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Old 12-18-2010, 09:38 AM   #1
Lonely Cubone
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Omanyte UPN PASBL Gym Challenge: S_M defends against Concept

Omanyte sez: Pr0n grooving!

Ah, beautiful nostalgia there. S_M might even follow it, which makes a tremendous change from my usual battery of wasted comedy lines.

It's the first matchup to take place in S_M's shiny new, but yet incredibly old Gym Arena which contains PASBL's first Fossil Gym. Here are some stats for y'all:

Concept vs. SM
4v4
Slapstick
Switch = Gym
Equilevel
72 hour DQ

And here's a Gym Arena:

Quote:
Crystal Catacombs (Advanced Indoor Gym Leader Arena)
A relic of a civilization long gone, the Crystal Catacombs are a part of Old Ba Sing Se, residing subterranean to the palace walls. This is an excellent picture. The walls, pillars, and floors are made of granite. Clean water flows into the area from underground aquifers. The entire area is about the size of a football field (100 yards) with subareas; the two squares visible in the picture measure 50 feet by 50 feet. The ceiling is able to accommodate any Pokémon easily and is approximately 200 feet up. All light is produced by the glowing green crystals and therefore there is no natural sunlight. The temperature is about 60 degrees Fahrenheit. Various stalactites hang from the ceiling as well. The areas of water are about 4 feet deep. Weather effects will of course have no effect.
Y'all know how this works, so lets fight with Fossils, which everyone knows were put there by the Angel Gabriel to fuck with Heathen Archeologists! Lets have fun!
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Old 12-18-2010, 09:40 AM   #2
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ATTACK MY PRETTIES

Dorado: Male Kabutops (Level 5)

Nemo: Male Armaldo (Level 5)

Toruk: Male Aerodactyl (Level 5)

Zu: Male Rampardos (Level 5)

Lilith: Female Cradily (Level 5)
Bio: Like all members of its species, Lilith lived at the base of the ocean. Normally it would gain energy by preying on passing creatures, but some bioluminescent algae overtook the area, depleting the area of oxygen and as a result, all life. Rather than leaving its place of residence, Lilith adapted and began to photosynthesize from the light given off by the invasive algae.
Special Training: Solar Glory (Grass)
Lilith is able to use any available source of light, natural or artificial, to power its Solarbeam and Synthesis attacks. If the light is not natural sunlight, the charge time of Solarbeam will increase as if Lilith were a non-grass type in normal sunlight. Synthesis will be much less effective at restoring health and energy in non-sunlight. Health and energy will be regained at the normal rate, but only one-eighth of its maximum health and energy can be restored rather than one-fourth if Lilith is not in natural sunlight. If Lilith is in natural sunlight these attacks work normally.

Warpath: Male Bastiodon (Level 5)
Bio: Warpath's only goal in life is to hit things. After informing its parents of this dream and his decision to not go to college, they threw him out of the house. He didn't really care though and decided to continue hitting things, eventually becoming so good at it he could plow right through rocks after getting some speed behind him. One day he was practicing and rammed into a cliff, but in a stroke of bad luck, the rocks came tumbling down on him and completely covered him. Then the whole volcano-asteroid-cataclysmic doom thing happened and killed everyone, including his family, but he survived since he was protected by the rocks. He was resurrected from a fossil and continued his training, learning how to build up his leg muscles to maintain speed even in the face of adverse conditions.
Special Training: Toyota - Moving Forward (even when you don't want to!) (XX)
When Warpath is able to build momentum, he becomes progressively harder to stop as his momentum builds. This means his forward progress is less likely to be halted by an opponent's attack dependent on how much momentum he has built. The accompanying drawback is that it takes quite some time for Warpath to stop or change direction, becoming much less agile at high speeds as a result. This training only comes into effect when momentum is built; if Warpath does not have distance to gain significant momentum, there won't be any noticeable difference in his performance. This does not add any damage to his attacks, merely making him less likely to be stopped in proportion to the momentum he has built.

Good luck Concept :] Thanks for reffing LC.
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Old 12-18-2010, 10:03 AM   #3
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Good luck SM. Don't disappear on me.

Level 5:



Christiaan the Politoed (Male)
Politoed: (Water) While not as good a swimmer as a Poliwrath, a Politoed can jump much farther. Politoed are equally adept on land or in water. A Politoed may croak as a move. This has effects identical to Charm against any Poliwag or Poliwhirl in the area. All of the Poliwag family secretes a sort of slime when out of the water, which makes them more slippery and harder to grab, though Politoed are not as slippery as its tadpole counterparts.
For some reason, everyone seems obsessed with Mexican 'mon.
Mine is Dutch.
Christiaan is the result of a Poliwhirl breeding with a pure-bred Ludicolo. His mother, sadly died during childbirth, and he lived in the Eterna forest, raised by the Ludicolo. As such, his upbringing was not what is typical for a Poliwag. The poor lad suffered terrible headaches from the effects of moss rock, and the training he received didn't exactly seem fitting for a water type.
Special Training: Frogman (Grass)
Due to his parentage and upbringing with Ludicolo and close to moss rock, Christiaan has a certain grass type affinity. He is considered familiar with grass type attacks (as waters generally are with ice type moves) and has the same amount of grass energy a normal water would have ice energy. He gains the moves Seed Bomb, Energy Ball and Giga Drain. He loses all Ice moves and will not have access to ice punch either when he would gain it upon evolution (ie all his ice moves).


Level 4:




Alexander the Blastoise (Male)
Blastoise: (Water) The largest of the Squirtle line, Blastoise is the least agile of the three. However, it is much tougher, its shell is harder and heavier, and it’s the fastest of the Squirtle line in the water and on land. Like Squirtles and Wartortles, however, they are vulnerable if knocked on their backs, though Blastoise are more “set” than the rest of the Squirtle line, and are harder to knock down.
Bio: Alexander always hated dirt and mud, and spent much of his time cleaning himself off with water gun. I tried to get him to train with various ground types, in an attempt to train him in ground moves and help fight his electric weakness, but he rejected them all as being too dirty. Eventually, I managed to get him to train with a Baltoy, as Baltoy's levitation kept him away from the dirt and "clean as a whistle" as Archibold put it.
No sig.



The Inevitable Scizor (Female)
Scizor: (Bug/Steel) Scizor are statistically equally to their Scyther brethren. The main difference is, where a Scyther is faster, a Scizor is slower, but much tougher. It cannot fly as far or as fast as a Scyther can, but it is not affected by the color red. Scizor can see in the dark.
Bio: A hardy warrior. Scizor enjoys her opponents suffering, and has been known to draw out a battle longer than necessary in order to prolong their pain. However, this once back fired on her: her opponent managed to get a fire blast off at close range, severely wounding her. During her long recovery, her only solace was knowing that the offending pokemon had later died of the wounds Scizor inflicted.
Ashamed of her weakness, Scizor travelled to Cinnabar island with Simone. There, she subjected herself to the full power of the firey residents of the volcano, struggling everyday in an effort to remove her weakness to fire.
Special Resistance: Through the Fire and Flames (Typeless)
Due to her extensive training, Scizor now takes 300% rather than 400% damage from fire types.



Cassius the Hitmonchan (Male)
Hitmonchan: (Fighting) Hitmonchan practice extensively in the way of the fist. Their punch attacks do 125% damage, but their kick attacks deal only 75% damage.
Cassius is a well versed and well disciplined fighter, although a little fond of the smack talk. Unlike some fighters, he prefers to use speed and technique to win his fights, rather than brute force - that doesn't mean he doesn't pack a punch though.
Special Training: One-two Punch (Fighting)
When ordered to do two reasonably speedy punching attacks in a row, Cassius can be ordered to deliver the old one-two. He delivers the second punch with his other hand, making it somewhat weaker than the normal version of that punch but much faster. This means that if the first punch connected, the second is much more likely to connect and harder to dodge, seeing as it comes when the user is still recovering right after the first punch. If the first punch misses, the second will still be weaker and quicker, but the chance to hit is only slightly above normal as the opponent isn't recovering from the first hit. Attacks that can be sped up by one-two punch are; brick break, rock smash, fire punch, ice punch, thunderpunch, mega punch and drain punch. Any other punches, such as focus punch, sky uppercut and dynamic punch, are too slow to be boosted in this way, although may be used as the first punch in the combo but never sped up as the second punch. The combination reduces in its effect with each use, as the opponent gets used to the move. As a clarification, this effect only applies when the one-two punch is explicitly used; otherwise it is not taken into account, even if two punches are ordered.


Pilgrim the Piloswine (Male)
Piloswine: (Ice/Ground) Piloswine has a large amount of fur, which keeps it warm in otherwise unbearably cold temperatures. While its vision is obscured by its fur, this makes attacks that blind (such as Flash) weaker and eye-contact attacks (such as Leer) more difficult to execute. To compensate, Piloswine has an excellent sense of smell.
Pilgrim used to belong to an old hermit. They travelled the world together, with Pilgrim as the hermits guard and protector. However, one day they lost track of one another in a blizzard, and Pilgrim has been forced to travel alone ever since.
Special Attack: Mountain Rush (Ground/XX)
Pilgrim mastered this attack in order to defend his master against bigger foes. He charges Ground energy into his front half, then charges the foe as in Take Down. Does a Take Downs worth of equal parts Ground and XX damage, takes the energy of a Take Down and an Iron Defense.


Old Rosie the Quagsire (Female)
Quagsire: (Water/Ground) Quagsire move at a decent clip on land, and a respectable pace in the water, though they prefer shallow, slow water to deep, fast currents. Wooper and Quagsire are coated with a slimy substance, which makes them harder to grab.
My Quagsire is excessively annoying. I only keep her around because she's useful.
Signature Move: Terra Cannon (Ground)
Seeking a more effective and purer way to harness her ground energy, Old Rosie has perfected Terra Cannon. It is a beam of Ground energy, that can be charged to full charge (fire blast level), mid charge (thunderbolt level), or quick charge (1/2 thunderbolt level).


Scizor, let's rumble.
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What can the harvest hope for, if not the care of the reaper man?
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Old 12-18-2010, 10:08 AM   #4
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A clever strategy!

Zu, let's go!

Screech to disrupt an attack. Use Pursuit to discourage any switching shenanigans, but go for a Stone Edge otherwise.
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Old 12-18-2010, 10:34 AM   #5
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Bug buzz to steel wing.
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Last edited by Concept; 12-18-2010 at 10:36 AM.
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Old 12-22-2010, 06:10 PM   #6
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Round Hana: No, not -tori.

As the first battle in this newly unveiled Fossil Gym, it seems only appropriate that we have an opening ceremony complete with dancing Omanyte and Kabuto, epic music and children miming the words sung by uglier children who aren’t deemed sufficiently cute to represent the Gym on the world stage. What a heartless bastard this SM character is.

The subterranean Crystal Caverns are a fitting Gym Arena for this most ancient and gnarled of themes, the fossil Pokémon emerging from millions of years of slumber under the command of a Shiny Magneton, who seeks to defend his newly created badge. The first Fossil-themed Pokémon to take the field of battle for the leader is Zu, the name of Akkadian God and a Pokémon which was believed also consigned to history buried beneath Sinnoh: Rampardos, the Head Butt Pokémon. Whether the space Gamefreak put in that was intentionally to denote talking out of its backside is an open question.

Facing down Rampardos, our first challenger and one of a breed that I suspect will come to plague this gym like...well, plague (Or Cliff Richard at Christmas, which sounds like an appropriate plague, highly damaging and hard to get rid of). So, in Old Rosie we have this Gym’s first Quagsirian opponent, and one that sounds delightfully like some sort of Cider, or perhaps an ageing prostitute, two things Wayne Rooney loves and one which I am a big fan of. You can choose your own answer to that conundrum.

...Or not. It turns out Concept actually led with Scizor, but I like the gags in that last paragraph so much I’m damned if I’m deleting it based on the small matter of accuracy. I’m blaming that on my B- grade; of course I’ll make such simple errors. Anyway, the Scizor was apparently inevitable and certainly it will inevitably attract a Fire Blast like...well, like a Bug/Steel Pokémon generally does. No such issues immediately though as The Inevitable Scizor (TIS) jumps straight into attack mode, wings vibrating fast as it skims across the rocky surface and begins a Bug Buzz, a ball of hissing energy forming between its claws.

Zu decides that this very much constitutes an attack, and Screeches loudly to try and put TIS off, the sound echoing around the chamber and causing this referee to flinch heavily, whilst Scizor does much the same, firing off a rather undercooked attack, which is nevertheless on target and does some decent initial damage to the towering Rock-type. More that slightly shaken by that sound wave, Scizor is still recovering its bearings when a Stone Edge flies from the ground after some distinct encouragement by Zu, dealing some considerable damage despite the Bug Pokémon’s steel shell.

Not willing to let his opponent have the last word, TIS responds with a Steel Wing, pumping silver tinted energy into his membranous wings to stiffen them up before striking Zu a fearsome blow to the side, as despite an unfriendly body type for that move, Steel against Rock generally only has one winner.: At least in Pokémon anyway. Rampardos reels back, notably hurt by that attack and is glad to see the round end without further assault


Summary

I like this match. This is good for the speed at which I will ref it.

Rampardos took heavy damage, almost done with the first quarter, while Scizor is a good bit above but has taken a fair bit of damage itself. Energy use was about equal, considerable but not extreme on both sides.

Concept.
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Old 12-22-2010, 06:18 PM   #7
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>Old Rosie

Is indeed a cider, and a very nice one at that.

Was kinda hoping the buzzing from bug buzz would at least partially drown out screech. Ah well. Clamp one claw around his windpipe with all your stength, and deliver a brick break to its vulnerable skull - without letting go - if it's held. Otherwise go for a double team.
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Old 12-23-2010, 12:24 PM   #8
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Distance between the two?
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Old 12-23-2010, 12:26 PM   #9
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Minimal, not touching but no more than ten feet apart.
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Old 12-24-2010, 12:34 PM   #10
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After it grips you, use Screech to interrupt Brick Break. If we find ourselves with clones to deal with, Whirlwind the lot into a wall; otherwise, unleash the Kracken a Flamethrower.
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Old 12-30-2010, 08:44 AM   #11
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Round Dul: No, not dull.

Apparently Christmas is busy. Who saw that coming? Before reading this round, be sure to view the prepatory material: here

With Scizor and Rampardos relatively close up in the scale of this huge arena, it is no surprise to see the action starting off apace in this second round, with The Inevitable Scizor exploiting the initiative to fly up to eye level and initiate the following conversation, which I have lovingly ripped off from Star Wars in true Family Guy style...

Rampardos: This Gym is now the ultimate power in the PASBL universe! I suggest you flee...

Scizor: Don’t be too proud of this fossilised fiefdom you’ve constructed. The power to award a Gym Badge is insignificant next to the power of my Claws.

Rampardos: Don’t try and frighten me with your oversized hands young Scizor. Your sad devotion to that recent innovation has not helped you conjure up Mozz’s Gym Badge, or given you clairvoyance enough to get on Tyranidos’...Gym....queue...

At this stage, Scizor grabs Rampardos around the throat with one of those aforementioned oversized claws and all his Strength

Scizor: I find your lack of faith disturbing.

Sadly, without Grand Moff Tarquin to help out, Rampardos is forced to attempt to struggle free himself, but before a Screech can fully form in his distinctly narrowed throat, Scizor swings her other claw around and delivers a Brick Break to the crown of Rampardos’ vulnerable skull, sending him reeling back and dealing heavy damage, far more than attempting to crush a semi-rocky throat would ever have done, leaving a hairline crack in Zu’s...well, hairline.

Distinctly unhappy about that humiliation and then attempted murder, Zu fights back with even more style, clearing his throat with The Inevitable Flamethrower all over the newly renamed Distinctly Flammable Scizor. Despite her claims to be able to brave the Fire and the Flames and carry on, Scizor takes massive damage from the fiery retribution and also gets RSI from trying to play that damned song on Expert.


Summary

Fossilmaggedon this turn as both Pokémon took bucketfuls of damage. Both are down below half, with Rampardos marginally the lower of the two. Scizor has used slightly more energy, but neither have energy issues compared to their health situation: Rampardos’ fire energy is below half though, a second Flamethrower would not be at full strength.
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Old 12-30-2010, 09:43 AM   #12
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>Your sad devotion to that recent innovation has not helped you conjure up Mozz’s Gym Badge, or given you clairvoyance enough to get on Tyranidos’...Gym....queue...

The former was the combined fault of you and Kush, and the latter was also the combined fault of you and Kush.
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Old 12-30-2010, 09:44 AM   #13
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Now, I've been accused of many things fairly, but I'm fairly sure Tyranidos' Gym has nothing to do with me at all.
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Old 12-30-2010, 09:46 AM   #14
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I was top of his queue, and he got a gym slot to battle me whilst I was still fighting Mozz, but after you gave Mozz the reorder that stopped him KOing himself out of stupidity which would've given me the free slot to fight Tdos with.

Instead I have to fight a competent gym leader :p.
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Old 01-02-2011, 04:14 PM   #15
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Whirlwind your opponent back, then discourage the opponent from its most dangerous attack with Screech!
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Old 01-05-2011, 12:44 PM   #16
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Leer and another rock smash to his head.
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Old 01-07-2011, 01:59 PM   #17
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Round Set: Set Point?

On with the show.

After two rounds of carnage, Zu the Rampardos and The Inevitable Scizor seem to share enthusiasm for a slightly less punishing round. Zu decides that this strategy is best achieved by whipping up a Whirlwind by er...flapping its wings or something. Perhaps its arms, or just a big deep breath: he’ll huff and he’ll buff and he’ll try to blow your Scizor away a good distance across the cavernous arena. Retaining its composure, Scizor fights back and fixes Rampardos with a Leer as he flaps his own wings, which have the benefit of existing, to stabilise him and avoid being blown too far away for the eye-contact attack work well.

Frozen in place for a few seconds, Zu can only watch Scizor overcome the winds and fly back in towards him, but recovers in the nick of time and releases a second loud Screech, echoing around the arena and assaulting Scizor’s eardrums: The Inevitable One is wise to this tactic now though and seems a little less affected than last time, shuddering violently and diverting his course slightly, missing the head but catching Rampardos with a Rock Smash to the relatively softer flesh on his side, dealing moderate damage rather than anything more excessive.


Summary

Only decent damage to Rampardos in this round, still a good amount above a quarter however, none to Scizor.

Rampardos also used more energy in this round, and both are around a similar point, still in the second quarter.
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Old 01-09-2011, 12:28 AM   #18
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Iron head and steel wing.
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Old 01-11-2011, 10:11 AM   #19
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Use Agility to dodge Iron Head! Follow with Flamethrower! Finish with Stone Edge for the KO Hopefully!

3 mover confirmed!
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Old 01-13-2011, 03:15 PM   #20
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Round Net: On the Internet

Having glanced Rampardos’ side with his last attack, The Inevitable Scizor wheels around and faces Zu once more, the two now clearly flagging and looking to finish the battle swiftly. In a flash, the two Pokémon spring back into action with the Scizor tilting himself down and shooting forwards like a bullet with an Iron Head, aiming straight towards Zu who reacts quickly and with an Agility dives to the side, evading the attack by a whisker as Scizor whizzes past. Scizor is relatively quick in realising the evasion and once more turns to see Rampardos picking itself up, gesturing in frustration at the larger Fossil.

Picking himself up, Zu doesn’t have much of an opportunity to avoid the second burst of speed from Scizor, and is walloped with a Steel Wing as he regains his balance, the hardened wing membranes smashing him in the side of the skull for some fairly heavy damage. Zu cries in pain but retorts with a Flamethrower, slightly below full strength due to flagging fire reserves but strong enough to inflict immense pain on Scizor, who seems fairly charred after the attack.

Rampardos isn’t finished yet though, pulling out the stops and using a three mover in order to try and put his opponent down for the count, stomping one foot on the ground and using Stone Edge, a decent sized rock striking Scizor a considerable and final blow, smiting the bug Pokémon clean from the air and ending his resistance.

Scizor is unable to battle! A second Pokémon from the challenger if you would!


Summary

Zu is on the way out, into critical ranges for health and around half on energy, but tired after a three move combination.

S_M has used one of his two three move combinations for the battle.
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Old 01-13-2011, 04:14 PM   #21
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Alexander, let's go.

Muddy water to signal beam.
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Old 01-16-2011, 08:53 AM   #22
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Metal Sound that first attack, then do your best to Thunder up and over the Signal Beam.
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Old 01-17-2011, 11:34 AM   #23
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Round Tasot: Alexander the Great

Ah, the Rampardos that goes PING

One of my personal favourites.

(Watch this and learn)

With one cultural reference ticked off already, we see the newest arrival on the battlefield, Concept’s second Pokémon Alexander the Blastoise (tagline: The Typespammer’s Choice) disrupted from his first attack by a Metal Sound issued as above, causing the Muddy Water to be rather a Muddy Squib as it sprays off all over the place, doing very little of note. A Signal Beam at the double from Blastoise does the required job anyway though, making the last bit fairly irrelevant, the thin beam just about enough to deal the final blow to Zu, KOing the fossil fighter.

Zu is unable to battle! A second Pokémon please from S_M


Summary

Alexander took no damage, but used a decent bit of energy from his bug and ground pools.
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Old 01-30-2011, 06:17 PM   #24
S_M
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Dorado, let's go! Released in the water.

Surround it in a Rock Tomb and Swords Dance up!
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Old 02-01-2011, 11:24 AM   #25
Concept
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Agility to get away from the rock tomb and to the edge of the water. Zap Cannon whilst he's spinning if you're free, otherwise rock smash your way out.
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