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Old 07-06-2010, 08:11 PM   #1
Mercutio
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UPN PASBL - Gym challenge: Mozz vs Concept

It seems that I have a hunger for the gym circuit at the moment, what with three reffings and my own match on the go. Still, I'm not as fired up a Mozz, whose latest challenger is Concept, a trainer who got me to forfeit to him a while back (grumble). This should be a good one, and I'm sure bot are raring to go so I'll leave this one to get started.

Your rules for this match today:

Spoiler: show
Mozz's Gym

The Gym is based off of Angelic Layer in that it is a computer-generated arena which uses futuristic technology to generate battlefields in which Pokemon. The area itself is about a quarter mile in diameter, as this Layer was created for Pokemon, not battle angels. The computer is able to generate weather as well, so moves which manipulate it will work in any arena in which the move would normally work. The height of the battle arena will be approximately 500 ft, and a maximum depth under "sea level" of 100ft. The boundary of the area is a standard Space-Age forcefield. No energy or matter can enter or leave the arena.

Normal Arena: Modified Clay Arena
The entire arena becomes a clay battlefield. Where the two Pokemon are released, as well as interspersed among the arena, are pools lined with concrete measuring about 50ft in diameter. Weather: Daytime, partly cloudy, 72F.

Dark Arena: Midnight Plains
The arena is morphed into an African savannah. Long grass covers the plain, and a few trees are scattered around. Weather: Midnight, Full Moon, no clouds, 50F.

Psychic Arena: Overcast at Dusk
The clouds cover the arena, which has an eerie gray tint to it. It's sorta dark, but all Pokemon can easily see. The ground is made out of a bunch of large rocks, like the bottom of a quarry. This makes for an interesting battle, no? Weather: Dusk, Cloudy, 60F.

Fighting Arena: Madison Square Garden
The arena is transformed into the inside of one of the most famous arenas in the world. The stage is a normal sized boxing ring, with a computer generated crowd surrounding them. The crowd will respond as normal to a match, rooting for one competitor or the other as usual. The entire battle must take place inside the boxing ring. If an opponent is sent out of the ring, the match will stop until the Pokemon is back inside, then the CG referee will resume the fight, and then disappear. Weather: N/A.

Ghost Arena: Graveyard
The huge plot of land is turned into a Graveyard. Headstones made of solid concrete rest on a grass field. The arena turns pitch black, even the moon itself is too scared to appear.. Weather: Nighttime, No light at all, 50F.

Rock Arena: Steaming Quarry
The arena changes, this time to a gigantic quarry. The ground is dirt, but there's a good 30ft of rocks of varying sizes before you can get there. Weather: Noon, Sunny, 105F.

Ground Arena: Ancient Cave
The scene shifts to an underground lair. Dry and dirty, the cave is made out of a sturdy rock, which is 50ft deep. There is only one entrance and exit to the cave besides digging, and that is via the pond all the way in the back. Diving underneath the pond will eventually lead the Pokemon outside to a grass field. Otherwise, inside the cave is a ceiling which is 3 stories high, with some stalagmites and stalagtites around. In the water, some Omanyte and Kabuto swim, but they don't cause a threat, really. Weather: Low light, 50F.

Water Arena: The Pond
The arena fills with water, as the scene changes to a deep ocean. The height of the water extends past the normal level of the other arenas, allowing the ocean to be approximately 500ft deep. The water temperature will be reasonably warm, but get cooler as the depth increases. Underwater, a few Pokemon swim, but passive ones like Mantine and Remoraid. They won't get in the battle though. The bottom of the arena is sand, with some rocks and Shellder. Weather: Air: 95F. Water: <80F.

Electric Arena: Thunderstorm Field
The Layer morphs to a grass field with a large, deep pool in the middle. The grass is cut low, so it shouldn't get in the way. The weather is what makes this arena great, as a torrential downpour starts up, complete with moderate winds and random lightning far away. Claps of thunder can be heard quite well, and they might startle battlers. Weather: Daytime, overcast, torrential thunderstorm, 60F.

Fire Arena: Lava
The scene changes to Blaine's Gym, or at least a reasonable facsimile. The field is the top of a volcano, with several pillars in a large sea of molten lava. The weather is perfect for fire type Pokemon, as it's a gorgeous, although ridiculously hot, day. Weather: Sunny, 115F.

Flying Arena: Sokoni Soraga Arukara
If anyone has seen the intro to Pocket Monsters: Advanced Generation, they'll know this arena from the final scene with Absolu. Above the clouds rest several small pillars which Pokemon can rest on. If a Pokemon falls underneath the clouds, they will only fall another 20 ft (Thank God for computers) to a concrete level underneath. The weather is fine, making it a great battle area for flying types. Weather: Partly cloudy, 79F.

Ice Arena: The Arctic
Something that Fushigidane created, this arena will test Pokemon in the bitter chill of the arctic night. A raging snowstorm is created by the computer, as the field is pure ice over a 20ft deep pool. The ice is very thick, making it difficult to break. Visibility is low, and any non-ice Pokemon will certainly not feel welcome. Weather: Dusk, Blizzard conditions, -10F.

Poison Arena: Soonansu no Uchi
The arena becomes something similar to a waste disposal facility, as it turns into a swamp, filled with horrid smelling substances. There are some weeds around, but the sludge is quite deep, although there are some patches of dirt to get on. The smell is noxious, although poison types, and Wobbuffet will love it. Weather: Partly Cloudy, 65F.

Grass Arena: Flower Meadow
A lush garden filled with grass and various types of flowers. The grass is low cut, and the flowers surround the main battle area. Weather: Sunny, Midday, 72F.

Dragon Arena: Mist Cave
Another underground arena, this cave has much more water than the Ground arena, and with good cause. The cave is 3 stories tall, giving all Pokemon enough room to move around. A light mist fills the arena, as there is a large underground lake next to the rocks and dirt. It is cool down there, and there's enough light for anything to see. Weather: 50F, slightly hazy.

Steel Arena: Steel Box
A completely enclosed space, the Steel Box should be an interesting facility. Made with 10ft thick steel, it is unbreakable. The dimensions of the arena are 1/4 mile high, 500ft long and 500ft wide. The box is temperature controlled thanks to the computer. Weather: 72F.

Bug Arena: Greenhouse
An indoor arena, the greenhouse is filled with different grasses, flowers, trees and Pokemon who reside here. Sprinklers constantly spray water everywhere, making the arena cool and moist. A grass floor makes this the optimal battlefield for bug types. There is a 50x50ft patch of grass where the main battles take place, although they most certainly will spill over to the surrounding areas. Weather: Sunny, 60F.

-------------------

Battle Rules: The battle rules will be completely unlike any battle style or gym style in the league. The match will be individual 1 on 1 matches. The first trainer to gain a 2 match advantage wins. If no trainer is ahead by two after 4 matches, one of the 2 remaining types is selected, and the match is sudden death with that one type.

All battles will take place on the appropriate battlefield, the Layer changing after each 1 on 1 match to reflect the current type battling.

All matches are equi-level.

Battles begin this way:

Challenger will post a link to an up-to-date listing of their squad. They will then select three types along with three Pokemon with their respective type they shall stand for. This means that dual-type Pokemon may only be used to represent one type, so choose wisely.

The Gym Leader will then select three other types, as long as the trainer has enough Pokemon to cover each selected type separately. The challenger will then select a Pokemon to represent each type.

The challenger will then select the first type and send out first. The Gym Leader will then attack first.

Whoever loses the previous 1 on 1 matchup will select the next type to battle, with the previous winner attacking first.

Additional Rules: The following rules are in effect for all Gym Matches taking place in this arena:

No Legendaries
No Type Changes
No Signature Moves, Abilities, et al.

"Mozz Rules" are in effect, meaning extra emphasis is placed on Pokemon intelligence, dodging ability and energy restrictions. In exchange for dealing with a harsh reffing environment, referees will be given the following bonus opportunity:

If all reffings are completed within 48 hours, with 2 exceptions lasting up to 96 hours, they will receive 1.5x the standard SP for a gym match.

Concept, we require a link to your current squad. We'll also need three pokémon from you with the type they represent listed next to them.

And I didn't copy/paste this at all.
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Old 07-06-2010, 08:29 PM   #2
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Link to my squad is in my sig. I'd offer you good luck Mozz, but it's not like you really need it. Let's roll.

Bug: Scizor
Dark: Absol
Fighting: Heracross
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Old 07-06-2010, 10:10 PM   #3
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Bug: Scizor
Dark: Umbreon
Fighting: Lucario
Poison: Weezing
Fire: Magmortar
Ice: Cloyster
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Old 07-07-2010, 06:58 AM   #4
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Poison: Tentacool
Fire: Vulpix
Ice: Sneasel

Opening with Absol.

Quote:
Dark Arena: Midnight Plains
The arena is morphed into an African savannah. Long grass covers the plain, and a few trees are scattered around. Weather: Midnight, Full Moon, no clouds, 50F.
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Last edited by Concept; 07-07-2010 at 07:37 AM.
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Old 07-07-2010, 09:40 AM   #5
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Yawn.
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Old 07-07-2010, 10:05 AM   #6
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Thunder wave. Hold it.
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Old 07-07-2010, 10:42 AM   #7
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Round 1

Well here we are on my favourite Mozz arena, the savannah. And happily for me, Mozz has picked my very favourite pokémon, an Umbreon. On Concept's side of the plain, an Absol has been selected. It's clear who has the advantage of movepool, but Umbreon has the advantage of the initiative and uses Yawn to make Absol feel pretty drowsy right off the bat. However, Absol hasn't just been sitting there, using Thunder Wave simultaneously. This has the effect of limiting the effect of the yawn on Absol, though correspondingly the Thunder Wave is less effective because Absol is drooping.


Absol used a good amount of electric energy, a good bit from perfect in general. Feels a little drowsy and will be sluggish for several seconds next round.

Umbreon is a good bit from perfect health and a smallish bit from perfect energy. Umbreon is moderately paralysed and will also be slow to respond next round, though it will last longer than Absol's own drowsiness.
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Old 07-07-2010, 10:48 AM   #8
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Rock tomb, swords dance.
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Old 07-07-2010, 11:02 AM   #9
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Jump towards it to avoid the tomb, then moderate hyper beam.
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Old 07-07-2010, 11:46 AM   #10
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Round 2

Both pokémon act like idiots for a second, but Absol gets the jump first. Rock Tomb begins forming around Umbreon, who just about manages to dodge by slamming through the rocks, taking damage in the process. Following this, Absol uses Swords Dance, strongly boosting attack and readying for the next stage of the battle... which comes as Umbreon uses Hyper Beam, hitting Absol for heavy damage.


Absol's at 3/4 health. Used good energy, down to a good bit above 3/4. Rock at half. SD Boosted.

Umbreon is a good bit from perfect health, down to a little over 3/4 energy.

They're still reasonably far apart.
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Old 07-07-2010, 11:55 AM   #11
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Relax. Yawn again.
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Old 07-07-2010, 12:20 PM   #12
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Absol took a whole FCHB's worth of damage from a moderate HB? Or do Mozz rules up damage as well as make 'mon HYPER INTELLIGENT DODGING MACHINES?

Icy wind to blow the pretty pink bubbles back in his direction/slow him down. Quick attack.
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Old 07-07-2010, 12:44 PM   #13
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Round 3

Yeah, I'm thinking of it as you having less health/energy but you can think of it as more damage if you want.

Umbreon tries another Yawn attack. This one is less successful than the first owing to Absol's Icy Wind attack. The wind turns the tide of the bubbles, though they basically pop in contact with the ice energy, but the wind slows Umbreon down somewhat. That's probably why the subsequent Quick Attack hits dead on.


Absol took no damage but used good energy, at 3/4. Ice is down by a third, probably got a Blizzard left.

Umbreon took good damage, now down to 3/4. Slightly chilled i.e. slow. used little energy.

Melee range ladies.
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Old 07-07-2010, 12:45 PM   #14
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Slash his face off. Then just be hyper intelligent at dodging stuff.
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Old 07-07-2010, 01:07 PM   #15
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Take a step back to avoid the slash and toxic his face.
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Old 07-07-2010, 01:42 PM   #16
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Round 4

Absol goes for a Slash, striking out with the blade on her face. Umbreon makes a hasty retreat, catching a nick on the forelimb but otherwise avoiding damage. Umbreon retaliates with a Toxic but Absol dodges it with her HYPER INTELLIGENCE or something.


Absol took no damage but used good energy again, getting a bit tired now.

Umbreon is also getting a bit tired and took a small amount of damage, with an achey leg this being realistic. used less energy though.
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Old 07-07-2010, 01:58 PM   #17
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They're hyper intelligent, not hyper fast. Icy wind slowdown + priority + backing into a rock tomb (as Umbreon doesn't seem to have moved much since she dodged the tomb)?
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Old 07-07-2010, 02:03 PM   #18
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Meh, point taken, will edit on a sec. Not that it matters, Toxic is a bit of a waste of time in Mozz's ruleset.
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Old 07-07-2010, 02:03 PM   #19
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Oh wait you mean the Slash, sorry, got confused.

No. Absol didn't get a clean hit. Sorry.
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Old 07-07-2010, 02:53 PM   #20
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Alright.
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Old 07-08-2010, 06:10 AM   #21
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Dig
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Old 07-08-2010, 06:29 AM   #22
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Leer. Superpower if it works. Otherwise just slash at the best opportunity.
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Old 07-08-2010, 06:46 AM   #23
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Round 5

In this one, Umbreon uses Dig to escape damage. Absol uses Leer to attempt to hold the dark type in place but can't get a good link, Umbreon escaping into the ground. Moments later a rumbling is heard and Umbreon strikes out... but Absol dodges it, her status as the disaster pokémon allowing her to predict the attack and dodge it. She quickly strikes with a Slash from behind, dealing strong damage to Umbreon and leaving bloody gashes all down her right flank.


Absol is using energy at a slightly faster rate now and should be careful, but will be fine for several more rounds.

Umbreon used less energy this round and has the advantage in that she's breathing easier. However, that's the only advantage she has, with health at 1/2 and some cuts on her side to match the gammy leg, which didn't like being used to dig incidentally.

As it stands, the two are pretty much in melee range. Absol is more tired but not cripplingly so, whereas Umbreon actually is crippled but not so badly that she can't move at 90% of her normal rate or so.
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Old 07-08-2010, 06:51 AM   #24
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Slash.
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Old 07-08-2010, 07:02 AM   #25
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Screech. Iron Tail.
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