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Old 07-31-2010, 08:33 PM   #51
Firewater
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it's not ranged- and why would it matter anyway? Magmortar was ordered to take the hits regardless. but that's fine.

either way, Magmortar, finish everything with a Flamethrower, another one if it still lives
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Old 08-01-2010, 07:14 AM   #52
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Confuse Ray ASAP. He's tired, so he should be slow to react. Night Shade to finish him.

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Old 08-02-2010, 08:53 AM   #53
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Charizard Round 11: In Which We Bully The Nerd Who's Test We Cheated Off Of

We start as Magmortar, panting, pulls up his gun-arm to fire a Flamethrower, but DEATH has released a bright Ray of Confusing light that befuddles Magmortar and leaves him unable to complete his attack. DEATH ends him by releasing purply-black lightning from his eyes, a Night Shade, that strikes Magmortar and finishes him off.

Magmortar is unable to battol! Firewater, you next Pokemon and orders please!

DEATH shudders from light poisoning again, but is stayin' alive. Next round the poisoning will certaintly kill him, though.
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Old 08-02-2010, 05:06 PM   #54
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why in the fuck do I use him so much, dammit.

Loco, kill.

Water Pulse, another if it's not dead. If you meet someone new, greet them with an Ice Beam instead.
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Old 08-03-2010, 02:22 AM   #55
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Return, DEATH, you've done excellently for your first battle.

Bellatrix, time to make your debut from the lands of Fizzy Bubbles.

Agility straight away to dodge the ice beam and waste some of his typespamable energy against you. Follow with a double Attack Order.

Three mover confirmed.

Also, Future Sight will arrive this round, correct?
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Old 08-03-2010, 07:35 AM   #56
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Round 12: Pain, lots and lots of pain.

Yeah, there wasn't really any point of introducing it last round because 'mortar died anyway.

Sighing, Firewater pulls out a Pokeball and returns the fallen Magmortar, replacing it with Loco the cowboy Ludicolo. Handy does the same, surprisingly, returning DEATH with a flash of red light and replacing him with Bellatrix the Vespiquen! Cool! I really want one of those... So we start as Loco fires off his sig boosted Ice Beam, which Bellatrix dodges with ease using a quick Agility, even with the speed boost (does this mean I'll have to RNG each move? -_-) Bellatrix glares down upon the unfortunate cowboy as she calls upon the power of her ancestors; An Attack Order, little beams of buzzing light striking Loco for some crazy high supereffective damage. As Loco pulls himself back together, he is barraged by yet another Attack Order. He finally gets back up, beaten and bruised, but hears a buzzing sound. Looking up, he sees the giant beam of Psychic energy heading toward him. "Oh f-" The Future Sight crashes into Loco, dealing even more damage.

Miss Douse: I really really would not want to be Loco right now. The first Attack Order knocked Loco down straight out of his first quarter. The second pushed him past half, about between 1/2 and critical. The Future Sight really screwed him over now, he's just entered critical health. One more Attack Order, he's kaput. Energy use, in comparison at least, was pretty okay. Bellatrix took no damage but used up a quite large amount of energy, slightly lower than 3/4s now.

Mr. Boss: DA BEEEEEEEEZZ- oh, sorry. Loco will need to typespam to heaven if he wants to win.
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Old 08-03-2010, 10:58 AM   #57
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ok... no.

in no way in hell does 2 Attack Orders do ~3HB of damage. I'm sorry that this seems so angry, but dude, this doesn't do that much damage.

even with the Future Sight, can you explain please?
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Last edited by Firewater; 08-03-2010 at 11:03 AM.
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Old 08-03-2010, 11:04 AM   #58
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Whilst, I don't agree it's that low, Significant in my scale is 0.65 of a hyper beam.

So, 0.65 X 2 is 1.3. 1.3 x 2 is 2.6. Plus future sight, lower than a quarter?

My scale is probably wrong by a lot, but I think significant is around that area. .-.
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Old 08-03-2010, 11:14 AM   #59
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As by approximately Handy's scale, 0.65 x 2 = 1.3 HB, or two Attack Orders. Accounting for supereffectiveness, because Ludicolo is weak to Bug, that's 2.6 HB. Add a Future Sight, that's ~3 HB.
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Old 08-03-2010, 11:16 AM   #60
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Confuse Ray, Sludge Bomb.
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Old 08-03-2010, 11:22 AM   #61
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if this works I'm awesome, if not, I'm fucked.

Fake Out to stop the Confuse Ray, then use your SUPER SPEEDY SIG to Fire Punch the hell out of that thing just as it is going to launch that Sludge Bomb, obviously don't let her fire it.
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Last edited by Firewater; 08-03-2010 at 11:36 AM.
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Old 08-03-2010, 12:09 PM   #62
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Round 13: No title

Leaving very soon, this has to be quick.

Bellatrix starts by releasing a bright Confuse Ray, while Loco darts in for a Fake Out. As it ends out, Loco becomes confused, unable to finish the attack. (I apologize for what follows, FW. The RNG has produced unlucky roll after another.) For the second round of orders, RNG says that...Loco's attack fails again, so Bellatrix fires off her Sludge Bombs, dealing a substantial supereffective hit to Loco. He's still alive, however much.

Loco's health is ~0.15 HB, energy hasn't changed, Bellatrix took no damage, energy use was substantial. Yadda yadda, finish this so I can has SP.
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Old 08-03-2010, 12:10 PM   #63
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...um, yeah. Bellatrix used a lot of energy last round. Loco did not. so given his Sig, as well as he didn't use a 3 mover, shouldn't have Fake Out stopped the Confuse Ray?
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Old 08-03-2010, 12:11 PM   #64
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Fake out isn't included in your sig. It's not a physical punching move nor a projectile.
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Old 08-03-2010, 12:12 PM   #65
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either way, Loco still isn't tired, and Vespiqueen is. at the start of this round.
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Old 08-03-2010, 12:13 PM   #66
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I accounted for. They weren't very close together, basically still at starting positions. I RNG'd the entire thing, FW, I'm sorry.
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Old 08-03-2010, 12:26 PM   #67
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sigh, well fuck.

LOCO. dodge shit, if the bitch makes it so you can't block shit, destroy with Hydro Pumps. 3 if needed.

potential 3 mover.

DO NOT FORGET THIS.
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Old 08-03-2010, 12:28 PM   #68
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You're close. Pursuit. Hydro pump won't stop you continuing into him due to the whole pursuit thing. Again if necessary.
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Old 08-03-2010, 03:50 PM   #69
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Firewater's orders confuse me. As in, use Hydro Pump after dodging, or use Hydro Pump if they swagger/taunt Loco?
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Old 08-03-2010, 04:03 PM   #70
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If he can dodge it, dodge it. If I make it so he can't dodge it, Hydro Pump.

Ie, if I taunt, swagger him or something he'd use hydro pump instead.
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Old 08-03-2010, 08:11 PM   #71
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Round Obvious

Bellatrix uses Pursuit. Loco tries to dodge shit, does not. Bellatrix uses Pursuit again. Loco does not dodge shit and therefore becomes shit.

Loco is unable to battol! Handy and Bellatrix are the winners!

Handy gets 2 KOs and 4 TP
Firewater gets 2 TP
I get 2.5 SP for fast-ish reffing.
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Old 08-04-2010, 12:18 AM   #72
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Return, Bellatrix. You served me well this match.

Thanks for the fight Firewater, thanks a load for reffing Copy.

Farewell.
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