01-04-2016, 04:40 PM | #4801 |
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In good news I pulled a Hot Red Dragon Archfiend today. It's going in the deck~
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01-06-2016, 05:47 PM | #4802 | |
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[AMORPHAGE INTENSIFIES]
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01-07-2016, 10:31 AM | #4803 | ||||
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Hey remember when #Twin Twister?
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01-07-2016, 08:55 PM | #4804 |
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Twin Twister(s) can still be chained to the activation of that Pendulum. It's pretty terrible, though. But I'm fairly fine with the opponent having no access to Spell Cards, too.
/waits patient for Burgesstoma to be made legal
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01-07-2016, 09:15 PM | #4805 |
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Really the best thing is that you can't create a Spell / Monster lock (well you can but why). It still allows you to use the effect of Amorphage Infection though.
Just sucks there isn't a lot of fodder in this deck right now.
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01-08-2016, 05:37 PM | #4806 |
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HI I HAVE COME TO TELL YOU FUCK THE SPELL AND MONSTER EFFECT STOPPER BEING LEVEL 2 THIS IS RIDICULOUS.
I've actually dropped them (along with the Mistake clone) because its gotten so bad. 2 Scales is so risky if you don't have the tribute fodder.
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01-08-2016, 05:49 PM | #4807 |
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You're mad they're not Level 4? But Level 4 is broken!
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01-08-2016, 05:56 PM | #4808 |
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The scales in the deck are 3 and 5. Take a guess on why I'm angry they are level 2. :p
Also the doesn't XYZ, at all, so who cares what level they are, outside of being able to summon them.
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01-09-2016, 12:32 PM | #4809 | |
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So I have two Amorphage builds in the work. The first is a Ritual variant that uses the Level 4s and Irritum exclusively while using Amorphactor and Odd-Eyes Gravity Dragon as lynchpin pieces. The second is a Magician build which tries to use the entire Amorphage deck to its full potential. But, that's nowhere near as fleshed out as it should be, and there is also the issue of...
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01-09-2016, 02:10 PM | #4810 |
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The Upstart Goblin debate has arisen again, so I think I should deploy my take on it.
... Upstart takes out non-critical tech cards to improve the consistency of your win condition. This means that Upstart, by intent, isn't something you use to draw into disruption or counters. It's something you use to aggressively promote your own deck strategy. So if you luck out and open well with your win condition, Upstarts end up useless, since when you want tech cards, you just end up drawing redundancy for the win condition. So, I would argue that Upstart is equally good in 40+ card decks than it is in 40 card decks. The key way of looking at it is that Upstart replaces tech cards - stuff like Vanity and Solemn Warning aren't tech cards anymore, they're essential to survive in the meta. Swapping out those cards for Upstarts is almost never a good idea, and it would take an insanely broken power play to justify no defense at all. So if your deck runs 43 cards naturally, because 40 are deck critical and you have 3 tech cards, you either don't run Upstart, or you can run 43 cards of which 3 are Upstarts. At worst, these decks are functionally equal by set probabilities, but the 43 card deck with upstarts might even be better, if the deck does any of the following: -one for one search -selective mill -draw a lot of cards Suffice to say, if you open with two ROTA, Foolish, One for One, and one Upstart, playing the Upstart at the end of the play is going to massively increase the chances of drawing a tech card. Observe: 1. ROTA Doppelwarrior/Junk Synchron (43-6-2 = 35 cards in deck) 2. One for One Jet Synchron, discarding Doppelwarrior (34 cards in deck) 3. Foolish Squamata, send Beast, draw one card (34 - 1 - 1 -1 = 31 cards in deck) You have a 2/29 chance of drawing a trap (if you didn't draw one for Beast), because two of the cards left in the deck are other Upstart Goblins. Versus, if you didn't put the Upstarts in, and had a 40 card deck with a non-critical trap card (say, ASF), if I stopped the turn at Beast, the probability of drawing a trap was 2/31. That's only 6.9% versus 6.45%...which isn't a lot to split hairs over, but you have to revisit what I said about searching/drawing. If you can continually do this, and drop the Upstarts late after most of those cards are gone from the deck and you STILL haven't drawn the traps, your chance of getting them is very high late in the turn. Like in this example: 5 cards left in deck, two are critical traps, 3 are upstarts. Versus 5 cards left in deck where two are critical traps, and 3 are non-critical traps. Your chance of drawing a critical trap in the first example is 100% (2/2). In the other case, it's 2/5. Now the difference is sharp enough to see where Upstart shines. My deck's running 42 cards now because I deem Maxx "C" to be more or less deck critical. So far, it's worked out. Time will tell how effective this will be, as it always does.
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01-09-2016, 02:12 PM | #4811 |
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People who don't play Upstart after they've searched everything really need to hit upside the head.
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01-09-2016, 02:18 PM | #4812 |
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Well, yeah. But the point is that every deck should run 3 Upstart Goblin, even if it takes them over 40 cards, so long as you do heavy searching or drawing. Even if you don't do heavy searching or drawing, any searching or drawing at all makes running 3 upstarts in a bigger deck slightly better, or no worse off.
There's literally no downside. So the idea that you need 40 cards if you're going to run triple Upstart is completely wrong.
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01-09-2016, 02:36 PM | #4813 |
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The only time I didn't run Upstart was in decks that needed to OTK, like Chaos Shaddolls, which had a really difficult time of going over 9000 damage and hence made Upstart a liability in those cases, or in stun decks where I could use Pot of Duality instead (although, to be quite honest, 3 Upstart 2 Pot is really rather incredible).
If Upstart Goblin was "Pay 1000 LP; Draw 1 card", every deck would use it without question. The only reason decks don't run Chicken Race is because its a Field Spell and both players can use it.
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01-09-2016, 02:47 PM | #4814 |
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Yeah, but did you run Upstart in those decks with 40 cards? That's the crux of the issue. Most of what I said isn't particularly controversial, except that the common understanding is Upstart in a 40+ deck defeats the point of running it at all.
I wouldn't run Chicken Race just because you can't OTK with it on the field, and it's hard to remove if you don't run your own native Field Spell. And to accommodate 3 Chicken Race and 3 Upstarts, I'd be taking out a lot of deck critical cards. In reality, giving the opponent an extra draw isn't that big a deal if you've already accrued a huge advantage. I've noticed Dark Bribe is a lot more powerful now than it was in the old days, for similar reasons. The same goes for the Raidraptor Counter Trap that only hits Spells/Traps: Raidraptors negate Hand Destruction or Tuning, and I'm stuck.
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01-09-2016, 02:52 PM | #4815 |
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All Upstart really does is make the deck three cards less. It'll turn a 43 card deck into a 40 card deck, or a 60 card deck into a 57 card deck. I mean the benefit is most noticeable in a 40 card deck, obviously, but Upstart isn't much worse even in a 60 card deck. A 7.5% decrease in size compared to a 5%. It's not that big of a difference, so why is this so controversial. lmao
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01-09-2016, 03:01 PM | #4816 |
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It's more correct to say "All Upstart really does it make the deck at least three cards less". The probabilities impacted by Upstart are most noticeable the thinner the deck is, but if you didn't run Upstart at all, you wouldn't open yourself to any of that benefit.
Hence, it's a card that should be a staple at 3 in almost anything and any deck size, except as you say, decks that want to OTK but can't kill an opponent with 9000-11000 LP.
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01-10-2016, 05:52 PM | #4817 |
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Could have pre-ordered PSY-Framelord Omega at $15 each.
It is now ~$55-60 each. Why was I so dumb
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01-12-2016, 01:12 PM | #4818 | |
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You don't know how much it annoys me that the OCG has Super Rejuvenation at 1. I'd love that for this deck. :<
Also, Dopple, what is your opinion on this card? I saw an OCG list of Amorphage running it and I was curious. Quote:
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01-12-2016, 01:59 PM | #4819 |
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It's a hand trap version of Extra Gate, and like that card it's a powerful side against predictable Extra Deck reliant decks. I would imagine it's near devastating against Burning Abyss: banish all their Dantes and they can't summon Beatrice either.
I don't have a lot of use for it, though. My extra space is too tight, I don't run Noden (who is the main deck reason to run this) and I don't have the main deck space for it. Level 3 Tuner is also one of the worst for me, which is the main reason I don't run Ghost Ogre. Too high a level for Junk Synchron, Tuner makes it incompatible with Tatsunoko. The attribute is nicer, but zombie is pretty useless for my purposes.
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01-13-2016, 12:32 AM | #4820 |
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So I saw in the most recent lists for the OCG that some brave soul was running Amorphages. I've been trying out his list, but I don't think its superior to anything I've come up with. On the other hand, I just went 2-1 against Full Power Prophecy despite going second twice, so I expect he might have done something right. The full list is below:
Spoiler: show It feels...unfinished. I personally would have altered the ratios a tad bit with another Hyper and a Plest, but the OCG is a different format so I can understand if he didn't want to do that. 3 Lux and 3 Olga make sense; they counter Dracoslayer Performapals and Monarchs respectively and form a synergistic 3-5 pair. I'm not sure if he expected to beat Burning Abyss game 1 or not: 2 Irritum, 2 Nortes, and 2 Plest don't say much to me, not to mention the dearth of S/T removal. Anyways: -Ties of the Brethren. I completely forgot about this card (likely because its largely forgettable) but I will admit its perfect in this deck. -Super Rejuvenation - LUCKY FUCKERS -I don't like Amorphage Lysis. On one hand, its an Amorphage card and helps with the beatstickiness of the archetype. On the other...its almost odd to say it, but its other effect is largely useless. -I like the idea of hand traps. You can draw into them a lot easier in this deck that you might expect. Especially since you can draw 4 and search 1 in a turn (sometimes). -LINDBLOOM??????????????? HALF OF YOUR MONSTERS HAVE 0 DEF????????? -Obligatory Wavering Eyes for the poor I'm still not sold on a build that doesn't use Irritum + Level 4s. But if there exists ways not to brick with it, I'm sold.
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01-18-2016, 10:51 AM | #4821 | |
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V-Jump!!!!
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01-18-2016, 11:06 AM | #4822 |
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The second effect looks way more potent than the first. Broken Dragon Ruler support.
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01-18-2016, 11:12 AM | #4823 |
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Too bad Dragon Rulers are banned everywhere :v
It is, however, broken support for Dark Matter Dragon which is fun for a lot of decks. All this "Felgrand" support is weird.
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01-27-2016, 12:58 PM | #4824 |
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So with everyone going wrong with my laptop for no reason, I bought a couple of packs of DOCS with the hopes that I would have some good luck.
...and I did! Pulled a Majester Paladin, the Ascending Dracoslayer, and I intend on turning that into a 10 in my pocket.
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02-03-2016, 05:57 PM | #4825 |
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How has the dueling been, Dopple? Seen any Blue-Eyes, Amorphage, or "Level 7-8 Dragon Deck" yet?
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