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Old 07-12-2011, 03:53 PM   #1
DaveTheFishGuy
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Victini UPN PASBL: Jerichi VS. Concept

With Deebs having vanished, Jeri continues to see if he can defend the mystical realm of the Fae. Stats:

Quote:
Originally Posted by Battle format
Jerichi (c) VS. Concept (a)
4 vs 4
Doubles
96 hr DQ
Slapstick
Equiall 6
Return = KO (Challenger) = OK (Acceptor)
Yggdrasil's Forest
While this may seem like a gimmick to some, the Egg Group provides access to quite a few potent Pokémon, so we'll have to see if Jeri and his insane Win rate are able to stand up to fellow LO and Water Gym hopeful, Concept. A Doubles match should prove extra shock and awe (especially when ordering second), and should be that much more of a strategical challenge to both trainers. Let's check the arena.

Quote:
Originally Posted by Arena
Yggdrasil's Forest - Advanced Outdoor Arena
Deep within a distant, mysterious forest lies a small clearing, surrounding a giant, legendary tree, growing over a gigantic stone said to be from the moon. This tree issues strange magical powers which bend the laws of physics around it. In this small pocket of enchanted land, many mystical creatures dwell around its base, drinking from the pool of magical water surrounding it roots. This tree causes a variety of strange effects on the arena. For one, despite the area being in a perpetual night, the moon is so greatly amplified by the tree's magic that it can be used much like the sun (making moves requiring sunlight just as successful as they would be in the daytime), though the lighting in the arena is always rather dim. The tree also creates a series of air currents a few meters above the ground, spiralling up the tree and around the clearing and all centering at the base of the tree on the edge of the water, allowing for Flying or light, floating Pokemon to easily manuver through the air. The tree also has large platforms made from gigantic mushrooms which can serve as platforms in order to climb the tree. Because of the air currents, even if a Pokemon falls from them, they will be safely delivered to the ground.
The strangest effect of the tree, however, is caused by a peculiar powder issues by the leaves and the mushrooms. This powder enchants all who enter the forest, giving them the ability of flight. Since most Pokemon are not used to flight, they are often not very nimble or fast, but are able to fly about the arena to the tops of the trees and around the clearing.
All of the trees in this forest draw power from the giant tree, giving them much the same benefits of the central tree. This makes the whole forest effectively inflammable, and the effects of the arena will apply if the battle spills out beyond the clearing. There are also some air currents over the greater forest, but they're weaker and less predictable and are not advised to travel in.
Amprey: >Currents
Gee, that sounds familiar.


Dave: No, apparantly "It's not plagiarism if it's in a forest."

Axelia: {cough}bulllshit{cough}

Dave: Though talk of Mushroom platforms is bringing back Donkey Kong 64 flashbacks.

As master of the Fair Folk, let's have a squad from ther Jerimeister to start off this match.

Allons-y
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Old 07-12-2011, 04:29 PM   #2
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You know it.

Willow - Female Whimsicott (Level 6)

Lazuli - Male Azumarill (Level 6)

Talia - Female Mawile (Level 6)

Avefleur - Female Jumpluff (Level 6)

Pupurin - Male Wigglytuff (Level 6)

Bio: Pupurin, the sadistic, sarcastic, critical, and gruff Wigglytuff. The perfect addition to my team of total misfits. He often hangs around the TO making snide comments about everything, and "accidentally" drinking sake or Japanese beer. Surprisingly, he has the strange ability to not become drunk. Regardless, he loves explosions. Sort of ****** with Present for being not explosive enough, he's developed his own explosion-y twist, using his affinity for the Tri-Attack Elements.
Signature Attack - Elemental Fireworks (Fire/Ice/Electric)
Pupurin starts by surrounding himself in an aura of Fire, Ice, or Electrical energy, and then quickly releases the energy in four separate bursts. Each burst does a quarter of the total damage, that of an Ice Beam, and every burst propels him up approximately a half a foot, allowing him to combo the attack with other attacks when finished. The attack can be ordered to be charged up, then released (all as one attack), but it requires slightly more energy to sustain it, taking an Ember, Powdered Snow, or Thundershock every 30 seconds sustained. However, no additional damage is done when sustained. No Fire, Ice or Electric attacks may be used during this time, but any physical attacks which require little to no charging can be used. Regularly, the attack takes the energy of an Ice Beam and Powdered Snow. It may only be used three times a battle, and each element may only be used once per battle.

Syzygy - Female Froslass (Level 6)
Bio: Syzygy has always been a fortunate creature, born to the same clan of Glalie as my other faithful Snorunt, Snowball 9. Her name, deriving from the proper term for the alignment of heavenly bodies, both refers to said event, which occurred on the day of her hatching, and her general fortune, which is typically associated with a planetary alignment. As a Snorunt, she was always followed by good luck and when attending the houses of mountain-dwellers hoping to gain the fortune brought about by visits from the creatures, she would always have some great occurrence follow her. One village she frequented heralded her as a heroine, giving her a necklace formed from a Dawn Stone fragment encased in glass. Right after obtaining the necklace, however, Lady Luck turned her back on the Snorunt, and she was caught in a fierce snowstorm. Wandering for days, she eventually came upon a cave, and looking for some shelter from the storm, entered it, only to find too late that it was the den of a Mamoswine. Accidentally enraging the mammoth Pokemon, she was trampled by the gigantic beast. Under the long-tusked Pokemon's gigantic foot, she clung to dear life, but suddenly, just as she began to fade, the glass in the necklace broke, exposing her to the Dawn Stone's radiant power. After a dramatic evolution, she rose from the Mamoswine's massive foot, seemingly unharmed. Once again, the Mamoswine stomped her, but once she raised her arms, she suddenly felt her body disperse, and found that the swine's foot passed straight through her. Again and again, the stomps were rendered ineffective, and while the beast was distracted, she used her newfound abilities to defeat the monster. Soon after her triumph, she came across Snowy, Tetsu and me on a trek to find Snowy's parents, and after some adventuring and a happy reunion, she agreed to join my team and use her strange abilities to her advantage in battle.
Special Training - Suspended Soul (Ghost)
Being in what equates to purgatory upon her evolution, Syzygy has developed strange abilities reminiscent of that of other ghosts. She is now able to go fully invisible, gaseous and ethereal and can perform all the related techniques of form changes. However, she is still somewhat limited by this, as she is unable to change her shape and squeeze through tight spaces while gaseous, and is very likely (about 90% chance) of getting hit by surprise physical attacks. Since her abilities are imperfect, she is unable to stay in any non-solid form for much longer than about a round without losing energy, and if she stays in one form for longer than a Round, she becomes somewhat drained. She can also only go fully invisible once per battle (which contributes to the total number of uses), though she still can perform her imperfect invisibility. Her closest equivalent of an existing ghost would be a Gengar and should be reffed with that in mind.
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Old 07-12-2011, 05:15 PM   #3
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Good luck Jeri, thanks for reffing Dave.

Level 6:


Pandora the Absol (Female)
Absol: (Dark) Due to their ability to predict disasters, Absol have a faster reaction time to large-scale attacks (Earthquake, Blast Burn, Explosion, Thunder, Hydro Pump, Sandstorm, exceptionally powerful sig moves, destruction of arena, etc, etc). This does not guarantee escape, it merely increases the odds of dodging.
Pandora is quite possibly my best battler. On several occasions she's taken the requisite fc focus punch and gone on to defeat her opponent. She laughs in the face of unimaginative typespam. She used to live in the mountains, and occasionally work with the HATS - High Altitude Tactical Squadron - alongside my Heracross, although they never really trusted her due to her species reputation. However her knowledge of the mountains and consistent and reliable battle style made it hard to deny her usefulness.
Signature Move: Triumphant (Dark)
Pandora has developed this ability to take advantage of her species reputation as bringers of disaster. Once she's KO'd an opponent, she may manipulate her dark energy to strike fear into the heart of her next opponent at any time after it is released at the cost of a move, having the effect of a Featherdance for the same energy cost. Large scary Pokemon (Aerodactyl, Gyarados) will be less effected, whilst Pokemon similar or smaller in size than Absol will be more effected. This fades in the same way as normal boosts, and will vanish automatically when Lyra faints.




Prometheus the Typhlosion (Male)
Typhlosion: (Fire) Typhlosion is the fastest of the Cyndaquil family, but the least agile. Cyndiquil, Quilava, and Typhlosion can control whether their flames are ignited at any one time. When not ignited, they take less damage from water attacks, as there is no flame for the water to hit. However, they cannot use any fire attacks if their fire is not ignited. Igniting gives them their normal weakness to water, but allows them to use fire attacks. Igniting does not count as a move, and happens automatically when the Pokemon is ordered a fire attack. However, de-igniting counts as a move. They will automatically de-ignite if they fall asleep.
No sig.

Ishmael the Clefable (Male)
Clefable: (Normal) Clefable are a bit reclusive, and are naturally shy, so they are not comfortable around large amounts of people, unless their bio states otherwise. Thus, stadiums or grandstands with onlookers make them nervous and reduce their accuracy slightly. Clefairy and Clefable can jump high and far, and can use their wings to fly (not fast or well, but they can). The Clefairy family cannot see in total darkness, but they can see better than most in low light.

No sig.


Cassius the Hitmonchan (Male)
Hitmonchan: (Fighting) Hitmonchan practice extensively in the way of the fist. Their punch attacks do 125% damage, but their kick attacks deal only 75% damage.
Cassius is a well versed and well disciplined fighter, although a little fond of the smack talk. Unlike some fighters, he prefers to use speed and technique to win his fights, rather than brute force - that doesn't mean he doesn't pack a punch though.
Special Training: One-two Punch (Fighting)
When ordered to do two reasonably speedy punching attacks in a row, Cassius can be ordered to deliver the old one-two. He delivers the second punch with his other hand, making it somewhat weaker than the normal version of that punch but much faster. This means that if the first punch connected, the second is much more likely to connect and harder to dodge, seeing as it comes when the user is still recovering right after the first punch. If the first punch misses, the second will still be weaker and quicker, but the chance to hit is only slightly above normal as the opponent isn't recovering from the first hit. Attacks that can be sped up by one-two punch are; brick break, rock smash, fire punch, ice punch, thunderpunch, mega punch and drain punch. Any other punches, such as focus punch, sky uppercut and dynamic punch, are too slow to be boosted in this way, although may be used as the first punch in the combo but never sped up as the second punch. The combination reduces in its effect with each use, as the opponent gets used to the move. As a clarification, this effect only applies when the one-two punch is explicitly used; otherwise it is not taken into account, even if two punches are ordered.



Darwin the Aerodactyl (Male)
Aerodactyl: (Rock/Flying) Aerodactyl are a terrifying sight to some Pokemon. Against any Pokemon that would reasonably be afraid of Aerodactyl, an Aerodactyl’s fear-inducing attacks are more effective. Its biting attacks do slightly more damage.

No sig.



Jasper the Golduck (Male)
Golduck: (Water) the Psyduck family is considered to be familiar with psychic abilities, and can use Psychic to lift Pokemon. Golduck is fast and agile both in and out of water.
Jasper spent most of his young life alongside my uncle, a professional boxer who mainly trained fighting pokemon. Unfortunately, my uncle was recently killed in an incident involving an oyster and a handbag (let's not go there). Jasper needed a good home, and being the only person he knew well who was a Pokemon trainer, my uncle left the Poliwag in my hands.

Special Training: De Beste Eten is Kaas (Fighting)
Due to training with my uncle and his pokemon, Jasper is considered familiar with fighting moves from a supereffective standpoint and gains energy to bring his reserves to about the same level as his ice reserves.


Introducing Jasper and Ishmael.
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Old 07-12-2011, 05:37 PM   #4
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"Well, this sucks. Oh well, an interesting challenge. Lazuli, Talia, let's go.

Talia, Charge Beam the duck, Flash Cannon the fairy.

Lazuli, Scald the fairy, QC HB on the duck."
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Old 07-12-2011, 06:03 PM   #5
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Jasper, light screen, Ishmael, agility to dodge scald and cower behind Jaspers screen with him. Jasper, try and keep the screen between the pair of you and your foes and jam your fingers in your ears because Ishmael gonna sing.
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Old 07-15-2011, 10:42 AM   #6
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Round 1: If only Conan Doyle could see this

Allllllllllllrighty then! We find ourselves in a scene that reminds yours truly of pretty much any Rareware platformer made between 1990 and 2002 (fuck you Microsoft). Is it Click Clock Wood? Fungi Forest? No! It's Yggdrasil's Forest, something that I'm glad I don't have to say aloud or I'd probably sound like I was gargling. Here, Jeri tries to see if a Fairy Gym is a) viable and 2) defendable. Should be, but Concept isn't exactly a pushover.

The 'challenger' starts off with a strong duo that resonates KANTO PRIDE!, his Watery dreams manifesting in Jasper, a Golduck, while also seeking to insult the former Normal Gym Leader with Ishmael, a Clefable. Two reasonably wide-movepooled Pokémon there. Jeri selects his Lord and Lady for this opening matchup, an Azumarill named Lazuli to match his foe's Water-type, along with Talia the Mawile. Interesting.

Quote:
Originally Posted by PokéDex
Golduck: (Water) - The Psyduck family is considered to be familiar with psychic abilities, and can use Psychic to lift Pokémon. Golduck is fast and agile both in and out of water.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.

Clefable: (Normal) - Clefable are a bit reclusive, and are naturally shy, so they are not comfortable around large amounts of people, unless their bio states otherwise. Thus, stadiums or grandstands with onlookers make them nervous and reduce their accuracy slightly. Clefairy and Clefable can jump high and far, and can use their wings to fly (not fast or well, but they can). The Clefairy family cannot see in total darkness, but they can see better than most in low light.
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.

Azumarill: (Water) - Azumarill’s hearing is more sensitive than normal, at the expense of making it more vulnerable to sound attacks. Azumarill may use their tail-balls as a floatation device, making it difficult to force one underwater if it does not wish to do so.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.

Mawile: (Steel) - Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 25% stronger then normal. Also, attacks like Charm and Attract are slightly more effective.
Steel-types, like Rock-types, have hard bodies and sink in water. While not bothered by water to the degree Rock-types are, they still would rather fight out of the water. Unlike Rock-types, most Steel Pokémon prefer cold temperatures to hot ones.
The Fairy pairy start off the attacks, Talia crackling slightly as she charges up internal electricity while Lazuli starts to steam around the ears as he heats up his internal water reserves. The two attacks are launched - a Charge Beam from the futakuchi-onna and a Scalding hot burst of water from the Aquarabbit. Concept's duo execute defencive orders, with a Light Screen shimmering into existance before Jasper, while Ishmael darts toward his comrade with a burst of Agility, narrowly evading the stream of water, which splashes into a steaming puddle on the grass while the Charge Beam is absorbed by the pane of Psychic glass. It's not all bad though - Talia seems to have a radiant glow, that Charge Beam having bolstered her special attacking powers for the immediate future.

Now the battle enters a quandry - Lazuli has no problem charging up a fast Hyper Beam, which streaks toward Jasper before being gobbled up by the Light Screen, leaving it with a noticable crack down the middle from the strain. However, Talia is slightly off to the side, and the Light Screen is only just big enough to shield Jasper himself, meaning that the cowering Ishmael behind him is just at the right angle. A Flash Cannon streaks forth, and while Jasper turns to try blocking the attack he's not quite fast enough to sheild his teammate, the Clefable squeaking slightly as he takes the hit. But the two will have their vengeance, in this round or the next. Jasper sticks his fingers into his ears, blocking his hearing as his ally Sings a soothing melody that drifts through the magical forest, slowly sending the opposition to sleep, though Jasper looks slightly affected as well.

Team Fairy:
Neither Pokémon took any damage that round, though collectively they're lower on energy. Lazuli's severe use puts him just below his opponents, while Talia's a moderate way below him. The Mawile has a boost to her special attacking powers, but both are currently asleep.

Team Poof Nonce Concept:
Ishmael was the only Pokémon to take any damage there, only a significant amount though, not exactly out of the running. Both used a significant amount of energy too, leaving them ahead of their rivals. Jasper's slightly drowsy but not cripplingly so, and his Light Screen won't take much more. Ishmael's used his only Sleep move of the match.

Concept.
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Old 07-16-2011, 06:57 PM   #7
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Ishmael, zap cannon the Azumarill whilst Jasper holds Mawile in a disable.
Jasper focus blast Mawile, to be fired when Clefable can immediately projectile sweet kiss Mawile upon awakening.
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Old 07-16-2011, 07:19 PM   #8
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Would picking up Mawile and rubbing his face all over one of my foe's Pokemon count as a move?
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Old 07-16-2011, 08:42 PM   #9
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Quote:
Originally Posted by Jerichi View Post
Would picking up Mawile and rubbing his face all over one of my foe's Pokemon count as a move?
Your Mawile's a girl, Jeri :0.

Gawd, even I looked that up to get genders right when ordering :p.
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Old 07-17-2011, 09:06 AM   #10
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Quote:
Originally Posted by Jerichi View Post
Would picking up Mawile and rubbing his face all over one of my foe's Pokemon count as a move?
Er. Gonna go with yes.

What a strange personal life your Pokémon lead, Jeri.
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Old 07-17-2011, 10:53 AM   #11
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Just making sure Jeri notices slight order edit before he orders.
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Old 07-17-2011, 04:20 PM   #12
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"When you wake up, Lazuli, Refresh yourself (and go touch Mawile too to transfer it) - go right into Sing afterwards.

Talia, when you wake up, cover your ears, I suppose, then, either Agility-dodge Focus Blast or Swords Dance."
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Old 07-18-2011, 11:21 AM   #13
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Round 2: Why I hate doubles

Using that infamous movepool, Ishmael kicks things off by generating an orb of electricity, before launching the Zap Cannon toward the snoozing Lazuli. The attack fries the Azumarill in impact, shocking him awake and instantly riddling him with paralysis. Meanwhile, Jasper Disables Talia, though this doesn't do a right lot seeing how she's asleep. Not liking this paralysis stuff, Lazuli Refreshes himself, curing his stiffness, before nudging his teammate to transfer the healing energy, waking Talia up. However, she's unable to move thanks to Jasper's disable.

The Golduck charges up a Focus Blast, though the strain of building up such a move while holding with Disable is evident. After firing the orb of energy, he is forced to release his hold, but Talia's more focused on covering her ears as Lazuli Sings his own song. The Fighting attack hits the Mawile hard, but she's able to keep blocking her ears, while her opponents become more and more tired. Ishmael blows some Sweet Kiss hearts her way, which seem to addle her a fair bit as the other two fall asleep.

Team Concept:
No damage to either, but quite a lot of energy was used - Ishmael's done with his first quarter and has naff-all Electricity left. Jasper is well into his second quarter, fairly tired after that exertive round. Both asleep.

Team Fairy:
Both are on the road to half now, Talia moreso. The Mawile used next to no energy and is pretty confused, while Lazuli used significant energy, around Ismael's level there. Lazuli's used his sleep move.

Jeri.
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Old 07-18-2011, 11:49 AM   #14
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No Swords Dance?
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Old 07-18-2011, 11:52 AM   #15
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She was covering her ears when Sweet Kiss hit, so she ended up confused.
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Old 07-27-2011, 10:18 AM   #16
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Jeri?
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Old 07-27-2011, 08:45 PM   #17
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"Both of you, try to keep fairly close.

Talia, Psych Up ASAP on Lazuli. Then, start up a Solarbeam using the magic moon, aimed to hit Golduck.

Meanwhile, Lazuli, set up for a Focus Blast on Clefable, try to time it so you both hit at once. Once that's over, go grab Talia by the hand and Aqua Jet into the forest with her to hide - hitch a ride on an air current if you can."

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Old 07-28-2011, 10:25 AM   #18
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Both of you - snore to wake each other up, bide. Clefables bide to be aimed at Mawile, Golducks at Azumarill.
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Old 08-01-2011, 09:19 PM   #19
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Relicanth Round 3: Jeri and Concept Brainmelt Dave

>Go away for five days
>Come back to find this at the top of 'to do pile'

Oh ffs guys.


This round starts with Talia trying to get rid of her case of the derp. Lazuli shuffles over, trying to perhaps get in better range for his comrade's Psych Up, which the RNG decrees to be a success. Meanwhile, both of Team Concept let out a pair of Snores... but this doesn't go entirely according to plan. Given their sleepy states, Ishmael is unable to synchronise with his teammate, inadvertantly getting the jump on Jasper. The shockwave shatters the all but destroyed Light Screen, waking the Golduck up easily, but in the process disrupts his own Snore, meaning that the Clefable remains dozing, away with the fairies. Oh and they hit Talia and Lazuli too I suppose.

Wiping the dust from his eyes, Jasper looks over to observe Talia's jaws stretched wide, the interior glowing white as she absorbs Lunar Solar radiation. Simultaneously, Lazuli cups his hands as he channels fighting spirit into an orb, taking aim at the sleeping Clefable. Eventually, the Mawile fires her Lazor Beam at Jasper, who seems to be Bideng his time just as Lazuli releases his Focus Blast at Ishmael. For an easy bit, the Clefable is smashed by the orb for a lot of damage, waking him up before he sets up his own Bide, not realising that it's too late. For a more complicated bit, Jasper grunts as he takes some typespam of his own, his fancy aura flashing deep green to match the foresty surrounds. While Solarbeam would not normally be enough to set the Bide off, Talia's boost courtesy of her earlier Charge Beam puts it over the top, the energy condensing into another beam. Lazuli grabs Talia by the hand, but needs a moment to catch his breath following that draining attack, and barely starts up his Aqua Jet just as he gets smashed by the incoming beam. Haywireness happens, causing his grip on Talia's hand to slip and he misfires, crashing into a tree. Yes, it seems that part of Concept's GENIUS PLAN has paid off.

Lazuli is unable to battle!

Team Fairy:
Talia took decent damage, now hanging over the midpoint. Her energy use was fairly high, but she remains above the midpoint, though Grass is now under half.

Team Concept:
Jasper took his first damage, now a moderate amount above half. Energy use was fairly high, now a considerable way under the midpoint, and he'll want a breather soon. Ishmael took a lot of damage, a good way under the midpoint. Energy use was merely good, but he has a Bide set up.

Jeri.

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Old 08-01-2011, 09:26 PM   #20
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No complaints from me.
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Old 08-02-2011, 09:25 AM   #21
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Well, I'm fucked.
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Old 08-02-2011, 09:47 AM   #22
Concept
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Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?
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Old 08-02-2011, 09:52 AM   #23
Jerichi
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"Pupurin.

Talia, set up Clefable in a Rock Tomb for the time being.

Pupurin, Thunderbolt and Skull Bash. Both on Golduck.

Talia, follow with Facade after the 'bolt."
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Old 08-02-2011, 10:34 AM   #24
Concept
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If bide breaks, dig your way out of the tomb Ishmael.

Jasper, no rest for the wicked I'm afraid. Dig to evade the facading Mawile (or the skull bash if the first isn't an option) and strike Wigglytuff, then let rip on said normal type with low sweep and cross chop.

Confirming my first three mover.
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What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 08-02-2011 at 12:18 PM.
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Old 08-03-2011, 09:26 PM   #25
DaveTheFishGuy
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Round 4: Cage the Elephant

With Lazuli downed, Jeri recalls the long-eared rotund Pokémon to sub for one similar in appearance, only with a pink hue and less of a tail. This would be Pupurin, an old hand from the trainer's previous two Gyms. Good and reliable.

Quote:
Originally Posted by PokéDex
Wigglytuff: (Normal) - Jigglypuff and Wigglytuff can inflate themselves larger as a move to intimidate opponents, making them more hesitant to attack. While inflated, Jigglypuff and Wigglytuff have a harder time moving, but a moderately higher defense. Wigglytuff have more sensitive hearing, at the expense of greater vulnerability to sound attacks.
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.
Talia makes the first move, stomping the ground to call up some Rocks around Ishmael, the Clefable unable to prevent capture thanks to his Bide. He swiftly finds himself enTombed, allowing the fairy pairy to turn their attention to Jasper, the new arrival Pupurin letting rip with a Thunderbolt right off the bat. The Golduck screeches in pain as the energy rips through him, but following his tiring previous round he's unable to act before Talia trots over, dropping all Facade of sportsmanship and instead relying on pure rage as she remembers her previous confusion, dealing a considerable blow.

Despite the beatdown, Jasper is able to get his breath back at last, and as Talia steps back to allow her partner to charge in, white energy coating his head as Pupurin readies a Skull Bash, the Water-type Digs down, claws scrabbling furiously as the Normal-type stumbles over the opening hole. Whipping around, the Wigglytuff's large eyes look around for his opponent, before stumbling again as Jasper catches him from below with an attack. The Normal-type recovers, turning only to see the Kappa pivot on his hands, swinging with a Low Sweep to the puffball's lower body, hitting for major damage but not particularly injuring him. Now panting heavily again, the Golduck prepares a Cross Chop, intersecting his hands before him before slamming down. However, his fatigue gives Pupurin a chance to dive out of harm's way, only taking a clipping from the attack as Jasper's hands slam into the dirt. Meanwhile, a slight glow emenating from the Tomb seems to be fading.

Team Fairy:
No damage to Talia there. She used severe energy, putting her lightly under half, but isn't too tired. Boost is fading. Pupurin didn't have a great welcome, already well on the road to the midpoint. Energy use was merely severe, though his Electric pool is shot, enough for a Thunder Punch/Wave.

Team Concept:
Jasper's getting toward the end of his rope - lots of damage pushes him just into critical ranges, while his energy use leaves him just into the critical zone in that department too. He's very tired and Fighting energy is all but gone. No real change for Ishmael, his Bide's down and he's in a Tomb. Concept has used a Three-mover.

Concept.
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