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Old 04-16-2011, 12:45 AM   #251
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Charge (EL) -- The user charges up their electric energy, using good energy, which makes the next few electric attacks used by it launch quicker and have a slight boost in power. While Charge itself doesn't use energy, the electric attacks affected by Charge will have a slight increase in energy consumption.

probs should get rid of the 2nd part cause it contradicts.
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Old 04-16-2011, 03:52 PM   #252
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Note to self for future: Clear Smog says "her" for some reason.

Also I'll talk about Trick Room later though Concept's suggestion seems ok.
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Old 04-16-2011, 05:12 PM   #253
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I demand the ability to use Trick Room + Curse x3 to kill stuff.
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Old 04-17-2011, 04:42 PM   #254
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Imprison (PS) - The user uses a good amount of Psychic energy to prevent the target from using a move for the rest of the battle. The move must involve some kind of energy, and both the Imprisoner and the Imprisonee must know how to perform it. If the move is of the same type as the Imprisonee, this attack uses significant energy instead.

Your welcome.
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Old 04-18-2011, 10:52 AM   #255
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Originally Posted by ZoraJolteon View Post
Imprison (PS) - The user uses a good amount of Psychic energy to prevent the target from using a move for the rest of the battle. The move must involve some kind of energy, and both the Imprisoner and the Imprisonee must know how to perform it. If the move is of the same type as the Imprisonee, this attack uses significant energy instead.

Your welcome.
...
I like it.


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Old 04-18-2011, 10:57 AM   #256
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I was gonna correct "your welcome" with "you're", but it turns out Zora did it.

Zora in being wrong shocker.
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Old 04-22-2011, 05:59 AM   #257
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Power Whip.

Game base power: 120
PASBL adjective: Good (shares with Bubble)

Seems a bit odd.
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Old 04-22-2011, 06:00 AM   #258
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Also Psystrike is horribly inefficient it uses massive energy for only heavy damage. Can we tone down the energy use or up the damage a little?
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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 04-22-2011, 06:03 AM   #259
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Thirteen pages is rather much for my brain to sift through, so I'm just gonna mention this and ask to be politely told to STFU if it's already been mentioned.

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Milk Drink - Milk Drink (NO) -- The user uses its milk to replenish its energy and significant health. Alternatively, it can give back energy and some health to another Pokémon in the squad, but cannot revive an already fainted Pokémon.
... So, the way I read this. Health + Energy recovered at no cost?
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Old 04-22-2011, 06:04 AM   #260
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Yeah that move is pretty broken.
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Old 04-22-2011, 06:14 AM   #261
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But only Miltank and metronome users get it so...
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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 04-22-2011, 06:21 AM   #262
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Says the person who brought up a move exclusive to sodding Mewtwo!
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Old 04-22-2011, 06:25 AM   #263
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But only Miltank and metronome users get it so...
The fact a move is almost restricted to a single Pokemon (ignoring the Nidoqueen/Machamp sigs I know exist that give them this move) doesn't take away from the fact this move restores both health and energy with no apparent cost. There is no balance here, at all.
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Old 04-22-2011, 06:30 AM   #264
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The fact a move is almost restricted to a single Pokemon (ignoring the Nidoqueen/Machamp sigs I know exist that give them this move) doesn't take away from the fact this move restores both health and energy with no apparent cost. There is no balance here, at all.
Are we all forgetting the point that such a move can only be used all of once in a whole match, assuming no other healing moves have already been used?
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Old 04-22-2011, 06:30 AM   #265
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Says the person who brought up a move exclusive to sodding Mewtwo!
There is a difference, Mewtwo's (and metronome) exclusive move is nerfed, Milkdrink gets a boost. I'm all for broken signature moves, but not for nerfed ones.
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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 04-22-2011, 09:16 AM   #266
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To be quite honest, people complain that Normals are broken, and this move is being labelled as fine because only a Normal type gets it. These people are stupid.
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Old 04-22-2011, 09:19 AM   #267
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Quote:
Originally Posted by milotic111 View Post
There is a difference, Mewtwo's (and metronome) exclusive move is nerfed, Milkdrink gets a boost. I'm all for broken signature moves, but not for nerfed ones.
This... I....

Oh god you've actually broken my brain.

Brb sigging 10 HB damage 1 HB energy undodgeable instant kill cannon onto Luvdisc and using it against Milo.
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Old 04-22-2011, 09:22 AM   #268
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Derrrrrrrrrrp.

Also Light Screen claims to use 'Good' energy.

This is wrong.
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Old 04-22-2011, 09:28 AM   #269
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Originally Posted by Concept View Post
This... I....

Oh god you've actually broken my brain.

Brb sigging 10 HB damage 1 HB energy undodgeable instant kill cannon onto Luvdisc and using it against Milo.
I meant regular sig moves, not the ASBL kind...
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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 04-22-2011, 09:32 AM   #270
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Quote:
Originally Posted by milotic111 View Post
I meant regular sig moves, not the ASBL kind...
Broken is broken is bad, whatever way you slice it. Nerf is also bad, yes, but broken is a metric fucktonne worse than nerfed. Would you rather have to choose a different move because your move of choice is nerfed and does nothing, or be OHKO'd by a broken move?

Just... how anyone could possibly favour having a broken move over a nerfed one breaks my mind, it's so spectacularly... AHHH.

Besides which you're bitching about a move that only a pokemon you can't use gets, on the one in like six hundred chance it might come up on one of the very rare occasions someone uses metronome and saying that editing a slight nerf in that should take priority over fixing a very broken move on a reasonably common pokemon!
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Old 04-22-2011, 09:37 AM   #271
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Power Whip.

Game base power: 120
PASBL adjective: Good (shares with Bubble)

Seems a bit odd.
Hm. Probably an oversight on my part. Will fix that. Probably won't hit 120 level (use Solar Beam, dammit), but I'll adjust it to actually make sense.

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Also Psystrike is horribly inefficient it uses massive energy for only heavy damage. Can we tone down the energy use or up the damage a little?
That's an oversight on my part. I copypasted this description from Psyshock so there's some errors.

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Thirteen pages is rather much for my brain to sift through, so I'm just gonna mention this and ask to be politely told to STFU if it's already been mentioned.



... So, the way I read this. Health + Energy recovered at no cost?
Been noted. I'll probably alter it somewhat because that is kind of broken, but Shadow does have a point. I'll think about it a bit.
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Old 04-25-2011, 12:50 PM   #272
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Can we clarify Twister's power? It's listed as fairly good, which can go two ways.

On the one hand, based on the game and interpreting 'fairly' as being a decreaser, it should be moderate. i.e. on par with Thundershock.

On the other, based on precedent and interpreting 'fairly' as an increaser, it should be significant, i.e. Thunderbolt.

Which?
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Old 04-25-2011, 12:52 PM   #273
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I place it as good which is in line with its base power, so there's that.
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Old 04-25-2011, 12:55 PM   #274
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>Implying that Twister isn't 40 power and therefore 'Moderate'

I ref it as 'Good', which is a sort of happy compromise between the two.
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Old 04-25-2011, 01:00 PM   #275
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>Implying that Twister isn't 40 power and therefore 'Moderate'

I ref it as 'Good', which is a sort of happy compromise between the two.
Well I realise this which got me thinking.
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