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Old 06-29-2010, 06:39 PM   #1
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Graveler UPN PASBL: Amras.MG vs flyingwhite2

Welcome, one and all, to the fun Amusement Park, where a new battler will face a somewhat old one (MG's old but I dunno about PASBL) and I will make my official reffing return. Here are the stats for today's match:

2 vs. 2
96 hr DQ (or the max... sporadic internet access for the next week)
Slapstick
Level 1 or 2 Opponents
Switch=KO
Amusement Park Arena

Here is the arena description:
Quote:
Originally Posted by The Site
Amusement Park (Outdoor Custom Arena): An amusement park with several rides and concession stands about. The concession stands provide good hiding places, and rides such as roller coasters can provide a quick escape. Onlookers are scattered everywhere. Some of the rides could be a roller coaster, Ferris wheel, funhouses, river rides, etc. Be creative! Falling from one of the rides could very well prove deadly, and is very rarely escaped with less than some broken bones.
Special Rules: Onlookers, Easily Destroyed (concession stands & some rides), Deadly (falling from very high and/or fast-moving rides), Terrain Edge (lawn-exit of park), artificial lighting (from rides, etc. only if night fight is used)
Optional Special Rules: Ridiculously Easily Destroyed, Break of Dawn (1/2 as many onlookers), Twilight, Night Fight (twice as many onlookers), Weather (any).
Finally, here is the order:

MG will post his squad of six.
fw2 (how convenient) will post his (her?) squad of six and choose a Pokemon.
MG will choose a Pokemon and order.
fw2 orders.
I ref.
Order reverses.

ALLEZ CUISINE! *karate chops air*

Also, if you guys want to include some of the optional rules, just say so in your squad posts or something.
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Old 06-29-2010, 07:42 PM   #2
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I'm A guy. Can There Be a mirror room or house.
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Old 06-30-2010, 08:14 PM   #3
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Smurf year, double comeback. Lets hope I don't suck as bad as last time, eh?

Norrom - Male Cubone Lv. 2
Bio: Cubone hails from the Earth Kingdom, and was trained by King Bumi, and powerful Earthbender in the days of Avatar Aang. Under Bumi's tutelage, Cubone has honed his Earthbending skills to a level of fighting mastery. However, this didn't stop him from getting caught by me. Mahahahahahaha.
Special Training: Earthbender [Ground]
Norrom's earth and rock related attacks deal 1.2x the normal damage due to his training under King Bumi. These attacks include: Ancient Power, Rock Slide, Earth Power, Mud Slap, Stealth Rock, Rock Tomb, Sandstorm, Dig, and Earthquake. However, his Bone-related attacks recieve no boost from his training, since they do not involve Earthbending. However, because he is an Earthbender, he cannot use attacks related to his opposite element; Air. Norrom can no longer use the attacks Icy Wind, Substitute (due to the direct-attack approach Earthbenders utilize in fights), Blizzard, and Protect.

Ebone - Male Houndour Lv. 2
No Bio/Sig

Alexandre - Male Flaaffy Lv. 2
No Bio/Sig

Giiza - Female Luxio Lv. 2
No Bio/Sig

Tritium - Genderless Voltorb Lv. 2
Bio: Tritium took his name after one of the elements used in the atomic bomb, which he is a fan of. Fan is an understatement. Hell, he loves to blow things up. BOOM BOOM BOOM is better than nerdy, genderless sex for him. But he was tired of blacking out after he boomed stuff, cuz then he couldn't see the rampant destruction.
No Sig

Java - Female Pikachu Lv. 2
No Bio/Sig
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Old 06-30-2010, 09:29 PM   #4
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Graveler

Quote:
Originally Posted by flyingwhite2 View Post
I'm A guy. Can There Be a mirror room or house.
K sorry. And I don't think those are in the list of special rules in my post.
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Old 06-30-2010, 10:58 PM   #5
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Male Electrike (level 1)
Electrike loves to run around in circles. He loves going faster and faster. Trying to translate this to battle, we came up with a useful attack befitting his personality.

Signature Attack:Electric Spin (Electric)
Electrike will run one circle around the enemy very quickly, staying about 3 feet away from the opponent, similar to a Quick Attack in speed. While circling the opponent, he shoots a mild burst of Electric energy at the opponent, which will hit the opponent and bounce back towards Electrike. It will do this for up to 1-5 times in a row, as the accuracy is not that great and 5 hits is fairly unlikely. The attack will hit less based on Electrike's condition as well, doing less hits if tired, low on energy, paralyzed, etc. The attack does not cause paralysis, but does between Mild damage (1 hit) to Significant damage (5 hits). The attack takes the energy of a Thunder and can be used twice a match. It can be used as just a dodging technique, but will still have to use the Electric attack in conjunction.

Male Vulpix (level 1)

Female Dratini (level 1)

Male Houndour (level 1)

Male Grovyle (level 2)

Female Cubone (level 1)

Vulpix
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Old 07-01-2010, 12:34 AM   #6
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Houndour.

Short Secret Power to knock it somewhere, followed by a nice Howl.

Thanks RNG.
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Old 07-01-2010, 09:17 AM   #7
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Quick Attack to dodge the attack then a Hypnosis
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Old 07-01-2010, 09:59 AM   #8
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Graveler Round 1

Battle: We begin the match as both trainers send out their Pokemon. fw2 sends out his Vulpix, while MG sends out Ebone the Houndour. Ebone starts off with a Secret Power, a white beam laced with powdery substances in order to inflict a status on the foe. However, Vulpix uses Quick Attack to avoid the beam and the possible status. Ebone then howls in order to raise his confidence in battle, sharpening his physical and special attacking capabilities. Unfortunately for Vulpix, the Howl afflicts him as well, and doesn't use a Hypnosis as he is too afraid of Ebone to do anything.

Condition of Battlers: Both took no damage, so they are both at perfect health. Ebone used more energy than Vulpix, however they are both still fresh.

Condition of Arena: N/A

Attacks from fw2.
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Old 07-01-2010, 12:13 PM   #9
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Hypnosis then a Confuse Ray
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Old 07-06-2010, 11:37 PM   #10
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Close your eyes extra tight for approximately 30 seconds. It will be done with the Hypnosis and Confuse Ray by then (and will have wasted a lot of energy). Since it isn't told to attack, give it a nice Dark Pulse.
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Old 07-07-2010, 03:09 PM   #11
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Graveler Round 2

Battle: We begin this round as Vulpix lets loose slow moving, hypnotic waves. However, they do not affect Houndour, as he had closed his eyes. Vulpix doesn't use the Confuse Ray, as he can see that Houndour's eyes are closed, and thus he would simply waste energy. Houndour then opens his eyes and shoots out a pulse of Dark energy, which strikes Vulpix for good damage.

Condition of Battlers: Houndour used up a good amount of energy, and is slightly behind in that respect. Vulpix took good damage, he's a good bit below Perfect. He also used some energy, but has more in the tank than Houndour.

Condition of Arena: N/A

Attacks from MG.
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Old 07-07-2010, 05:13 PM   #12
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Swagger, dodge
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Old 07-07-2010, 11:47 PM   #13
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Dodge then spite
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Old 07-08-2010, 04:50 PM   #14
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Graveler Round 3

Battle: We begin this round as Houndour uses Swagger to try to get Vulpix to use attacks rather than dodge/do things that don't cause damage. Vulpix dodges this move by ignoring Houndour. He closes his eyes/covers his ears in order to avoid the Swagger attack. Vulpix then places a curse on Houndour, using Spite in order to drain his energy three times as much as a single Swagger would do. Fortunately for Houndour, that's not a lot.

Condition of Battlers: Both used approximately the same amount of energy, they're breathing is noticeable now though.

Condition of Arena: N/A

Attacks from fw2.
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Old 07-09-2010, 12:20 PM   #15
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Toxic then a Iron Tail.
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Old 07-09-2010, 03:15 PM   #16
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Based on your distance, wait until its taken in the breath for the Toxic attack (and thus cannot stop it from coming out), and use Fire Spin to trap Vulpix - the Toxic should be unable to escape the flame pillar around it and might even get some on Vulpix in its surprise. As it moves to hit you with an Iron Tail, blow it back with a Dark Pulse.
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Old 07-10-2010, 10:04 AM   #17
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Graveler Round 4

Battle: We begin this round as Vulpix takes a big breath in order to hack up some toxic goo. Houndour charges Fire energy into a spinning 20 foot high cyclone. However, this doesn't take as small time as MG thinks and Houndour gets splattered by the Toxic. Vulpix, being Fire type, bravely crosses the cyclone and hits the surprised Houndour with an Iron Tail due to their close proximity. Houndour doesn't use the Dark Pules as it was commanded to do so as Vulpix got close to it with the Iron Tail.

Condition of Battlers: Houndour took a good conk on the head, his health is now below Perfect. His energy use was kinda high, it's still closer to Perfect than half. Vulpix took a little damage from the Fire Spin and is still behind Houndour in terms of health. Her energy use was less than Houndour's and has widened the energy gap between the two.

Condition of Arena: N/A

Attacks from MG.
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Old 07-10-2010, 11:15 AM   #18
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Wow.

How does Fire Spin > Toxic + Iron Tail?
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Old 07-10-2010, 11:30 AM   #19
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I think creating a 20 foot Cyclone of flame takes quite a bit of energy.
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Old 07-10-2010, 11:38 AM   #20
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Looking at the specifics of my order, I agree with you now. Gotta stop doing that.

Crunch, Thunder Fang
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Old 07-10-2010, 03:22 PM   #21
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Swift on the Crunch Then one more Swift on Thunder Fang.
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Old 07-11-2010, 06:49 PM   #22
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Graveler Round 5

Battle: We begin this round as Houndour opens his mouth and lunges at Vulpix, ready to crunch down onto a body part of the fox and inject Dark energy into his body. Due to their proximity, Houndour gets a bite and begins to inject energy when Vulpix swiftly shoots stars at Houndour's face, dealing moderate damage and stopping the attack. Houndour's mouth starts crackling with Electric energy, using a Thunder Fang this time. However, Vulpix is ready this time and shoots off another Swift attack dealing moderate damage once more and stopping the attack once more.

Condition of Battlers: Houndour took two moderate hits, his health is well below Perfect now, but still no where near half. His energy use was not as high as it would have been had his attacks been successful, it's closer to half than Perfect by a bit. Vulpix took some damage from the Crunch, luckily not full damage, his health is about the same as Houndour's now. His energy use was higher than Houndour's this round, and still holds a decent lead there.

Condition of Arena: N/A

Attacks from fw2.
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Old 07-11-2010, 07:49 PM   #23
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Howl then a Quick Attack to dodge or if he does not attack hit with the Quick Attack.
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Old 07-11-2010, 08:10 PM   #24
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FC Shadow Ball after taking the Quick Attack. Try to blow it into a coaster/building for more damage, but don't waste more energy on it.
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Old 07-15-2010, 01:10 PM   #25
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Graveler Round 6

Battle: We begin this round as Vulpix uses a Howl, just like Houndour did earlier. His attack strength is upped a bit, but it doesn't effect Houndour negatively, as he is not afraid of a smaller fox thing. Houndour does nothing and simply waits for Vulpix to quickly attack it. The fox does so, dealing moderate damage to the dog. Houndour shrugs off the attack and charges up Ghost energy into a Shadow Ball. The ball collides into Vulpix and sends him flying into a burger stall, destroying it and dealing a bit more damage to Vulpix.

Condition of Battlers: Houndour took another moderate hit, his health is now closer to half than Perfect, but still some ways to go. He used a lot of energy, his breathing is hard for now, but thanks to the one mover this round, it will quickly slow down. Vulpix took a lot of damage, his health is below half by a good bit. He used some energy, and now holds a large lead.

Condition of Arena: The burger stand is destroyed and there is rubble around Vulpix, but it should not be difficult for him to get out.

Attacks from MG.
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