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Old 04-19-2014, 10:57 AM   #1
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UPN PASBL - Gym Match: Mercutio vs Charminions

The suitability of the area for cold-blooded reptiles. A distinct aura upon the entire area. A vague sulphurous smell, but different from a Fire types'. They are the only things marking this land as a kind of homeworld for dragons. Dragons are formidable, but you need not look far into historical legends to know that they are far from invincible. This challenger may succeed. Or he may fall. That is what we decide beneath these blood-stained sands.

All legends have rules. Dragons have a code, which is...

4 vs 4
Singles
Equilevel 6
Slapstick
2x/3x type effectiveness
6/9 health/energy
72 Hour DQ
Switch = KO (Gym Leader) OK (Challenger)

The arena's majesty cannot be paraphrased; only recited from manuscripts:

Spoiler: show

The Golden Valley (Advanced Outdoor Custom Arena)

A large, majestic, mountainous valley. The valley floor is an arid plain, resembling an African savannah. Long grass covers the ground in sparse patches, dusty soil laid bare in other places, a few thin trees and solitary rocks scattered very sparsely here and there. The ground is supple, easily moulded by moves like Earth Power, but there are too few rocks and boulders to allow the use of summoning moves in this part of the arena. The terrain is sandy, easily stirred by Sandstorm and the like. An unnatural air of despair and malice is woven through the dusty soil, negating the buff that Fairy types might usually expect to receive.

A shallow, slow and meandering stream traverses the valley floor, flowing from a cave to the North West, at its deepest no more than six feet in depth and barely that in width. The stream flows to a shallow lake in the South of the arena, its floor a dull gravel. Near the mouth of the stream, the gutted remains of a lake town lie charred and ruined upon rotten stilts. Wooden, the platforms and houses lie burnt out and decrepit, giving nearby Fairy types the spooks owing to the unnatural and urban atmosphere. The timber is mysteriously dry, rendering it flammable and easily destroyed. The valley's water is clear, limiting its use as a hiding place. However, it is polluted by the dark forces residing deep within the cave, meaning that pokémon will swiftly become fatigued and sluggish if they remain within it for more than a few rounds.

The banks of the valley are rocky and jagged, rising at first slowly but then steeply up to a great height, the higher reaches sporting several large troughs where pokémon may stop and rest and boulders which may provide cover for a harried champion. Attacks which require the presence of boulders can more easily be used at this part of the arena. Brambles and sharp stones add to the foreboding nature of the slopes.

Battles are fought at midday and the arena is hot and arid. Temperatures are in excess of 40 degrees Celsius/100 Fahrenheit and Sunny Day begins in effect under the baking sun, which means that Water and Ice pokémon are likely to be uncomfortable and moves of those types reduced in power, particularly at long range. Any uses of Rain Dance or Hail will lower the temperature slightly but will not cause rain or hail in this setting. The water is a little cooler but its shallow reserves may only comfort pokémon who are directly atop or within the waters and will provide little help to most pokémon. Thermals rise from the hot floor, acting as currents and allowing pokémon with flight and other aerial prowess an easier time in taking wing. The effect is much like Tailwind but in an upwards direction.

Challengers begin at the East of the arena, while the Gym Leader begins in the West. Pokémon are released on or above the valley floor.


As the leader of this homeworld, which most call a Gym, Mercutio posts his squad first.

Dragon's endurance and stamina depend on many factors. The standard may be 6/9(90/135 in minors for you newbies reading), but can I use 80/120 if it's alright with both of you?
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Old 04-19-2014, 11:13 AM   #2
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Nice intro. Thanks for reffing. But if I wanted the ref to have control over the stats I wouldn't have specified them.

Good luck Charm. You've a pretty strong squad it seems.


Shining Badge
Attachable Badge
The Shining Badge is awarded to trainers who successfully best Mercutio, Gym Leader of the Golden Valley Gym. A precious jewel, set in dragon scales, the badge represents the strength and toughness that must be overcome to live to tell the tale of taking it. Those who win in such an epic setting will be granted a defensive shield that can be attached to a pokémon of their choice.
Badge Effect: "Tenfold shields"
When struck by damaging super effective moves, the bearer of this badge will take only 50% of the damage they would normally take after all other calculations have been made. This effect will be triggered for the first two such moves which strike the bearer. Subsequently, this badge will have no effect. This badge must be attached via Squad Submissions.



Breakwater Badge (Global Badge)
Depicting a rocky breakwater with a mighty wave looming behind it, this badge is given out to those who defeat Concept in his water gym.
Badge Effect: High Tide
Once per battle in switch = KO, the wielder may switch a pokemon as if it were switch = OK (obviously unlike BP, VS and UT, this doesn't pass any stat changes). This is treated exactly as it would be in switch=OK, with the opponent getting a re-order and such. In switch = OK, the wielder may (once per battle) pass on stat changes using a conventional switch as if using one of the switching moves. This is still treated as a regular switch would be (with the opponent getting a re-order). In either case it costs good energy (which, like the energy used for baton pass, cannot be recovered in the pokeball) and even if the switch is somehow prevented, the badge effect cannot be used again that match.


Kalessin (Level 7 male Dragonite; Kalessin, "The Eldest", the first of all dragons, immense, scarred, scales iron black, with red wings and yellow eyes, so old that even Orm Embar is but a yearling kid beside him. I caught him in his homeland, an island named the Keep of Kalessin, in the Dragons' Run in the deepest darks of Earthsea. His head, the colour of iron, stained as with red rust at nostril and eye socket and jowel, hung facing me. He did not move throughout. He might have been crouching there for hours, or for years, or for centuries. He was carven of iron, shaped from rock, but the eyes, the eyes I dared not look into, the eyes like oil coiling on water, like yellow smoke behind glass, the opaque, profound and yellow eyes watched me. He was truly fearsome, but from within him I felt great strength. His power was without measure, his might without binds. He was the creator, the one true King of the Dragons. Versed in the True Speech, Kalessin knows the secrets of the Old Ones, even capable of calling upon the Dragon Gods to aid him and pass him their wisdom. He is even capable of asking them to lend him and his brethren a portion of their power, briefly giving him the air of a God himself.
Hidden Power: Poison
Signature Move: "Call of the Dragon Gods"; Kalessin sounds a trumpet call, his roar resonating with the true speech of the old world. The spirits of ancient Dragon Gods come forth and bless Kalessin and his kin, lowering the defensive stats of the opposing side by 10%. The spirits then retreat to the far corners of the sky. Subsequently, every time an enemy pokémon is sent out, the spirits come forth and curse the new pokémon in the same fashion. This attack costs significant energy. Standard boost stipulations apply. Kalessin cannot use Outrage, Fire Blast or Dragon Pulse.
Attached Item: Shining Badge

Thrak (Level 6 male Hydreigon); Legends speak of a terror so old that even God forgets its place in the world. This terror has a name. It is Thrak. Thrak is an evil creature. The kindred spirit of the fell beasts ridden by the Nazgűl in days of old, Thrak is an ancient Dragon who has a pit of eternal hell fire at the bottom of his dark and rancid soul. A fearsome winged creature greater than all other birds and bats, its vast pinions are as webs of hide between horned fingers. A creature of an older world, wreathed in power and magic and terror. Some say he was sent by the Witch King of Angmar himself to wreak havoc upon the worlds of Men. He has lain siege to cities from the bottom of the deserts to the tip of the mountain ranges. His skills match any and all who dare to oppose him. Throughout the ages of Man many have tried to overcome this foe. None have succeeded. He is darkness. He is the night. He is Thrak.
Hidden Power: Poison
Signature Move: "Eye of Sauron" (Dragon); Thrak uses major energy to call upon the Eye of Sauron, its far sight creating a strange realm in the arena, encapsulating all the battlers on the field, in the same manner as Magic Room. For the next five rounds, Fairy type pokémon take neutral damage from Dragon type attacks, whilst Fairy type moves deal neutral damage to Dragon types. Thrak cannot use Heatwave, Giga Impact or Hyper Beam.

Smaug (Level 6 male Salamence); Smaug, "The Golden", the last of the great dragons of Middle-Earth, rose to prominence by laying waste to the town of Dale and capturing the Lonely Mountain and its treasure. His armour is like tenfold shields, his teeth are swords, his claws spears, the shock of his tail is a thunderbolt, his wings a hurricane, his breath death!"Centuries old, Smaug's brutal ferocity drove the original hoarders of this treasure to flee, taking over a century to recoup their strength enough to try and reclaim their possessions. Legend recounts the tale of a party of dwarves (consisting of a few of the original residents of the Lonely Mountain and their descendants) and the Hobbit, Bilbo Baggins, attempting to recapture the mountain and kill the dragon. Once there, the party found a terrible sight before them. Massive and glorious, Smaug was different from others of his race. His scales were golden red in colour, from his gaping maw to his bludgeoning tail. His eyes burned with the colour of his golden hoard, freezing all who looked upon them with fear and loathing. Centuries spent sleeping atop his exultant wealth caused gold and gemstones to become embedded in the flesh of his belly, augmenting the already essentially impenetrable armour of the scales that covered most of the rest of his body with a mystical strength. His love of his treasure granted him his most magical powers of all, empowering him to extend his fearsome aura to the very souls of his foes even when his presence on the battlefield had long since faded.
Hidden Power: Electric.
Signature Move: "Golden Hoard of Erebor" (Dragon); Smaug lets fly a terrifying roar, intimidating his immediate opponents and simultaneously loosing packages of energy resembling great chests of gold and jewels that secret themselves across the arena. Some of these explode immediately, causing the target's offensive stats to lowered by 10%. Others remain in play. Subsequently, every time an opposing Pokémon is sent out, more packages explode and affect the new pokémon in the same fashion. This attack costs significant energy, deals no damage and can be used once per battle. Standard boost stipulations apply. Smaug cannot use Fire Blast, Heatwave or Outrage.

Vastitas (Level 6 male Flygon); Vastitas hails from ancient wastes, deserts dry and deathly as the oldest bones. He excels at the art of desert warfare, maximising his own advantages whilst punishing the errors of his enemies. He is cruel, savagely draining foes of their reserves and feasting on their flesh. He is the patient hunter of the Golden Valley, humming through it with murmured lethality.
Hidden Power: Electric.
Signature Move: "Salt of the Earth" (Ground); Vastitas spits out a stream of salt and rough sand that hits the foe with great force. Due to the irritating nature of the materials, it can cause the target discomfort if it gets in their mouth, eyes or other sensitive areas, in a manner similar to Brine. More importantly, foes will become dehydrated in the rounds following. They will therefore find it more difficult to use Water and Ice typed moves and will use 10% more energy when using such moves, similarly using a 10% larger proportion of their type energy when using such moves where applicable i.e. if they aren't Water/Ice types. Salt of the Earth uses solid energy and can be used twice per battle. Vastitas cannot use Outrage or Fire Blast.

Fulmine (Level 6 male Tyrantrum); Fulmine is a thunderbolt of devastation and terror. His strength is manifest in his every movement, his rage a tower of awe and might. He brings down his prey with a spear of his wrath and guzzles their flesh with great gouges of his terrible jaw. A giant of the old world, Fulmine roams my realm with carnage in his wake, stalking the weak and obliterating the strong. None cross him for fear of their end, the mightiest of my dragons needed to keep him in check.
Hidden Power: Fire.
Signature Move: "Spear of Ages" (Normal); Fulmine summons considerable energy and launches an energy construct, shaped like a sharp and narrow spear, which flies extremely fast and strikes the foe foe considerable damage. Targets experience a 20% drop in their speed and agility. Standard boost stipulations apply.

Ryujin (Level 6 female Kingdra); Ryujin is the ruler of the rivers, the sultan of the seas, bringer of chaos and confusion to all who oppose her. She began in the depths of the Pacific, roaming the ocean in search of worthy opponents and lording over her domain as a Queen. None dared face her without overwhelming odds, odds she defeated time and time again. Such control over the waters had never been seen and none could hope to face her might at all. Seeking greater challengers, she migrated to the ASB, joining my squad after the promise of mighty foes. So far, she remains unimpressed.
Hidden Power: Poison.
Signature Trait: "Sultan of the Seas"; Ryujin has an exceptional ability to control water, attacks involving hydrokinesis such as Whirlpool and Surf requiring 10% less energy. Her Water type attacks remain at full power even in the hottest environments. She is immune to the negative effects of all polluted or corrupted water. However, she cannot use Blizzard, Outrage or Draco Meteor and is particularly vulnerable to moves like Taunt and Swagger.


...

So if we don't end up having a Tyrantrum fight I will be sad.
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Old 04-20-2014, 07:07 PM   #3
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Good luck, Kush! Hopefully I can put on a better show than my previous two gym challenges. Thanks for taking this Rangeet.


Ruby Level 6 Female Charizard
Hidden Power (Grass)
Spoiler: show
Since birth, Ruby has always felt different. She wasn't like the rest of her kind, and her parents saw it as well. Among the Charmanders in her clan, she was the only who didn't start anger-fueled fights, and constantly competed for dominance over the others. She was too gentle and kind, which led to the group constantly picking on her. Despite all the bullying, she never fought back. It wasn't that she wasn't strong, but she much prefered to show her prowess through graceful displays of fire and even draconian attacks. Eventually, her parents were so disgusted by her that they abandoned her at an early age.
She was deeply hurt, but remained strong for her own sake. She spent the next few years travelling throughout the Kanto region, facing the perils of nature and surviving off of the smallest amounts of food. No matter where she went, whether it was Mt.Moon, Viridian Forest, or the abandoned Power Plant, she didn't belong there. She kept clinging onto the hope that someday she would find a place she would truly belong, and yet everwhere she went- they outcasted her as a freak.
At a certain point, the physical and psychological pain she's been enduring eventually built up to the point where her tail almost burnt out. She was starving, and she couldn't find any food for miles, it was the end for her. She collapsed on a road, the flame on her tail slowly dimming into nothing.
She woke up, however, and she found herself in a place completely different from where she was before. She was on an island. Palm trees soared high into the air, rocky mountains and hills jutted in various places, while a large oasis rested nicely in the center of it all, a waterfall gently streaming into it. She couldn't believe what she was seeing. Standing back up, she realized any bruises she may have had already vanished. Was she dead?
Soon she heard the flap of wings overhead, and saw a Dragonite slowly descending towards her. The dragon introduced himself as the one who saved her, and told her that this place was safe for her to stay in. He took her deeper into the island, and there she saw a wide variety Dragon-type Pokemon flying, swimming, and frolicking around in peace. This place seemed like a paradise, but she couldn't help but hold her doubts. She was a Charmander, not a Kingdra, or Flygon, or Deino. She wasn't one of them, and yet a strange feeling in her gut made he feel like she was where she belonged. Maybe these were her people. Maybe she was home.
The Dragons took her in as one of their own, and showed her the ways of a Dragon. She naturally aced all of their tests as if she was one of them, except swimming of course. She felt free among her new family, and there she enjoyed a year of peace.
It was on another peaceful day that her world went to hell. PokeHunters far and wide caught wind of the existence of this island, and came in mass to hunt and capture these rare specimen to sell in the black markets. Nothing was left untouched. The Hunters stormed in on air crafts and Flying-type Pokemon. Salamences, Pidgeots, Skarmory, and even a Charizard that was once part of Ruby's old clan were sent out to capture the residential Dragons. The Dragon-types didn't give up without a fight however, and days of fighting went on as Ruby struggled to survive the horrors that she was seeing. Dragon-types who resisted intensely were killed instead of captured. In the end, Ruby and the Dragonite who originally brought her here were the only ones remaining. The hunters didn't care about capturing Ruby alive, since she wasn't an actual Dragon like the rest, so they decided to kill her off. Dragonite wouldn't have it however, and quickly carried Ruby off to the coast of the mainland as aircrafts and flying-types chased him down. Ruby safely landed, but Dragonite was brutally beaten at that point. She reluctantly ran for safety, leaving behind her dear friend as he was mutilated to death by the Charizard who followed them.
She kept running, running for help, for protection, for home. She was no longer being chased at that point; the hunters having lost interest in her, but her fears overcame her and she kept running in a panic because of paranoia. I found her lying in front of the entrance to Mt.Moon, near dead and tired. I immediately took her to a Pokemon Center where she was treated and then took her in as one of my own. She was reluctant to make herself a part of the team at first, but enough time went by that she eventually learned to trust us and opened up. She still remained a kind and gentle soul, despite all that she went through, but she has become fiercely protective of her new family, afraid that she will lose this one as well.

Type Change – Red Dragon (Dragon)
Ruby is now a Fire/Dragon type with all the weaknesses and resistances associated with it. Her Flying-type energy has been reduced to the standard amount of any non-Flying type. Unlike other Charizards, Ruby isn't hot-tempered, and so she isn't resistant to fear attacks or easily angered. She loses the part of her SC that makes her stay conscious for an extra round after KO, because she's too gentle to fight to the very end. She has forgotten Double-Edge, Counter, Frustration, Focus Punch, Metal Claw, Air Slash, Air Cutter, Blast Burn, Giga Impact, Rage, Mega Kick, and Hyper Beam.



Mysta Level 6 Female Dragonair
Hidden Power (Steel)
Special Training - Likes them Long and Serpentine
Mysta's Attract will work well on all serpentine Pokemon (Ekans line, Dratini, Dragonair, Seviper, Dunsparce, Onix line, Gyarados, Milotic, Huntail, Gorebyss, Eelektross line). The males will quickly fall in love with her while the females will be in utter awe by her beauty, leaving the victim of either gender unable to attack until Mysta snaps them out of the effect by attacking them or if the victim can discern the true intention of the Attract (such as abusing the attraction time to use a status-boosting move) at any point. However, her Attract will fail to work any non-serpentine Pokemon, who merely fail to understand her divine physique. Stipulations of Attract still apply.



Laura Level 6 Female Mawile
Hidden Power (Water)
Laura is a very, very shy Mawile. She often keeps to herself, lost in her own thought about who knows what. Laura tends to play with her little collection of glass toys in a corner while the other squad members are out enjoying themselves and interacting. Despite her shyness, she deeply cares for all her comrades despite not showing it. Her feelings are easily hurt, almost glass-like in terms of fragileness, so we take extra care to make sure she doesn't burst out crying. No one really knows what she's like when she's more at ease and we're not quite sure when that will happen since she lacks a lot of confidence in herself.
Special Training - Glass Woman (Steel)
Laura deals 10% extra damage with all her steel-type attacks in return to taking 10% more damage from all steel-type attacks as well as neutral damage to all rock and fairy attacks. She's also a bit more susceptible to fear-inducing moves. She gains access to Mirror Shot and Meteor Mash, only able to use the latter twice per match.



Peter the Petrasaur Level 6 Male Aerodactyl
Hidden Power (Grass)
Special Attack - Rock Wing (Rock)
Basically a Rock-type Steel Wing, except his wings glow dark brown instead of a metallic silver. Energy usage is equivalent to a Steel Wing but it will deal significant damage to soft bodies while only dealing decent damage to hard bodies. Damage will be in between significant and decent (around solid damage) if the body isn't soft or hard enough to be classified as either.



Tywin Level 6 Male Tyrantrum
Hidden Power (Dragon)

Special Training - Get back down here! (Rock)
Tywin learned Smack Down, but has forgotten Horn Drill and Thrash.



Katara Level 6 Female Lapras
Hidden Power (Ground)
Special Attack - Freezinator (Water)
Much like Scald except with freezing water instead of boiling water. Lapras charges up moderate water energy and moderate ice energy before releasing a stream of freezing water which deals considerable water damage. This move has a 60% chance to severely chill the victim, which will make them 10% more likely to suffer a freeze from an ice attack.

Sure, let's start with Tywin.
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Old 04-21-2014, 06:49 AM   #4
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Yeah but see I'd be stupid to send out Tyrantrum now because you can just switch in Mawile and I only get one High Tide. Kudos on the HP Dragon, though, probably a good idea though not as useful in a mono Dragon team. Now, Thrak gets to have some real fun with you, particularly if I Mozz up his-

Oh, right.

Anyway, Thrak, start airborne and give them a strafing Dragon Breath. Fly to dodge return fire.

I don't imagine this will take long.

Last edited by Mercutio; 04-21-2014 at 08:40 AM.
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Old 04-21-2014, 08:40 AM   #5
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Definitely did not forget that Tyrantrum learns Bide.
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Old 04-21-2014, 09:26 AM   #6
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Boo, I was down for a Tyrantrum fight.

Time a Smack Down as soon as he's done breathing greens. Proceed to Stomp if he plummeted, keep him pinned under your feet. Launch a Hidden Power, if not.
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Old 04-23-2014, 01:13 AM   #7
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The challenger smiles across the dusty land, and releases his first pokemon. A gargantuan monster of a Tyrantrum with the name of Tywin slams onto the battleground. The leader returns the smile; if it was his own game to be played, then he was fine with that. In response, he sends out his own monster: Thrak, the Hydreigon, who uses the thermals of the area to rise into the area. Both of them glare at each other, even as they receive their orders.

Thrak is the one to start this battle- and this war- which he regards as no less than his right. Stretching his wings, he sharply turns in the air, locked on a bombing course. All three of his heads stretch down, showering the area with greenish-blue flames, scorching the already scorched sands. As the smoke clears, Tywin stands tall, not having suffered the more Draconic effects of the Breath. Even he can't hide the pain from the attack, however. His eyes narrowing, the Tyrantrum goes for payback. His massive jaws open wide, and a huge brown orb forms in his mouth, as Thrak watches closely...and then Tywin snaps his mouth closed with incredible speed, the orb sent flying towards the Hydreigon. Despite his best efforts to fly away from it, he is incredibly unlucky: the orb smashes into his right wings and knocks all three out completely. Even though Thrak attempts to use the thermals to avoid crashing, his sheer weight combined with relatively small wings prevents usage of that- the best he can do is to avoid any damage from falling onto the sand. Unfortunately, damage is in no short supply: noticing his foe on the ground, Tywin steamrolls(not Steamrolls) over to have a look. Unsurprisingly, perhaps, given that Tywin is a dinosaur, his idea of "having a look" is to jump and put all his weight on Thrak. The size and weight difference...does not make this a pretty first round.

Well, health-wise they're roughly equal and Thrak looks a little fresher...though given that his ribs are being crushed this may not last.
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Old 04-23-2014, 02:25 PM   #8
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Jump up and Stomp him again. Then bat him with Dragon Tail.
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Old 04-24-2014, 02:30 AM   #9
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Let them dance. Extended Screech to get him off and interrupt Dragon Tail. Dragon Breath.
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Old 04-25-2014, 11:08 PM   #10
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Apologies for incoming short reffing. Forgot I had to leave soon and I want to keep the bonus.

Quite pleased with what the situation, Tywin decides if it works, don't mess with it. He jumps up and Stomps on Thrak again for pain, damage, and theoretical crushed ribs in Realistic. But Thrak is strong and stuff so he takes it like he's ordered to. And then Tywin starts to wind up his tail for a home run! But Thrak Screeches really hard. Like, reaaaally loud and it lasts reaaaaaallly long. So Tyrantrum stumbles off Hydreigon because he doesn't want permanent hearing damage. Also his Dragon Tail was interrupted, shit. But Thrak has another trick up his sleeve! Figuratively. He doesn't have a sleeve. Anyway he goes on the attack! Because he's a Dragon and stuff just his Breath is enough to cause much pain to Tywin! Ouch. What's more Tywin is paralysed from the attack! But the round ends here now!

Thrak has a small advantage on both fronts it seems, but Tywin did have an impromptu one-mover.
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Old 04-28-2014, 12:32 PM   #11
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Ascend for a strafing Dragon Pulse. Grow some distance. Fly to evade return fire and strike.
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Old 04-28-2014, 02:44 PM   #12
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Let's see if he's fast enough to evade all the orbs of Hidden Power. Then chomp onto him with Ice Fang when he comes in with Fly, keep your grip on him.
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Old 04-30-2014, 12:35 PM   #13
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Tywin's finding it very hard to move at the moment, but luckily enough, he doesn't need to move to use his ordered attack. As Thrak gains a little height and gets set for yet another bombing run, Tywin prepares orbs around him. The Dragon Pulse and Hidden Power...go right through each other, the Dragon Pulse easily striking the stationary Tywin, freeing his paralysis, while the Hidden Power orbs easily hit the Hydreigon, his predictable course and the number of the orbs making it simple for almost all the attack to hit.

...

As Thrak waits for return fire, the Tyrantrum waits for his opponent to come in close. People get bored, and the round ends.

They're more or less equal in energy now, and Thrak continues to have a health lead, with Tywin very close to half now.
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Old 05-01-2014, 01:38 PM   #14
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I'm surprised they fired at the same time considering his initiative and Hidden Power needing a few moments to work.
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Old 05-02-2014, 07:20 AM   #15
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Very tiny short-term energy advantage and the fact that he needed to do a u-turn(not U-turn ) from his Dragon Breath strafing run. It would make little difference overall, anyway, since it would be too soon after his DP for him to be able to Fly out of it.
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Old 05-04-2014, 10:46 AM   #16
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Me and my assumptions and lack of detailed orders..

Create a Sandstorm as cover. Launch a Hidden Power if he comes within shooting range.
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Old 05-04-2014, 10:59 AM   #17
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So I mostly want to see what happens as opposed to thinking this is a particularly good idea.

See how well that sand shields them from an Earthquake. Then, ride a magic Surf wave back up in the the sky and douse them in to the bargain.
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Old 05-06-2014, 07:51 AM   #18
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Nobody likes an air raid, Tywin included. Weighing his options, he decides to jam the aircraft's radar, spinning around extremely rapidly for something his size, kicking up sand and dirt everywhere, the thick covering surrounding him resembling a Sandstorm. Well, if your radar's jammed, you've got to land and send in your ground troops. Literally ground troops, in fact, as Thrak swoops towards the ground, slamming on it with the force of an Earthquake. The terrain isn't perfect for his attack, but it still does a pretty damn respectable amount of damage. Shaken by the attack, Tywin glances around somewhat wildly to see if his foe is in range for some ack-ack fire, but the trouble is, his own radar's jammed by the Sandstorm either. Thrak, however, has enough of an idea for his next idea to work decently- he conjures up a massive wave of water(I'm out of aircraft references, you see), and begins Surfing on top of it! He jumps off once the wave reaches its peak, going back up into the air, and most of the wave hits Tywin, too, though not all. The Sandstorm, though, is pulled down heavily by the water, leaving clear skies and everyone's radar decidedly un-jammed going into the next round.

Thrak took no damage, but is pretty tired compared to his foe. Tywin took a lot of damage, hasn't yet gone into his final quarter, though. He's had two consecutive one-movers, so he's good in that regard.
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Old 05-06-2014, 12:46 PM   #19
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Spiral up and over the lake to better loose your Dragon Pulse. Ascend and increase your distance.
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Old 05-06-2014, 03:05 PM   #20
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Let's take advantage of his tiredness and Smack him Down asap. Proceed to Dragon Claw. Then take a bite on his neck with Ice Fang, keeping your grip on him.

3-mover.
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Old 05-08-2014, 05:03 AM   #21
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Though quite a bit more battered, Tywin is pretty refreshed compared to his opponent. He takes this opportunity to launch an anti-aircraft missile: The LTSD 7, which as some of you may know stands for Layeth The Smack Down. However, Thrak's seen this attack before, and quickly tries to maneouver around it as he spirals around the lake. But it's comparatively close range, so in a stroke of bad luck the attack smashes into the injured wings again, sending the Hydreigon spiraling straight back down(not into the lake, though.) His metal jaw widening into a grin, Tywin raises one of his Claws, getting ready for some physical combat at last. Sensing his opponent closing in, Thrak panics a little, and prepares to fire his missile.

...The Dragon Pulse fires just as Tywin swings his paw down. It can't really push back an eight-foot monster, though, so the Tyrantrum's own Draconic attack follows through well, with the end result being a whole lot of damage for everyone involved. Tywin roars in pain and anger, as does Thrak, but the Tyrantrum can't stay angry for too long: He's finally getting to unleash his jaws. He chomps down on some Hydreigon a la Kush with Icy, icy Fangs. He clings on with his jaws, and my Pokemon Mind Reader(tm) says that his current thoughts are: "Slightly undercooked." No pleasing everyone.


Tywin is a bit into critical. Thrak is still above critical. Overall they're neck and neck with energy, but now Thrak is refreshed(though is pinned down) and Tywin's pretty tired.

Charminions has used a three mover.
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Old 05-08-2014, 07:35 AM   #22
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Rangeet why are you acting like I'm super tired? Fine, Earthquake Surf is fairly intensive but the previous round was a one mover and so is this one.
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Old 05-08-2014, 08:32 AM   #23
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You're not super tired. Tywin is just comparatively very fresh- he had two consecutive one-movers, and the latest one was just a Sandstorm. Also if you weren't Smack Downed you would've used Dragon Pulse a lot earlier, it's just that he shot out Smack Down before you could use DP. The end result wouldn't have been very different anyway because there's no way Dragon Pulse hits before Tywin can use Smack Down- it might have been that they fire at roughly the same time but like I said that wouldn't have made any difference.
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Old 05-08-2014, 10:02 AM   #24
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Yeah I'm not disputing the result I was just confused. Ta.
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Old 05-08-2014, 06:20 PM   #25
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Inject another Ice Fang since you're already latched onto him. Then swing a Dragon Tail.
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