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Old 08-13-2013, 07:41 PM   #26
OkikuMew
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Yeah, I was wondering what you were doing ^^; Well we've all been there at least once <. <;

Attaching a Psychic Energy to Espeon.
Using trainer card Switch to, well, switch Caterpie with Espeon.
Attacking with Psybeam.
End turn.
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Old 08-14-2013, 12:37 AM   #27
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OkikuMew Turn 6

OkikuMew indeed has a Psychic Energy in Hand and is attached to Espeon.

Also has Switch and is played. Switch: Switch 1 of your Benched Pokémon with your Active Pokémon.

Caterpie is sent to the Bench in favor of Espeon.

Attacks with Psybeam: Flip a coin. If heads, the Defending Pokémon is now Confused.

Coin Flip
...........TAILS!
Chinchou takes 30 Damage.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70
Energy: 3 Psychic

Bench

Caterpie (ND)
HP: 50-30
Energy: 1 Grass

Cards in Hand: 4
Cards in Discard Pile: 5
Prizes remaining: 6
Cards in Deck: 38


gmoyes

Active Pokemon

Chinchou (NG)
HP: 50-30
Energy: 1 Electric

Bench

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water


Pikachu (NG)
HP: 50-20
Energy:


Horsea #2 (NG)
HP: 50
Energy: 2 Water

Cards in Hand: 3
Cards in Discard Pile: 2
Prizes remaining: 5
Cards in Deck: 41


gmoyes may act after I PM his Draw.
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Old 08-14-2013, 08:25 AM   #28
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*sigh* Where are all my good draws?

Attaching a Water Energy to my active Chinchou.

Attacking with Flail.

*end turn*
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Old 08-15-2013, 01:11 AM   #29
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gmoyes Turn 7

At any rate you'll make this duel turn out to be a draw.........joke sounded better in my head.

gmoyes indeed has a Water Energy in Hand and is attached to Chinchou.

Attacks with Flail: Does 10 damage times the number of damage counters on Chinchou.
10 Damage = 1 Counter. Espeon takes 30 Damage.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-30
Energy: 3 Psychic

Bench

Caterpie (ND)
HP: 50-30
Energy: 1 Grass

Cards in Hand: 4
Cards in Discard Pile: 5
Prizes remaining: 6
Cards in Deck: 38


gmoyes

Active Pokemon

Chinchou (NG)
HP: 50-30
Energy: 1 Electric || 1 Water

Bench

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water


Pikachu (NG)
HP: 50-20
Energy:


Horsea #2 (NG)
HP: 50
Energy: 2 Water

Cards in Hand: 3
Cards in Discard Pile: 2
Prizes remaining: 5
Cards in Deck: 40


OkikuMew may act after I PM his Draw.
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Old 08-15-2013, 04:44 AM   #30
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Using trainer card Switch to switch again between Espeon and Caterpie.
Attacking with Spin Tackle.
Upon ko, picking up Prize #5.
End turn.
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Old 08-16-2013, 08:45 PM   #31
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OkikuMew Turn 7

OkikuMew indeed has Switch in Hand and is played. Switch: Switch 1 of your Benched Pokémon with your Active Pokémon.

Espeon is placed in the Bench in favor of Caterpie.

Attacks with Spin Tackle: Caterpie does 10 Damage to itself.
Chinchou takes 20 Damage and is Knocked Out. OkikuMew takes her Prize #5.

OkikuMew

Active Pokemon

Caterpie (ND)
HP: 50-40
Energy: 1 Grass

Bench

Espeon (ND)
HP: 70-30
Energy: 3 Psychic

Cards in Hand: 4
Cards in Discard Pile: 6
Prizes remaining: 6
Cards in Deck: 37


gmoyes

Active Pokemon

Chinchou (NG)
HP: 50-50 [Knocked Out]
Energy: 1 Electric || 1 Water

Bench

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water


Pikachu (NG)
HP: 50-20
Energy:


Horsea #2 (NG)
HP: 50
Energy: 2 Water

Cards in Hand: 3
Cards in Discard Pile: 2
Prizes remaining: 5
Cards in Deck: 40


gmoyes may act after I PM his Draw.
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Old 08-16-2013, 08:59 PM   #32
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Where are all my mon?

I set my Pikachu as my active pokemon.

Attaching an Electric Energy to my active Pikachu.

Attacking with Quick Attack.

Choosing Prize #4 on KO.

*end turn*
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Old 08-18-2013, 10:00 PM   #33
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gmoyes Turn 8

Pikachu is gmoyes' new Active Pokemon.

Indeed has an Electric Energy in Hand and is attached to Pikachu.

Attacks with Quick Attack: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

Coin Flip
.............HEADS!
Caterpie takes 30 Damage and is Knocked Out.

gmoyes will take his Prize #4.

OkikuMew

Active Pokemon

Caterpie (ND)
HP: 50-70 [Knocked Out]
Energy: 1 Grass

Bench

Espeon (ND)
HP: 70-30
Energy: 3 Psychic

Cards in Hand: 4
Cards in Discard Pile: 6
Prizes remaining: 6 (Will be 5)
Cards in Deck: 37


gmoyes

Active Pokemon

Pikachu (NG)
HP: 50-20
Energy: 1 Electric

Bench

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water


Horsea #2 (NG)
HP: 50
Energy: 2 Water

Cards in Hand: 3
Cards in Discard Pile: 5
Prizes remaining: 5 (Will be 4)
Cards in Deck: 39


OkikuMew may act after I PM her Draw.
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Old 08-19-2013, 05:23 AM   #34
OkikuMew
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Using trainer card Professor Oak.

Waiting for draw results before continuing the turn.
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Old 08-19-2013, 11:31 PM   #35
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Professor Oak

Professor Oak is confirmed and played: Discard your hand, then draw 7 cards.

OkikuMew will receive her Hand in a bit and will be able to post the rest of her turn when ready.
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Old 08-20-2013, 05:16 AM   #36
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Whoops, I only noticed now that I havent yet put Espeon as the active Pokemon at the start of my turn ^^; Well it was obvious, but still ^^;


Placing Espeon as active Pokemon.
Placing Mewtwo on the bench.
Attaching a Psychic Energy to Mewtwo.
Using Moo-Moo Milk on Espeon.
Attacking with Psybeam.
Picking up prize #5 upon KO.
End turn.
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Old 08-21-2013, 03:30 PM   #37
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OkikuMew TUrn 8

Espeon is OkikuMew's new Active Pokemon.

Indeed has a Mewtwo in Hand and is placed on the Bench.

Also has a Psychic Energy in Hand and is attached to Mewtwo.

Also has Moo-Moo Milk and is played: Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of
heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.

Coin Flip
..........TAILS! .............TAILS!
Espeon recovers no Damage.

Attacks with Psybeam: Flip a coin. If heads, the Defending Pokémon is now Confused.

Coin Flip
............TAILS!
Pikachu takes 30 Damage and is Knocked Out.

OkikuMew will take her Prize......you've already selected #5, you may post here or message me your new selection.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-30
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic

Cards in Hand: 4
Cards in Discard Pile: 15
Prizes remaining: 5 (Will be 4)
Cards in Deck: 29


gmoyes

Active Pokemon

Pikachu (NG)
HP: 50-50 [Knocked Out]
Energy: 1 Electric

Bench

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water


Horsea #2 (NG)
HP: 50
Energy: 2 Water

Cards in Hand: 3
Cards in Discard Pile: 5
Prizes remaining: 5 (Will be 4)
Cards in Deck: 39


gmoyes may act after I PM his Draw.
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Old 08-21-2013, 03:34 PM   #38
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*slaps forehead* D'oh! >.< And all of the tail coins... Anyhow, picking Prize #6 instead.
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Old 08-22-2013, 08:30 AM   #39
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Choosing Horsea #1 as my active pokemon.

Playing Eevee onto my bench.

Attaching an Electric Energy to Eevee, activating its pokepower.

Regardless of outcome, attacking with Fin Slap.

*end turn*
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Old 08-23-2013, 05:32 PM   #40
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gmoyes Turn 9

Horsea #1 is gmoyes' new Active Pokemon.

Indeed has an Eevee in Hand and is placed on the Bench.

Also has an Electric Energy in Hand and is attached to Eevee.

This activates its Pokemon Power, Energy Evolution: Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed.

Coin Flip
TAILS!
Energy Evolution fails.

Attacks with Fin Slap: If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.

Espeon takes 20 Damage.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-50
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic

Cards in Hand: 4
Cards in Discard Pile: 15
Prizes remaining: 5 (Will be 4)
Cards in Deck: 29


gmoyes

Active Pokemon

Horsea #1 (NG)
HP: 50-20
Energy: 2 Water

Bench

Horsea #2 (NG)
HP: 50
Energy: 2 Water


Eevee (ND)
HP: 50
Energy: 1 Electric

Cards in Hand: 3
Cards in Discard Pile: 7
Prizes remaining: 4
Cards in Deck: 38


OkikuMew may act after I PM her Draw.
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Old 08-23-2013, 07:09 PM   #41
OkikuMew
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Placing Caterpie on the bench.
Using Moo-Moo Milk on Espeon.
Using Bill.
Waiting for Bill draw before continuing the turn.
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Old 08-23-2013, 09:25 PM   #42
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Moo-Moo Milk and Bill

Moo-Moo Milk is confirmed and played: Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the
Pokémon has fewer damage counters than that, remove all of them.

Coin Flip
.........TAILS! ..........TAILS!
Espeon recovers no Damage.

Also has Bill and is played: Draw two cards.

OkikuMew may continue her turn after I PM her two Cards.
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Old 08-23-2013, 09:34 PM   #43
OkikuMew
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Moo-Moo Milk, WHY U NO WORK!?? ლ(ಠ益ಠლ)


Using yet another Moo-Moo Milk on Espeon.
Attaching Grass Energy to Caterpie.
Attacking with Psybeam.
Upon KO, picking up Prize #1.
End turn.
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Old 08-23-2013, 10:50 PM   #44
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OkikuMew Turn 9

OkikuMew indeed has a Caterpie in Hand and is placed on the Bench.

Used Moo-Moo Milk on Espeon, both Coin Tosses failed.

Used Bill and drew two cards.

Another Moo-Moo Milk is played. Skipping the description.
Coin Flip
...........TAILS! ..........HEADS!
Espeon recovers 20 Damage.

Also has a Grass Energy in Hand and is attached to Caterpie.

Attacks with Psybeam: Flip a coin. If heads, the Defending Pokémon is now Confused.

Coin Flip
..........HEADS!
Horsea takes 30 Damage and is Knocked Out and Confused but not really.

OkikuMew takes her Prize #1.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-30
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic


Caterpie (ND)
HP: 50
Energy: 1 Grass

Cards in Hand: 3
Cards in Discard Pile: 18
Prizes remaining: 4 (Will be 3)
Cards in Deck: 26


gmoyes

Active Pokemon

Horsea #1 (NG)
HP: 50-50 [Knocked Out]
Energy: 2 Water

Bench

Horsea #2 (NG)
HP: 50
Energy: 2 Water


Eevee (ND)
HP: 50
Energy: 1 Electric

Cards in Hand: 3
Cards in Discard Pile: 7
Prizes remaining: 4
Cards in Deck: 38


gmoyes may act after I PM his Draw.
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Old 08-25-2013, 10:55 AM   #45
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Espeon's health should be 70-50.

Setting up my other Horsea as my active pokemon.

Attaching an Electric Energy to my benched Eevee activating its pokepower.

Regardless of outcome, attacking with Fin Slap.

Choosing prize #6 on KO.

*end turn*
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Old 08-26-2013, 08:58 PM   #46
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gmoyes Turn 10

Horsea #2 (number irrelevant now) is gmoyes' new Active Pokemon.

Indeed has an Electric Energy in Hand and is attached to Eevee.

Activates Pokemon Power, Energy Evolution: Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed.

Coin Flip
...........HEADS!
gmoyes' Deck is searched for Jolteon (since Electric Energy), none were found.

Attacks with Fin Slap: If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.
Espeon takes 20 Damage.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-50
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic


Caterpie (ND)
HP: 50
Energy: 1 Grass

Cards in Hand: 3
Cards in Discard Pile: 18
Prizes remaining: 4 (Will be 3)
Cards in Deck: 26


gmoyes

Active Pokemon

Horsea (NG)
HP: 50
Energy: 2 Water

Bench

Eevee (ND)
HP: 50
Energy: 2 Electric

Cards in Hand: 3
Cards in Discard Pile: 10
Prizes remaining: 4
Cards in Deck: 37


OkikuMew may act after I PM her Draw.
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Old 08-27-2013, 05:59 AM   #47
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Attaching a Grass Energy to Caterpie.
Attacking with Psybeam.
End turn.
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Old 08-28-2013, 02:25 PM   #48
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OkikuMew Turn 10

OkikuMew indeed has a Grass Energy in Hand and is attched to Caterpie.

Attacks with Psybeam: Flip a coin. If heads, the Defending Pokémon is now Confused.

Coin Flip
..........TAILS!
Horsea takes 30 Damage.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-50
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic


Caterpie (ND)
HP: 50
Energy: 2 Grass

Cards in Hand: 4
Cards in Discard Pile: 18
Prizes remaining: 3
Cards in Deck: 25


gmoyes

Active Pokemon

Horsea (NG)
HP: 50-30
Energy: 2 Water

Bench

Eevee (ND)
HP: 50
Energy: 2 Electric

Cards in Hand: 3
Cards in Discard Pile: 10
Prizes remaining: 4
Cards in Deck: 37


gmoyes may act after I PM his Draw.
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Old 08-30-2013, 02:00 PM   #49
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I have a feeling that I'm not going to win this...

Placing a Horsea on my bench.

Playing Moo-Moo Milk to heal my active Horsea.

Regardless of outcome, attacking with Fin Slap.

Picking Prize #6 on KO.

*end turn*
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Old 08-30-2013, 11:04 PM   #50
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gmoyes Turn 11

gmoyes indeed has another Horsea in hand and is placed on the Bench.

Also has Moo-Moo Milk and is played on Active Horsea: Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the
Pokémon has fewer damage counters than that, remove all of them.

Coin Flip
............TAILS! ..........TAILS!
Active Horsea recovers no Damage.

Attacks with Fin Slap: If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.
Espeon takes 30 Damage and is Knocked Out.

gmoyes takes his Prize #6.

OkikuMew

Active Pokemon

Espeon (ND)
HP: 70-80 [Knocked Out]
Energy: 3 Psychic

Bench

Mewtwo
HP: 60/60
Energy: 1 Psychic


Caterpie (ND)
HP: 50
Energy: 2 Grass

Cards in Hand: 4
Cards in Discard Pile: 18
Prizes remaining: 3
Cards in Deck: 25


gmoyes

Active Pokemon

Horsea (NG)
HP: 50-30
Energy: 2 Water

Bench

Eevee (ND)
HP: 50
Energy: 2 Electric


Horsea #2 (NG)
HP: 50
Energy:

Cards in Hand: 2
Cards in Discard Pile: 11
Prizes remaining: 4 (Will be 3)
Cards in Deck: 36


OkikuMew may act after I PM her Draw.
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