UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL > Squad Maintenance

Closed Thread
 
Thread Tools
Old 07-26-2010, 03:09 AM   #26
Doppleganger
我が名は勇者王!
 
Doppleganger's Avatar
 
Join Date: Mar 2007
Location: Yukinomiya City, Fukushima Prefecture
Posts: 11,238
Send a message via AIM to Doppleganger
Quote:
Originally Posted by Concept View Post

I'm really having difficulty seeing a Starmie having this much grass energy.
From my POV, Grass energy was selected because Solar Beam, the most powerful Grass-type move, is conceptually a focused beam of light energy that deals Grass-type damage. Were it not for that precedent, I doubt Josh would have picked Grass for his Starmie's move given the biography specifically mentions an affinity for light, rather than Grass.

It's a posing question, because I was designing an electromagnetic radiation based signature move and was going to type it Grass because of Solar Beam, but it doesn't really make sense either way.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望
今 信じあえる
あきらめない 心かさね
永遠を抱きしめて

Last edited by Doppleganger; 07-26-2010 at 04:07 AM.
Doppleganger is offline  
Old 07-26-2010, 06:33 PM   #27
Concept
Archbishop of Banterbury
 
Concept's Avatar
 
Join Date: Apr 2009
Location: Nipple-Hunting with Elsie and Kairne
Posts: 6,962
Send a message via Skype™ to Concept
Nehima the Alakazam (Female)
Alakazam: (Psychic) An Alakazam has one of the most acute minds amongst Pokemon, with the exception of some legendaries. Thus, any mentally effecting attack or hallucination-inducing move will be less effective (and less likely to succeed) against one. Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokemon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Nehima finally seems to have grown out of her "let's sleep all the time" phase, several months after evolving from Abra. What can I say, I guess she's just a little slow. Since she's been alert more, she's learned how to tap into the Abra-like state at will, and use it to her advantage.
Signature Move: Enter Sandman (Psychic)
Kadabra already emit alpha waves in a short radius (see species characteristics). Nehima may strengthen these waves, whilst simultaneously causing a shift in them towards a more Abra-like (ie sleepy) brain pattern. As a result, any Pokemon within five feet of Nehima will fall asleep, with the effects tailing off with varying degrees of sleepiness out to about twenty feet, due to the Abra-like brain patterns forced into their heads. Nehima herself will automatically fall asleep after using this move, but will not gain energy back from being asleep. Costs 2x the energy of hypnosis, can be used once per match, and Nehima may not use Rest but can be put to sleep by the opponent.

On the subject of "why was this sig not approved as is", given the multiple "this pokemon can use sing" sigs with no drawback or anything I fail to see why what is essentially a psychic version of sing with a more limited range and extra energy use requires my mon to fall asleep and to lose rest. My original version had Alakazam get drowsy from use, but not fall asleep, and didn't require me to give up rest.

I might as well just copy the umpteen "this 'mon can use sing" sigs rather than try anything more imaginative and fitting, if I'm going to get that heavily penalised for it. As it stands, I lose rest and using the sig gains me no advantage whatsoever except occasionally in double battles and under a few other, relatively uncommon circumstances (stalling for toxic for example). 99% of the time, it's completely useless to me as is.
__________________
Quote:
Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 07-26-2010 at 06:46 PM.
Concept is offline  
Old 07-28-2010, 04:30 PM   #28
DaveTheFishGuy
Primordial Fishbeast
 
DaveTheFishGuy's Avatar
 
Join Date: Jun 2010
Posts: 12,257
Send a message via Skype™ to DaveTheFishGuy
One that's been niggling me, courtesy of Josh:

Quote:
Titan – Level 5 Male Blastoise
Titan seems to have had a major personality shift through evolving, turning from a total party animal to more of a chivalrous knight. Whenever the (few) female members of my squad are around, he acts the perfect gentleman. It’s kinda scary, considering the flirt he used to be.
In his spare time, however, he seems to have become interested in nature, and legends of Gaia, the Spirit of Earth (I choose not to point out the first time he heard the name was on Captain Planet). We took a journey together based on a legend he had uncovered, and after a perilous journey, we found ourselves at a shrine of nature…
… Only to find it had been invaded and vandalised by a scrotum of Electrodes. Titan, outraged, stormed in alone, and was promptly attacked by all of the Electrode. He single-handedly took down two on his own before the electricity became too much, and he succumbed to paralysis. The resulting electrical attacks were too much, and as I tried to rush to his aid, he gave out one final scream, before he crumpled, not breathing.
Surrounded by angry Electrodes, the other squad members and I tried valiantly to defend ourselves and get to him, but we were out-numbered, and soon my team began to fall, one by one. Just as I thought I was going to die, a glorious green light began to shine from the shrine, and Titan’s eyes snapped open, his irises now green. The Electrode saw this, and began to electrocute him again… To no effect. Titan dispatched the remaining Electrodes, and we proceeded to clean up the shrine. Once we were done, we had Titan examined, and what we found shocked us…
Special Training: Gaia’s Champion
As reward for his valiant efforts, the Spirit of Earth had blessed him as her champion. Titan is now a Water/Ground type, with all the weaknesses and resistances that go with the typing. He can also use Mud Bomb and Earth Power, but has lost Fling, Seismic Toss, Captivate, Counter and Submission. His Hidden Power is now also of the Ground type.
So... what happened to 'no immune type-changes'? Also, this is basically a Swampert with a way bigger movepool. I've done some research into this, may have some missing, but moves that Blastoise has and Swampert doesn't:
Tail Whip, Withdraw, Bubble, Hydro Pump, BubbleBeam, Fissure, Rage, Reflect, Rapid Spin, Defense Curl, DynamicPunch, Flash Cannon, Brine, Gyro Ball, Zen Headbutt, Iron Defense, Signal Beam, Haze, Mist, Flail, Fake Out, Aqua Ring, Aqua Jet, Water Spout.

Conversely, Swampert only has:
Mud Shot, Endeavour, Hammer Arm, Stealth Rock, Stone Edge, AncientPower, Superpower, Low Kick, Uproar, Stomp, Ice Ball, Sludge.

So that's a lot more moves.

But my main issue is with the typing. I thought 'immune' types were disallowed? I found that out when I tried for my Dark/Fighting Croagunk. I just think it's somewhat unfair, but eh. Thought it deserved attention.
__________________
Trainer Level 6 - A- Grade Ref - Dark Gym Leader



Fizzy Bubbles - Cable Club Post - Wild Future

Spoiler: show


Various awesome artstuffs by DaisyInari
Spoiler: show

DaveTheFishGuy is offline  
Old 07-28-2010, 05:53 PM   #29
Salamencia
UPN's very own Houdini
 
Salamencia's Avatar
 
Join Date: Jul 2009
Location: Not here
Posts: 2,532
Send a message via Skype™ to Salamencia
I think it's Steel, Dark, Dragon, Psychic and Ghost that will be automatically rejected. Not immune types necessarily. Also, Ground types aren't always immune to Electric attacks. Granted, it won't be flying or thrown anywhere, but remember that Blastoise might be used a lot in water battles, and it isn't naturally slimy, meaning full damage from Electric attacks. That's my 2 cents, anyway. Inb4 "you're wrong; get out".

EDIT: As for the moves, a lot of Blastoise's unique moves are either useless to it or near useless. Also Swampie gets D-Punch by tutor.
EDIT#2: And at a rough glance, it looks like Swampie has better neutral type coverage with its unique offensive moves.
__________________
PASBL - Trainer Level 4 - B Grade Referee

WF

Yes, I am online. No, I am not ASBing currently. WF takes priority, as it tends to take up less of my time.

Last edited by Salamencia; 07-28-2010 at 05:56 PM.
Salamencia is offline  
Old 07-28-2010, 05:57 PM   #30
Concept
Archbishop of Banterbury
 
Concept's Avatar
 
Join Date: Apr 2009
Location: Nipple-Hunting with Elsie and Kairne
Posts: 6,962
Send a message via Skype™ to Concept
Quote:
Originally Posted by Salamencia View Post
I think it's Steel, Dark, Dragon, Psychic and Ghost that will be automatically rejected. Not immune types necessarily. Also, Ground types aren't always immune to Electric attacks. Granted, it won't be flying or thrown anywhere, but remember that Blastoise might be used a lot in water battles, and it isn't naturally slimy, meaning full damage from Electric attacks. That's my 2 cents, anyway. Inb4 "you're wrong; get out".
I think all water/ground types are exempt from the "full electric power when wet" rule. If not, I shall abuse this if Josh sends his Blastoise out against me.

Also, I think water/ground, being a fairly common pre-existing typing, is not unbalanced. Ground type changes are almost always instant reject, but as I understand it suitably justified (although Joshies justification made me lol hard) and balanced water/ground type changes would be allowed, hence this.

Besides, it's no more unbalanced than Swampert/Quagsire. Moveset advantages are just a benefit of being a first gen mon - giving a first gen mon a reasonable type change that an existing third gen mon has isn't unbalanced simply because the first gen mon has a better movepool because of weird TM's/movesets the early gen gave any more than it would be without the type change.

Dewgong is basically a Walrein with a way bigger moveset, doesn't make Dewgong unbalanced.
__________________
Quote:
Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 07-28-2010 at 06:05 PM.
Concept is offline  
Old 08-01-2010, 11:17 AM   #31
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
>Water/Ground Blastoise

Even if you get the immunity, you still get a pretty severe x4 weakness.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 08-11-2010, 08:22 AM   #32
Insidious_Dreamer
Marsh Badge
 
Insidious_Dreamer's Avatar
 
Join Date: Jun 2008
Location: Seireitei
Posts: 1,703
Send a message via AIM to Insidious_Dreamer Send a message via MSN to Insidious_Dreamer
To a type that I can make look bad on most days. Not that I personally have an issue with the water/ground blastoise. It gets eaten by any of mine good friends on a daily basis.
__________________



Looks like I might be here to stay...

PASBL Trainer Level: 4 | 26-12-8 | 77 KO's | 199 TP | 0 SP
PASBL Referee (C+)
| Squad | League Table |

[.:Badges:.]
Reffing Badge
Onslaught Badge
Insidious_Dreamer is offline  
Old 09-03-2010, 11:12 AM   #33
S_M
Volcano Badge
 
S_M's Avatar
 
Join Date: Mar 2007
Location: PA
Posts: 2,192
Send a message via AIM to S_M
Rangeet's Dratini:


Lvl 1 M Dratini
Bio: Dratini lived in an extremely storm-bound area before I caught her. Because of this:
Special Training: Static=Extra
Due to experiencing regular storms, Dratini's electric attacks do 1.5x damage. However, his resistance to electric attacks is now gone, meaning that electric attacks do normal damage to him.Energy usage for electric attacks is 1.25x

Multiplying a Thunder by 1.5x damage at 1.25x energy is overpowered. Even with the resistance being negated, if you're battling a water type, you get to throw super-charged Thunders at your opponent for no reasonable downside that the opposition can exploit.
__________________
TL6 - Former B+ Ref
Former Dragon and Prehistoric Gym Leaders
57 - 18 - 6
156 KOs - 376 TP - 10.75 SP
S_M is offline  
Old 09-04-2010, 02:37 PM   #34
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Surely whoever approved that just mistyped? That's just a stupid sig.
Mercutio is offline  
Old 09-04-2010, 10:01 PM   #35
Rangeet
Foot, meet mouth.
 
Rangeet's Avatar
 
Join Date: Feb 2009
Location: Beyond the Wall
Posts: 4,328
Send a message via MSN to Rangeet Send a message via Skype™ to Rangeet
I originally went for something less energy but Muyo said to boost it up to 1.25x energy and I did and he approved it so I don't think it could be a reading error :O

It was probably ultracrack.

Also, it would be a good idea to read my sig before sending out your Omastar.
__________________
Spoiler: show
Rangeet is offline  
Old 09-05-2010, 03:01 PM   #36
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Lol.
Mercutio is offline  
Old 09-05-2010, 04:05 PM   #37
Mozz
Golden Wang of Justice
 
Mozz's Avatar
 
Join Date: Mar 2007
Posts: 1,924
A dratini should prob only have a thunders worth of electric energy anyway. Whatevs
__________________
Mozz's Van, named after Bulbagardens creditor, was a hidden forum section where staff members could share pictures of their tiny penises and engage in homosex. Sadly, HAVA media, Bulbagardens new corporate overlord, forced it's closure. Can't have porn on a children's website.
Mozz is offline  
Old 09-11-2010, 03:58 AM   #38
Lonely Cubone
Gee, Brain...
 
Lonely Cubone's Avatar
 
Join Date: Jun 2009
Posts: 3,103
Send a message via MSN to Lonely Cubone
Quote:
Toshabutsu: Male Muk
When Betobetaa evolved into Muk, he made a very bold statement: That he was the most disgusting Pokemon in Mozz's team! Wobby, of course, took offense to that, and the two of them have been fighting ever since. Thanks to these countless battles, Muk has been able to not take as much damage from Psychic attacks.
Special Resistance: Wobberific (Psychic)
Due to reasons specified in the bio, Toshabutsu takes 100% damage from Psychic attacks, not 200%.
Mozz's Muk- nobody would be allowed this now, Steely was requiring drawback's for 150% weakneesses. This also leaves him with a grand total of one weakness, which considering how much Ground is nerfed in PASBL from an attacking point of view is a bit much.

I know most of Mozz's sigs were approved years ago but there has to be some level of consistency about this.
Lonely Cubone is offline  
Old 09-11-2010, 12:11 PM   #39
Loki
Savage
 
Loki's Avatar
 
Join Date: Mar 2007
Posts: 5,015
I think Mozz's sig comes from the era where it was okay to lower one weakness by a level.
__________________
Loki is offline  
Old 09-11-2010, 12:36 PM   #40
Lonely Cubone
Gee, Brain...
 
Lonely Cubone's Avatar
 
Join Date: Jun 2009
Posts: 3,103
Send a message via MSN to Lonely Cubone
I figured as much, but as I said, it's not remotely fair to have such wildly differing standards.
Lonely Cubone is offline  
Old 09-12-2010, 02:35 AM   #41
Loki
Savage
 
Loki's Avatar
 
Join Date: Mar 2007
Posts: 5,015
Usually when a sig passes, people rarely look back. Well... until this thread came into being.
Loki is offline  
Old 10-07-2010, 03:45 PM   #42
DragonDance
Soul Badge
 
DragonDance's Avatar
 
Join Date: Mar 2007
Location: Wings country
Posts: 1,287
Send a message via MSN to DragonDance
Quote:
Originally Posted by Rangeet's Cubone
Lvl 2 M Cubone
Cubone is a particularly boisterous Cubone. It always loooves to fight.
Special Defense: Bone-a-whirl
Cubone spins its bone very fast to deflect most attacks. The energy needed is one and a half times the attack it is blocking. It cannot block any attack which does more damage than "Substantial" and, if it attempts to do so, will fail.
Nice ripoff of my Marowak's sig.
__________________
Retired


Level 4: 38-14-7, 76 KO's, 212 TP, 0 SP, B- ref

Last edited by DragonDance; 10-07-2010 at 03:48 PM.
DragonDance is offline  
Old 10-11-2010, 09:30 PM   #43
Rangeet
Foot, meet mouth.
 
Rangeet's Avatar
 
Join Date: Feb 2009
Location: Beyond the Wall
Posts: 4,328
Send a message via MSN to Rangeet Send a message via Skype™ to Rangeet
You do realise only defending an attack =/= Light Screen + Bonemerang, right? Also this sig was way, way, before I even heard of you.
__________________
Spoiler: show
Rangeet is offline  
Old 07-26-2011, 06:37 AM   #44
empoleon dynamite
Volcano Badge
 
empoleon dynamite's Avatar
 
Join Date: May 2008
Posts: 2,772
Quote:
Originally Posted by Weebos's Primape
Sig Move (Special Training) Electric Type
Spanky has gained Electric type. He is still weak to flying moves and has also learned how to use Thunder Wave.
Nothing against this sig, I just think it's double standards Muyo can let this one go by and completely dismiss Psychic/Electric Girafarig even with a tonne of drawbacks. Fighting/Electric meshes really well together, since it gets 2 weaknesses and 5 resistances. Psychic/Electric on the other hand has 4 weaknesses and the same resistances (although mine would have fewer since I had it still taking neutral damage from Flying/Steel). So is electric the next Ghost/Steel/Flying?
__________________


FB PASBL TL 4
26-4-0 KO74 TP208
B Ref SP 2

empoleon dynamite is offline  
Old 07-26-2011, 09:14 AM   #45
Weebos
TOO SLOW! LOL
 
Weebos's Avatar
 
Join Date: Mar 2007
Location: Ankh-Morpork
Posts: 1,569
Send a message via AIM to Weebos Send a message via MSN to Weebos
Do you mind posting your Girafarig sig so plebeians like me who have nothing to do with sig approval can see it?
__________________

Trainer Level 5 - KOs:106 TP:274.5 SP:7.5 C+ Referee
Fighting Gym Leader
39 - 23 - 13
Weebos is offline  
Old 07-26-2011, 09:51 AM   #46
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
Psychic is a LOT better type than Fighting. Fighting's weakenesses (Psychic and Flying) are a lot more common than Psychic's (Dark, Ghost and Bug), for one. Fighting is also a lot less ranged than Psychic, and giving it Electric just gives it a reliable ranged option.

Electric has always been somewhat restricted because it has one weakness and combines well with other types. It might be passable on some Pokemon that aren't particularly good or whose primary type doesn't work particularly well with Electric (which is rare, to be honest), but passing it with types like Psychic, Water, Dragon, Dark or Steel who already have major advantages going for them is not likely.
Jerichi is offline  
Old 07-26-2011, 12:27 PM   #47
empoleon dynamite
Volcano Badge
 
empoleon dynamite's Avatar
 
Join Date: May 2008
Posts: 2,772
> Do you mind posting your Girafarig sig so plebeians like me who have nothing to do with sig approval can see it?

Sure, didn't want to turn this into the "Why was my sig not approved?" thread but sure.

Quote:
Originally Posted by Emp's Girafarig
Signature Technique: Thunder Stripes (Electric)
Sparky Hooves is Psychic/Electric for reasons stated in her bio. She gains all the associated weaknesses and resistances, sans for Flying and Steel which still deal neutral damage, and gets the moves Wild Charge and Volt Switch whilst forgetting some of her more advanced Psychic moves: Power Swap, Guard Swap, Skill Swap, Magic Coat, Role Play and Trick.
> Psychic is a LOT better type than Fighting.

Really? After the likes of Mewtwo in the R/B days Psychic has been nerfed ever since. Defensively, I’ll give you that. Bug/Ghost aren’t all that common and Dark is probably about as common as Psychic for Fighting types. I’d say the two types are about even on that front. Offensively though, Psychic sucks. Only Super Effective against Fighting and lolPoison, whilst Fighting is easily one of the best offensive types around. In terms of moves, there are very few decent offensive moves outside of Psychic (Wave), nothing high powered and very few close range options. Fighters get a tonne of physical attacks, priority moves like Mach Punch and Vacuum Wave and Focus Blast/Hidden Power are more than good enough ranged options. It gets SE hits on Normal, Rock, Ice, Steel and Dark. And when coupled with Electric it gets SE hits on Water and Flying too.

Plus I don’t get why it's more passable on a fighting type because they get fewer ranged options. It gives them a much greater advantage than Psychic types, which already have a lot of ranged options and still have very few physical options. I’m wondering if the Sabrina episodes have caused some heavy bias against the type in PASBL, because from what I’ve seen Psychics are just a mediocre here as they are in the games.
__________________


FB PASBL TL 4
26-4-0 KO74 TP208
B Ref SP 2


Last edited by empoleon dynamite; 07-26-2011 at 12:30 PM.
empoleon dynamite is offline  
Old 07-26-2011, 12:42 PM   #48
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Jeri I have to say that is a pretty awful argument. And ignores the fact that an electric type Primeape is a fantastic pokemon while Giragarig, which is pretty bad, would not really impoved by being Electric.

Emp, it really isn't a good type change.
Mercutio is offline  
Old 07-26-2011, 12:46 PM   #49
S_M
Volcano Badge
 
S_M's Avatar
 
Join Date: Mar 2007
Location: PA
Posts: 2,192
Send a message via AIM to S_M
Okay I have no horse in this race at all (and don't particularly care either way) but I'm just saying, both of you said that Bug and Ghost weren't very common. The Pokemon themselves sure but:

http://veekun.com/dex/moves/shadow%20ball
http://veekun.com/dex/moves/signal%20beam

:p

I'm not going to do the counting but both SB's are available to (to use the technical term) a shitload of Pokemon. Especially with a decent number of Mozz Badges floating around.
__________________
TL6 - Former B+ Ref
Former Dragon and Prehistoric Gym Leaders
57 - 18 - 6
156 KOs - 376 TP - 10.75 SP
S_M is offline  
Old 07-26-2011, 12:51 PM   #50
Weebos
TOO SLOW! LOL
 
Weebos's Avatar
 
Join Date: Mar 2007
Location: Ankh-Morpork
Posts: 1,569
Send a message via AIM to Weebos Send a message via MSN to Weebos
I'm going to mention that Normal is Girafarig's primary type and technically ineligible to be dropped.
__________________

Trainer Level 5 - KOs:106 TP:274.5 SP:7.5 C+ Referee
Fighting Gym Leader
39 - 23 - 13
Weebos is offline  
Closed Thread

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL > Squad Maintenance


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:27 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.