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Old 08-11-2009, 05:05 PM   #1
Lady Kuno
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Weedle UPN PASBL: ZoraJolteon vs Concept in METRONOME BATTLE

The Rules:
1 v 1
Rapid Fire
DQ uhh.. who knows
Slapstick
Return = Lose
Metronome Only
Equiall

The Arena:
METRONOME DOME
This is a giant dome. It is 100feet wide and goes up to 100feet as well. For you non-US people, thats around 30 meters for both. The walls are one color, and that color will slowly change over time, giving it a really trippy effect. You cannot see the sky and weather moves will have no effect.

The Order:
PM me the Pokemon + Number of Metronomes
I ref
ZJ uses Metronome 0-3 times
Concept uses Metronome 0-3 times
I ref
etc
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Old 08-11-2009, 05:18 PM   #2
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Both trainers get teleported in and tell me their attacks. I wonder what they will be!

Spoiler: show
Quote:
Originally Posted by ZoraJolteon
Jupetta the Lv.4 Banette, use Metronome twice!
Quote:
Originally Posted by Concept
Nehima the Kadabra level 2 Female
Bio: Nehima is, unfortunately, just a prone to sleeping as she was as an Abra. Her psychiatrist assures me she'll grow out of it eventually.
Special technique: Can't touch this dah nanana, nana, nana. (Psychic)
Nehima sleeps excessively. In order to survive, she has learned to sense danger and escape even in her sleep. When attacked whilst sleeping, there is a 30% chance that Nehima will teleport away; however, it requires 1.5x teleports energy and she has no control over where she ends up, so she could easily end up in a worse position (like 50 feet in the air).

Double metronome!

Fuck year!


Two pokeballs get thrown and out we see a Kadabra named Nehima and a Banette named Jupetta! They both look at each other and the psychadelic walls and then start their attacks. They both begin at the same time, it is a double Metronome! Who would have [i]J seen this brilliant tactic coming! Jupetta starts us off with an Icicle Spear! The giant ice spear flys in the air, crashing into Nehima! It does good damage, but doesn't seem to break his skin/inpale him. Nehima doesn't just sit around as she launches out a Psycho Boost. Dot dot dot. She launches out a purple concentrated beam directly at Jupetta, dealing heavy damage. Nehima pants for a few seconds as the attack was quite taxing, even though she's fairly fresh out.

Jupetta, having a bit more energy at this points manages to play the waggly finger game of Metronome a bit faster as this time she gets covered in a gray energy. She smashes into Nehima, doing a Meteor Mash! The attack does decent damage to her foe. Nehima, getting her bearings together does the funky dance once more with a second Metronome! This time Jupetta is immediately held still by a strange force... it seems she has used a Disable, which is much less exciting then her previous attack.

At the end of the round Nehima is doing better on health, still above 3/4ths by a decent bit. Energy took a nasty dive though, but is also still above 3/4ths. Jupetta got smacked by a large legendary move so she's doing worse then her foe, but is still above 3/4ths health. Her energy is much better then her foe as well.
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Old 08-11-2009, 05:23 PM   #3
ZoraJolteon
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Metronome twice!
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Also still looking for ref with brain, although not just now due to Tyranidos running in fear.
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Old 08-11-2009, 05:26 PM   #4
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Metronome to throw it off guard, then follow it up with another metronome.
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What can the harvest hope for, if not the care of the reaper man?
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Old 08-11-2009, 05:37 PM   #5
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What will happen this round? Who knows!

Jupetta starts things off this round, having more energy and attacking first. She waggles whatever she decides to waggle this time around and uses a Metronome! She begins to glow with electric energy. Being a glowing electric ghost looks pretty sweet, but she's not here to pose as she slams into Nehima using a Volt Tackle! Nehima then starts waggling her spoon for no real reason using a Metronome of her own! She then decides to stare evily at her foe. Apparently she is using a Scary Face! Jupetta takes a step back, kind of hesitant to attack. Using the moment when shes got it, Nehima waggles them waggly fingers once more and uses a second Metronome! She then braces for impact, using an Endure! Boy I sure hope she isn't planning on being KOed this round because that would suck for Jupetta. Seeing her foe brace for the worse snaps her out of her fear of Nehima, and she starts twirling around using once again a Metronome! Her hand thing starts to glow with energy as she goes CHOP CHOP on Nehima. She has used a Cross Chop, doing a very pathetic amount of damage with her weak arms and with her foe being resistant.


Attacks this time were much weaker. Nehima got hit more this round, dropping below the 3/4ths mark. Her energy is currently better then her foe, as he didn't do too much this time around. Jupetta avoided damage, but her energy a bit lower then her foe.
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Old 08-11-2009, 05:40 PM   #6
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Metronome. Twice.

I put a lot of thought into this round. Going first is so hard!
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Old 08-11-2009, 05:42 PM   #7
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Metronome once to preserve your energy.
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Also still looking for ref with brain, although not just now due to Tyranidos running in fear.
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Old 08-11-2009, 05:48 PM   #8
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Here we are again. The walls continue to change color, but at this stage of the battle neither opponent is noticing it. Nehima starts us off by wiggling her wagglers and uses yet another Metronome! She starts to concentrate her energy, reaching enlightenment. Ok not really, but she Metitates boosting her attack power. Which in this match might actually be useful. Jupetta decides to copy her opponent (how original, gawd) and uses a Metronome of her own! She blasts out a cloud of spores at her foe! Sounds dangerous.. no wait it was just a Cotton Spore. Nehima breathes it in and starts to have itchy eyes and a runny nose. Yucky. But through it all she manages to waggle them wagglemakers once more, using another Metronome. She uses a Curse! Too bad she is not a ghost type, all she manages to do is boost her attack even more, and defense. But with her allergies the speed drop isn't as noticable right now.


At the end of the round nobody hurt each other. Jupetta has around the same energy, Nehima dropped a bit lower. None of the attacks really used much energy, but Nehima has much higher attack, some higher defense and reduced speed. The Cotton Spore will probably wear off in a round or two.
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Old 08-11-2009, 05:50 PM   #9
ZoraJolteon
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Now's our chance, Triple Metronome!
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Old 08-11-2009, 05:52 PM   #10
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Let's put that attack power to use with metronome! Then when it's still reeling, metronome once more!

The first round was the most exciting so far. I hope when of us gets something ridiculous (aeroblast or something).
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Old 08-11-2009, 06:02 PM   #11
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The round starts off with Nehima dealing with the sniffles. Jupetta takes the opportunity to start the round off with a fresh and exciting new attack. Have you guessed it? It's Metronome. She floats over to Nehima and delivers a devistating POUND. Nehima looks to be in obvious pain.. no wait she's about the same. But she does manage to take a one way trip over to waggletown, using a Metronome of her own! I guess the spore gods are watching over the match, as she spews out some Sweet Scent! Jupetta gets a whiff of the good stuff and starts hallucinating and the color changing walls don't seem to help. Nehima, ironically seeing her foe actually reeling from the attack, uses a second Metronome for the round. She curls up into a ball and slams into Jupetta using a Rollout! The attack actually manages to hurt as she got quite an attack boost. Snapped out of her acid trip, Jupetta sets her sight on her close foe and waggles her fingers quite angerly at her. She glows green for a moment, and blasts out an Energy Ball! The attack pushes Nehima a bit away, as it does good damage. Using her three-mover this match, Jupetta then begins to glow. She glows quite a bit, and then floats towards Nehima! She has used a Brave Bird, despite not being actually a bird and does good damage, although she has taken some recoil.


At the end of the round they attacked each other! Yay! Nehima took three hits, all of which cause her to drop to around 1/2 health left. Her defense boost helped a tad on the two physical moves. Jupetta got hit and also recieved some recoil. Her health is now below 3/4ths by a tad. Nehima is starting to pant from all the moves w/o a break, and energy wise is at around the midway point between 1/2 and 3/4ths. Jupetta used her three mover, causing her energy to drop a bit as well. She went down to below 3/4ths energy.
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Old 08-11-2009, 06:06 PM   #12
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We need to slow this down a bit. Single metronome.
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Old 08-11-2009, 06:10 PM   #13
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Double Metronome.
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Also still looking for ref with brain, although not just now due to Tyranidos running in fear.
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Old 08-11-2009, 06:16 PM   #14
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Nehima is feeling a bit better, and is no longer under the effects of Cotton Spore. To celebrate, she decides to use her most favorite attack. She shakes her fingers about and produces a Metronome. She starts concentrating, and can suddenly see into the future. But the future is not now, as nothing happens. Yet. Nehima produced a Future Sight. Jupetta decides to take advantage of the no attack by replying with a Metronome of her own! She shakes them fingers around and makes a Haze. The arena gets a low fog, making the dome look like some funky disco party. Both Pokemon can still see each other as they are rather close, however. Jupetta decides to double up and use yet another Metronome. Nehima is simply screwed at this point - for Jupetta has produced a Guillotine. She catches Nehimas neck, and squeezes it. Being a ghost she doesn't have any pinsirs or hard parts or anything, and so it really had no effect. It does feel good and Nehima thanks Jupetta for the neck rub.


Nothing happened again! But something will in the future. The arena has a Haze, but with both Pokemon close it has no effect. Nehima caught her breath, and did not use too much energy. Jupetta also did not really do much, and is just slightly more tired.
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Old 08-11-2009, 06:20 PM   #15
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Metronome.
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Also still looking for ref with brain, although not just now due to Tyranidos running in fear.
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Old 08-11-2009, 06:20 PM   #16
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The time is right, Nehima. Triple metronome!

Three-mover confirmed.
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Old 08-11-2009, 06:28 PM   #17
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After such a deviastating neck rub last round, Jupetta hopes she can actually attack this round. She pulls the slot machine lever of Metronome and hopes for the best. She creates a devistating Dark Pulse, dealing good super effective damage. Nehima insulted that she actually got hurt, responds with her Metronome! She starts clapping her hand, using an Encore! More metronome she clamors, she wants more! It seems to me that Jupetta will not be dissapointing in the next few rounds, that is for sure. After her standing ovation, Nehima then wiggles them wagglers some more making yet another Metronome. She decides it's over and shares her fate with her foe. She has used a Destiny Bond! If for some reason she is KOed then Jupetta will share the same fate! Well maybe. But she likes to think so. She shakes her head, dissapointed at the attacks and uses a third Metronome. Third times the charm she says, as she starts to become a center of attention. She has used a Follow Me, enticing Jupetta into only attacking her. A wind blows through the arena at the end of the round.


Dot dot dot. Nehima wins the award for most useful 3-mover ever. She's a bit more tired, as she is nearing 1/2 left. She got hit this round, dropping a decent bit, down to above 1/4 by a decent bit. Jupetta relaxed this round, and took no damage. Well physical damage. Emotionally she went through a freaking rollercoaster this round.
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Old 08-11-2009, 06:30 PM   #18
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Errm shit. What to do.

Metronome.
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Old 08-11-2009, 06:33 PM   #19
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Double Metronome.
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Also still looking for ref with brain, although not just now due to Tyranidos running in fear.
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Old 08-11-2009, 06:42 PM   #20
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After much thought both attacks are in and the next round is ready to go! Nehima starts things off with a different attack for once. Yes, she uses a Metronome. Ok the attack is the same but she is hoping for something else to come out. Preferably something useful. Sadly, not really. She decides to be all sneaky like. She hides away and then uses a Thief! With no item to steal, she just does a dark based attack. She then scurries over to her starting position. Jupetta laughs at the weak attack and uses a Metronome of her own. Sadly she produces a sadface as she tries her best to use a Whirlpool on a solid ground. She even goes etheral and swims really fast to get it to circle down but it doesn't work. Jupetta starts up the randomizer machine again, popping out her second Metronome for the round.

...

She goes over to Negima and gives her a hug. Seriously. Well this is what Negima sees. To her Jupetta now feels bad having done a stupid move, and is feeling particularly empathic towards her foe and wants her to feel better. But in actually Jupetta is trying her best to do a Crush Grip, which of course involves crushing the opponent with your (supposed) giant arms. Instead it is a deep hug which warms the heart of Negima and our audience. D'awwwww. A heavier wind blows through the arena.


At the end of the round Negima made a friend. Her energy is dropped very slightly, and she avoided damage this round. Jupetta got hit with a small attack, but being super effective, it did something. It is now close to the midway point between 1/2 and 3/4ths. Energy wise she is a bit better then her foe somewhat.
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Old 08-11-2009, 06:43 PM   #21
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Quote:
Originally Posted by ZoraJolteon View Post
Double Metronome.
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Old 08-11-2009, 06:45 PM   #22
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Quote:
Originally Posted by ZoraJolteon View Post
Double Metronome.
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Old 08-11-2009, 06:56 PM   #23
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The gloves are off now. Well that is implying they were on before. They might not of been, but they are definatly off now. Jupetta kicks the round off with a Metronome. She must really like the ground, as she slams into it as hard as possible. She is trying to crack the ground open with a Fissure, but being a small ghosty type she can't really do it. She does shake up the joint however, but nothing spectacular happens. Nehima replies with her own Metronome, as expected, producing a random attack. A giant stream of water is blasted out at Jupetta! It doesn't look clean however, as it is a blast of Muddy Water. It does deal decent damage, however with her foe being a ghost the mud doesn't really stick to her to reduce her vision. Jupetta responds by shaking her money maker, producing a Metronome. She stabs at her body, doing some damage. Jupetta has used an Acupressure, greatly increasing a stat at random. Random you say? Who would have thought. The stat raised is Speed, causing her to feel quite fast. Nehima takes a roll on the randomizer herself and uses yet another Metronome. She then slowly starts to fade away. Apparently she made a Camoflage, turning invisible except for a floating spoon and the red star on her head. A wind blows once again, smashing into Jupetta for some damage.


At the end of the round Nehima avoided getting killed in the face. Her energy use was high due to both attacks, and is below the halfway mark. She is still invisible. Jupetta got hit twice, and hit herself once. Her health is now below 1/2, nearing the midway point to 1/4. Energy wise she did not do too much, and is better then her foe once again.
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Old 08-11-2009, 06:58 PM   #24
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Quote:
Originally Posted by ZoraJolteon View Post
Double Metronome.
Fuck year.
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Old 08-11-2009, 06:58 PM   #25
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WIGGLE YOUR FINGERS REALLY REALLY QUICKLY FOR TWO MORE METRONOMES!
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