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Old 09-09-2010, 09:29 AM   #1
Ryuusei
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UPN PASBL: Concept VS Rangeet

2 vs 2
Slapstick
15 minute DQ
Return = KO
Equilevel 1 or 2
Clay Arena

you all know what to do. concept is the challenger. gogogo.
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Old 09-09-2010, 09:34 AM   #2
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I think Rangeet and I agreed to switch to this field, as long as you're cool with it:

Pummelo Stadium - Field #1

This appears to be a standard rock field outdoors, except for the large pool of water in the centre. See here if my description fails and you aren't old enough to remember it.


Level 2:


Amalia the Nidorina (Female)
Nidorina: (Poison) Females in the Nidoran family may any attack requiring their horn (such as Horn Attack), but since the horn is not as long or as tough, their horn attacks deal three-fourths the damage. All Nidoran have sensitive hearing, at the expense of being more vulnerable to sound attacks.

No sig.

Lord Flashheart the Electrike (Male)
Electrike: (Electric) It is filled with electricity, and physical attacks have a 5% chance of dealing slight paralysis as recoil.

No sig.

Prometheus the Quilava (Male)
Quilava: (Fire) Quilava is the middle of the road speed and agility wise in the Cyndaquil family. Cyndiquil, Quilava, and Typhlosion can control whether their flames are ignited at any one time. When not ignited, they take less damage from water attacks, as there is no flame for the water to hit. However, they cannot use any fire attacks if their fire is not ignited. Igniting gives them their normal weakness to water, but allows them to use fire attacks. Igniting does not count as a move, and happens automatically when the Pokemon is ordered a fire attack. However, de-igniting counts as a move. They will automatically de-ignite if they fall asleep.
No sig.

Ishmael the Clefairy (Male)
Clefairy: (Normal) It is less shy than a Clefable, but is still made a bit nervous from large crowds of people. Clefairy and Clefable can jump high and far, and can use their wings to fly (not fast or well, but they can). The Clefairy family cannot see in total darkness, but they can see better than most in low-light.

No sig.


Lady Belgemine the Kirlia (Female)
Kirlia: (Psychic) Kirlia's empathic abilities make it very in touch with its opponent. Attacks that deal with the opponents mental state are more effective. It also has a very good sense of balance and is hard to knock down.

No sig.

Level 1:


Echo Falls the Feebas (Female)
Feebas: (Water) Feebas is very ugly.

No sig.

Feebas will be remaining at level 1 for levelling purposes.
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Old 09-09-2010, 09:36 AM   #3
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Lvl 3 M Haunter
I was walking through a deep forest when suddenly I saw Gastly being attacked by a gang of Weavile. I chased off the Weavile with my Machop and the Gastly came to me in gratitude. I captured it, but it always remembers that it's weak against dark. So it made a fighting-type sig move.
Signature Move: Immediate Retribution[Fighting]
Gastly spits some fighting energy out of its mouth. Damage=Aura Sphere, energy: 1.2x Aura Sphere. 2 times per match.

Lvl 2 F Fearow(Woa Fearow)
Fearow always loved sharp things. And one day, when she put her beak into a knife sharpener...
Special Training: Sharp Beak
All Fearow's attacks involving her beak does 1.5x damage for 1.25x the energy.

Lvl 2 M Lombre
Lombre... is quite amazing. I don't know how, but it has like this WOW! move. I mean, when you look at it, you'll understand.I think it has this move mainly because it was bullied by its group as a Lotad.
Signature Move: Epitome of Cool(Water/Grass)
Lombre focuses both Water and Grass energy onto it's head, and then charges at the opponent, and then... disappears. It then appears from behind the opponent, and rams it's head into it. This attack is undodgable(like Aerial Ace) and uses 1.5x the energy of Aerial Ace. 1.1x power of Aerial Ace. Lombre has forgotten Zen Headbutt, as otherwise too many headbutting attacks would be sooooo uncool. Oh, and the "disappearing" part is because it goes so quickly, mainly a type change of Aerial Ace, but Lombre doesn't learn it naturally, so...

Lvl 2 M Dratini
Bio: Dratini lived in an extremely storm-bound area before I caught her. Because of this:
Special Training: Static=Extra
Due to experiencing regular storms, Dratini's electric attacks do 1.5x damage. However, his resistance to electric attacks is now gone, meaning that electric attacks do normal damage to him.Energy usage for electric attacks is 1.25x

That's all I need. Go, Haunter.
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Old 09-09-2010, 09:39 AM   #4
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Yes I'm fine with the arena.

Also wanted to comment on how much of a bitch Rangeet is.
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Old 09-09-2010, 09:40 AM   #5
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Haunter's my lvlup, it remains l3
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Old 09-09-2010, 09:40 AM   #6
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Prometheus, let's rumble.

LT agility and flamethrower.
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Old 09-09-2010, 09:42 AM   #7
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...Let's see if this works.

Take it, then Hypnotise him into thinking the normal arena is water and the actual water is land.
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Old 09-09-2010, 09:50 AM   #8
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Two trainers out here battling on Pumello Stadium. Ah.

Concept releases a Quilava on his side while Rangeet calls upon his trusty Haunter. Quilava quickly starts off by attempting a Long Term Agility, boosting his speed. He continues by blasting a Flamethrower at Haunter for a direct hit.

RNG says 32, no burn.

Haunter having taken the hit, now expands his energy, glaring into Quilava, attempting to use Hypnosis. Trying to scare the Quilava into thinking that it's in water instead of land. However, Quilava can't really swim so he basically just flails about in the area his in, thinking that he is drowning.

Through this, Quilava de-ignites himself naturally (does not count as a move for Concept) due to him thinking he's drowning. Haunter doesn't seem able to keep it up any longer and stops his attempt, disappointed didn't jump into the pool. Quilava seems pretty relieved (but slightly scared).

Haunter took a pretty good hit, decent way into his first quarter. Energy wise, expanded a lot, especially since the arena is huge. Used about three quarters a Hyper Beam's worth of energy, due to the huge amount needed in other to trick Quilava.

Quilava didn't take much damage but was mentally scared by that. Energy wise, burned a good bit. Has increased speed.

Last edited by Ryuusei; 09-09-2010 at 09:57 AM.
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Old 09-09-2010, 09:51 AM   #9
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Probably overegging the energy use for Haunter quite a bit, tbh. Not that I'd object xD.
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Old 09-09-2010, 09:58 AM   #10
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CONFUSE RAY
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Old 09-09-2010, 10:03 AM   #11
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Close your eyes for a few seconds, then take aim for an extrasensory.
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Old 09-09-2010, 10:09 AM   #12
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Haunter after that failed assault, decides to go for another mental assault, aiming for a Confuse Ray. However, Quilava knows this and quickly closes his eyes. So the Confuse Ray is kinda um... Useless?

Quilava then taps into a move it learns by breeding, Extrasensory, to give Haunter a shock. The psychic beam startles the dual type a little, dealing some supereffective damage.

Haunter has yet to got in a hit, but we all know Rangeet. A Full Charged Shadow Ball or two is likely to come soon. Took a good supereffective hit, his health is into the second quarter already. Energy use minimal

Quilava still remains at perfect health but used up quite some energy. Psychic energy is nearly gone due to not being familiar to the type and he's going into his second quarter.
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Old 09-09-2010, 10:12 AM   #13
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>Second quarter of energy

Flamethrower, agility and extrasensory use more than one and a half HB's of energy? Especially compared to the damage he's taken with extrasensory being SE, that's high.

RAWR.
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Old 09-09-2010, 10:13 AM   #14
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Quilava does not learn Agility naturally. Thus, using more energy.

by going into his second quarter, I mean approaching.
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Old 09-09-2010, 10:14 AM   #15
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It's only 1.5x the energy. He seems to have used more than half a HB on it :s. Maybe I just ref it real low, IDK.
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Old 09-09-2010, 10:16 AM   #16
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You should not be afraid after tricking him that land is water. Hynosis, FCSB, Explosion

Curse, Explosion. No FCSB, so this isn't a battle. :P
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Old 09-09-2010, 10:16 AM   #17
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Flamethrower is around 0.7-0.75x of HB. Extrasensory being about 0.6? Then with me counting Agility at around 0.2?
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Old 09-09-2010, 10:17 AM   #18
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Ok you ref extrasensory and flamethrower as bigger than me. Fairy nuff.

>Not afraid after two rounds of dealing no damage, taking loads and having extrasensory mess with your head.

Lolno.
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Old 09-09-2010, 10:20 AM   #19
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If this doesn't work, it'll be better for me. I just want some fun, which is why I ordered this :P
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Old 09-09-2010, 10:20 AM   #20
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>Implying an explosion based draw isn't the best result you could hope for.
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Old 09-09-2010, 10:21 AM   #21
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>Implying I'm not playing to lose
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Old 09-09-2010, 10:25 AM   #22
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Quilava RAWRS loudly. Doesn't really seem to work though? Mainly cause ghosts are supposed to scare instead. Haunter contemplates for a little though but shrugs it off, it wasn't THAT scary compared to what he can do. He really was scared for a little thanks to that Extrasensory shock but really now, a ghost being scared?

Haunter, using ancient techniques, places a Curse on Quilava. The fire type shivers as Haunter loses half of his remaining health to place such a curse.

He then decides to go forward and EXPLODE in Quilava's face. However, being slightly faster thanks to LT Agility, he manages to back off a bit but the blast radius is huge and Quilava's caught in the explosion too.

As the dust clears, Haunter appears, extremely battered and exhausted. He's pretty much on his last limbs for health, thanks to the curse and explosion. Quilava coughs as he emerges from the dust, having escaped extreme damage but suffering very major damage as well. The curse takes effect thanks to Haunter still standing and Quilava's health took another dip.

Haunter is pretty much standing on his last limbs. He's nearly done for, a single good hit could take him out. Energy wise, drained very badly too. A small bit over one quarter.

Quilava took a ton of damage this round. It dropped to slightly above 1/4 of his life remaining. Could've been critical if he actually took extreme damage. Energy wise, not much loss.
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Old 09-09-2010, 10:26 AM   #23
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If you can actually manage it, Protect all attacks.
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Old 09-09-2010, 10:28 AM   #24
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>Implying protect stops more than one attack.

Double flamethrower. You might even be able to get the first one in before protect, given his massive energy expenditure and your agility.
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Old 09-09-2010, 10:31 AM   #25
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Pretty easy round.

Quilava launches a Flamethrower which Haunter quickly Protects against. The shield disappears after one attack and Quilava unleashes another, taking out Haunter.

Guess Rangeet doesn't really read the PASBL site Attack Descriptions eh?

Quote:
Protect (NO) -- A white semi-transparent shield surrounds the user, using a lot of energy, and automatically protects the user from the next attack that hits, after which it fades away.
Although Haunter has been KO'd, curse takes effect, for less damage though.

Quilava's health drops to about a quarter. Energy wise, took a good burn but thanks to it being of the same type, he burns somewhat less energy. A small bit above half mark give or take.

Rangeet with next Pokemon and orders.
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