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Old 12-03-2013, 07:04 PM   #26
benjasuper
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One down, three to go. Start by infecting him with toxic and follow it up with a shadow ball
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Old 12-07-2013, 01:06 PM   #27
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i though this whole time it was waiting on stone because the orders were on the previous page ;.;
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Old 12-07-2013, 01:26 PM   #28
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StonE EdgE recalls back his fallen pokemon. In his place, he sends out Oracle the Elgyem!

Quote:
Originally Posted by Species Characteristics
Elgyem: (Psychic) Elgyem are extremely intelligent Pokémon with potent psychic capabilities. Their abilities allow them to maintain Psychic levitation constantly with little energy cost.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
ROUND 7
The round starts off with Oracle sending a crippling thunder wave against Grimer. The attack connects fully with the Grimer who did not have the time to react. Meanwhile, Grimer sends out a toxic goop against Oracle. He feels the discomfort of poison flush on his outer body, and he will soon start to feel the pain. Meanwhile, Oracle reacts with a violent Psychic wave against Grimer. Grimer responds with a shadow ball, and it seems that he gather enough energy to do so. The two attack meet up with eachother, but the psychic wave is too strong and it ends up disintegrating the shadow ball, while causing a lot of pain and simultaneous kicking out any paralysis to the grimer.

Summary

Oracle is poisoned. Energy usage was fine.

Grimer is nearing critical range. Energy usage was okay.

Last edited by EmeraldGoblin; 12-07-2013 at 01:52 PM.
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Old 12-07-2013, 01:59 PM   #29
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Damn, grimer use shadow punch and sludge wave
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Old 12-08-2013, 10:09 AM   #30
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Safeguard the Shadow Punches, then go for another Psychic.
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Old 12-10-2013, 10:14 PM   #31
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ROUND 8
Grimer sends out a shadow punch against the floating psychic. Oracle is quick on its feet though, and sets up a safeguard that fully protects it from the devastating effects of shadow punch. Oracle follows suit with a psychic wave against Grimer, not even giving him a chance to fire off his next attack. The psychic wave proves to be too strong for the Grimer, effectively knocking him out. The round ends with Oracle glowing a faint purple, signifying the beginning stages of toxic.

Grimer is unable to battle! Next pokemon from Benjasuper please!

Oracle is doing okay; no damage other than poison. Energy consumption was a bit much.
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Old 12-11-2013, 04:59 AM   #32
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Get back grimer, you've done well mate. Now go chikorita

use Energy ball and follow it up with a Secret power
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Old 12-23-2013, 02:33 PM   #33
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Sorry for the unexpected absence; family issues.

Psychic(Wave) followed by a Signal Beam.
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Old 12-30-2013, 03:11 AM   #34
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bump for ref ;)
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Old 12-31-2013, 08:22 AM   #35
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Benjasuper recalls back his fallen comrade. In his place, he sends out chikorita to take the stage!

Quote:
Originally Posted by Species Characteristics
Chikorita (Grass): A sweet smell emanates from Chikorita, and all within 6 feet have their attack and defense lowered slightly by it for as long as they can smell it. Chikoritas are immune to their own smell.
[Grass]: Grass types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
Chikorita is in it to win it, and with no time to waste, she fires off a swift energy ball against Oracle. Oracle is hit the grassy energy ball, but is not stopped there! Oracle fires off a psychic wave against Chikorita, and lands a mean hit against her, pushing the cute grass pokemon back by a couple feet. Chikorita is not stopping there though, and fires off a secret power against Oracle. The attack connects fully with no additional effects. Oracle ends the round with a nasty signal beam against Chikorita; the attack pairs both pokemon, closing the earlier health gap. The round fully ends when Oracle begins to glow again with a faint purple color, signifying more toxic damage.

Summary
Chikorita took quite the blows the round. Energy usage was fine.

Oracle didn’t go unscratched either, but is doing fine on health. Energy usage was okay, but it’s time for Oracle to slow it down a bit, so a one mover is highly recommended.
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Old 12-31-2013, 11:37 AM   #36
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Focus yourself with a Calm Mind.
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Old 01-01-2014, 09:32 AM   #37
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Sunny day and solar beam
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Old 01-05-2014, 09:17 AM   #38
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ROUND 10
Oracle takes the round a bit slower this time around and just focuses its mind to calm down. Meanwhile, Chikorita sends up a beam orb of energy to evoke a bright sun which will create a sunny day next round. Chikorita sees an opening against her opponent, and decides to fire off a solarbeam. The attack takes regular time to charge and fires off for some nasty damage against Oracle. The round ends with another faint purple glow around Oracle, signifying more poison damage.

Summary
Oracle took a dip to its health. Energy usage was fine and it enjoyed the one mover.

Chikorita took no damage this round. Energy usage was a bit taxing, but no need for a break yet.
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Old 01-05-2014, 09:21 AM   #39
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Synthesis, Solar Beam
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Old 01-05-2014, 02:15 PM   #40
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Stop the Synthesis with a Heal Block. Reflect the Solar Beam back with your Otherworldly Glow.
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Old 01-07-2014, 09:37 PM   #41
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ROUND 11

Chikorita attempts to use synthesis in the bright sun light that has just kicked in this round. Intercepted! Oracle pulls out a heal block, disallowing Chikorita from executing her attack. Chikorita is not letting that stop her though; she sends out another solarbeam, but this time at half the speed. Oracle prepares for the attack with an otherworldly glow, blocking the attack, while simultaneous reflecting it back at Chikorita. Chikorita for the most part shrugs off the damage, as she personally is not too affected by grass moves. The round comes to an end with additional toxic damage against Oracle.

Summary
Chikorita took a negligible hit. Energy usage was a bit much though. Break time for her.

Oracle did not take a hit this round other than toxic. Energy usage was a bit much as well, but fine overall.
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Old 01-11-2014, 02:10 PM   #42
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Return the favor with a Toxic. Follow up with a focused Uproar.
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Old 01-12-2014, 03:08 AM   #43
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Use safeguard to block the toxic
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Old 01-12-2014, 09:37 AM   #44
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ROUND 12

Oracle starts spewing toxic goo all over Chikorita. Oracle has something else coming for it if it thinks Chikorita is going to sit there and take the attack; Chikorita erects a safeguard in the nick of time, preventing any toxic from getting near her graceful body. Oracle seems to be upset and retaliates with a blue wave of sound in the form of Uproar. You know? Venting out its emotions. The attack connects with Chikorita for some damage, while being pushed back a bit. The round ends with Oracle feeling the toxins creeping in once again.

Summary
Oracle took no damage other than toxic pain. Energy usage was okay.

Chikorita took some damage this round, but is still in the lead. Energy usage was better, and she enjoyed the one mover.

Last edited by EmeraldGoblin; 01-12-2014 at 12:24 PM.
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Old 01-12-2014, 12:07 PM   #45
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Quote:
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Return the favor with a Toxic. Follow up with a focused Uproar.
Round should be Uproar.
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Old 01-12-2014, 12:24 PM   #46
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Quote:
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Round should be Uproar.
fixed
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Old 01-12-2014, 01:55 PM   #47
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If the weather is still under the effect of sunny day, use solar beam. If not use Energy Ball. Either way end with a Leech Seed
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Old 01-13-2014, 03:14 PM   #48
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Where are the Pokemon on the ship deck?
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Old 01-13-2014, 04:44 PM   #49
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middleish; not near the water or anything.
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Old 01-17-2014, 02:33 PM   #50
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Counter the incoming grass attack with a Psybeam. bounce the seeds back with Magic Coat.
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