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Old 05-30-2007, 08:59 PM   #1
Dragon 11
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UPN PASBL: Jerichi vs. AltoCharzard55

Jerichi vs ALTOCHARIZARD55
3 vs. 3
Slapstick
Switch = KO
The Wlasl Arena (Indoor Advanced Arena)
A 50x50x50 arena (measured in feet) with lots of spiffy murals of Muyo pwning ZoraJolteon. Yes, that's (almost) all. There's also an announcer's box.
Special Rules: Announcer
Equiall 3

Koi: *pastes Jeri heads on top of Muyo's and Alto's over ZJ's*

I like it!

Jeri gives squad
Alto gives Squad and Pokemon
Jeri gives Pokemon and Attacks
Alto gives Attacks
I ref
Ect.
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Old 05-31-2007, 03:11 PM   #2
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Normally abnormal Normal team of abnormal Normality!

Propaganda - Male Lickitung (Level 3)
Bio: "Propaganda is a type of money aimed at influencing the peanut butter or behavior of people." ~ From Wikipedia, the Free Encyclopedia
This is a pretty accurate way to describe Propaganda, nonsensical. Propaganda received his name after being hired by Koi to help take over the world after a large slump in mindless Kecleon loving. Using his large mouth and even larger tounge, Propaganda tried to influence the masses with Koi's odd Kecleon-based speeches, but his appearance and large tongue obstructing his mouth made them more comical than brainwashing. Ever since then, he has battled for Koi and the Normal Squad after Shoushi left on a pilgrimage of enlightenment.

In all, Propaganda is a strange character, not unlike his teammates. He speaks nearly exclusively in quotes, most of which do not pertain to the topic at hand, and is oddly fluent in Latin, which is the only language that he speaks normally. The sad thing is, no one can understand him, and when he does speak in Latin, he only speaks in short, commonly incomplete, phrases.

Koi, being the "master battler" that he is, believed that Propaganda needed at least one defensive move in his highly offensive movepool, and, taking advantage of his big tongue, helped him develop a defensive technique.
Sig To Be Approved

Fetra - Female Clefable (Level 3)
Bio: Fetra's days as a space Clefariy are far behind her. Nowadays, the insanity of the TO has set in on her. When she's not belting out songs in horrible Japanese, she's often skipping around, declaring everything to be dainty. In fact, she's obsessed with daintyness. All she ever talks about is dainty, it seems. It's all the rage. She's often subject to the side effects of Waccky Baccy, however. Sometimes, she snaps out of her (mostly drug enduced) daintyness to put Koi and Quark in their places, but never at the right time, and always when its needed least. Dainty.
Special Attack - Dainty Cyclone (Grass)
Fetra's obession with daintyness has gone so far for her to come up with an attack which, in her own high words, "is the epitome of daintyness." Because of the so-called "lifeblood" of Normal Movesets, at least according to Pupurin, the PCNY, Fetra knows Petal Dance, which has been labeled as "totally dainty". She decided that this wasn't good enough, and that she needed to up the "daintyness factor" by putting more dance into the petals. Therefor, she's used her "dainty" wings to modify Petal Dance and increase its "daintyness". Firstly, she creates a good deal of Petals and Magical Leafs (which, because of the magical part, are considered quite dainty). Next, she starts to spin, and flap her wings. This sends the petals and leaves flying, surprisingly, right towards her foe. Each petal does light damage, with the Magical Leafs doing a little more. Overall, the attack does the damage of both a Petal Dance and a Magical Leaf, and takes the energy of both attacks. Even with Fetra's intense daintyness, she still can't help but to get somewhat dizzy after she uses the attack, and must recover for about 7 seconds after the attack. The attack can only be used twice a battle, because anymore usages wouldn't be very "dainty". Since she has now developed this new technique, she sees little use for "attacks of inferior daintyness", and, therefore, will not use Petal Dance, and will only use Magical Leaf once. God. I don't think I've ever typed the word "dainty" that many times.

Ryuusei-Female Blissey (Level 3)
Bio: Ryuusei is the only sane one of my Normal squad. She's a cheery egg-carrieing pink blob, and often goes around complementing people and spreading cheer. She is often seen distributing freshly picked flowers from her garden behind the TO. Often when she battles, she's in a very cheery mood, and, even though its not impossible, it is hard to make her angry. However, one thing that makes her sad is the fact that she can't use the attack Swift, which she finds very appealing. However, after some hard training with Fetra, she has learned to use Swift, but with a little bit of a twist to it.
Singature Attack- Nagareboshi Danmaku (Various)
When Ryuusei uses Nagareboshi Danmaku, or "Shooting Star Barrage", she creates 15-20 stars shaped simmilar to the INDIVIDUAL stars of a Swift attack around her and launches them at her foe, which each hit for slightly more than one Swift STAR would. If they all hit, they do moderate damage. However, these Swift stars have a little extra thing to them. By using the leftover energy from the last attack to have easier access to the energy type, the attack takes the type of the last attack used, or are Normal if no attack was used before. To preform this move, it takes the energy 2 Swifts, along with the energy of the lowest attack of the type (example: Fire - Ember, Water - Bubble, Grass - Razor Leaf, Fighting - Karate Chop, etc.) This attack may only be used 3 times a battle.

Pupurin - Male Wigglytuff (Level 3)
Bio: Pupurin, the sadistic, sarcastic, critical, and gruff Wigglytuff. The perfect addition to my team of total misfits. He often hangs around the TO making snide comments about everything, and "accidnetly" drinking sake or Japanese beer. Suprisingly, he has the strange ability to not become drunk. Regardless, he loves explosions. Sort of pissy with Present for being not explosive enough, he's developed his own explosiony twist, using his affinity for the Tri-Attack Elements.
Signature Attack - Elemental Fireworks
Pupurin starts by surrounding himself in an aura of either Fire, Ice, or Electrical energy, then quickly releases the energy all around him. This creates a small, explosion-like attack, which radiates out from Pupurin for 2 feet, doing less damage the farther away it is. At close range, it does damage of a Flamethrower, Ice Beam or Thunderbolt, depending on which element is used. At maximum range, it does the damage of an Elemental Punch. The attack can be ordered to be charged up, then released (all as one attack), but it requires slightly more energy to sustain it, taking an Ember, Powdered Snow, or Thundershock every 30 seconds sustained. However, no additional damage is done when sustained. No Fire, Ice or Electric attacks may be used during this time, but any physical attacks which require little to no charging can be used. Regularly, the attack takes the energy of a Flamethrower and an Ember, an Ice Beam and a Powdered Snow, or a Thunderbolt and Thundershock. It may only be used three times a battle, and each element may only be used once per battle.

Koi-Male Kecleon (Level 3)
Bio: Koi: Male Kecleon. If I wasn't trying to get this sig passed, that'd be 'nuff. The TO's resident Kecleon, and Jeri's favorite wacky Pokemon. Hana fanboy, Haruhi obsesser, and master of the internet meme, Koi has risen to a god-like status, at least in his mind. He believes that one day, Kecleon shall rule all humans and Pokemon, and they, with their Spinda and Snorunt brethren, will annoy Talon to no end by jumping out of the bushes and saying, "Supwise! :3". Or just generally take over the world. Like said before, Koi loves Suzumiya Haruhi no Yuuutsu, and has seen every episode so many times, he can act them out perfectly. He even knows the Hare Hare Yukai Dance, with in all variations and choppy, poorly choreographed styles. (he had to learn it anyways, as for it was on his test to become a meme master). His favorite episode, though, is the first, mostly because he likes Mikuru, and the fact that his name appears a few times in the opening song. Koi is extremely jealous of her eyebeams, so, using Hidden Power as a starting point, Koi has developed eyebeams like Mikuru. Well, sorta.
Signature Attack - Koi no Majikaru Biimu! (Various)
Koi uses an altered version of Hidden Power, using his eyes to fire the energy in jagged beam shapes. This attack is almost totally akin to Hidden Power, with two exceptions (not including shape). Number one, Koi can use this attack with any type that he has access to, with the cost of two Embers attached onto the energy. Number two, it costs slightly more energy for the attack, but not by a ton. Since Koi has focused on learning this attack, he's forgotten how to use Hidden Power and Secret Power.

Quark - Male Spinda (Level 3)
Bio: The name Quark describes this Spinda quite well. Quark is a quirky little panda. He is the epitome of random, regardless of what AF says. Even his spots display a level of randomness, with the exception of the two at the tips of his ears. Quark has many little characteristics/quirks/general things which make him so random. For one, he enjoys poking spleens. This has become a past time of sorts for him, and he can often be seen doing this. Also, he is a world-renound calligraphist. His work is considered some of the best in the world for its precision, style and grace. Furthermore, he has an unnatural obsession with balloons, and has been known to rabidly attack random passersby and abscond with their helium-filled delights. In the TO, or anywhere else for that matter, he's often seen following Koi around and engaging in his strange activities. Being a Spinda, he has, as Shadow likes to call it, "pseudo-psychic abilities." When in battle, he enjoys using said abilities to play with his enemy. Combining his mild psychic power, his love of balloons, and calligraphic abilities, the bear has developed a new technique.

P.S. Supwise! :3
Signature Attack - Fusen no Chounouryoku no Kanji
Having a great love for the calligraphic arts, balloons, and his (limited) psychic power, Quark has created a battling technique incorporating all these skills and enjoyments. First, Quark creates a ball of Psychic energy in his hand. He "blows up" the energy, just like a balloon. Using the limited types of energy he has access to, he scrawls the kanji representing the type of energy he wants to use upon the energy-balloon. This inscription is made up of the type-energy itself, and can be any of the few types that he has access to (including Normal and Psychic). Finally, Quark tosses the balloon at his enemy. When the balloon comes in contact with something fairly solid, it bursts. Upon bursting, a wave of Psychic energy and the energy which was "written" into the balloon radiates 2 feet from the balloon, doing half an Ice Beam's worth of the selected type, and a quarter an Ice Beam's worth of damage of Psychic damage. If the balloon hits the foe, it does the remaining quarter of the Ice Beam's Psychic damage. The attack takes up half an Ice Beam's worth of Psychic energy, and the half an Ice Beam's worth of the type selected. The attack may be used 3 times a battle.

Lotsa Pink and pwnage.
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Old 05-31-2007, 05:37 PM   #3
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Zephyr, male scizor, lvl 3

Signature move- Wind Blade

For all of Zephyr's life, he has wanted to be able to use attacks with an affinity for wind. The closest thing he had to that was wing attack, but he wanted more. Alto had helped him along the way, doing excessive training with the wind itself. they decided that scyther's scythes would prove effective in doing this. Zephyr concentrates his flying energy into one of his scythes. He then swings it with tremendous force, causing a visible blade of wind to speed at the target. If in a realistic battle, the wind can cause cuts, severity depending on the strength. A quick charge version will take ~3 seconds to charge and will damage equal to 1/3 a sky attack, energy equal to 1/3 a sky attack and a wing attack. In a medium charge, charge time is about 6 seconds and deals damage equal to 2/3 a sky attack Energy useage is 2/3 a sky attack and a wing arrack. A fully charged version takes ~9 seconds and does damage equal to a sky attack. Energy is equal to a full powered Sky attack and a wing attack higher. This attack can be used twice per battle.

Bark, Male Houndoom, lvl 3
I met bark A week ago. He was fighting off a group of Jynx. They were beating him up until I showed up.He then used a flamethrower with dark and fire energy and sent them flying

Black Blaze

Bark charges up Dark and fire energy for a second or two and releases a stream of dark red flames which deal damage equal to two flamethrowers and using energy equivelent to 2 flamethrowers. It has a 10% chance of burning the opponent. This attack deals dark and fire damage (obviously). This attack can only be used once per battle

Haunt, Male Haunter, lvl 3
no sig

Mystic, male dragonair, lvl 3
no sig

Sasuke, male pupitar, lvl 3
no sig

Bolt, Male Electabuzz, lvl 3
no sig

*insert random crap here* Electabuzz, FAGHT!!!!!
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 05-31-2007, 06:29 PM   #4
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

*wrings hands evilly* Perfect...

"Propaganda, influence the peanut butter and chickens of the foe with your money and advertisements!

Cheesy Wikipedia vandalism jokes aside...

It's totally obvious what he's going to do, being a Normal type and all. Dodge Fighting, status effects through closing eyes/covering ears/doing what you need to, and stuff with the power of Secret Power and higher, and Swords Dance if you have a move left after dodging."
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Old 05-31-2007, 06:45 PM   #5
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Electabuzz, Swagger to Crosss Chop
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-04-2007, 03:38 PM   #6
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Round 1: I Never Knew Electabuzz Was So Short! *shot*

The pokeballs are released into this arena, comemerating a monumental(ly lop-sided) battle. Electabuzz starts the match by walking in an annoying fashion which would have made Lickitung rather mad, if he didn't have its eyes closed and didn't see any of it. Slightly annoyed, Electabuzz closes the 15 ft gap, and delivers a powerful karate chop, but Lickitung gracefully sidesteps the relitively slow attack. Lickitung then sticks out its long tounge as if to say, "Haha, missed me." The Electabuzz and the Lickitung are now about 5 feet away.

No health was lost, though Electabuzz is breathing pretty heavily already, Lickitung is practically as energized as when he can out.

Easily put for use of next round's reffing:
Electabuzz: Health-Perfect;Energy-3/4
Lickitung: Health-Perfect;Energy-15/16
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Old 06-05-2007, 12:01 PM   #7
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Screech to distract it, then use thunder wave
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-05-2007, 12:35 PM   #8
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

"Cover your ears to avoid the Screech, then dodge the Thunder Wave, and Magnitude immediately after."
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Old 06-05-2007, 01:25 PM   #9
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Round 2: Gasp! Hole!

The battle continues with the blackout-causing (and also shorter than I had always imagined xD) Electric-type gives a loud Screech, but the large-toungued normal-type was already covering its ears. I'm so glad the announcer's box is soundproof. Then Electabuzz fires out tendrils of electricity, but Lickitung rolls out of the way before jumping up and slamming its feet down, cracking the ground, though not very much, for concrete is hard. Its still sends a 2 foot gap about 5 feet on each side before fading out for another 5 feet on each side. At it's deepest, it is about 6 feet deep. Electabuzz even falls in about 4 feet, causing mild damage.

Electabuzz, in addition to being in a 4 foot deep crack, did lose a bit more energy, breathing sort of hard now, but not bad, health wise. Lickitung used a large bit of energy, breathing quickly, but not quite as bad as Electabuzz.

Easily put for use of next round's reffing:
Electabuzz: 15/16;Energy-5/8
Lickitung: Health-Perfect;Energy-3/4
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Old 06-05-2007, 08:44 PM   #10
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

"Rock Tomb to trap it in further. If he breaks out, breaks out and gets unstuck, or it doesn't work, Rock Tomb again. Otherwise, Magnitude again to try and sink him further and lay down the law."
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Old 06-06-2007, 09:28 PM   #11
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Double team. Once one of you is trapped in a tomb, the rest of you climb out of it. Even if it's the real one trapped inside.
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-06-2007, 10:15 PM   #12
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Round 3: I Stand Corrected!

The round begins with a flurry of movement as Electabuzz goes from location to another location and back, but Propaganda the Lickitung has another plan, summoning rocks over Electabuzz's original location. Electabuzz then rams into the rocks for half a Body Slam's damage, the Double Team unsuccessful. But at least its not caught.

Propaganda: *uses Rock Tomb again*

I stand corrected! Electabuzz is now stuck in a tomb conjoined to the other one.

They both lost energy, though Lickitung used more. They're equally tired, breathing hard. And Electabuzz is looking mildly bruised.

Easily put for use of next round's reffing (I forgot it was Level 3, so this makes up ofr it):
Electabuzz:Health-7/8;Energy-5/8
Lickitung: Health-Perfect;Energy-9/16
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Old 06-07-2007, 09:57 AM   #13
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Not to bitch, but we're using level 3s. While I love energy to drop like rockets on fire, I don't like to see our energy drop like this. ALTO's should be a good bit higher, and mine should be a little under his, IMO.
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Old 06-07-2007, 10:24 AM   #14
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

lol, I got too used to noob reffings, you're right. >.<
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Old 06-08-2007, 09:46 PM   #15
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Well, it can't be helped. Bolt, use psychic to break free of the rock tomb, climb out of the crevasse, which shouldn't be too hard.
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-08-2007, 11:38 PM   #16
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

"Ok. That's fine. Let him waste the energy. But while he's moving those rocks, Swords Dance, and while he's climbing out, Magnitude once more."
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Old 06-10-2007, 01:02 AM   #17
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Round 4: Pwnt!

The round starts with Electabuzz being type confused and using Psychic. I mean, it works... Kinda. It is just stressful and very taxing. So eventually it pushes a rock out of the way and is FREE! But Props is preparing itself by using Sword Dance. After its spinning, it is more powerful. So as it sees Electabuzz climb, it launches Magnitude. Even if it rumbles less than an earthquake, its enough to shake Electabuzz off and to the now 12 foot trench. Then the roof block of the tomb he escaped from falls on him... then the one he used Psychic on. Um... I think he's unconcious considering that the roof boulder fell on his head.

Um, while the paramedics take him for the next 3 matches to the pokemon Center, you should know that Lickitung is getting kinda low on Energy. But it has a bit let in him, but less than what he's spent.

Blah, Blah, Blah:
Lickitung: Health-Perfect;Energy-3/8

Alto, pogeyman and attacks, please.
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Old 06-11-2007, 12:41 PM   #18
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Dragon, it doesn't work like that. Psychic would have gotten rid of most of the rocks from the tomb, AND ELECTABUZZ WOULD HAVE MOVED. Dragon, pokemon aren't stupid, and have instinct, plus I told him to try and climb out. Considering that he is a fast pokemon, he should have been able to attempt to climb out. Stop being biased. The fucking rock wouldn't have fallen on him, he already fucking moved.
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-11-2007, 03:23 PM   #19
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Re: Round 4: Pwnt!

Quote:
Originally Posted by Dragon 11
Um, while the paramedics take him for the next 3 matches to the pokemon Center, you should know that Lickitung is getting kinda low on Energy. But it has a bit let in him, but less than what he's spent.
Maximum for a slapstick battle is a one battle sitout.

As Electabuzz isn't a Psychic type, moving a sizable rock with psychic takes considerable time, energy, and concentration. It's a feasible round result.
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Old 06-11-2007, 03:35 PM   #20
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Quote:
Psychic (PS) -- The user uses telekinetic abilities to pick up and move any solid object, including the opponent, and physical projectile attacks. The effect of this move is expected to be specified, being it moving things in the arena into the opponent, or picking up and moving or slamming the opponent. This becomes increasingly difficult if the object outweighs the user, requiring more concentration and psychic energy on larger objects. If there is no specification of use, the user directs a simple wave of force at the opponent, hitting fairly hard and sending them, as well as anything loose in the arena such as rocks or leaves near it, flying or rolling back. Think of it like an invisible tidal wave of water. Psychic -CAN NOT- be used to move ANY energy or beam attacks other than Psybeam. Pokémon normally unfamiliar with psychic abilities, or non-psychic types, are more limited in the use of this move. As far as the telekinetic movement, these users are limited to objects, and objects only, no pokémon, one and a half times their size or smaller, and still lose psychic energy using this attack in this fashion at a faster rate. The unspecified version of this attack is useable as normal to them.
straight from the site.
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
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Old 06-12-2007, 09:44 PM   #21
Altocharizard55
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Jeri and I decided that we would reorder this round and that you would re-ref it.

Bolt, Rock smash out of the tomb, then use strength to get out of the crevasse quickly.
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PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-12-2007, 09:45 PM   #22
Jerichi
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

All right then.

"Magnitude twice."
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Old 06-13-2007, 08:54 PM   #23
Dragon 11
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Round 4: Take Two!

Quote:
Originally Posted by The Muyo
Maximum for a slapstick battle is a one battle sitout.

As Electabuzz isn't a Psychic type, moving a sizable rock with psychic takes considerable time, energy, and concentration. It's a feasible round result.
Thanks, I didn't know about that.
*timewarp*

The round starts where we left off with Electabuzz trapped in a hole... in a tomb... without a roof. (>.>) So instead climbing up the sides, it punches the wall, but before contact is made, the ground falls out, even more this time because we're past the concrete. As they fall, so do the rocks. Now the tomb has a roof! Yay! (Alto's lucky I'm being nice and not crushing him >.>). But now it tries Rock Smash again because it can't climb out. The rock is destroyed and Electabuzz walks out, but Lickitung uses Magnitude AGAIN! And the stuff falls again, the boulder the fell into a roof position falls again, onto Electabuzz's legs, for good damage. Lickitung actually has to back up to not gte caught in his hole.

The crevice is now 30. Feet. Deep. At the center, its 10 feet across, too. It is also creeping up the walls its reached so far. It seems to be under the anouncer box. Noooo! Wow, I can see the fields outside. Across from me a mural cracked. Evil... I dare you to use Magnitude again, for the arena will collapse if you do. >.>

Electabuzz is looking kinda beat up, and getting tired, too. Lickitung's Even worse in energy. Electabuzz'll need to spend a move getting out to take more damage.

Easily put for use of next round's reffing:
Electabuzz:Health-5/8;Energy-1/2
Lickitung: Health-Perfect;Energy-3/8
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Old 06-14-2007, 04:00 PM   #24
Jerichi
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

"Walk outside through the crack and Earthquake. Oh, and don't fall into the large, gaping hole you created."
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気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

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Old 06-14-2007, 04:15 PM   #25
Altocharizard55
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Re: UPN PASBL: Jerichi vs. AltoCharzard55

Electabuzz, good job. You tried your best. This is a last resort move. Teleport behind Lickitounge and use Seismic toss with the last of your strength to throw him down the crevasse. Good job, Bolt.
__________________


PASBL Stats

TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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