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Old 08-05-2010, 06:10 PM   #26
Salamencia
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Didn't we just discover you can't use Magic Coat? And I forgot Rock Climb...
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Old 08-05-2010, 06:12 PM   #27
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thatsthejoke.jpg
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Old 08-05-2010, 06:14 PM   #28
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What you should have done was ordered a Focus Punch charged with only the energy of a quarter of a Tackle, forcing it to use Disable and then thanks to the laws of deminishing returns when it actually needed to use Disable, there was a very good chance of it breaking early or even not working whatsoever. But these orders work too.

Zudo prepares to launch his Sludge Bomb but before he gets a chance Toby is all up in his face, delivering a light slap, followed by a rather less lighter Fire Blast.

Toby narrowed the health gap, but Zudo still has a very good lead. Meanwhile they're neck and neck in energy percentage wise, which means Toby has twenty percent more actually wise.
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Old 08-05-2010, 06:17 PM   #29
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I didn't know if you were a ref that allowed you to not charge attacks fully. Assumed you were because you have a brain but some people don't. Better not to risk it.

Also, how long will Snatch be lasting on me? And has my poisoning started yet?

Toby, I demand you burn more things. Life is better whe nthings are being burnt by other things. Flamethrower into Fury Swipes.
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Old 08-05-2010, 06:22 PM   #30
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Let him Flamethrower, then Sucker Punch to counter Fury Swipes, and Sludge Bomb because you have Retarded Plan + Calm Mind + Nasty Plot boosting you.
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Old 08-05-2010, 07:03 PM   #31
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Here is the news. Snatch lasts three rounds. Normal Poison begins immediately. Retarded Plan and Calm Mind when used to cure confusion don't actually boost Special Attack.

Toby valiantly continues on his quest to achieve maximum burnination, as he scorches Zudo with his Flamethrower. Ready to follow up with a set of Fury Swipes, he gets ready to attack, but is distracted by the pretty black sparkly thingy that is Zudo's left foreleg. He then proceeds to get Sucker Punched in the face. God I hate that attack description.

The round closes out as Zudo makes another attempt at using Sludge Bomb, this time met with much more success, as the projectiles hit Toby for major damage.

Toby is now close to the final quarter of his health. Zudo has used half his energy.
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Old 08-05-2010, 07:18 PM   #32
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>Calm Mind when used to cure confusion doesn't boost Special Attack

Where in the description does it even imply this, Zora?

Taunt him. Because you're worth it. Follow that with your ultimate attack, Sludge Bomb. Sludge Bomb again if he isn't KOd.

3 mover 1 of 2 confirmed.
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Old 08-06-2010, 05:45 AM   #33
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Actually that's how I ref it. Bad refs it do not do that.

Toby, return for now. Phantasmic, Supersonic.
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Old 08-06-2010, 10:10 AM   #34
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EDIT: From ID vs Muyo (yes I read that because I can't find the ruling), it looks like I get a full re-order. Therefore:

Taunt the new opponent, then Water Pulse please.
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Last edited by Salamencia; 08-06-2010 at 11:07 AM.
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Old 08-06-2010, 11:32 AM   #35
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>Implying a Switch = KO match which mostly consisted of Muyo parading around being a faggot is any guide to the proper rules.


If a trainer should recall their Pokémon during a round where it has not yet been knocked out, battle progresses as normal. The returning of the Pokémon and the releasing of the next counts as one attack. Should a trainer switch pokémon while going second in a round, the first trainer may then order one 'correction' or change of plan. The correction can cancel any number of attacks/techniques from the previous order, but can only issue one replacement attack.
--Ref.
--1st attacks.
--2nd switches, and attacks.
--1st orders a correction.
--Ref.
If both trainers should recall their Pokémon, it is similar to above.
--Ref.
--1st attacks.
--2nd switches, and attacks.
--1st switches, and issues one attack maximum.
--2nd orders a correction.
--Ref.
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Old 08-06-2010, 11:34 AM   #36
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Sally you're an idiot. Especially since this is not a return = KO match.
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Old 08-06-2010, 11:38 AM   #37
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I know, Kush. In Switch=KO, no re-orders are allowed though. No-one objected to ID's re-ordering the entire turn, they simply pointed out the Switch=KO rule.

Replacing both Sludge Bombs with Water Pulse then, as my post previously said.

EDIT: Also, it's me to post first after the reffing, right? Since I'm correcting the orders.

EDIT#2: That's 1 Water Pulse, so no 3 mover.
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Last edited by Salamencia; 08-06-2010 at 11:44 AM.
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Old 08-06-2010, 12:15 PM   #38
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In return = OK, you get a reorder. I was more referring to the fact that you are referencing that match :p
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Old 08-06-2010, 12:16 PM   #39
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And yes, you order first after the reffing.
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Old 08-06-2010, 12:27 PM   #40
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Yeah, Zora explained it... Also, I was able to get the order I wanted regardless of whether I could change 2 moves, so yay.
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Old 08-06-2010, 01:00 PM   #41
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As of this post, there have been 41 posts in this thread, of which 21 have actually been necessary. Joy.

Not wanting to lose his first Pokémon so early, Kush recalls Toby the Monferno, and for his replacement, we get Phantasmic the Magneton.

Phantasmic appears from his ball and is raring to go... but ends up prevented from doing anything, as Zudo mockingly Taunts him. Following up, he fires off a Water Pulse, but given his remaining reserves of Water energy, the ball is somewhat weaker than normal.

Phantasmic lost health and didn't lose energy. Zudo lost energy and didn't lose health.
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Old 08-06-2010, 01:02 PM   #42
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*42.
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Old 08-06-2010, 01:14 PM   #43
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He said as of that post. And now it's 22 unnecessary posts. Not that I care in the slightest.

PREDICTABLE SWITCH TIME! Sorry, Zudo, but you're not equipped to take on a Steel type, especially with your Water reserves hitting 0. As for your replacement... to avoid total typespam, Caprice, let's try and get an Electric brawl going.

Caprice is sigless and not an uplevel. Also, she's a female Flaaffy.

Thunderbolt. That is all.
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Old 08-06-2010, 01:17 PM   #44
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Charge Beam. Tri Attack.
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Old 08-06-2010, 01:25 PM   #45
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Away goes Zudo, and out comes Caprice the Flaffy, who gets things started off with a Thunderbolt!

It's not very effective.

However, Phantasmic swiftly relatiates, firing off a Charge Beam!

It's not very effective. And it didn't even manage to grant a Sp.Atk boost.

The three magnetic orbs then make themselves more useful, as the combine to launch a Tri Attack, which is effective, but not superly so.

Phantasmic has a tiny health lead, Caprice has a tiny energy lead.
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Old 08-06-2010, 01:33 PM   #46
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Charge beam to Hidden Power.
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Old 08-06-2010, 01:37 PM   #47
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Bugger, what the hell was I talking about/drinking when I posted that last post? Caprice does have a sig... which gives her Tail Glow and ditches Odor Sleuth and something else smell related, I believe.

Stop. Using. Charge. Beam.

Dynamic Punch to make him learn what happens when I get bored from the same move happening over and over. Tail Glow if confusion happens, CHARGE BEAM! if it doesn't.
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Old 08-06-2010, 01:40 PM   #48
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I wonder how high Magneton is floating at this point. Hopefully high enough to counteract your hatred of Charge Beam.
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Old 08-06-2010, 01:48 PM   #49
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I like to think that floating Pokemon stay about level with their opponent (EDIT: Unless ordered to do otherwise). Also, doesn't Magneton have a low flight ceiling? Too lazy to consult the SC...
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Old 08-06-2010, 01:48 PM   #50
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Not that low. I dunno, Zora's call.
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