battle gets underway!

Koi: Hoping to discourage future switching from the challenger, Roxie starts us off by attempting to set up a Stealth Rock... just as she starts, though, Missy lets out a deafening Screech. The sharp sound causes Roxie to flinch just as she begins to set up her attack, causing the rocks rising from the ground to fall ineffectually to the sand. Missy looks smugly at her foe, having interrupted her attack and received a boost at the same time.

Koi: With that done, Missy moves on to her next order... She thinks a minute. What did he say? Ice Beam? Missy looks a bit confused; it seems that she's never learned an attack by that name! Icy Wind, perhaps, but Ice Beam sounds unfamiliar to her. As she sits there, puzzling, Roxie has no problem striking her with an Air Slash, sweeping the air to hit her with a quick burst of Flying energy. Missy is shoved back somewhat, grumbling from the hit.

At the end of the round...


Pupurin: It's a little early, but there's been some damage and pretty good energy use from both sides. Missy is obviously down on health but has used less energy than Roxie.
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Old 10-03-2012, 12:26 AM   #7
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Misdreavus gets Ice Beam via Crystal MT
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Old 10-03-2012, 08:36 AM   #8
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Veekun, Serebii and Smogon all disagree.
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気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

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Old 10-03-2012, 01:57 PM   #9
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Well... fuck bulbapedia then.

"Secret Power. Headbutt."
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Old 10-03-2012, 02:40 PM   #10
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"Prevent the Secret Power with a Screech of your own! As she comes in for the Headbutt, fire a Dark Pulse."
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Old 10-03-2012, 05:50 PM   #11
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Round Two
Koi: Getting on the Generic Move Train, Missy Miss starts to pull together some Generic Energy. But as she does, Roxie uses the Mismagius's signature move against her, Screeching loudly. The sharp note throws off Missy's move, causing the pink energy to fade before she can pull off her move. She sits a little addled, though the Calm Mind effect she previously experienced does help her snap back into it more quickly. This allows her to go into her Headbutt without much problem, solidifying and lowering her head to charge into Roxie. The Gliscor, however, is ready for this, gathering together some Dark energy as the mage flies in. She shoots down Missy with the Dark Pulse, causing her to flounder just as the move finishes, only bumping into Roxie for some light, awkward damage.

At the end of the round...


Pupurin: Roxie came out on top that round, pushing her foe a ways farther down the health meter, but ended up using a good bit more energy than Missy Miss.
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Old 10-03-2012, 09:27 PM   #12
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"We're close; rush in for a Ice Fang before she can react. Use the momentum to glide past her and Dig into the sands, all in a single motion if possible. Remain underground and await further orders."
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Old 10-03-2012, 09:37 PM   #13
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"Magic Room. Icy Wind."
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Old 10-03-2012, 10:05 PM   #14
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Round Three - OH MY GOD SOMEONE ORDERED MAGIC ROOM AND I GET TO REF IT YAY
Koi: With a failed Headbutt having closed the gap between our combatants last round, Roxie doesn't need to do too much to get the jump on her foe, simply coating her Fangs in Ice and flapping her wings once to launch herself at the Mismagius. With the ghost solidified from the last move, she can get a good grip without much problem. Missy Miss looks unhappy and tries to shake off the scorpion. Roxie, however, just lets go, gliding across the arena, headed for the sand once again. Missy Miss will have none of that, however, as she turns to the Gliscor, eyes glowing with a strange, empty light. Suddenly, a burst of energy floods the arena, casting a sheet of blank white over the entirety of the field. Just as Roxie lands, she's greeted with a solid blank floor, not quite what she expected. She thrusts a claw into it, only to find that the ground won't give... it seems Missy has trapped us in a Magic Room

Koi: Roxie is left rather befuddled, making a few attempts to Dig, but finding it to be a fruitless effort. Unsure of what to do now with her orders now unexecutable, she just sits and waits, made a perfect target for Missy Miss, who issues an Icy Wind. The chilling breeze is not much fun for Roxie, who shivers violently as the round ends...

At the end of the round...


Pupurin: With some crafty tactics, Missy has managed to close the gap significantly, but hasn't quite caught up to her foe. Her energy use was a good deal higher than Roxie's, but the race is pretty even on that front. Neither is looking too tired yet due to some failed moves on both ends.
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Old 10-03-2012, 10:09 PM   #15
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YOU HAVE BEEN TRAPPED IN THE WLASL. YOU CANNOT ESCAPE THE WLASL.

"Hyper Voice. Confuse Ray."
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Old 10-15-2012, 09:47 PM   #16
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"Roxie, dear, we'll have to get creative if we want to keep our advantage. Taunt after her Hyper Voice, then roll in with a Air Slash."
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Old 10-17-2012, 09:05 AM   #17
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Round Four >Kratos finally orders and I don't notice
>Lose the bonus

Oh well, I was gonna lose it eventually anyways. EDIT: Apparently, I can't do math! Yay!

Koi: With the arena now effectively gone for the next few rounds, the Gym's trainer will have to revise his strategy somewhat. Missy's trainer, however, doesn't hesitate for a moment, ordering a Hyper Voice from his screeching phantom. The sound wave washes over Roxie, who covers her large ears in pain as she is impacted by the pressure. She shakes it off though, glaring at her foe. Before her foe can react, she begins to Taunt her, shouting insults and sending lewd gestures towards Mismagius. The witch seems rather miffed, put off her second order, too busy fuming over her foe's penchant attitude. With her foe properly distracted, she has the perfect opportunity to attack, sending an Air Slash the ghost's way, dealing some nice damage.

At the end of the round...


Pupurin: The gap in health hasn't changed that much, simply shifting down a ways. Energy-wise, they're both looking a little tired already, but neither is too exhausted just yet.

Last edited by Jerichi; 10-17-2012 at 09:30 AM.
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Old 10-22-2012, 02:14 PM   #18
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Air Slash into Screech, gal.
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Old 10-22-2012, 05:08 PM   #19
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"Screech. Wait until she gets impatient and Icy Wind after her Screech."
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Old 10-22-2012, 09:41 PM   #20
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Round Five
Koi: With the walls still blank, Roxie is forced to rely on other moves, deciding to perform an Air Slash once again. Before she can, however, the banshee gets the jump on her with a Screech, boosting her Special Attack slightly as she releases a loud, echoing note. Roxie cringes, her move failing. She gets frustrated, releasing a Screech of her own. This does addle the Ghost a little, but with the Calm Mind-esque boost, she doesn't seem too affected. She simply grins and sends forth the last of her Ice energy in another Icy Wind, chilling Roxie to the core. This leaves her shivering in place as the round ends...

At the end of the round...


Pupurin: Missy has turned it around with a pretty hefty Icy Wind, dropping her foe below half a ways. Missy has a nice boost but the stacking has only made it slightly above normal, including the slight fade that's already occurred. She is, however, hurting on energy a little, whereas Roxie is a bit more energetic, despite being, very, very cold.
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Old 10-23-2012, 01:33 AM   #21
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"Just a Confuse Ray for now. Hyper Voice if your foe isn't confused."
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Old 12-10-2012, 02:33 PM   #22
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DQ ACTIVATED.

"Triple Focused Hyper Voice."
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Old 12-10-2012, 10:24 PM   #23
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Round Six
Koi: Missy SHOUTS AT HER FOE REALLY LOUDLY THREE TIMES and gets a KO.

Quark: Awwww, I wanted to see more Magic Room.

Sneasel gets 1 KO, 2TP
Kratos gets 1 TP.
I get 1.25 SP?
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Old 12-10-2012, 10:27 PM   #24
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Well hopefully sometime Kratos and I can have a match that doesn't end in one of us getting DQ'd... TA for reffing Jeri.
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