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Old 05-01-2010, 07:59 AM   #51
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But only by those two pokémon, who let's face it aren't that common in the ASB and aren't exactly difficult to counter. I'd say make sure it works like Counter/Mirror Coat and that idea would work. Since it's a steel typed move, it's not like it's going to be SE against much.
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Old 05-01-2010, 08:05 AM   #52
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Also, could Hidden Power be clarified? How exactly does it 'depend on the user'? How do you determine what type the attack is?
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Old 05-01-2010, 10:33 AM   #53
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The problem is then Metal Burst just replaces every attack anyone would do since it's an end-all counter.
The games make it such that the rebounded damage does x1.5 the damage done, opposed to x2 for Counter and Mirror Coat in any case. You could also argue the same thing about Bide; there are instances where it becomes an end-all counter and even more Pokemon have access to it. Both Metal Bursters would also have to take damage beforehand AND also have resounding 4xweaknesses that, in a high Focus-Punch usage environment like ours... well.

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Also, could Hidden Power be clarified? How exactly does it 'depend on the user'? How do you determine what type the attack is?
Eh. I think the general advice is not to hold your breath for this one.
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Old 05-01-2010, 11:29 AM   #54
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Hmm, Hidden Power is hard to do.
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Old 05-01-2010, 01:35 PM   #55
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Not if you take the damage and it takes twice the energy of the attack AND it only does the damage of the attack.

Also, if it's NVE on the opponent. Or you could lower it's chance of working.
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Old 05-01-2010, 02:09 PM   #56
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IIRC, Hidden Power is based on your base type. i.e. Grass/Dark like Nuzleaf will do HP Grass, but you can make a sig to alter it to the secondary type, not sure if you can change it to some completely different type.
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Old 05-01-2010, 02:39 PM   #57
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IIRC, Hidden Power is based on your base type. i.e. Grass/Dark like Nuzleaf will do HP Grass, but you can make a sig to alter it to the secondary type, not sure if you can change it to some completely different type.
Last time I checked, it was always normal. Or at least that's what Muyo said.
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 05-01-2010, 06:00 PM   #58
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Charizard

I would encourage sigs that change the typing of Hidden Power. It's not a high powered attack and it is something all Pokemon learn. It's a better route than 75% of the sigs I've seen.

Edit: this means that you can change Hidden Power to any type. I don't think anyone should be opposed to this.

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Old 05-06-2010, 11:59 AM   #59
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I would be opposed because Hidden Power is dumb. People shouldn't be allowed to change the type unless they are Unown.
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Old 05-06-2010, 01:48 PM   #60
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Meh, I don't see why not. It does 'good' damage, which is relatively low on the scale and would take up their only signature move.

You could definitely create something more damaging with the same type for less hassle.
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Old 05-06-2010, 02:17 PM   #61
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Personally I wouldn't mind if the ref rolled for the type of Hidden Power the first time a Pokemon used it, with it remaining that type for that Pokemon for the rest of the match.

EDIT: as a potential mechanics change to HP
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Old 05-08-2010, 10:06 AM   #62
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Twister: Damage? I know it's been said before that it's like 1/3 of your health but that's stupid; can we have it at, say, Thunderbolt power?
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Old 05-08-2010, 02:11 PM   #63
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I have personally never thought 3 Twisters should be a KO. As Jeri and I'm sure many others have stated, usually referees give Pokemon about 4 Hyperbeams worth of HP, that would mean Twister is stronger than Hyperbeam, which I damn well hope it isn't.

I assume when Muyo said 3 Twisters would kill a Pokemon, I'm pretty sure he meant 3 at the same time, not consecutively, as he mentioned that while rejecting a signature's description. Like the winds of all three would magnify their power exponentially.
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Old 05-09-2010, 01:29 AM   #64
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Twister's damage is vague by nature because it's a wind, and wind damage needs the weight and stuff of the defender to really say its power. And who's making it, etc.

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Old 05-09-2010, 01:50 AM   #65
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Twister's damage is vague by nature because it's a wind, and wind damage needs the weight and stuff of the defender to really say its power. And who's making it, etc.
That's almost every attack. You can't imagine a Body Slam from Pikachu and a Body Slam from Snorlax to be the same. Or a Mega Punch from a Hitmonchan and a Mega Punch from a Magby.
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Old 05-10-2010, 07:40 AM   #66
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>That's almost every attack. You can't imagine a Body Slam from Pikachu and a Body Slam from Snorlax to be the same. Or a Mega Punch from a Hitmonchan and a Mega Punch from a Magby.

It just so happens that in most situations things balance out because most Pokemon are about of the same strength and caliber when of the same levels.

And this is why many people aren't A refs.

*gives Loki a cookie for being right*
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Old 05-10-2010, 07:52 AM   #67
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But I do that, I should get an A grade.


Oh no wait, that would be stupid.
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Old 06-02-2010, 10:10 PM   #68
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Question!

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Megahorn (XX) -- The user smashes a horn glowing with bug energy, into the target, dealing very heavy damage.
So... what type attack is it? The X thing, or bug?
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Old 06-03-2010, 01:28 AM   #69
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It's bug...and a typo.
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Old 06-03-2010, 06:26 AM   #70
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It doesn't matter too much. You can call it an XX attack if you like, but since it charges bug energy it will deal bug damage. The guys are aware of it.
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Old 06-03-2010, 09:41 PM   #71
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XX means physical, which isn't associated with a specific type. But in this case, Megahorn is Bug because there is a bug energy glow about the attack. Most glowing attacks have a type.
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Old 06-04-2010, 11:03 PM   #72
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Dynamicpunch could do with some suggestion of at least a baseline damage to work off of. D:
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Old 06-05-2010, 06:48 AM   #73
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Damage specifications will be included in a future rewrite.
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Old 06-05-2010, 04:45 PM   #74
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Lucky Chant was shown, but it was rather illogical and I wouldn't feel bad if it wasn't put into the PASBL.

Basically Mismagius chanted a spell and then when attacked, magical red/purple tentacles came out of Mismagius and pushed away her foes to prevent physical contact.

Yeah... dumb. Just throwing it out there though.
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Old 06-05-2010, 06:40 PM   #75
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Huh. That's... weird.

More practical than the current descript but... not sure how it would work or fit the concept.

Maybe kinda like Squirtle's Water Gun in SSBB. Does no damage but can repel the foe?
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