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Old 11-22-2014, 10:34 PM   #1276
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So....can we have Substitute not be a gateway for mental status abuse? Light rays like Hypnosis and Confuse Ray hitting a dummy who really shouldn't have functioning eyes to see said rays really shouldn't be confusing the user of the substitute, but in its current form said things do happen.

Plus sub really isn't that great outside of blocking statuses so its odd to have a move made to do so fail against half the status available in the league.
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Old 11-22-2014, 10:53 PM   #1277
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I disagree. For a mechanics reason, the Sub is not independent of the user: the mental link makes the user see, feel, hear, move and attack with the sub. So if the Sub gets hit with a Confuse Ray, because of the mental link the user is also affected.

Sub has more applications then just blocking status and its a good move. That's my thoughts anyways.
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Old 11-23-2014, 02:50 AM   #1278
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I agree with Zelphon. Sub should block status, that is half the point of it.
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Old 11-23-2014, 08:04 PM   #1279
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Lick is fairly situational as is and it is one of the few physical ghost moves available. Could it be bumped up to good damage to make it a ghost typed force palm equivalent?
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Old 11-23-2014, 09:33 PM   #1280
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Charging moves for the sake of change is usually not a good idea
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Old 11-23-2014, 09:36 PM   #1281
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Yeah Lick isn't terribly good but buffing it to good power is a bad idea as long as Lickitung and Lickilicky exist.
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Old 11-23-2014, 09:38 PM   #1282
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Eh, there are plenty of good pokemon that abuse their niche to make certain things overpowered, the move shouldn't be punished just because one pokemon exists that can abuse it.
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Old 11-23-2014, 09:39 PM   #1283
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Yes but that Pokemon is also pretty incredible and arguably gets a major power move with a 30% chance of paralysis with this buff.

Unless Lick doesn't get the boost, but still, its gets broken incredibly quickly.
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Old 11-23-2014, 09:43 PM   #1284
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Yeah, if Lick gets buffed it would probably have to be paired with just turning Lickitongues boost to 20% rather than the flat damage boost.
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Old 11-23-2014, 09:43 PM   #1285
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I'd much rather increase the paralysis chance than increase the damage since at least there's a basis for it being good at paralyzing things whereas there's no basis for it doing more than a little damage.
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Old 11-23-2014, 09:45 PM   #1286
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Almost every Pokémon who uses Lick doesn't need it. None of these arguments are very good.
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Old 11-24-2014, 05:43 PM   #1287
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I would recommend that everyone that regularly asks for buffs that are completely unneeded simply for the sake of changing things do the following:

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Old 12-04-2014, 01:34 PM   #1288
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Agility (NO) -- The user concentrates their energy into their mobility in one of two ways, either a quick burst of speed or a more long-term concentration on speed rather than power. Though the long-term version's energy depends on the situation, short-term tends to use good energy.
Not really a big deal, but perhaps state which version is used when it isn't specified.
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Old 12-08-2014, 06:12 PM   #1289
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Does Milk Drink count as the one healing move for the target, or the user if its used on another pokemon?
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For the user
Could this be edited into the move description to avoid confusion

Quote:
Uproar (NO) -- The user lets out a very loud scream which travels as a series of blue rings. It deals a solid amount of damage for a focused hit, and like other sound attacks can be focused or spread out to cover a wide area in front of the user.
Also while we're at it, can we buff Uproar to do something other than be largely outclassed by other sound moves? Perhaps allowing it to have its in-game effect of clearing up or otherwise preventing sleep status. Either that or just make it a Normal type Snarl.
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Old 12-08-2014, 07:27 PM   #1290
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Uproar isn't outclassed by other sound moves????? It's essentially a better Round with rarer distribution.

I wouldn't mind altering it (a good suggestion would be something similar to other multi-round moves like Outrage, where you have multiple small roars) but it's a pretty good attack all things considered.
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Old 12-08-2014, 07:49 PM   #1291
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Zelphon you mind reader you

But yeah its Uproar. It causes an uproar. AKA a huge din. AKA ITS REALLY FREAKING LOUD and one should not be able to sleep through it unless they're deaf. I mean come on have you ever been able to sleep while your neighbors are throwing a huge raucous party next door with firecrackers an all that? Because that level of volume is what Uproar is making. Otherwise we should just call Uproar Pathetic Shout or something.
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Old 12-08-2014, 08:53 PM   #1292
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How about we buff Uproar to affect its actual in game power of 90?
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Old 12-08-2014, 08:59 PM   #1293
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How about we buff Uproar to affect its actual in game power of 90?
But then Hyper Voice.
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Old 12-09-2014, 06:43 AM   #1294
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Power creep is definitely a great idea with no possible downsides.
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Old 12-09-2014, 07:21 AM   #1295
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Milk Drink (NO) -- The user drinks some milk to heal itself. This will restore a significant amount of health, costing significant energy. Alternatively, it can give the milk to another Pokémon. This move counts as the user's one 'healing move' per match.

Uproar (NO) -- The user lets out a very loud scream which travels as a series of blue rings. It deals a solid amount of damage for a focused hit, and like other sound attacks can be focused or spread out to cover a wide area in front of the user. This extremely loud noise will awaken any Pokémon in the arena (including the user, if it is used via Sleep Talk) and prevent sleep for approximately a round afterwards.

Ice Ball (IC) -- The user shoots a small ball of ice at the opponent, which hits for minor damage. If Ice Ball is used consecutively, the size and power of the ball doubles each time, upon the 5th use reaching the size of a Snorlax and becoming incredibly resilient to damage. Energy use is equivalent to damage dealt and is capped at extreme damage. If Ice Ball is used for a 6th consecutive time, its size and power reverts to that of the first use.
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Old 12-09-2014, 07:37 AM   #1296
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Would that usually be in the Move Errata thread, Jeri?

Anyhoo, my quip is with Gyro Ball:

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Gyro Ball (ST) --The user charges orbs of Steel energy into its extremities before spinning extremely quickly, flying towards the foe and grinding into them. Because this move works primarily on centripetal force, heavier, slower Pokémon will deal higher damage, up to major damage, where faster, lighter Pokémon will deal good damage, dealing significant damage on average, with energy use proportional to the damage. The steel orbs' solid nature allows it to break through some energy-based attacks with greater ease and still retain its power.
I was thinking it would be better to have it work in the same vein as Heavy Slam:
Quote:
Heavy Slam (ST) --The user surrounds its body with Steel energy, ramming into the foe. The lighter the target is in comparison with the user, the more damage is done. Generally, it will deal solid damage, but it can deal major damage if there is a great contrast or moderate damage if there is only a slight difference in weight. This move uses solid energy.
In that it uses a fixed amount of energy, e.g. here we could have Gyro Ball be fixed at considerable/significant Steel energy, but deal a variable amount between good and major like it usually does. I've been more concerned with this because we have Heavy Slam shifting between solid and major damage but be fixed at solid energy usage.
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Old 12-09-2014, 10:14 AM   #1297
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I know Ice ball's just been rewritten, but considering that it's more or less unusable in the rewrite, would it be possible to give it a Fury Cutter-esque description? Since the two moves are similar in the games.

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Fury Cutter (BG) -- The user strikes the opponent in a fury of slashes, each hit becoming more powerful than the previous, as the user devotes itself to a battle frenzy. If a hit misses, the user's hits become weak again. The damage starts light, but can get increasingly powerful as the move goes on, dealing up to heavy damage in total if let to continue. The chance of the target escaping or the move missing increases with each hit, becoming very easy to evade after the first few hits. It can inflict increasingly large cut wounds. Since this move sends the user into a frenzy, it will leave it a little winded for a brief time if it does full damage.
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Old 12-09-2014, 11:09 AM   #1298
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Ice Ball is Ice-typed Rollout, not Fury Cutter.
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Old 12-12-2014, 02:24 PM   #1299
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Sucker Punch (DK) -- As the opponent is preparing their attack, the user draws a significant amount of dark energy into one of its limbs or in some other fashion, raising it over its head to draw the target's attention to it. Then, before the target can strike, the user rushes the foe, transfers the energy into its other fist or another angle and drives it into the gut of the opponent, dealing significant damage. If the attack Sucker Punch is used against has a short charge time, is very fast, or the user and the target are a good distance from each other, this attack may fail. This attack is considered very unsporting, and will aggravate the target, and will not work on the same target more than once
Could we perhaps make it so only the deception portion of Sucker Punch is bound by the once per target rule? As its worded the user can't use the move against the same target multiple times at all, not even purely for damage sake.
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Old 12-12-2014, 03:13 PM   #1300
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In fairness making Sucker Punch only work once against a target is odd anyway. We don't do that to Screech.
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