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Old 09-29-2009, 04:32 PM   #1
Firewater
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UPN PASBL: Concept vs. Joshua

Concept (a) vs Joshua (c)
3 on 3
Equilevel and Equievolution (Level 4)
48 HR DQ
Lawn Arena
Slapstick
Return = KO

yadda yadda ya, have reffed for both, both have reffed for me, one just beat me, w/e, Joshua, you're first up If i'm not mistaken
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Old 09-29-2009, 04:52 PM   #2
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Meh, I might as well post my squad before I leave for work. Admittedly my Summary page is a tad out-of-date, I'll fix that when I get home.

firewater, thanks for taking this. And Concept, as I said, I look forward to seeing what you can do. Don't hold back!

Catalyst - Level 5 Genderless Metagross

Envy – Level 4 Female Froslass
Envy is a sneaky little one, jealousy being her bitter curse. She’s constantly taking things that don’t belong to her, leading to all sorts of trouble. There was one incident in particular where she stole a Marowak’s bone, and said Marowak was unhappy about that. After being hunted for hours, Envy returned the bone, and Marowak left angry. After that, Envy began working on a way to avoid another situation like that.
Special Training: Master Thief
Envy can use Thief and Hypnosis, Thief used to steal objects and Hypnosis to brainwash anyone who catches her. She can no longer use Avalanche or Destiny Bond as a result though.

Joshua - Level 4 Male Charizard

Mikau - Level 4 Male Kabutops

Neji – Level 4 Male Lucario
Neji is a talented fighter, confident in his abilities. He can quite often come across as arrogant, but he doesn’t speak of anything but experience. In battle, Neji’s eyes are his greatest asset, allowing him certain… skills.
Special Ability: Byakugan (Psychic)
Neji has the power to summon his Byakugan in battle, his eyes turning silver, and the veins around his eyes bulging slightly. Through the Byakugan, Neji is better able to predict his opponent’s attacks, increasing his chance to dodge between 10-20%, depending on the speed of the attack. However, to maintain the Byakugan, Neji burns through energy equivalent to a Thief every round. Neji always enters battle with the Byakugan, and if Neji cancels its effect, he is unable to call upon it for at least three rounds after he cancels it.

Lust – Level 4 Female Nidoqueen
Lust is best described as being a stranger to no-one at all. She’s always introducing herself to anyone she meets, and flirting with almost anything that looks compatible with her. She considers herself a jack-of-all-trades, and given her extensive move pool, she may have the right to call herself one. Her lack of strong dark moves, however, infuriated her, until she began to work on a new technique.
Special Attack: Dark Deliverance (Dark)
Lust concentrates Dark energy into her fist, slugging her opponent for dark damage equal to 1.25 times the strength of a Thunderpunch at the cost of 1.25x the energy of Thunderpunch. She can only use this attack twice in one match, and can no longer use Double-Edge or Icy Wind because of it.

Joshua
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Old 09-30-2009, 05:11 AM   #3
Concept
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Thanks for taking the match FW. Gl Josh, I have no intention of giving you an easy time here.

Jeeves the Mr. Mime level 4 Male
No sig.

Geno the Electabuzz level 4 Male
No sig.

Emma the Furret level 4 Female
Bio: Emma is a fairly easy going pokemon, but she's determined to prove she can fight and fight well. This determination originated in her debut battle against Mr. X's Treecko, in which the Treecko was heard to remark "women don't fight fair" after taking to sucker punch to the gut.
Signature Move: Omnitail (Various)
Emma hits her opponent with her tail, which is charged with energy. Omnitail can be of any type of which Emma has access to an offensive (ie direct damage dealing) move of. It takes the energy and deals the damage of iron tail, except of whatever type it currently is. No more than two uses of any one type per match, and no more than three uses total per match.

Jansen the Hypno level 4 Male
Sig pending.

Zecht the Heracross level 2 Male
Bio: Heracross spent several years before I met him as part of a specialised team; the High Altitude Tactical Squadron (HATS). Specially trained at on the highest peaks of the Andies, he found adapting to the low pressure very difficult at first. He ended up in hospital several times after over-exerting himself despite suffering from the affect of altitude sickness. He overcame this, and after many months of training became a key member of the crack squad.
This lasted for about five years. The squad was sent out to rescue a group of trainers who'd had an accident high on the mountains. When the got there, they discovered why the trainers were there in the first place; the peak was home to an Articuno. She wasn't best pleased. The attack was brutal, and resulted in the death of several squad members. Upon returning, the team was decommissioned and left to go their separate ways. Six months later, Heracross joined my team.
Special Training: HATS (Fighting)
Due to being acclimatised to the low pressure and oxygen levels in the mountains, when at sea level (or thereabouts) Heracross gains a 20% boost in the power of his physical attacks. However, the high oxygen levels mean his metabolic rate is boosted, and so all moves - be they physical, special, whatever - take 10% more energy.

Nehima the Alakazam level 4 Female
Bio: Nehima is, unfortunately, just a prone to sleeping as she was as an Abra. Her psychiatrist assures me she'll grow out of it eventually.
Special technique: Can't touch this dah nanana, nana, nana. (Psychic)
Nehima sleeps excessively. In order to survive, she has learned to sense danger and escape even in her sleep. When attacked whilst sleeping, there is a 30% chance that Nehima will teleport away; however, it requires 1.5x teleports energy and she has no control over where she ends up, so she could easily end up in a worse position (like 50 feet in the air).

Hmmm.... Jeeves to start us off, methinks.
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Old 09-30-2009, 05:16 AM   #4
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... You have no idea the sheer RAGEGASM I just had. I hate mimes, and now you're throwing one at me? RAGE!!!

Catalyst, step forth and spill it's blood. Stealth Rock into Fury Cutter!

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Old 09-30-2009, 05:24 AM   #5
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You think you're having RAGEGASMS? I don't really have any pokemon with a decent advantage over either Nidoqueen or Metagross, and you bring both?

Also, Heracross is obviously supposed to be level 4 as well. I forgot to change it.

Right Jeeves, time to do your thing. Charge beam, then thunder wave when it tries to go for the fury cutter.
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Old 09-30-2009, 10:17 AM   #6
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Round 1

And in a match between two people that I know, one who may become the Psychic GT, and one who more than likely could be the Water GL, or at least using 2 Psychics that I already own- a Psychic battle unfolds between Catalyst the Metagross and Jeeves the Mr.Mime. Catalyst simply stomps the ground, preparing a Stealth Rock for later as Jeeves Charges a Beam of energy, and fires it, dealing a decent slap of damage, unfortunately, no boosts are forthcoming. Jeeves then turns to watch as Catalyst charges forward with a Fury Cutter, dealing a few decent hits before Jeeves gets time to stop the assault with a quick Thunder Wave, slowing the Metagross enough to stop the attack, and solidly paralyze him as the round ends. After of course, the Stealth Rocks slam into Jeeves for a decent hit.

Results:

Catalyst took two decent shots but has a ways to go before he gets to the 3/4ths mark in health, but energy use was light. He's decently paralyzed however.

Jeeves took some solid damage, but thanks to his THunder Wave, he's the victor of the current health race, energy use was a bit more than Catalyst's and Electric energy took a good hit.
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Old 09-30-2009, 10:34 AM   #7
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Quote:
Originally Posted by Firewater View Post
Results:

Catalyst took two decent shots but has a ways to go before he gets to the 3/4ths mark in health, but energy use was light. He's decently paralyzed however.

Jeeves took some solid damage, but thanks to his Thunder Wave, he's the victor of the current health race, energy use was a bit more than Catalyst's and Electric energy took a good hit.
Think you might got the health the wrong way around; Jeeves took two hits, Catalyst only took one (well, and thunderwave, but that barely does any damage). Also stealth rock is decribed as using "very good" energy.

Anyways, with him there paralysed set up a light screen a little further back (not too far, just so you're not right next to him any more). Then just chill. Agility to dodge if it somehow becomes necessary.
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Old 09-30-2009, 07:59 PM   #8
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Decently paralysed? Catalyst, you're stronger than that. Swagger away, then show him how much you weigh by walloping on him with Facade!

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Old 10-01-2009, 05:19 PM   #9
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Round

Catalyst simply Swaggers a bit, while a bit stiff, the closeness and cruelty within those words completely irratates Jeeves who simply creates a Light Screen out of spite. However, regardless of his trainer's pleas, he was too angered to attempt to dodge the next Facade, which smashes the Light Screen, and himself for conciderable damage as the round ends...

Resutls:

Jeeves took a pretty powerful hit, energy use was light though his attack's increased somewhat from the Swagger.

Catalyst took no damage, energy use was decent, but the paralysis isn't too bad at the moment, near gone.
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Old 10-01-2009, 05:23 PM   #10
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> Jenkins

It's Jeeves. Like Jeeves and Wooster. I did the same with LC's Poochyena, who went from "Gnasher" to "Grapper" in the space of three rounds :p.
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Old 10-01-2009, 10:24 PM   #11
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He shouldn't be too far away from you, so use your massive hands to smack him with Meteor Mash, then follow through with Thunderpunch!

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Old 10-02-2009, 05:34 AM   #12
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Utilise your annoyance and attack boost from swagger to unleash your frustration on him (which is XX rather than normal in the ASB ) whilst he's busy charging his steel energy for meteor mash, then meet his thunderpunch with a swagger boosted dynamicpunch.
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Old 10-02-2009, 05:21 PM   #13
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Round

Jeeves, now more than a bit angry charges at Catalyst, with all intentions bent on beating the shit out of him with his Frustration. The issue is, that even with his attack boosts, and anger the Frustration does little, I mean think about it, solid steel taking punches and kicks from something that's arms are thinner than one if it's er, toes? The point is that the attack does little damage, but somewhat harms the Metagross before it slaps the Mime away with a Meteor Mash, dealing a far more powerful hit. The two charge at each other, Thunderpunch in the one hand/claw of Catalyst, as Jeeves charges with a Dynamicpunch. The Fighting energy on the fist, and his anger aided boosts even the damage some, but after the epic explosion of the two moves colliding, no special statuses occur, and noone looks any different as the round ends (if a bit more bruised/tired)

Results:

Catalyst took some actual damage, but still has a pretty decent lead overall, energy use was decnet, electirc energy remains.

Jeeves isn't angry anymore, but is at the 3/4ths mark in health, energy use was ok though.
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Old 10-03-2009, 06:23 AM   #14
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How far apart are they after the explosion?
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Old 10-03-2009, 03:41 PM   #15
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couple of yards
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Old 10-03-2009, 03:58 PM   #16
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Hmm.

Charge beam, confuse ray.
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Old 10-04-2009, 01:57 AM   #17
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Light Screen will take care of those moves. Then a lovely FC Shadow Ball should deal an extremely heavy blow to that damn mime!

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Old 10-04-2009, 06:04 AM   #18
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Hmm. Didn't know light screen was opaque; I should really look at attack descriptions more. That's quite cool and useful.
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Old 10-04-2009, 09:53 PM   #19
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Round

Catalyst simply forms a Light Screen, and grins as it easily blocks Jeeves' Charge Beam. Not noticing the generation of some build-up of energy, Catalyst simply watches as a Confuse Ray flashes everywhere, but doesn't bother him a bit due to the screen. He simply then Fully Charges a Shadow Ball, dealing a huge amount of damage to the mime, who doesn't like that blow very much.

Results:

Jeeves took a huge amount of damage, and is near its' final 1/4th in health. Energy use was decent, electric energy near gone, but it has a Sp.Atk boost.

Catalyst took no damage, used far more energy than his target, Ghost energy is near gone.
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Old 10-05-2009, 04:00 AM   #20
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Pursuit to Metal Claw!

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Old 10-19-2009, 05:52 AM   #21
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Stop pursuit with a reflect wall, then guard swap when he's done with metal claw. Finish with a SE fire punch.

Three-mover confirmed. Here's hoping.
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Old 10-19-2009, 03:25 PM   #22
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Round

Catalyst prepares to Pursuit Jeeves, charging in as the Mime releases a Reflect Wall, which absorbs and stops the attack cold. Jeeves tries to focus on preparing a Guard Swap between the two, and was just starting to creep into Catalyst's mind when the said Metagross slaps him silly with a Metal Claw, stopping the focus for the attack and dealing a decent hit. Angry, Jeeves charges a Fire Punch, and leaps forward, slamming Catalyst with the move for some decent damage, but the vast majority coming from the fire, rather than the punch itself. Jeeves is panting far more as the round ends however...

Results:

Jeeves took a decent hit, still standing, but is getting so much closer to that KO range. Energy use was very, very high, and it's near the midpoint in energy after that round. However, Fire energy remains.

Catalyst took a decent shot from the Fire Punch, but still has plenty of health left. Energy is below the 1/2 mark, but not by much, Dark energy remains.

the two are staring each other in the face, less than a foot away, lol.
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Old 11-01-2009, 10:59 AM   #23
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Before I order, can I just get a clarification; did an RNG go against me to make Jeeves pop off guard swap prematurely?
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Old 11-01-2009, 02:56 PM   #24
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no, it was more of Guard Swap's move itself, as while it takes a while to charge up, ANY type of distraction ruins the concentration/ability of the move to actually work.
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Old 11-08-2009, 11:05 AM   #25
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Yeah I figured, but he was ordered to wait until Metagross had finished with all it's moves including metal claw, so I wouldn't have thought metal claw would have distracted him if he didn't try to focus on the move until after it hit.
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