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Old 07-06-2010, 06:46 PM   #51
Concept
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Need a ref for me vs Mozz. You know the drill.
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Old 07-06-2010, 06:58 PM   #52
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Quote:
Originally Posted by Concept View Post
Need a ref for me vs Mozz. You know the drill.
Hmm. Well, I already have one of these going, Mozz gave me a decent appraisal and SP is nom nom so I'll have that thank you very much.
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Old 07-08-2010, 01:11 PM   #53
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Alto (Dragon GT) vs quintowill (Challenger)
2 vs 2
EquiAll
48 Hour DQ (excluding weekends)
GT (Switch = KO), Challenger (Switch = OK)
Slapstick

Draconia, Land of the Mighty (Outdoors)

The arena will be in the shape of giant circle. It is composed of two inner circles. The center of the arena is a large circle (40 feet in diameter) that is composed of grass with rocks and dirt underneath. The center is surrounded by thin layer of impenetrable steel, which protects the foundation from the second circle. The outer circle surrounds the first, and it is essentially a pool of very hot water (think very hot, hot springs) which surrounds the grass portion. This water will be extremely uncomfortable to any Ice type Pokemon, causing minor damage for every second that the Ice Pokemon is in the water. It extends 20 feet deep and 20 feet out to the edge of the arena. The edge of the arena is a 20 feet high wall of steel, adorned with beautiful etchings of the great Dragon Pokemon of the Gym Leader. The first circle is 2 feet higher than the second circle.

The arena itself is always considered to be under bright sunlight, with the effects of a Sunny Day permanently in play. Arena effects, such as Rain Dance, Sandstorm, Hail or more Sunny Days will have no effect in this environment.

All super effective moves will be under the 1.5x damage, rather than the 2x damage rule.
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Old 07-08-2010, 01:26 PM   #54
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Quote:
Originally Posted by Altocharizard55 View Post
Alto (Dragon GT) vs quintowill (Challenger)
2 vs 2
EquiAll
48 Hour DQ (excluding weekends)
GT (Switch = KO), Challenger (Switch = OK)
Slapstick

Draconia, Land of the Mighty (Outdoors)

The arena will be in the shape of giant circle. It is composed of two inner circles. The center of the arena is a large circle (40 feet in diameter) that is composed of grass with rocks and dirt underneath. The center is surrounded by thin layer of impenetrable steel, which protects the foundation from the second circle. The outer circle surrounds the first, and it is essentially a pool of very hot water (think very hot, hot springs) which surrounds the grass portion. This water will be extremely uncomfortable to any Ice type Pokemon, causing minor damage for every second that the Ice Pokemon is in the water. It extends 20 feet deep and 20 feet out to the edge of the arena. The edge of the arena is a 20 feet high wall of steel, adorned with beautiful etchings of the great Dragon Pokemon of the Gym Leader. The first circle is 2 feet higher than the second circle.

The arena itself is always considered to be under bright sunlight, with the effects of a Sunny Day permanently in play. Arena effects, such as Rain Dance, Sandstorm, Hail or more Sunny Days will have no effect in this environment.

All super effective moves will be under the 1.5x damage, rather than the 2x damage rule.
Fine.
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Old 07-12-2010, 12:03 AM   #55
Jerichi
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Jerichi vs. Ryuusei
3 vs. 3
Slapstick
Equievo 2
48 Hour DQ
Switch = Gym (= KO for the leader, = OK for the challenger)
Little Circle Gym

I really want this match to move so I would appreciate a fast ref.
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Old 07-12-2010, 03:30 AM   #56
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Quote:
Originally Posted by Jerichi View Post
Jerichi vs. Ryuusei
3 vs. 3
Slapstick
Equievo 2
48 Hour DQ
Switch = Gym (= KO for the leader, = OK for the challenger)
Little Circle Gym

I really want this match to move so I would appreciate a fast ref.
Fast, you say? I'm not sure if my grade prevents gym matches etc, so gonna ask: May I take this match?
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Old 07-12-2010, 07:44 AM   #57
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I'll let you give it a try, I suppose.
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Old 07-15-2010, 02:04 PM   #58
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Tyranidos vs. ZoraJolteon
3 vs. 3
Slapstick
96 Hour DQ
Equilevel 3 (or if the challenger level is higher, equilevel of the challenger)
GL can't switch, but challenger can.
The Godly Geode Gym Arena
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Old 07-15-2010, 02:17 PM   #59
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Quote:
Originally Posted by Tyranidos View Post
Tyranidos vs. ZoraJolteon
3 vs. 3
Slapstick
96 Hour DQ
Equilevel 3 (or if the challenger level is higher, equilevel of the challenger)
GL can't switch, but challenger can.
The Godly Geode Gym Arena
let's go- I want to fight here, so I'll ref with super speed.
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Old 07-15-2010, 02:35 PM   #60
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HAHAHAHAHAHAHAHA.

No.
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Old 07-15-2010, 08:41 PM   #61
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...it's up to T-dos, not you Zora.
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Old 08-13-2010, 04:01 PM   #62
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Me vs Mozz.
The REMATTTTTCH.

(This time, it's not got Poochyena)

Someone ref, remember Mozz hands out SP like Confetti!
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Old 08-13-2010, 05:43 PM   #63
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Quote:
Originally Posted by Lonely Cubone View Post
Me vs Mozz.
The REMATTTTTCH.

(This time, it's not got Poochyena)

Someone ref, remember Mozz hands out SP like Confetti!
fine, I'll do it.
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Old 08-13-2010, 06:41 PM   #64
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not sure yet, i might have someone in the hopper
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Old 09-03-2010, 07:53 AM   #65
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Tyranidos vs. Treepandaone
3 vs. 3
Slapstick
96 Hour DQ
Equilevel 3 (or if the challenger level is higher, equilevel of the challenger)
GL can't switch, but challenger can.
The Godly Geode Gym Arena
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Old 09-03-2010, 09:49 AM   #66
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Quote:
Originally Posted by Tyranidos View Post
Tyranidos vs. Treepandaone
3 vs. 3
Slapstick
96 Hour DQ
Equilevel 3 (or if the challenger level is higher, equilevel of the challenger)
GL can't switch, but challenger can.
The Godly Geode Gym Arena
Reserving, awaiting confirmation

EDIT: Mine, Mwahahahaha
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Last edited by DaveTheFishGuy; 09-03-2010 at 10:19 AM.
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Old 09-13-2010, 03:33 PM   #67
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err. Ref for me vs. Concept?
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B+ Ref, I take requests
0/0/0
TP 0, KO 0, SP 0


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Old 09-13-2010, 03:35 PM   #68
Concept
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Handy claimed it already, dw guys.

Inb4 Dave is disappointed.
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Old 11-06-2010, 10:18 AM   #69
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The Subspace Arena

The Gym Leader, Handymankg2, has picked an estranged location indeed for his Psychic Gym. A twenty by twenty meter island in the middle of nothingness, the Subspace Arena's origin is unknown. Invisible borders surround the arena roughly five meters away from the base of the island upwards. These borders are indestructible, and any attack sent into the border will simply be absorbed. Pokemon that fly directly at the border will simply curve round. Should a Pokemon be knocked into the border, they won't take any direct damage from the collision (though will still gain any damage from the attack) and simply will stay where they hit the border, not falling through. A fine, purple mist hangs lightly within the battleground, restricting sight very slightly. The Island itself is fairly simple in design. Brown pillars surround the outside of the arena, with a statue of an eye almost glancing down into the arena from each of the statues. Light flows through the eyes onto the arena, causing the permanent effect of Miracle Eye, preventing any trainers who wish to overcome the leader through resistance. The terrain of the island is relatively flat, made of old, tattered brick, preventing digging through the arena. Rocks lay scattered around the island, though are not summonable from underneath the arena. It is impossible to go underneath the island. Weather effects can work in the bubble, though only after using an attack such as Sunny Day will morning sun or synthesis work.

Handymankg2 vs Concept
4 vs 4
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
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Old 11-06-2010, 10:22 AM   #70
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Quote:
Originally Posted by Handymankg2 View Post
The Subspace Arena

The Gym Leader, Handymankg2, has picked an estranged location indeed for his Psychic Gym. A twenty by twenty meter island in the middle of nothingness, the Subspace Arena's origin is unknown. Invisible borders surround the arena roughly five meters away from the base of the island upwards. These borders are indestructible, and any attack sent into the border will simply be absorbed. Pokemon that fly directly at the border will simply curve round. Should a Pokemon be knocked into the border, they won't take any direct damage from the collision (though will still gain any damage from the attack) and simply will stay where they hit the border, not falling through. A fine, purple mist hangs lightly within the battleground, restricting sight very slightly. The Island itself is fairly simple in design. Brown pillars surround the outside of the arena, with a statue of an eye almost glancing down into the arena from each of the statues. Light flows through the eyes onto the arena, causing the permanent effect of Miracle Eye, preventing any trainers who wish to overcome the leader through resistance. The terrain of the island is relatively flat, made of old, tattered brick, preventing digging through the arena. Rocks lay scattered around the island, though are not summonable from underneath the arena. It is impossible to go underneath the island. Weather effects can work in the bubble, though only after using an attack such as Sunny Day will morning sun or synthesis work.

Handymankg2 vs Concept
4 vs 4
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
Taking bcos told to.
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Old 11-06-2010, 10:40 AM   #71
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Handymankg2 vs Rangeet
3 vs 3
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
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Old 11-06-2010, 10:42 AM   #72
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Quote:
Originally Posted by Handymankg2 View Post
Handymankg2 vs Rangeet
3 vs 3
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
See my last post.
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Old 11-06-2010, 11:01 AM   #73
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This is awfully familiar.

Handymankg2 vs Milotic111
5 vs 5
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
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Old 11-06-2010, 01:43 PM   #74
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Quote:
Originally Posted by Handymankg2 View Post
This is awfully familiar.

Handymankg2 vs Milotic111
5 vs 5
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
MINE! Thread will be up later though.
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Old 11-17-2010, 02:52 PM   #75
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Handymankg2 vs Treepandaone
4 vs 4
Equilevel
24 Hour DQ
Standard Gym Switching Rules
Slapstick
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