08-06-2013, 10:43 PM | #1 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew vs gmoyes
Damn! He ain't gonna be in Rush Hour 5. Ahahaha what!?
If this first post looks familiar it is because I get around a lot. I have just as much fun finding out how the duel will go as you guys, so let's have fun with this. And with that, here are the rules and stuff, mostly taken from other battles, the rules thread, and the last match I reffed. * I make these threads after you have both already PM'd me each of your decks, so that's done. * I will deal out each player's hand of 7 by PM. * After that, both of you PM me what your Active and Benched (if any) Pokemon will be. Then the prize cards will be sorted out, each one assigned a number from 1-6. * Then I will decide who will go first by virtual coin flip. That player will receive their drawn card through PM and act, then the other player does the same, then back again. * I post things that may seem superfluous or redundant, but I do so that I know I've done my part, and so that players know whether or not they are waiting on me or the other player, what with DQ time starting its count only after I've given the players their means to act. (I'm pretty sure it works this way at least, makes sense no?) * I usually send out a player's next draw minutes after posting the latest turn. Use this to determine DQ time (more or less). If it will take longer I'll let it be known and edit my post when the next draw has finally been sent. Remember: -Editing of posts is NOT allowed ever. Be very sure of what your move is before posting. If a player makes a significant mistake, forgets information, or the like, let me know as soon as possible so that I don't make the turn (I'll likely catch significant mistakes anyway and allow a fix). Do try to pay attention to details though. -Be sure to state that you are ending your turn when you intend to do so. You don't really need to do so if you attack since attacks end the turn anyway, but do so if you want. -Cards like Bill and Pokeball require the ref to respond before the player's turn can be carried out. When using such cards, end your post with *Awaiting Ref PM* or something like that. Results will be posted on the thread or only to the card user via PM based on the nature of the card effect. The player then double posts if needed, or after I have whenever results were revealed in the thread. -Please try to have each command/action be stated as its own line. Ex: "I attach a Grass Energy to Oddish" "I retreat Oddish to the Bench, making Pikachu my Active pokemon" "I attack with Pikachu's Thundershock" *End Turn* -Number alone is HP total. Number left of (-) is HP total. Number right of (-) is current Damage. If you need to look at the TCG rules, hopefully this is suitable, it seems to be up to date. Da Rules *Basic and essentials I think, advance stuff might be found elsewhere if needed* Finally got Decks in order, Hands will arrive soon. |
08-07-2013, 09:02 PM | #2 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew versus gmoyes
Invisible Decks Six prize duel 48 hour DQ Dohohoho, there's some bad blood between these two. A long time ago, in this galaxy, gmoyes proved that his cards were better than OkikuMew's and so won the duel between the two. Back for round two, OkikuMew wants to win. But gmoyes also wants to win. They both can't win, so who will win? We all will win if they get all hostile towards each other during (it's gonna happen). The preceding paragraph was silly hyperbole and lies to hype up the duel, it is a rematch after all. Back to being serious now. OkikuMew Active Pokemon Natu (ND) HP: 40 Energy Bench Cards in Hand: 6 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 47 gmoyes Active Pokemon Pikachu (NG) HP: 50 Energy: Bench Chinchou (NG) HP: 50 Energy Horsea (NG) HP: 50 Energy: Cards in Hand: 4 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 47 Here comes the Coin Flip. Heads means OkikuMew will Draw and act first, Tails means gmoyes will do so. Coin Flip ...........................................TAILS! gmoyes will Draw and act first when ready. Here is your Luck OkikuMew, and here is yours gmoyes. I assure you each of you got the same amount. Duel start! |
08-07-2013, 09:12 PM | #3 |
Thunder Badge
|
Hey OM, it's your old friend Pikachu. Here's to a great match!
Attaching an Electric Energy to active Pikachu. Attacking with Quick Attack. *end turn* |
08-07-2013, 09:24 PM | #4 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 1
gmoyes indeed has an Electric Energy in Hand and is attached to Pikachu.
Attacks with Quick Attack: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Coin Flip ...........TAILS! Natu takes 10 Damage. OkikuMew Active Pokemon Natu (ND) HP: 40-10 Energy Bench Cards in Hand: 6 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 47 gmoyes Active Pokemon Pikachu (NG) HP: 50 Energy: 1 Electric Bench Chinchou (NG) HP: 50 Energy Horsea (NG) HP: 50 Energy: Cards in Hand: 4 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 46 OkikuMew may act after I PM her Draw. |
08-07-2013, 09:30 PM | #5 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
Well hello there Pikachu! :P
Playing Trainer Card Bill. Waiting to receive new cards before proceeding through the rest the turn. |
08-07-2013, 09:39 PM | #6 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
And so I have received the two cards from Bill (well, technically Acio, but you know what I mean :P) Oh and I forgot, good luck to you too gmoyes! ^^
Placing Caterpie on the bench. Attaching to Natu a Psychic Energy. Attacking with Confuse Ray. End turn. |
08-07-2013, 09:51 PM | #7 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew Turn 1
Bill was confirmed and played. Bill: Draw 2 cards.
Indeed has a Caterpie in Hand and is placed on the Bench. Also has a Psychic Energy in Hand and is attached to Natu. Attacks with Confuse Ray: Flip a coin. If heads, the Defending Pokémon is now Confused. Coin Flip .............TALIS! Pikachu takes 10 Damage. OkikuMew Active Pokemon Natu (ND) HP: 40-10 Energy: 1 Psychic Bench Caterpie (ND) HP: 50 Energy: Cards in Hand: 6 Cards in Discard Pile: 1 Prizes remaining: 6 Cards in Deck: 44 gmoyes Active Pokemon Pikachu (NG) HP: 50-10 Energy: 1 Electric Bench Chinchou (NG) HP: 50 Energy Horsea (NG) HP: 50 Energy: Cards in Hand: 4 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 46 gmoyes may act after I PM his Draw. |
08-08-2013, 07:52 AM | #8 |
Thunder Badge
|
Attaching a Water Energy to my benched Horsea.
Attacking with Quick Attack. *end turn* |
08-08-2013, 11:08 PM | #9 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 2
gmoyes indeed has a Water Energy in Hand and is attached to Horsea.
Attacks with Quick Attack: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Coin Flip .............TAILS! Natu takes 10 Damage. OkikuMew Active Pokemon Natu (ND) HP: 40-20 Energy: 1 Psychic Bench Caterpie (ND) HP: 50 Energy: Cards in Hand: 6 Cards in Discard Pile: 1 Prizes remaining: 6 Cards in Deck: 44 gmoyes Active Pokemon Pikachu (NG) HP: 50-10 Energy: 1 Electric Bench Chinchou (NG) HP: 50 Energy: Horsea (NG) HP: 50 Energy: 1 Water Cards in Hand: 4 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 45 OkikuMew may act after I PM her Draw. |
08-09-2013, 04:50 AM | #10 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
Placing Eevee on the bench.
Attaching Psychic Energy to Eevee (activating its Pokemon Power). After the effects of Eevee's power, attacking with Confuse Ray. End turn. |
08-09-2013, 06:04 PM | #11 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew Turn 2
OkikuMew indeed has an Eevee in Hand and is placed on the Bench.
Also has a Psychic Energy in Hand and is attached to Eevee. This activates it's Pokemon Power, Energy Evolution: Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. Coin Flip ................HEADS! OkikuMew's Deck is searched for an Espeon and attached to Eevee. Attacks with Confuse Ray: Flip a coin. If heads, the Defending Pokémon is now Confused. Coin Flip ..............HEADS! Pikachu takes 10 Damage and is now Confused. OkikuMew Active Pokemon Natu (ND) HP: 40-20 Energy: 1 Psychic Bench Caterpie (ND) HP: 50 Energy: Espeon (ND) HP: 70 Energy: 1 Psychic Cards in Hand: 5 Cards in Discard Pile: 1 Prizes remaining: 6 Cards in Deck: 42 gmoyes Active Pokemon Pikachu (NG) [Confused] HP: 50-20 Energy: 1 Electric Bench Chinchou (NG) HP: 50 Energy: Horsea (NG) HP: 50 Energy: 1 Water Cards in Hand: 4 Cards in Discard Pile: 0 Prizes remaining: 6 Cards in Deck: 45 gmoyes may act after I PM his Draw. |
08-09-2013, 07:15 PM | #12 |
Thunder Badge
|
Double heads o_0
Retreating my Pikachu at the cost of its Electric Energy. Choosing my Horsea to become my active Pokémon. Attaching a Water Energy to my active Horsea. Playing Energy Removal to remove the Psychic Energy from OM's Espeon. Attacking with Fin Slap. If KOed, claiming prize 2. *end turn* |
08-10-2013, 12:32 AM | #13 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 3
Pikachu is withdrawn to the Bench at the cost of it's Electric Energy in favor of Horsea.
Indeed has a Water Energy in Hand and is attached to Horsea. Also has Energy Removal and is played. Energy Removal: Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it. Espeon's Psychic Energy is discarded. Attacks with Fin Slap: If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. Natu takes 20 Damage and is Knocked Out. OkikuMew Active Pokemon Natu (ND) HP: 40-40 [Knocked Out] Energy: 1 Psychic Bench Caterpie (ND) HP: 50 Energy: Espeon (ND) HP: 70 Energy: Cards in Hand: 5 Cards in Discard Pile: 2 Prizes remaining: 6 Cards in Deck: 42 gmoyes Active Pokemon Horsea (NG) HP: 50 Energy: 2 Water Bench Pikachu (NG) HP: 50-20 Energy: Chinchou (NG) HP: 50 Energy: Cards in Hand: 3 Cards in Discard Pile: 2 Prizes remaining: 6 Cards in Deck: 44 gmoyes will take Prize #2 OkikuMew may act after I PM her Draw. |
08-10-2013, 04:32 AM | #14 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
Placing Caterpie as the new Active Pokemon.
Attaching Psychic Energy to Espeon. End turn. |
08-10-2013, 10:37 PM | #15 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew Turn 3
Caterpie is OkikuMew's new Active Pokemon.
Has Psychic Energy in Hand and is attached to Espeon. Ends turn. OkikuMew Active Pokemon Caterpie (ND) HP: 50 Energy: Bench Espeon (ND) HP: 70 Energy: 1 Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 41 gmoyes Active Pokemon Horsea (NG) HP: 50 Energy: 2 Water Bench Pikachu (NG) HP: 50-20 Energy: Chinchou (NG) HP: 50 Energy: Cards in Hand: 3 Cards in Discard Pile: 2 Prizes remaining: 6 (Will be 5) Cards in Deck: 44 gmoyes may act after I PM his Draw. |
08-11-2013, 10:56 AM | #16 |
Thunder Badge
|
Attaching a Electric Energy to my benched Chinchou.
Attacking with Fin Slap. *end turn* |
08-12-2013, 02:16 PM | #17 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 4
gmoyes indeed has an Electric Energy in Hand and is attached to Chinchou.
Attacks with Fin Slap: If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. Caterpie takes 20 Damage. OkikuMew Active Pokemon Caterpie (ND) HP: 50-20 Energy: Bench Espeon (ND) HP: 70 Energy: 1 Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 41 gmoyes Active Pokemon Horsea (NG) HP: 50 Energy: 2 Water Bench Pikachu (NG) HP: 50-20 Energy: Chinchou (NG) HP: 50 Energy: 1 Electric Cards in Hand: 4 Cards in Discard Pile: 2 Prizes remaining: 5 Cards in Deck: 43 OkikuMew may act after I PM her Draw. |
08-12-2013, 03:08 PM | #18 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
Attaching a Grass Energy to Caterpie.
Attacking with Spin Tackle. End turn. |
08-12-2013, 07:52 PM | #19 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew Turn 4
OkikuMew indeed has a Grass Energy in Hand and is attached to Caterpie.
Attacks with Spin Tackle: Caterpie does 10 Damage to itself. Horsea takes 20 Damage and Caterpie takes 10 Damage. OkikuMew Active Pokemon Caterpie (ND) HP: 50-30 Energy: 1 Grass Bench Espeon (ND) HP: 70 Energy: 1 Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 40 gmoyes Active Pokemon Horsea (NG) HP: 50-20 Energy: 2 Water Bench Pikachu (NG) HP: 50-20 Energy: Chinchou (NG) HP: 50 Energy: 1 Electric Cards in Hand: 4 Cards in Discard Pile: 2 Prizes remaining: 5 Cards in Deck: 43 gmoyes may act after I PM his Draw. |
08-12-2013, 08:29 PM | #20 |
Thunder Badge
|
Playing a Horsea from my hand to the bench.
Attaching a Water Energy to my Benched Horsea. Retreating my active Horsea for free. Choosing my Chinchou as my active pokemon. Attacking with Supersonic. *end turn* |
08-12-2013, 11:41 PM | #21 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 5
gmoyes indeed has a Horsea in hand and is placed on the Bench.
Also has a Water Energy in Hand and is attached to the Benched Horsea. Retreats Horsea at no cost in exchange for Chinchou. Attacks with Supersonic: Flip a coin. If heads, the Defending Pokémon is now Confused. Coin Flip ...............HEADS! Caterpie is now Confused. OkikuMew Active Pokemon Caterpie (ND) [Confused] HP: 50-30 Energy: 1 Grass Bench Espeon (ND) HP: 70 Energy: 1 Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 40 gmoyes Active Pokemon Chinchou (NG) HP: 50 Energy: 1 Electric Bench Horsea #1 (NG) HP: 50-20 Energy: 2 Water Pikachu (NG) HP: 50-20 Energy: Horsea #2 (NG) HP: 50 Energy: 1 Water Cards in Hand: 3 Cards in Discard Pile: 2 Prizes remaining: 5 Cards in Deck: 42 |
08-13-2013, 04:41 AM | #22 |
Droppin' CDs and beats
Join Date: Jun 2012
Location: Quebec province, Canada
Posts: 2,350
|
Attaching a Psychic Energy to Espeon.
End turn. |
08-13-2013, 06:44 PM | #23 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
OkikuMew Turn 5
OkikuMew indeed has a Psychic Energy in Hand and is attached to Espeon.
Ends turn. OkikuMew Active Pokemon Caterpie (ND) [Confused] HP: 50-30 Energy: 1 Grass Bench Espeon (ND) HP: 70 Energy: 2 Psychic Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 39 gmoyes Active Pokemon Chinchou (NG) HP: 50 Energy: 1 Electric Bench Horsea #1 (NG) HP: 50-20 Energy: 2 Water Pikachu (NG) HP: 50-20 Energy: Horsea #2 (NG) HP: 50 Energy: 1 Water Cards in Hand: 3 Cards in Discard Pile: 2 Prizes remaining: 5 Cards in Deck: 42 gmoyes may act after I PM his Draw. |
08-13-2013, 06:55 PM | #24 |
Thunder Badge
|
Ok, I can tell that was probably a bad move on my part. If only my draws were working for me. -_-'
Attaching a Water Energy to Horsea #2. *end turn* |
08-13-2013, 07:04 PM | #25 |
Thunder Badge
Join Date: Jan 2012
Posts: 676
|
gmoyes Turn 6
gmoyes indeed has a Water Energy in Hand and is attached to Horsea #2.
Ends turn. OkikuMew Active Pokemon Caterpie (ND) [Confused] HP: 50-30 Energy: 1 Grass Bench Espeon (ND) HP: 70 Energy: 2 Psychic Cards in Hand: 5 Cards in Discard Pile: 4 Prizes remaining: 6 Cards in Deck: 39 gmoyes Active Pokemon Chinchou (NG) HP: 50 Energy: 1 Electric Bench Horsea #1 (NG) HP: 50-20 Energy: 2 Water Pikachu (NG) HP: 50-20 Energy: Horsea #2 (NG) HP: 50 Energy: 2 Water Cards in Hand: 3 Cards in Discard Pile: 2 Prizes remaining: 5 Cards in Deck: 41 OkikuMew may act after I PM her Draw. |
Lower Navigation | ||||||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|