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Old 07-23-2010, 06:54 PM   #1
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"Why was this sig approved?" thread.

Report sigs here that you think may be overpowered, rule-breaking, or otherwise unfitting to be approved.
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Old 07-23-2010, 06:58 PM   #2
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Let me be the first to make a post.

Serenia: Level 4 Female Lapras
Serenia is named as such since she is the most calm Lapras you’ll ever meet. However, she still believes that fighting is a necessary evil which creates peace and thus, she makes sure she can create that peace when she is fighting. Hard done by her clan, she decided to come with me in the hope that together we cold create more peace than she could alone. We trained hard, and created the most beautiful and thus peaceful attack.
Special Technique: Retsuton, Hyouten Hyakkasou (Ice)
Serenia shoots a bolt of energy to the sky which cause it to become grey and form clouds extremely quickly over the arena. Then, as the clouds gather closer and closer over the opponent, a beam of blue-white light appears in the centre of the clouds and blasts the opponent. the beam freeze on contact and covers the body quickly. Once the attack ends, the ice melts away quickly. This attack deals damage equivalent to a Hyper Beam and takes 1.5x the energy. It has a 10% chance that the ice doesn't melt at the end of the attack. It can only be used once per match.
Special Technique: Retsuton, Hyouten Hyakkasou (Ice)
Serenia shoots a bolt of energy to the sky which cause it to become grey and form clouds extremely quickly over the arena. Then, as the clouds gather closer and closer over the opponent, a beam of blue-white light appears in the centre of the clouds and blasts the opponent. the beam freeze on contact and covers the body quickly. Once the attack ends, the ice melts away quickly. This attack deals damage equivalent to a Hyper Beam and takes 1.5x the energy. It has a 10% chance that the ice doesn't melt at the end of the attack. It can only be used once per match.


I know it takes a Hyper Beam and a half, but it's basically an unavoidable, Hyper Beam level attack that is an auto-freeze? I have trouble believing that this isn't broken.

Garrum: Level 4 Male Exeggutor
Back when I was on the forums as Bulbasaur, I had a beautiful and faithful Exeggcute who was so independent he could spread himself around the opponent in a ring. Garrum was a one-of-a-kind Exeggcute when I got him, that's for sure. When I left, I had to leave my team behind and when I rejoined, there were only a few grass-types left. However, I have just recently found Garrum again, he was lurking around the TO, and we finally bumped into each other, but of course I didn't recognize him since he had evolved. His independence had turned into full-blow confidence, but he is as calm as calm can be. Not a show-off in the way he used to be!
Special Defence: Seiton, Sougyo no Kotowari (Psychic)
Garrum takes a defensive stance and then creates a pink-coloured concave dome in front of both his left and right heads. The next special attack to be fired at Garrum, he takes through the one of the two shields while also taking the damage of the attack. He then sends out a beam of typeless energy that is twice the damage of the attack levied at him. This beam has a 10% chance of paralyzing the opponent, a 10% chance of making them fall asleep and a 10% chance of poisoning them. It uses the energies associated with a normal Counter-style attack plus the energy of a Secret Power. Usable once per match.

It's Mirror Coat. But it actually doubles. And it has a chance of doing status? And it's guaranteed to work? I'm pretty sure at the very least there's a reason that there's a fail rate for Mirror Coat, and possibly even a reason why it doesn't double the strength of attacks.

Trance: Level 4 Female Dusclops
Trance is practical joker. She just loves it when things don't do what they were expected to do. Due to her joker nature, she even jokes during battle. While trying to play a practical joke on Bronté, she let out a Shadow Ball and then changed the shape of it, just before it hit, which scared the funk out of her. This turned into a very useful attack.
Special Attack: Pakuton, Getsuga Tenshou (Ghost/Dark)
Trance charges up a Shadow Ball and as it is released, she changes it shape into the shape of a very large crescent moon. The attack is about 1 m across the front, and 5 m from top to bottom and moves at a speed that is 1.5x faster than a Shadow Ball, both in charging time and flying time. Because Trance uses Dark energy to increase it's size, it has both Ghost and Dark types when dealing damage. The attack deals damage equivalent to a Shadow Ball and a Crunch and takes the same energy. It may only be used once per match.

There's a very good reason that Shadow Ball has a long charge time. Making it more powerful, signficantly faster in both charge time and speed, and all without any obvious drawback aside from one use per battle (which is all you really need to KO a Psychic) is insanely cheap. It's also nearly as wide as Dusclops is tall and about 3 times taller than it.


Verim: Level 4 Shiny Male Drapion
I met Verim on a sunny afternoon. It wasn't too hard to find him since he was running in circles. It was obvious that Verim loves his tail. He spends forever chasing his tail. This doesn't affect his battling of course, since he gets to use his tail to beat up his opponents. This fascination is not such a big deal when you learn why he is so fascinated. He has an extra poison sack in his tail and loves that fact. Verim makes his own unique poison in this sack and can use it in one attack.
Special Technique: Dokuton, Satetsu Kaiho (Poison)
Verim gets super close to his opponent and then sticks his tail directly into them so that the poison he releases will go straight into the bloodstream. The poison wracks the system with a initial hit that deals damage to the opponent equal to 1.5x a Sludge Bomb. Can also cause paralysis, sleep, slowness (as in the Icy Wind effect), or the toxic effect. Each of which have 10% chance. However, only one type of status effect can be inflicted. The attack takes the energy of 1.75x a Sludge Bomb to complete and can only used three times a match, and is only usable on Pokémon who could plausibly have their skin punctured.

A 40% chance of causing a status (one of which is implied to be instant Toxic), all of which can be relatively debilitating.

Aéri: Level 4 Female Togetic
Aéri is a sweet girl that spends most of her time in the arts room. Who would have guessed, but Aéri is a proficient painter. She loves painting and has spent almost here entire life perfecting her ability. Her love of the painting eventually led her to try and create an ability for use in battle that was at least based upon the ink she loves to use. She spent quite a number of years perfecting a way to make her energy look like ink and she has perfected the following technique.
Special Attack: Nimpou, Choujuu Giga (Normal)
Aéri charges for 2 seconds before releasing three beams of energy in quick succession each taking the shape of a black and white eagle. The eagle-shaped beams are fired off in arcs that are 120˚ apart from each other. (In order to help visualise this, think a big TriForce with each beam representing one piece of the TriForce. The beams cannot go separate directions.) When they all hit the opponent, they take 2x Mega Punch in damage (each beam being 0.5x a Mega Punch, with 0.5x Mega Punch added if all hit.). As each beam hits, it becomes ink which splatters all over the opponent. This ink has the effect of reducing the opponent's speed by 6.66% per beam such that if all three beam hits, their speed is reduced by 20%. If any of the ink slashes in the opponent's eyes, it may impair their vision as well. The attack takes the energy of 3 Mega Punches to use and Aéri will be fairly exhausted in the following round due to high energy use. Can be used twice per match.

This is implied to home on the foe, and cuts speed by 20%? And causes potential vision impairment?


Taipé: Level 4 Male Breloom
Taipé has been obsessed with martial arts. As a Shroomish, he had spent the majority of his spare time trying to move like a fighter, even though it was practically impossible for him. He spent a lot of time copying the big names on every television he could find, and when he evolved, he over the moon. He could finally perform the moves correctly.
Special Technique: Senton, Kage Buyou Omote Renge (Fighting)
The Lotus fighting style makes every fighting-type move performed by Taipé 10% more powerful with 10% increase in energy use. After spending a lot of time perfecting the Lotus fighting style, he modified one it's more deadly moves. Firstly, Taipé appears beneath his opponent and kicks them into the air. This hit gets the opponent airborne, and once airborne, Taipé appears behind the opponent and grabs them, and travels with them to increase their speed until the very last second and disappears just before they hit the ground. Taipé appears a few feet from the opponent. The attack takes the energy of a Mega Kick and 2 Brick Breaks. It deals 2x Brick Break in damage and has a 10% chance of paralysis.

This is two sigs, plain and simple.


Raesta: Level 4 Male Aerodactyl
Raesta is one of the more feisty of its kind. Spending most of his time, flying around and generally making a hazard of himself. His most favourite type of attack is Fire since most of his Fire-typed attacks are released from his mouth. One day, he was playing around with his fire-type energy and burned Vynolia a bunch. We he went for his next attack, she closed his mouth with her vines. When she finally let him loose, the expulsion of the energy was what created his new attack.
Special Attack: Katon, Goukakyu no Jutsu (Fire)
Raesta concentrates a ton of energy in his mouth and then shoots it out in one big blast. The concentrated energy explodes on impact, creating a massive fireball around the opponent or whatever it ends up landing on. The attack has a 10ft radius and this can sometimes include Raesta in small arenas. It deals the same damage as a 1.5x a Fire Blast and the same energy to perform.

A 10 foot radius blast of an attack that does over a Fire Blast of damage? And with an unspecified charge time? Does Aerodactyl even have 1.5 Fire Blast of Fire energy?

Last edited by Jerichi; 07-23-2010 at 11:23 PM.
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Old 07-23-2010, 07:24 PM   #3
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> A 40% chance of causing a status

Doesn't it mean 10% of causing status, with the status RNG'd out of the four akin to Tri Attack?
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Old 07-23-2010, 10:30 PM   #4
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When they're each listed separately indicating that each status has a 10% chance of occurrence, that's what I assume it would amount to.

EDIT:

Genryu: Level 4 Male Dragonair
Genryu can't take it at all when people slag him off. He just can't stand it. Respect is of the utmost importance to him. His noble style to the battle demands respect from his opponent. He doesn't tolerate insubordination, but though his emotions run high, should this take place in battle he keeps always keeps his cool. He is never one to be questioned and even i have to spend time making sure I do the correct things by him. Battling with him is more like a partnership of two minds, rather than my ordering of his movements. There is however, one thing that he never keeps his cool about - the attack we developed.
Special Attack: Katon, Joukaku Enjou (Fire)
Genryu spends the energy equivalent to a Fire Blast and a Flamethrower to make a fire to appear in front the opponent. The fire creates a ring very quickly, by encircling the opponent, and completely surrounding them in a wall of flames with a diameter 8 metres. The heat of the flames extends over the top of the circular wall of flames such that it forms a fierce heat barrier that can be broken through but would hurt the opponent akin to 0.25x a Fire Blast. The ring lasts for two rounds and during this time, the opponent takes progressive damage of 0.5x Fire Blast per round. At the end of the second round, the flames rush at the opponent, dealing them an extra 0.25 of a Fire Blast. So the total possible damage is 1.25x Fire Blast.

This is Fire Spin taken to a ridiculous level. Sure, the Pokemon can break out of it for a fraction of the energy used but if used second, they're already taking at the very, very least 75% of a Fire Blast (more likely the full damage of 1.25x, since I'd think most refs would factor the damage in at the beginnings of rounds). Because of the nature of this attack, if played right, it's essentially a super-accurate Fire Blast x1.25.


Special Technique: Hagaton, Sakikurue (Steel)
Rosé starts to glow an odd blue-green colour before many tendrils of energy of the same colour appear from her body and start to flow out towards the opponent. Each tendril is hardened due to the Steel-type energy in them. When they reach the opponent they wrap tightly around the major muscles and pressure points such that they feel a lot of pain, to the amount of a 0.5x Metal Claw. The tendrils siphon health and a little energy back to Rosé in the same way a Giga Drain would siphon energy and a little health - it's effectively a Steel-type version of Giga Drain that has reversed the energy and health restoration levels. As a result, Rosé now no longer has the ability to a normal Giga Drain. It takes the energy of a 2x Giga Drain and a Metal Claw to use. This can only be used twice per match and cannot be used twice in one round or part of a 3-move combo.


How can something take the "energy of (x2) Giga Drain" when Giga Drain restores energy? The pain thing also implies that it effectively disables the foe and steals health from them, making it so it can get the full amount each time.

Fayeli: Level 4 Female Leafeon
Fayeli, as you may have guessed, loves leaves. In addition, when she joined the team on one sun afternoon, she fell in love with the idea of being a Ninja, like the rest of the team. She spends most of his days trying to be like a Ninja, and especially loves creating shuriken out of leaves. She got so good at doing this she can now make many, many copies of these leaves with her energy.
Special Attack: Haton, Kage Bunshin Shuriken (Grass)
Fayeli shapes her energy into leaves that look like Ninja shuriken which are small in size and all deal equal damage. The difference in the attack is that she multiplies all the leaves, so that there are about 500 leaves on the field, only around 100 of which are real, but all are solid enough to do actual damage. If the non-real leaves are hit before they explode on their intended target, they disappear. The leaves hit from every direction. The total damage of the attack is equivalent to 2x Swift and takes the energy of a Swift and a Double Team. Each leaf is so sharp it makes small cuts all over the body of the opponent when they hit.

A minor qualm, but you could potentially make a Pokemon bleed out in a Realistic battle.

Last edited by Jerichi; 07-23-2010 at 10:56 PM.
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Old 07-23-2010, 10:57 PM   #5
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Orchrist, Level 2 Female Seviper
Orchrist is a rather misunderstood character. All she really wants is mere attention, but she somehow always draws in the wrong kind, which is probably due to her arrogant and selfish personality. This generally causes her comrades to develop an inmediate rejective posture, which in turn further fuels her negative attittude. She does enjoy some company of in the form of Hueco however, who sides by her for all the wrong reasons, and harbors a secret crush for Andúril, who's too into fighting to really care. On the flip side, Orchrist harbors deep hate and resentment for Albafica, who now seems to be the entire squad's center of attention.
Special Attack: Death Fang (Poison)
Orchrist bites onto the opponent, releasing a potent mix of hemotoxins and neurotoxins, developed as a result of her rival Zangoose's increasing poison resistance. The attack deals as much damage as a Poison Fang while requiring 3x as much energy to use, and has a 50% of causing severe intoxication and/or fully paralyzing the foe. The move itself is ineffective against inorganic or plated pokemon. Reserves for this concoction are very limited and, as such, Death Fang can only be used once per battle.


It's the "and" that's bugging me ever so slightly. Imo, one would be ok, but both means by the time it's finished it's already more or less started taking Toxic damage.
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Old 07-23-2010, 11:02 PM   #6
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Hunter - Level 1 Male Shinx
Hunter is my second-most reliable pokemon, right after Anna. He has a long-running feud with Vuela, and a crush on Shade. He's always determined and resourceful, and he can usually be found on top of my shoulder. He once swallowed a magnet, throwing his body's magnetic rhythms out of whack. However, it had some helpful consequences...

Signature Trait: Electrovitation (EL)
Hunter is now permanently in a Magnet Rise-esque state. His flight ceiling is about the same as that of a Magnemite. This burns a Magnet Rise of energy every turn to keep it going. He can levitate in every direction to move. However, the increased magnetism has wiped these moves off of the face of his memory: Endure, Flash, and Double Team. Shinx can not undo this trait, and it is always active until he has no more energy.

This is really not broken per se, but he really should be able to turn it off. It's only fair to him since Magnet Rise uses a ton of energy as it is.

Last edited by Jerichi; 07-23-2010 at 11:14 PM.
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Old 07-23-2010, 11:18 PM   #7
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Lvl 1 F Fearow
Fearow always loved sharp things. And one day, when she put her beak into a knife sharpener...
Special Training: Sharp Beak
All Fearow's attacks involving her beak does 1.5x damage for 1.25x the energy.


Stupidly overpowered. Only a handful of attacks Fearow are likely to use don't involve its beak. 50% is way to high a bonus, allowing him to easily wipe off a third of his opponent's health in a single blow, and to top it all off the attacks actually have greater than 100% energy efficiency.
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Old 07-23-2010, 11:32 PM   #8
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That should have been Spearow until I finish vs Ange :x
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Old 07-24-2010, 12:00 AM   #9
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Quote:
Originally Posted by Jerichi View Post
Fayeli: Level 4 Female Leafeon
Fayeli, as you may have guessed, loves leaves. In addition, when she joined the team on one sun afternoon, she fell in love with the idea of being a Ninja, like the rest of the team. She spends most of his days trying to be like a Ninja, and especially loves creating shuriken out of leaves. She got so good at doing this she can now make many, many copies of these leaves with her energy.
Special Attack: Haton, Kage Bunshin Shuriken (Grass)
Fayeli shapes her energy into leaves that look like Ninja shuriken which are small in size and all deal equal damage. The difference in the attack is that she multiplies all the leaves, so that there are about 500 leaves on the field, only around 100 of which are real, but all are solid enough to do actual damage. If the non-real leaves are hit before they explode on their intended target, they disappear. The leaves hit from every direction. The total damage of the attack is equivalent to 2x Swift and takes the energy of a Swift and a Double Team. Each leaf is so sharp it makes small cuts all over the body of the opponent when they hit.

A minor qualm, but you could potentially make a Pokemon bleed out in a Realistic battle.
I don't have the attention span to look at the other sigs but this caught my eye, Fury Cutter and Cut have the potential to do the same so it's not ridiculous that a sig move could do so. And Leafeon sucks so it's not terribly overpowered.

Then again I have no horse in this race and couldn't really care less xd
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Old 07-24-2010, 03:38 PM   #10
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Can I request that we put whose sigs these are in the posts we make, and (if not doen so already) we tell the people who wrote them that they are being queried? Otherwise things could get ugly.
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Old 07-24-2010, 03:40 PM   #11
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Especially as this thread has pretty quickly become "tear ID's team to shreds".
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Old 07-24-2010, 04:15 PM   #12
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I really don't think that it matters who the person is, but it is only fair to inform them of it.

Though if I had known that I_D was gone when I was going to post these, I would have waited. >>;

And I'll admit I'm being a little harsh but when some of my tamer sigs are being rejected and some of these are getting by, I have trouble believing there isn't something up.
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Old 07-24-2010, 04:22 PM   #13
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I could probably complain that you have a pure Steel Aggron when Steely refused me a pure Rock Geodude until I badgered him but I think the sig is fine.
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Old 07-24-2010, 04:25 PM   #14
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No offense to Steely but I personally have a lot of problems with his sig standards. They seem inconsistent and approve a lot of really strange things that can be potentially very broken. It's not even about I_D's sigs as much as it is about Steely approving them. I_D just happens to have some more consistently broken sigs.

I_D can get away with a potentially killer sig on his Dusclops, yet my Hitmonchan getting the same sig my Machoke had for a couple years is off limits? Just because I give him much-needed range? I dunno. I don't get it. Even if Muyo often rejected my sigs much more rigorously, I'd rather have more balance and consistency with less powerful sigs than better sigs and an inconsistent approval system.

Last edited by Jerichi; 07-24-2010 at 04:27 PM.
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Old 07-24-2010, 04:28 PM   #15
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Steely's approval method is less consistent than Muyo's but I think it's pretty good. It's also quick, which is important because of the backlog that used to exist beign so irritating for anyone who this stuff matters to.
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Old 07-24-2010, 04:33 PM   #16
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Looked at your Geodude out of curiosity.

Quote:
Stlbk - APPROVED. I edited to make it approvable for myself. Makes sense since Geodude is a rock, but since it had a pair of 4x weaknesses, it still needs to have half of that remaining when it carries over.
...I'm sorry what?

What's so unbalanced about a pure Rock Geodude that it needs to maintain weaknesses? It's actually pretty bad, IMO, for Geodude to lose Ground since it also gives up unlimited EPs, and it loses its Electricity immunity. I could see how there would be a problem with adding types on but getting rid of types being a problem seems absolutely silly to me.

And another, Dave's Farfetch'd.

Quote:
Special Training: Pond Life
As part of his amphibious lifestyle, Duckpool much prefers swimming to flying. Living on a pond has given him chance to try new moves, and he's become somewhat proficient at them. He's now familiar with Water energy, and can use Surf when in water, and can use Dive. He has also gained Crabhammer, which is used by infusing his Stick with water energy, and swinging it like a Krabby/Kingler/Corphish/Crawdaunt would its claw. This familiarity with Water, however, has come at the cost of his Flying ability, making him unable to fly. He has also lost Aerial Ace, Air Cutter, Air Slash, Fly, Heat Wave, Leaf Blade, Ominous Wind, Roost, Steel Wing and Defog.
>Stlbk - APPROVED. Removed more attacks and took away his ability to fly altogether.

So he becomes a Pelliper who doesn't have a true Water typing (and therefore is limited on his Water attacks) and loses practically every attack he had to defend himself against his weaknesses? Just for Surf and Crabhammer? And increased Diving ability? And he can't fly anymore?

Maybe I should start a "Why was this not approved as is?" thread.

Last edited by Jerichi; 07-24-2010 at 04:41 PM.
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Old 07-24-2010, 05:09 PM   #17
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Moot as I dropped said Geodude but I agree.
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Old 07-24-2010, 05:43 PM   #18
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Ichinose – Level 5 Genderless Starmie
Ichinose speaks very little, being a star with no mouth, and having no face means he shows little facial expression. So far, all I’ve been able to determine is he follows me by choice, and he seems committed to a path that he feels is right. He seems to hold a slight aversion to darkness and shadows, preferring to stay in the light, and this aversion seems coupled with an ability to overshadow the dark…
Special Attack: Nijigasume (Grass)
Ichinose charges grass energy to his core, causing it to glow brightly, before firing off his attack, which takes the form of a large ball of energy about half the size of Ichinose. A brilliant flash of light, roughly twice the brightness of Flash, is emitted just as the ball is released, which could have the effect of interfering with the opponent’s vision or distracting them, slightly lowering their chance to dodge. The ball of energy deals damage equal to 1.25x a Secret Power, and uses 1.5x the energy of Secret Power. Nijigasume can only be used three times a match, as Ichinose lacks the grass energy to use it more than thrice.

I'm really having difficulty seeing a Starmie having this much grass energy.

EDIT the first: Before Josh get's all butthurt and accuses me of trying to get his sig removed to make the battle easier for me, as out battle has already started this obviously has no effect there.
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Old 07-24-2010, 05:50 PM   #19
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Well, the last part implies that it could be used three times but doesn't state it out and out. At least some refs wouldn't let it use it thrice.
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Old 07-24-2010, 06:44 PM   #20
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Sad to say, but I would focus on sigs approved before me, than since I've been doing it.
I highly doubt any sigs I approved were overpowered by any measure.

I haven't read through the posts cause it's a weekend, but if anyone posts problems with sigs I approved, continue to post them here and I will answer them.

PS...make sure it was me who approved it...cause I hate answering dumb questions. =/
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Old 07-24-2010, 07:28 PM   #21
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There are a few that Muyo approved and I already talked to him about, but there are still at the very least two I'd like you to address - Dusclops and Exeggutor.
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Old 07-25-2010, 04:38 PM   #22
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Sorry Kushtie, but this one rankles with me a bit:

Quote:
ZoraKangaskhan (Level 1 male Kangaskhan); A male Kangaskhan, thus without a child of his own to carry around like something out of The Sound of Music, Zora is free to concentrate on his unorthodox style of battling and inventing amusing put downs. ZoraKangaskhan was always a little bit unfocussed in battle, however, when his opponent ordered an EFFCEEFFPEE and erased a chunk of his health. Feeling too irked to retaliate in kind, Zora raged and trolled and lobbyed me until I eventually trained him to avoid such catastrophes. The result was a pokémon with few weaknesses, barring perhaps the ability to swat at flies on the top of his head.
Sig training: ">Implying I am lame enough to use EFFCEEEFFPEE"; Zora takes only 1x damage from fighting typed moves, but can no longer use any fighting moves.
I seriously don't like the idea of a Pokemon having no weaknesses at all- even Sableye/Spiritomb have weakness in PASBL. And that for giving up just one of the many types a normal type can use to attack?
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Old 07-25-2010, 04:52 PM   #23
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The way I use him is effective enough but nowhere near indestructable. ASB is not all about weaknesses, and remember that Kanga has absolutely no resistances in ASB. I don't think that swapping a very useful offensive type (including my only Draining move) for the loss of one weakness is a hard ask.
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Old 07-25-2010, 05:51 PM   #24
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Well, the original sig for Farfetch'd:

Quote:
This familiarity with Water, however, has come at the cost of his Flying ability, and he is slower and less agile in the air. He has also lost Aerial Ace, Air Cutter, Heat Wave, Ominous Wind, Steel Wing and Defog
So it's a couple more moves, but I would have liked him to be able to fly a bit. It's not really a biggie though.
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Old 07-25-2010, 10:05 PM   #25
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Most of the sigs you mention Jeri were Muyo-approved sigs. Exeggutor is a Steely-approved one.
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