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Old 03-17-2012, 05:53 PM   #1
DaveTheFishGuy
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Relicanth UPN PASBL: Empoleon Dynamite VS. Concept

I'm pretty sure that this violates terms of contract, boss and lacky having it out. But fortunately it's not in the workplace, otherwise Health and Safety would be all over the joint. Stats:

Quote:
Originally Posted by Battle format
Empoleon Dynamite VS. Concept (a)
5 vs 5
Singles
96 hr DQ
Slapstick
Equilevel
Return = KO
Some non-complicated Snow arena
Right, so we've got ASB's most prominant pair of Water-type enthusiasts, both working in that particular Gym with Emp as the hard-grafting Gym Trainer and Concept as the lazy-as-all-hell Gym Leader who I'm not sure has actually had a Defence finished. Tch. Anyways, they're going at it in what will probably turn out not to be a Water-off, and fair play. 5v5 means that they've got to be careful about what to send out, while still getting a pair of Three-movers apiece. Also it's some kind of snow arena, so let's have a look...

Quote:
Originally Posted by Arena
Frigid Cavern (Indoor Custom Arena): A cavern where ice shattered by wind makes huge drifts. Ice-type Pokemon thrive in this bitterly cold place, and battle more enthusiastically here.
Special Rules: Cave rules, Frostbite, Weather (Snow), Wild Pokemon (Jynx, Swinub, Piloswine, Delibird, Smoochum, Snorunt, Glalie, Snover, Abomasnow, Mamoswine, Froslass, Vanillite, Vanillish, Vanilluxe, Cryogonal)
Good thing SS sent me his list of arenas.

Right, Emp didn't tell me who challenged, and further research shows that Concept asked but Emp provided stats. So. Whoever's challenger hit us up with a squad.

Allons-y
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Old 03-18-2012, 08:32 AM   #2
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Alrighty then. Bringing the Tree Star Badge, attached via squad submissions to Blastoise.

Level 5:




Alexander the Blastoise (Male)
Blastoise: (Water) The largest of the Squirtle line, Blastoise is the least agile of the three. However, it is much tougher, its shell is harder and heavier, and it’s the fastest of the Squirtle line in the water and on land. Like Squirtles and Wartortles, however, they are vulnerable if knocked on their backs, though Blastoise are more “set” than the rest of the Squirtle line, and are harder to knock down.
Alexander used to be the chief battler of a water gym leader, twenty years ago. His battle strategy consisted of "ignore incoming attacks, approach opponent, beat until broken". This worked pretty well. He's been in semi retirement for almost two decades, but has come out of it again as a favour to me.

Signature Move: Amnesiac (Psychic)
Alexander don't need no whippersnappers telling him what to do, least of all these damnable LO's. This move is something like old school amnesia, because his rose-tinted nostalgia goggles tell him it was better damn it. For the energy of a calm mind, he gets a special defence boost equal in magnitude to the special attack boost from nasty plot. However, use of the move lowers his mental resistance to things like confuse ray.
Badge Effect: Fossil Fortitude (Tree Star Badge)
The attached Pokemon is treated as though it is one level higher than it actually is--the Pokemon will remain at its actual level, but the badge bestows it with extra power. The actual benefit is up to the ref's scale (extra health/energy, increased attack/defense power) but there must be some benefit given. This badge is attached to one Pokemon in signature submissions but can be changed to a different Pokemon at will. This effect does not trigger the disobedience clause should another uplevel be used in the same battle, as it does not actually raise the level of the Pokemon.

Shin Fu the Infernape (Male)
Infernape: (Fire/Fighting) Its flames on its head only go out when it is sleeping. They will increase and decrease in size depending on how intense the battle is, with more flames as the situation goes dire. The members of Chimchar line are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. The Chimchar line gets a boost in the power of its Fire attacks when low in health.
Shin Fu is a Funky Monk-y dude from a monastary far away that emphasises teamwork as the means to breaking their opponents, the theory going that an opponent too broken to move is an opponent defeated. Since joining my team his amazing ability to balance his allies strengths and weaknesses along with his magnetic personality has made him something of a leader amongst my pokemon, much to the annoyance of Alexander, my Blastoise, widely accepted as el capitan of my gym squad. Even when stuck alone in a fight, Shin Fu relies on the abilities of his teammates to win a battle.

Signature Move: Brofist (Various)
Brofist functions much like the elemental punches in terms of energy, damage and delivery. When Shin Fu is sent out, he may select one type held by another member of my squad of six. Brofist is this type for the remainder of the match. He can use it twice per battle, even if he wouldn't normally have access to sufficient type energy. However, if he uses this type of energy for other attacks he will not retain the energy needed for two punches.


Michael the Lover Sceptile (Male)
Sceptile: (Grass) Thanks to the small hooks on their feet, Sceptile are able to scale most vertical walls. Sceptile cannot be intimidated easily, and are therefore more resistant to Fear-inducing attacks. Grass types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.

No sig.


Pandora the Absol (Female)
Absol: (Dark) Due to their ability to predict disasters, Absol have a faster reaction time to large-scale attacks (Earthquake, Blast Burn, Explosion, Thunder, Hydro Pump, Sandstorm, exceptionally powerful sig moves, destruction of arena, etc, etc). This does not guarantee escape, it merely increases the odds of dodging.
Pandora is quite possibly my best battler. On several occasions she's taken the requisite fc focus punch and gone on to defeat her opponent. She laughs in the face of unimaginative typespam. She used to live in the mountains, and occasionally work with the HATS - High Altitude Tactical Squadron - alongside my Heracross, although they never really trusted her due to her species reputation. However her knowledge of the mountains and consistent and reliable battle style made it hard to deny her usefulness.
Signature Move: Triumphant (Dark)
Pandora has developed this ability to take advantage of her species reputation as bringers of disaster. Once she's KO'd an opponent, she may manipulate her dark energy to strike fear into the heart of her next opponent at any time after it is released at the cost of a move, having the effect of a Featherdance for the same energy cost. Large scary Pokemon (Aerodactyl, Gyarados) will be less effected, whilst Pokemon similar or smaller in size than Absol will be more effected. This fades in the same way as normal boosts, and will vanish automatically when Lyra faints.




The Inevitable Scizor (Female)
Scizor: (Bug/Steel) Scizor are statistically equally to their Scyther brethren. The main difference is, where a Scyther is faster, a Scizor is slower, but much tougher. It cannot fly as far or as fast as a Scyther can, but it is not affected by the color red. Scizor can see in the dark.
Scizor is a total badass, cold and aloof and all those stereotypically Scizor-like things. So long as she's kept clear of fire, she can clear our pretty much any enemy. Most of the rest of my squad don't like her overly much, as they think she's a cold hearted bitch, an image she works hard to maintain. However, she does have one major soft spot - Toy Story. She genuinely cried her eyes out and the end of the third one. Her favourite character is Buzz Lightyear. My Volbeat (being the sly, sneaky bastard he is) discovered all this, and started mocking her for being unable to fly as well as him, by using his flight skills to keep away from her and mocking her with the phrase "That wasn't flying, that was just falling with style!"
Needless to say, Scizor is not amused.

Special Training: To Infinity, and Beyond! (XX)
Training herself hard to catch the impudent Volbeat and put an end to his mocking permanantly, Scizor has improved her flight capabilities back to the level she had as a Scyther.


Jerry the Raichu (Male)

Raichu: (Electric) Raichu is the fastest of the Pikachu family, if not the most agile. Its tail acts as a ground for its electric attacks. If its tail is not touching the ground when it uses an electric attack, it will take slight recoil damage. Raichu have sensitive hearing, at the expense of increased vulnerability to sound attacks.
Jerry is a Pikachu raised by a group of Marill as one of their own. He's mildly insane. This is why I like him.
Signature Move: Grace of Thunder (Water)
Jerry got good at manipulating his limited water energy due to living with Marill. This move is an upgrade to rain dance, and replaces it. He sends a beam of water energy akin to the small beam in sunny day, which may be directed either at the sky causing a rain dance effect or at his opponent, causing no damage but bursting into water and making them wet as if they'd been dunked in water. Energy cost is 1.5x Rain Dance, usable twice per match. This has the effect of making electric attacks effect ground types normally unless they manage to dry themselves off, as stated in the ground type characteristics.
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Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 03-18-2012 at 08:36 AM.
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Old 03-18-2012, 12:34 PM   #3
empoleon dynamite
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Scraggy

Surgei: Eelektross (M) Lv.6
Spoiler: show
No Sig

Sweeney: Gliscor (M) Lv.5
Spoiler: show
No Sig

Matador: Drapion (M) Lv.5
Spoiler: show
No Sig

Gatorade: Feraligatr (M) Lv.5
Spoiler: show
Gatorade is always hyperactive and pumped with energy. He was born and raised in the swampy badlands of South America. He always felt a bit out of place as he grew up, his crocodilian bros would laze about in water whilst he was out exploring. His spark for adventure eventually became a thorn in his side as he came across an industrial capital where he was quickly netted by pest control. Gatorade was almost made into a designer handbag, if not for a travelling passerby who rescued him.
Signature Training: Swampy ‘Gator (Ground)
Living in the bayou has given Gatorade a neutrality to Electric Type Moves. However he doesn’t like steampunk and no longer resists Steel and Fire Type moves.

Cotoise: Torkoal (M) Lv.5
Spoiler: show
Cotoise was found in a geyser park, lazily sprawled against a scorched tree in hopes of a sip of that sweet Mohave rain. Since joining the team he’s remained passive and happy-go-lucky, he’s not the biggest fan of battling. When he’s called on to fight, he can be apprehensive about attacking and scared of hurting the opposing Pokémon. Cotoise likes keeping everyone happy but he’s the least fazed about a loss, especially if he’s given it his best shot. Whilst he’s shown some extraordinary talents, he’d much rather spend a hot summer’s day basking in the Mohave sun than in a heated battle.
Geyser Spray (Wa/Fi)
Foghorn concentrates the smoke that he naturally exhausts into a shot of searing hot steam. The attack is essentially the same as Scald only that it deals significant damage and only has about a 10% chance of burning. It takes significant energy to use, half water and half fire. Living in geyser parks has given him the water reserves to use this move 3 times per battle, but his smoke lacks the impurities for an effective Smog, Clear Smog (ironically) and Toxic.

"and making my squad 20% cooler, the dragon born!"

Doomsparce: Dunsparce (M) Lv.5
Spoiler: show
Rain patted down against the wet cobbles of a medieval Blackthorn, running down the slate roofs of the dozen or so cottages and joining the stream of floodwater through the town. A mighty flare of lightning flashed across the midnight hamlet, the drum of thunder lagging just a few seconds behind. The storm was drawing closer... The villagers had burnt out their oil lamps for the night, struck with fear and desperately waiting for the storm to pass. It was the height of fall, a phase in which the dragons of Johto entered what villagers could only explain as a hunting ritual. It was a rite of passage for adolescent dragons, their reclusive and shrewd nature cast aside for primal instincts. The town had been plagued by the hunt year in year out, so once again they bolted their doors until the storm passed.

As an extra precaution some of Blackforn’s most seasoned Sheppard herded a flock of cattle Pokémon on the moors between the settlement and the dragon’s den. Hundreds of Taurus grumpily tussled around in the heavy rainfall, the soggy Mareep baaing for some cover unaware they where being used as a live bait. Just a mile north the mountains rumbled with the sound of the beasts. Dragonite and Salamence took to the skies, leading the hunting party narrowly spinning past the tall mountains with a few Dragonair in tow. Below the freshly evolved Gyarados echoed rage-infused roars, pushing past the sluggish Shelgon in bloodlust frenzy. Meanwhile! A mother Dunsparce was eyeing up the herd of cattle from her mountainside nest. With no Mightyena in sight to protect the game, she licked her lips with a forked tongue and headed down the cliffs for a stray Flaffy. This couldn’t end well...

The dragons ripped through the cliffs, a Dragonite leading the charge and swooping down for the first kill. He was spoilt for choice, but in the end grabbed a strong Taurus by the horns. The bull stomped and flailed in a last ditch attempt to wrestle free, but the mighty dragon quickly shut it down with a blast of purple flames. The majestic dragon sunk its teeth into the bull’s neck, flitting back to the Dragon’s Den with his prize trophy. The less eager pack now joined in the fight for game, the cattle scattering in all directions as the reptiles picked them one by one overhead. The mother Dunsparce’s eye’s widened in panic, a stampede of Taurus headed her way. She tried burrowing for cover but the moors where muddy on account of the heavy drizzle, and Dunsparce can’t move in mud! The winged snake was trampled, her eggs left without a carer.

“CACHOOOW!” Salamence tore up the fields with massive hyper beams sending what little farm Pokémon had survived scattering. It’s the best move ever okay. Most of the dragons had had their pick by now, the few left over desperately scouring the land. A few of the rougher-looking dragons set course for Blackthorn for a much riskier kill, whilst the runts of the litter prayed they’d find a stray Mareep before daybreak. One of which was a lowly Shelgon. He was the only one of his brothers not to evolve and he didn’t share their killer instinct - too scared to attack a Tauros or Miltank. The pudgy dragon frantically climbed up the mountainside in hopes of spotting an injured Mareep. Sniffing under every rock, the serpent caught the sent of a nest tunnelled in the mountainside. He licked his lips eagerly; scratting at the burrow with his paw until one of the leathery balls came rolling out. It was no bull, but it’d have to do. Shelgon balanced the egg on his back, leisurely bounding home with his rite of passage.

WHAT HAVE YE BROUGHT FOR ME!?” A godly voice echoed. The Dragons shuddered, clinging onto the narrow cave tunnels with their primal instincts subdued for trepidation. The Dragonite from before was first to step forward, lugging the heavy Tauros carcass over its back. He stood at the end of a network of tunnels all leading to a gaping fissure. Dragonite growled gruffly, throwing the bull overhead and down the fissure. Suddenly! A giant-sized RED GYARADOS leaped out of the dark recesses, the Tauros the size of a peanut as it drops into its gullet.

MOAR!” Suddenly the rest of the dragons started scrambling forward, each dropping their kill into the fissure, Red Gyarados taking a large mouthful before grinding their bones in his awfully large teeth. He seemed satisfied, but something wasn’t right. The dragon god reeled its head back as it stretched to the ceiling of the den.

ONE DRAGON HAS YET TO OFFER ME ITS KILL!” Petrified with fear, the dragons hustled together. It was Shelgon, he’d carried the egg all the way to the den but he was too scared to throw it into the pit. The shiny serpent’s nostrils flared as it spiralled over each pothole, finally sniffing out the only non-dragon scent in the Den. It was the Dunsparce egg. With its stubby legs trembling, the Shelgon bowed so the egg rolled off its back and onto the dusty floor. He then nuzzled it into the leviathan’s view.

AN EGG?” Red Gyarados’s eye flickered feverishly, “THIS PUNY SACRIFICE WILL NOT SUSTAIN ME...” Shelgon trembled in absolute horror, wincing as he curled into a ball. The serpent lunged forward, and in one snap swallowed the Shellgon whole. The Dunsparce egg rolled out of view, but neither the oppressive Gyarados or the other dragons seemed to notice. With a silent glare the Red Gyarados recoiled back into its tunnel, the other dragons calmed they’d passed the ritual and survived another year. However this year’s hunt brought something they’d never expect...

A few days later the leathery egg wriggled and jiggled. Suddenly a barbed tail ripped through the tough skin, a baby Dunsparce breaking free. It was looked around for its mother, hissing softly as he slithered down the network of tunnels. The few cave-dwelling dragons didn’t mind its presence; the winged serpent seemed too dragon-like to fraternize with. He couldn’t find his mother but some of the kinder dragons offered him scraps of food and taught him how to catch Rattatta. He spent a good month or so slithering from tunnel to tunnel, a loner snake who didn’t belong. One day, he’d made it all the way to the bottom of the cave into the fissure. There was no light and it was really scary. Dunsparce didn’t seem to mind though. Suddenly he felt his body drop on something large and scaly. The floor below started moving! Red Gyarados coiled its huge body around the tiny serpent, its head hanging over with interest.

SERPENTINE! WHAT DARE BRING YE TO THE DRAGON’S DEN?” Dunsparce hissed lowly with a glum look in its droopy eyes. “YOU ARE LOST? YOU WISH TO BELONG TO THE DRAGONS DEN?” Red Gyarados laughed. Dunsparce didn’t cower or retreat though, firmly nodding as his wings flickered eagerly. Despite his infinite rage the mighty serpent seemed impressed and slightly amused. “VERY WELL! TO BECOME A DRAGON YE MUST FIRST PASS THE HUNTING RITUAL”. God knows what sparked this sudden act of auxiliary, perhaps the leviathan thought it would be amusing. The dragon swept up the Dunsparce by the fin barely inches from its gaping mouth. Signs of trepidation finally crept through as the snake flinched at the sight of the sword-like fangs.

DOOMSPARCE THE BRAVE, BORN OF THE DRAGON’S DEN. I NOW BESTOW UPON YOU THE POWER OF THE DRAGONS. YOU MUST LEAVE THE DEN AND RETURN WITH YOUR KILL IF YOU’RE TO REMAIN DRAGON!” The newly dubbed Doomsparce eyes glazed over. Suddenly a flicker of light broke through the dimly lit fissure, the Gyarados’s throat combusting with purple flames which he hocked forward. The sacred fire consumed the serpent, not harming him but filling him with the power of dragons. Doomsparce growled as his wings picked up, hovering out of the cave to prove himself ‘a true dragon’.

Centuries passed as Doomsparce failed at every following hunting attempt. Tauros would boot him in the face upon sight and he stood no chance catching a Growlithe. Even his draconic abilities failed to give him much of an edge over the average Dunsparce. Doomsparce blamed this on his poor upbringing, but didn’t use it as an excuse to give up. He didn’t realise so much time had passed since he’d left the Dragon’s Den, but he became more and more desperate to prove himself as the years went by. One day, a trainer noticed him struggling to chase a Miltank and offered to help him develop his hunter skills. He thought this would be an easy task, but Doomsparce is quite the rebel.


Signature Training: Crouching Dunsparce, Hidden Dragon (Dragon)
Due to reasons stated in his bio, Doomsparce is a Normal/Dragon type with all the associated weaknesses and resistances. The winged serpent knows the move Dragon Rush, but never learned the moves Blizzard, Thunder or Fire Blast. In addition, his limited flight takes more energy than normal meaning he can't stay in the air for as long or fly nearly as high. He still has the limited energy pools of a normal type.

Situation: Dunsparce? Concept doesn't need help kicking your ass.

"I know ;;"


"Surgei, march us to victory!"
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Old 03-18-2012, 04:26 PM   #4
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Shin Fu. This match, I think we're calling on Alexander for Brofist water.

Nasty plot, stealth rock.
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Old 03-18-2012, 08:04 PM   #5
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"Lock him in a well timed Thunder Wave to prevent Stealth Rock - then nail him with Zap Cannon"
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Old 03-20-2012, 08:05 PM   #6
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Round 1: Cold therapy

A bitter chill blows through the cavern, untouched by civilisation for a good while, scars of long-passed battles etched in the rocky walls and snowy drifts. But it looks like it'll be seeing some action again, as two Water trainers approach to do battle. Some pretty cool squads on both sides mean that both Emp and Concept should be in for a tough battle, so let's see how this goes.

From the Gym Trainer's side, a flash of light heralds the arrival of one of my personal favourite Pokémon, an Eelektross named Surgei, the fish hovering off the icy floor as he limbers up. Concept considers his choices before sending out an Infernape, name of Shin Fu, whose firey body starts to warm the frigid arena a bit. The primate's knuckles flash blue for a moment as one of his ally's energy is channeled within, awaiting later use. Fairly even matchup here, let's get to it!

Quote:
Originally Posted by PokéDex
Eelektross: (Electric) - Eelektross constantly levitates using a magnetic field. This levitation allows for fairly quick and nimble travel and requires no energy to maintain. Unlike its pre-evolutions, it is able to ground itself for a short time and stand on its modified fins. They are also fairly good swimmers and are able to stay underwater as long as any Water-type.
Electric-types, in general, prefer areas where their Electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.

Infernape: (Fire/Fighting) - The flames on its head only go out when it is sleeping. They will increase and decrease in size depending on how intense the battle is, with more flames as the situation goes dire. The members of Chimchar line are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. The Chimchar line gets a boost in the power of its Fire attacks when low in health.
Fire-types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time. If a Fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, Fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. They are somewhat weak to Water, taking 150%, 210+% if hit on open flames.
Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
The blazing mammal kicks off the clash by concentrating, thinking up some Nasty Plots involving fried eel, ramping up his special attacking power in the process. Surgei thinks that this can only end badly, and puts his opponent under some shock therapy, a Thunder Wave zipping through the chilly air to wrap around Shin Fu, locking up his muscles and leaving him grimacing, sagging to the ground and unable to move that much. This prevents him from stomping the snowy ground to call up his entry hazards, leaving him a sitting duck as the Eelektross charges up an orb of electricity between his fins, before lobbing it. The Zap Cannon lazily drifts between the Pokémon, colliding with Shin Fu after a few moments and dealing some nice damage, leaving the Fire-type just as paralysed as before, perhaps even worse.

Damage was entirely to Shin Fu that round, but Surgei used more energy. Shin's got a boost but is badly paralysed.

Emp.
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Old 03-21-2012, 05:19 AM   #7
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"Rock Tomb, then float up whilst waiting for him to break out. If you catch sight of the ape, nail it with a Thunderbolt - otherwise Coil"
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Old 03-22-2012, 02:21 PM   #8
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Protect once the tomb's up to shove a wall out/block the thunderbolt, then loosen up your muscles with flame charge - still do the firey bit if you can't manage the actual charging.
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Old 03-23-2012, 07:09 PM   #9
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Round 2: Protect =/= Safeguard

Slamming his tail to the ground, Surgei seeks to further inconvenience his opponent by calling up a Rock Tomb, slabs of stone rising from the floor of the cave, snow sliding around as they seal around the Infernape, trapping Shin Fu within. The stiff primate then sets up a Protective shield, but the barrier doesn't move far from its owner and, not being Safeguard, doesn't affect the Tomb either. Annoyed a bit, the Fighter covers himself in Flame, spreading down from his headfire to envelope him, the heat therapy limbering up his muscles nicely while melting the snow left inside his prison, but being trapped he's unable to Charge anywhere. Seeing the glow from within, Surgei decides to statup himself, Coiling up in midair to improve his physical attributes, along with his focus on the battle.

No damage this round, and energy use was about even, Shin Fu still with the lead. He's not paralysed anymore, but he is trapped, and Surgei has a boost.

Concept.
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Old 03-24-2012, 07:30 PM   #10
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Excuse me for a moment while I find my dunce hat.
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Old 03-24-2012, 07:32 PM   #11
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Old 03-24-2012, 07:34 PM   #12
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Thank you, Dave.
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Old 04-13-2012, 07:32 AM   #13
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What do we want? A round worth fighting foooorrrrr!
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Old 05-27-2012, 07:57 PM   #14
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Be our guest! Be our guest!
Put your orders to the test
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Old 05-28-2012, 10:06 AM   #15
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Smash your way out of the tomb by rock sliding it at him, then heat wave.
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Old 05-28-2012, 11:44 AM   #16
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"You should have changed position so don't worry too much about the Rock Slide, just perform some Acrobatics over the Heatwave and into him. Then Volt Switch into Sweeney"
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Old 05-30-2012, 10:34 AM   #17
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Round 3: Broody herru

With Surgei nicely buffed, the eel uncoils to survey his handiwork. Sadly for the budding architecht, his recent contribution to the cave skyline is soon undone, a stomp echoing through the Tomb before the structure washes forward in bits. Shin Fu is revealed, a handy Rock Slide having enabled him to escape, while also using it offensively to batter his foe. Surgei's levitation and his recent physical buff mean that the damage isn't too great, and he waits for his chance. Headflame roaring, the Infernape opens his mouth to expell a furious Heat Wave, hot air and flame melting much of the remaining snow on the Electric-type's side of the arena, but Surgei leaps through the air. Part of the attack misses, but its widespread nature and being backed up by a boost mean that the lamprey gets a slight cooking, while he powers through with his Acrobatics to strike for a weak, but still typespammy hit. Shin Fu staggers back, looking up defiantly to see his adversary charging up some electricity around himself. A small orb is loosened, slamming the monkey for a weak blow, before the rest of the Volt Switch pulls Surgei back into his Pokéball. A few moments later and a glow lights up the cave, which is soon resolved into the form a giant batscorpionthing, Sweeney the Gliscor.

Quote:
Originally Posted by PokéDex
Gliscor: (Ground/Flying) - Gliscor are not true fliers: instead, they glide. If needed to, however, they are able to fly for short distances, and their claws allow them to grab and climb relatively smooth surfaces. Upon evolving, their claws got quite stronger and attacks that use it are 15% stronger then normal. Gliscor can see in the dark, and fight more enthusiastically at night.
Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Not a great round for Shin Fu, the Infernape finding himself sliding close to his midpoints in both stats, though he's got further to go in terms of energy. Surgei took his first damage, but he's still pretty healthy overall, and while energy is closing on half he'll restore some in the ball. Sweeney's fresh and has the mental boost from Coil.

Emp
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Old 05-30-2012, 10:47 AM   #18
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"This chimp could do with a shave - deux Razor Wind"
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Old 05-31-2012, 09:09 AM   #19
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Time for plan B. Hope it works, I don't yet have a plan C. Rock climb to dodge the second wind - try to use the breather to better aim for his head. If he ends up confused then u-turn without hitting him to Pandora, otherwise rock climb again.

Note to self: I should use Infernape less, it never goes well.
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Old 06-02-2012, 03:49 AM   #20
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Round 4: Rinse and repeat

With a fresh combatant in play, Emp wastes no time in turning up the typespam. Sweeney's wings power up, the Gliscor flapping his appendages to send a furious Razor Wind blowing through the caves, lashing at Shin Fu and shaving a large amount of the Infernape's remaining health away, the Fire-type waiting out the storm for his cue while catching his breath. Confident with that showing, Sweeney puts Razor Wind on repeat, another gust of sharp air blowing toward... where Shin Fu was. The primate springs into action, Climbing up the Rocky walls of the cave to dodge the attack, prolonging his lifespan in the process, before jumping from a high point to tackle his opponent. Sweeney screeches as he is rammed to the ground, not liking the cold touch of the rock beneath him, but he's able to rise along with his foe, the blow having failed to induce confusion. Seeing his foe still lucid, Shin Fu about-faces, rushing up the wall with another Rock Climb before leaping off once more, but with the delay and Sweeney's boosted focus, the Gliscor is able to hobble a bit out of the way, avoiding a blow to the head and confusion along with it as the primate slams into him again.

Shin Fu's now far below half in the health stakes, and a little under that marker for energy too - a breather would definitely be appreciated. Sweeney took some nice shots, just setting off on the road to the midpoint. Energy use was fairly high, but he's still pretty fresh. Both grounded and close.

Concept.
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Old 06-02-2012, 07:15 AM   #21
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Damn. And there was me hoping for an easy "lolblizzard".

Use the snow to fuel a natural gift, then brofist.
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Old 06-02-2012, 11:41 AM   #22
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"Take him out quickly and silently with an Earthquake"
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Old 06-03-2012, 09:36 AM   #23
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Round 5: Gifted

Backing off, Shin Fu retreats into a nearby snowdrift as his foe turns to face him. The Infernape's firey body causes some of the drift to melt, but not fast enough to prevent him from focusing the icy energy into a Natural Gift, while Sweeney counters with an Earthquake. The shockwave rocks the cavern, causing the Fire-type's attack to go off a tad early while also making rocks and icicles rain from the ceiling, thankfully avoiding the combatants. Sweeney screeches in pain as his foe's last-ditch attack slams him for nasty typespam, but he's come out on top, the flames atop the primates head fading out as he slumps to the ground.

Shin Fu is unable to battle!

Nasty damage to Sweeney leaves him closing on the midpoint already. Energy use was fair, just setting off on the road to half.

Concept.
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Old 06-03-2012, 02:36 PM   #24
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Going to have to disagree here - spoilered for length.

Spoiler: show
Gotcha :p. I'll order when I've a chance to think. Also Emp if you could do the DQ in me vs Zora at some point that'd be swell, my DQ orders aren't overly complicated.
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Old 06-03-2012, 02:42 PM   #25
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Your ninja abilities are unmatched, as always, Concept. I'll sort out the DQ tonight.
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