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Old 05-08-2011, 11:14 AM   #1
DaveTheFishGuy
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Type Effectiveness

So we all know that thanks to a Pokémon's typing, they take varying levels of damage from different attacks. The standard, touted by the games and anime alike, is 0/0.25/0.5/1/2/4x.

But some of us use different sets. Everyone knows Jeri as one of the most recognisable users of the 1.5/3x system, with myself and Lonely Cubone picking up these multipliers in recent weeks due to us not really liking certain Pokémon losing over half of their total health in one move. In addition, Zora uses his own (more mathematically sound) version of 0.1/0.44/0.66/1/1.5/2.25x.

But while Zora constantly blows his own horn to the tune of 'ZORULES ARE BESTRULES', Jeri has become known for his system, and LC and myself have widely made it known that we have changed our scales, other refs seem to have started taking up other scales themselves, though less obviously. This can get confusing for battlers, as someone could order a Fire Blast at a Grass Pokémon who's just breached the midway point expecting a chance of KO, only to find their foe with a good amount of health remaining.

I propose a 'census' of sorts, where various refs let it be publicly known which damage multipliers they use. That way, people being reffed by them can simply look at it to see how much damage they'll be doing, and adjust their tactics accordingly.

As an aside, I must admit that I'm not overly comfortable with inexperienced refs using damage scales outside the norm, if only because I think they should get a bit more practice before changing something to that magnitude, but that's just me.

So... yeah. Thoughts, etc?
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Old 05-08-2011, 11:17 AM   #2
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Going with Kush on this one. 1.5x nerfs things too much, so 2x/3x ftw. Haven't gotten around to implementing it yet though.

Edit: Oh. Well, refs should give the battlers information about their system, so I agree.
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Old 05-08-2011, 11:18 AM   #3
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Oh yeah, forgot about 2/3. Elsie and I were discussing that the other day.
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Old 05-08-2011, 12:30 PM   #4
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I've always been 2/4, but I've been considering 1.5/3

2/3 seems like a good idea as well.
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Old 05-08-2011, 12:35 PM   #5
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I use the normal rules. Part of battling is knowing who to use and when. I don't really like any other system.
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Old 05-08-2011, 12:54 PM   #6
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Additionally, you can put this information in your SS post or your sig.

I do 1.5x/3x btw.
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Old 05-08-2011, 01:50 PM   #7
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I keep the games system. I've used 4x weak pokemon quite a bit, and I don't think it's necessarily debilitating. As Kuno said, it's knowing what to use when.
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Old 05-08-2011, 02:02 PM   #8
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agree with Concept/Kuno. I run 2x/4x, have considered 3x, but haven't gotten to that point yet. 4x weaks suck, but it's all in how you fight, aka, don't be dumb when you are using a poke with 4x weaks
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Old 05-08-2011, 03:50 PM   #9
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Zorules for 1v1, 2x/3x for 2v2, 3v3, 4v4 +

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Old 05-08-2011, 03:51 PM   #10
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I use 2x/4x just because I haven't really found a system I like more. I'm not against changing though.
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Old 05-08-2011, 03:56 PM   #11
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For now I keep 2x/4x till I know wich alternate system I like best.
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Old 05-08-2011, 04:15 PM   #12
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4x works in games because Pokemon have four moves, so it's a whole lot easier to avoid getting typespammed. In PASBL, some Pokemon get like 100 moves now and it simply makes some Pokemon unusable: Dragonair is massively superior to Dragonair which is just plain daft.

In senses, the scale doesn't matter too much as long as it's outlined clearly at the start of the battle, but I'm certainly leaning towards 2x/3x, as since I adopted 1.5x there have been a lot of battlers having energy issues in my battles.
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Old 05-08-2011, 04:20 PM   #13
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I use 2x 4x because I'm a real stickler for consistancy and that's what the site goes by. I don't want to confuse new guys over at SPPf either, and I'm still relatively new myself so I haven't found that many big holes with 2x 4x.

As for Rangeet / Kush's comment about 1.5x, is that because of normal types get less of every type energy? I don't think it's that unbalanced, considering normal types only have one weakness. If anything, it levels the playing field.
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Old 05-08-2011, 04:29 PM   #14
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I feel like the only person who doesn't care about getting health DOWN TO THE ABSOLUTE DECIMAL.

Hence half of x1.5/x3.

It's worked fine for me for like 5 years. So.
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Old 05-08-2011, 04:30 PM   #15
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That firewater hates it so much should be reason enough to make Zorules mandatory.

The "Everyone is running out of energy" comment is silly. You may as well say "EVERYONE NEEDS MORE ENERGY BECAUSE ONCE THERE WAS A ONE V ONE WHERE ONE TRAINER USED SCIZOR AND THE OTHER USED GASTRODON AND THEY DIDN'T EL TOO PEE AND ONE OF THEM FAINTED FROM EXHAUSTION."
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Old 05-08-2011, 04:31 PM   #16
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>running out of energy

If you're running out of energy, you're stupid and deserve to have an energy KO. 1.5x health is more than enough to safely KO without SE.
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Old 05-08-2011, 05:23 PM   #17
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I feel like the only person who doesn't care about getting health DOWN TO THE ABSOLUTE DECIMAL.
I feel validated.
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Old 05-08-2011, 05:24 PM   #18
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Quote:
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>running out of energy

If you're running out of energy, you're stupid and deserve to have an energy KO. 1.5x health is more than enough to safely KO without SE.
I agree that some of the people to whom I'm referring are stupid, but I also don't want to ref it. Concept v Mozz is enough energy conservation for one lifetime thanks.
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Old 05-08-2011, 06:11 PM   #19
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No, 1.5x is bad for energy usage now that everyone seems to be increasing how much energy stuff costs. But if people want to stick with 2/4 that seems good to me.
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Old 05-08-2011, 10:51 PM   #20
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I've been on both sides of the barrel. In my Zorules match I sunny day solarbeamed a half-health quagsire and didn't KO but then my quagsire's been hit twice by an energy ball and fainted.

I think I'd just like to know what refs are using what so I can actually use the damned systems. Also no people changing suddenly.
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Old 05-08-2011, 11:48 PM   #21
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2/4 here.
As much as I love my 4xers, I know when to use them and I'm not going to send them into a hazardous situation to get beaten to death.
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Old 05-09-2011, 11:17 AM   #22
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Dragonair is massively superior to Dragonair which is just plain daft.
...


Anyway, I do 2/4. I've been considering 2/3, though. But, atm, 2/4 is the way I do it.
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Old 06-25-2011, 06:25 PM   #23
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I know this thread is old. BUT:

What if you specified the weakness system you want when you posted a challenge instead of it being dependent on a ref, so no one gets butthurt?
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Old 06-25-2011, 06:57 PM   #24
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With the few varying systems floating about it would certainly help. It could easily be added to the match statistics (e.g. 2-on-2, Slapstick, Supereffective = x1.5). What I'm not sure about is the assumpetions that would be made when a person doesn't specify the type effectiveness scale that they want to use. Would a standard be set by which any matches, if they don't specify a scale, have to be reffed? Or should refs be allowed to choose the scale as they can now in that case, with all the ambiguity that this brings?
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Old 06-25-2011, 08:48 PM   #25
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Protip: Lean what SE scale your ref uses.

Also I am now using 2/3x SE. Suck on that, bitches.
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