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Old 12-17-2011, 09:21 PM   #26
DaveTheFishGuy
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Jaysus. Also just enquiring, shouldn't Al be pretty much out of Ground and Water? {shot}

"Use your closeness to rear up and drive him into the ground with a Hammer Arm. Then smash a Dynamic Punch into his face. Blink to clear your vision all the while while not counting as a move."
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Old 12-20-2011, 02:40 AM   #27
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Ahh, he had enough Water and Ground energy for that Muddy Water, but yup, he's pretty much done with those.

Will ref as soon as I can tomorrow, but I'm still wondering if the bonus still applies. D:
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-20-2011, 03:08 AM   #28
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Pretty sure it does cos TA post and that not preserving the bonus is silly imo.

(besides no-one will really care if it's just one time ;o)
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Old 12-21-2011, 12:43 AM   #29
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Round 5: Whack-an-Al

Big Al just wants to take it easy, man. Chill, brah, it's all good. The pokemon's tongue curls into a tube as he blows a niiiiiiice Icy Wind straight at Mr. T. The thick striped fur doesn't help against the cold much, seeing as it's damp from last round's Muddy Water. The biting wind effectively ices the Electivire's muscles and even freezes a bit of the mud as well. However, solid mud likes to clump and crumble, so it actually helps to clear the yeti's vision. Mr. T raises his Arm before swinging it down like a Hammer, eager to crush the pink pokemon. His sight isn't completely perfect though, and coupled with the slowed movement, the attack only manages a partial hit. Big Al blows a raspberry at his larger foe, whose mobility is impeded even further from the straining move. Fortunately, the rest of the obscuring muck is shaken away, so the electric type can see well again! With restored vision Mr. T tries again to hit his slick foe. A glowing fist leads to a very Dynamic Punch to the once-smirking face. Success is signaled with a small BOOM as the two battlers are pushed away from each other. As the smoke clears, Big Al can be seen teetering a little, his hand clutching his head. Yes, it looks like confusion had occurred!

Nimbus: Even a partial SE hit will still hurt! Big Al has taken over Extreme damage, now a Considerable way past midpoint in health (Sorry Dave!). Decent energy used, with enough Ice energy for 2 Ice Punches. He's a bit discombobulated at the moment!

Mr. T took some Decent damage and used over Extreme energy, which is now a Minor way below 1/3. Fighting reserves are at a Decent amount left . He's a bit chilled and his joints hurt, so he'll be moving a little slowly for the next round or so~
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~

Last edited by DaisyInari; 12-21-2011 at 07:09 PM. Reason: Mr. T now has 1.5x the standard amount of fighting energy, making the damage edits, gotta move the Sorry to the other Dave...
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Old 12-21-2011, 07:29 AM   #30
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Er... I thought they were up-close and personal, and coupled with Lickitung not being a small target I'd have thought that Hammer Arm would net more than a 'partial hit', especially if Al is using Icy Wind during it. If T were completely blind I'd have ordered a bit differently.

Also I thought you said you'd give 'vire more Fighting energy ;;

Sorry Daisy!
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Old 12-21-2011, 07:37 AM   #31
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To counter Dave's arguments (asides from him conveniently disagreeing whenever muddy water doesn't work this way in his gym :p and that that he did just blow more fighting energy than a standard mon would probably have), dynamicpunch full hit when 'vire has hammer arm and icy wind slowdown and Lickitung is just standing there doing nothing?

Sorry Dave, can't let you have all the fun :p.
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What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 12-21-2011 at 07:39 AM.
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Old 12-21-2011, 07:43 AM   #32
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In fairness I did ask Daisy about 'vire's Fighting energy and the fact that as far as I'm aware most refs give the line a bit more than usual.

Mostly due to the fact it gets more Fighting attacks than Electric ones.

And oh yeah sure, complain when something doesn't go your way but as soon as I do shoot me down why don't you :p

EDIT the first: Also my goal was kinda to slam 'tung into the ground so that he'd have no room to dodge the following Punch.
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Old 12-21-2011, 10:46 AM   #33
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OTL This round was hard for me to ref, so I'm not surprised that there might be some beef with it. Let's see...

Ah, I don't remember what I said about giving Electivire extra Fighting energy or not (and I can't check cuz laptop!problems), so I just went ahead and gave it the standard 1 HB amount. If I said otherwise though I'll totally make the appropriate edits. This is what I was thinking when I was reffing (please don't be too hard on me D: )-

1. Icy Wind slows down Mr. T and freezes a bit of the mud

2. The following Hammer Arm doesn't miss completely, so (maybe I shoulda said this...) it does help drive Big Al to the ground, albeit a little. The attack also helps to clear Mr. T's vision

3. They're still roughly the same distance apart, so Mr. T uses the rest of his Fighting energy (which is less than what is normally used so the attack was actually weaker) and hit Big Al. I made it hit because Concept didn't actually say to dodge the moves, just to chill him down, and I didn't want him to keep idly dodging for so little energy. Unless you guys do want to play with increased intelligence or something, then whoops :x

We'll see what you guys say and then I'll edit or completely redo the round if needed~
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-21-2011, 11:41 AM   #34
Concept
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Logic seems reasonable to me. Obviously I'd rather Lickitung took less damage :p - and I wouldn't ref it like you did, personally, but it's down to refs discretion so I'd be alright if you reffed 'vire having a little more fighting energy and thus dpunch being a little stronger I guess.
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What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 12-21-2011 at 12:05 PM.
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Old 12-21-2011, 12:24 PM   #35
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GUYS STOP BEING MEAN TO DAISY!

>:{
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Old 12-21-2011, 05:34 PM   #36
DaveTheFishGuy
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Ah, right-o. The way I interpreted it was that T only clipped Al. I'm cool with how it followed through in that case, sorry to kick up a fuss.

As for the chat about Fighting energy it was a few weeks ago so it's Concept's fault for taking so long. Fortunately (for me lololol) I keep msn!logs:

Quote:
Dave says:
also, how much Fighting energy do you give the 'buzz line?
i know quite a few refs give them extra due to them getting nearly every Fighting move ever
Daisy says:
ohhh, I give them the standard Hyperbeam amount
Dave says:
fair do's
wow, i just looked it up randomly and saw that it gets like 15 Fighting attacks
i think that's more than it gets Electric ;;
Daisy says:
>_>;
Dave says:
yeah only gets 13 Electric
Gamefreak in crack shocker
Daisy says:
ooh
maybe I should give him more energy then...
Dave says:
ah, it's all falling into place... fufufufu...
Daisy says:
XP
Dunno if that helps or not since it's a bit more vague than I thought. A little more damage would be nice though... ;;
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Old 12-21-2011, 06:54 PM   #37
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Quote:
Originally Posted by Kush View Post
GUYS STOP BEING MEAN TO DAISY!

>:{
D'aww, thanks Kush <3

Ah, ok. Looks like I did decide to give Mr. T more fighting energy, but the question now is how much should I give? Hrm...

Check back every so often for the edits!
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-21-2011, 07:09 PM   #38
DaveTheFishGuy
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I think I saw someone once say 1.5 HB, but ref's discretion and such.
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Old 12-21-2011, 07:13 PM   #39
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Edits are done! I did give him 1.5 HB, and if I derped on something, you already know to tell me~

Ohgosh, this would be so much easier if I had the notepad file for this match. Recalculating everything all over again took a while. D: Math is hard guys, math is hard.

OTL I wish I could've gotten these things right the first time. Feels weird that there's about as many comments as the battle itself...
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if u read this ur gay

Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-21-2011, 07:25 PM   #40
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I was about to ask where all my energy's gone, but then I realised that Concept's been spamming Energy-free Protect all match long. Le sigh.

"Return T, get your strength back. Jack, you're up. Mozzing Grass energy."

Quote:
Jack: Male Shiny Gallade
Gallade: (Psychic/Fighting) - Gallade is able to extend its arms and elbows. Its arms are also very sharp, and cutting attacks do slightly more damage.
Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-Bug, non-Dark opponent, Psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
Bio: Under construction.
No Signature Move
"Lob him a Focus Blast. Dynamic Punch if he still stands."

inb4 backfires horribly
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Old 12-21-2011, 07:57 PM   #41
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Take the opportunity to refresh while he switches, then supersonic to put paid to those attacks.
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What can the harvest hope for, if not the care of the reaper man?
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Old 12-23-2011, 02:43 AM   #42
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Altaria Round 6: T is for Time Out~

Mr. T disappears in a flash of red light, which travels back into a pokeball in Dave's hand. Seems like his energy is too low for comfort, so the time away will restore it to adequate levels. Pocketing the Electivire's ball, the Fishguy draws out another and presses its button. A beautiful Gallade by the name of Jack emerges, glinting blue in the sunlight. The handy-dandy Mozz Badge activates too, giving him extra Grass energy. Meanwhile, Big Al takes the spare time during the switch to Refresh a little. He glows with a bright green aura, which clears away the confusion and leaves him almost as good as new. With the freshness of a new battler, Jack brings his two arms together, Focusing his fighting energy. He decides to ka-me-ha-me-ha it up as he shoots out the glowing Blast at the big-tongued pokemon. Just before the attack hits, Big Al goes down fighting with a clipped Supersonic. The few sound waves that escape cause some headache to Jack, but nothing too severe. The large ball of fighting spirit then overwhelms the rotund foe, and he falls back. With eyes swirling and tongue lolling out in a classic fashion, the pokemon is deemed unconcious.

BIG AL IS UNABLE TO BATTLE! CONCEPT, SECOND POKEMON AND ORDERS PLEASE!

Daisy: I woke up just in time to see this round! Jack is still damage free, using only a Major amount of energy as well. Mild confusion, so it's not as bad as if he'd just found himself transported into the future by some ancient evil or something like that!
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-23-2011, 12:46 PM   #43
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Good effort Al. Return. Sergeant Pepper, let's rock and roll.

Quote:
Originally Posted by Concept View Post


Sergeant Pepper the Gengar (Male)
Gengar: (Ghost/Poison) See ghost Pokemon rules, all ghosts fight more enthusiastically at night, though light does not hinder their ability to battle. Unlike its preevolutions, Gengar is primarily solid, though it is able to freely achieve the other forms. Gengar is the fastest of its line in the air, but can stand on the ground.
No sig.
Hypnosis while he's addled, then float over behind him and mean look.
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Old 12-23-2011, 12:53 PM   #44
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Not the 'mon I was expecting, but alright then.

"Try your best to pull up a Light Screen to block them. If you're awake, Psychic him, otherwise Sleep Talk."
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Old 12-23-2011, 12:54 PM   #45
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Since when have I done what people expected?
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Old 12-23-2011, 12:54 PM   #46
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You raise a good point.

Though Gengar was my second guess.
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Old 12-24-2011, 10:10 PM   #47
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Round 7: Merry Christmas~

Here, have a reffing as a present! Except it's not as descriptive as it was before because the first one accidentally got lost as the browser closed unexpectedly...

Having the first fainted pokemon, Concept calls back Big Al and sends out a very different pokemon. Sergeant Pepper the Gengar grins mischievously before gliding towards Jack, his eyes all aglow not unlike a certain Holy Emperor's banner Gengar. The blue Gallade blinks and shakes his head, his confusion fading away but not before being replaced with a sense of drowsiness. He looks up and comes face to face with the ghost. With two eyes made out of red, the Sergeant releases his Hypnosis in sleep-inducing waves, which wash over the psyfighter. Jack begins to drift off, but the Light Screen saves the day! The shimmering pane absorbs the rest the attack, leaving Jack only drowsy. The rectangular shield remains in place as Sergeant Pepper floats around it, putting himself behind Jack. Putting his eyes to even more use, the Mean Look surrounds the Gallade in a blue aura. Pretty, but now Dave's pokemon can't be recalled until he faints. Even in a stupor the shiny pokemon is conscious enough to turn around and deliver nasty typespam in the form of a Psychic. These waves don't cause sleep, but they sure pack a punch. The shadow pokemon gets pushed back, small pebbles and dust traveling alongside him. He winces from the hard hit and steadies himself with a nearby rock, scowling as the round ends.

Nimbus: A nice damage-free round! Sergeant Pepper is already past through his first quarter of health, now a Mild way into the second. Energy use was Heavy, with Psychic reserves just a smidge below 3/4ths~

Daisy: Jack is enjoying perfect health~ His energy, on the other hand, has taken a big drop, now a Mild way past 2/3rds. He's not confused anymore, but drowsy!

That Psychic placed them a fair distance away from each other, and Jack has a Light Screen behind him. (Do those fade?)

Orders from Dave, pretty please~
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if u read this ur gay

Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~

Last edited by DaisyInari; 12-24-2011 at 11:51 PM. Reason: This is why I'm a B+ ref! But gosh darn it, I wish I coulda kept that Skyrim reference in there :x
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Old 12-24-2011, 10:20 PM   #48
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If I ask about Hypnosis taking around 10 seconds to have full effect and Psychics generally being considered slightly more resistant to mental moves will you promise to not hate me? ;;
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Old 12-24-2011, 10:28 PM   #49
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Yup! Because I wasn't actually sure how long Hypnosis took and I didn't know Psychic are generally considered to have that ability xd;
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if u read this ur gay

Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 12-24-2011, 10:30 PM   #50
DaveTheFishGuy
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Well there's nothing concrete but there's this:

Quote:
Originally Posted by Jerichi View Post
Most sleep moves will take ten-ish seconds to execute if they inflict direct sleep, though it can be faster or slower depending on the opponent's state of mind. Calmer opponents will fall asleep faster and irritated opponents may not fall asleep at all.
And at least I'm sure I've seen somewhere Psychics are considered slightly more resistant to things like confusion et al, but that's probably ref's discretion. Would rather not have a totally vulnerable Gallade going into a round ordering first if there's any chance though ;;
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