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#1 |
Dominator of Bike Levels
![]() Join Date: Mar 2007
Posts: 3,321
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UPN PASBL - Gym Queues
This thread will be where Gym Leaders and Trainers will post their Type or Theme Gym and give information or provide a picture of their arena.
Gym Leaders and Trainers, you will also be responsible for maintaining a 'queue post' that will describe who is next to battle you. Gym Leaders will be responsible for updating their Queues as appropriate, as will their Gym Trainers their own Queues. Current Queues Jerichi (Eeveelution Gym) Sneaze (Grass Gym) --HeroicRein (Grass Gym Trainer) --Eliteknight (Grass Gym Trainer) Apollo77 (Fighting Gym) KamenAeons (Flying Gym) Snorby (Psychic Gym) Machamp-X (Fairy Gym) --Zelphon (Fairy Gym Trainer) TheKnightsFury (Water Gym) --Trot Away (Water Gym Trainer) Miror (Rock Gym) Crys (Dark Gym) --Mane (Dark Gym Trainer) Last edited by Snorby; 06-11-2017 at 01:35 PM. |
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#2 |
プラスチック♡ラブ
![]() Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,765
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Upon a hilltop just outside Pallet sits a quaint, humble art studio, once home to the greatest artists of the world. Years after its decommissioning, however, it has become the home of the first Pallet Town Gym, renamed the Shinka Workship. This Gym specializes in a rather peculiar specialty, being the only Gym in the world to use just one Species of Pokémon... Eeveelutions.
Welcome to the Eeveelution Gym! After quite a long hiatus, I'm back and this time, reviving a theme not seen in the ASB in quite a few years. This time, I've given the Gym a bit of an artistic flare, and even if I'm not much of an artist myself, my Eeveelutions make up for that plenty. Show off your artistic abilities, and maybe learn a thing or two! The Shinka Workshop: Spoiler: show If you show your creative skills to trump mine, you'll receive the Pallet Badge! Pallet Badge Global Badge This badge radiates with powerful evolutionary energy, imbued with the power of the elements. It contains small shards of each evolutionary stone, with an everstone set in its center. The energies from the badge grant the wearer abilities beyond their natural capabilities, allowing them to tap into energies they never have before. Badge Effect: Adaptability When the trainer posts their squad, he or she may choose two (if posting second) or three (if posting first) moves which are learned by Pokémon on the squad. When each pokemon in the match is sent out, the badge holder may choose one of these moves to add to his pokemon's movepool. This move is usable until the Pokémon faints or runs out of type energy. If they do not normally have this type in their move set, they will be granted a significant amount of type energy or enough for one use, whichever is greater. Mimic restrictions apply. Sig moves and Sketch may not be chosen, but normal moves gained through a sig may. Legend exclusive moves may not be chosen. Battles will be conducted as follows: 4 vs. 4 to 6 vs. 6 Equiall 2 Slapstick 48 Hour DQ Switch = KO The Shinka Workshop Gym Arena Certified Artists None (yet!) Drop-outs (Wins via DQ) Ethe Kindrindra Amateur Artists kusari Sparkbeat In-Training (Ongoing matches) vs. Kush The Wait List (Queue) vs. Zelphon (4 vs. 4) vs. Altocharizard (4 vs. 4) Come show your skills and create a battling masterpiece! Last edited by Jerichi; 06-19-2016 at 08:36 AM. |
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#3 |
Diamonds 20% Off
![]() Join Date: Aug 2011
Location: Sigs Hell
Posts: 6,228
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If you wish to change your fate, you must start with your roots. A walk through the Wildwood will clear your mind, body, and soul. But the guiding energies within are not so easily tamed. Become one with nature and you may prevail - fail, and be swallowed by the wood.
The Wildwood The Wildwood is a beautiful, thick rainforest that stretches for an immense distance and serves as a spiritual holy place for those most in tune with nature. The majority of battling will take place in the central area of the wood, with a pond surrounded by large rocks slightly to the south. The pond isn't particularly large, only about a twenty foot radius, sitting about ten feet deep at its center. The edges don't taper off to the ground, however, and even at its shallowest point it still runs about five feet deep. The air in the Wildwood is thick with a heavy humidity, making Fire types uncomfortable, while the small drizzle of water from above couples with this to give the benefits of a Rain Dance, without the drawbacks for things such as sun based healing moves or reduction of Fire attacks. The heat here is incredibly intense, however, and rays of sun shine in through the canopy, making Ice types uncomfortable, while giving the benefits of a Sunny Day save for the boost to Fire attacks, without the drawbacks for things such as Electric attacks or reduction of Water and Ice attacks. The canopy above is fairly thick, making it so flying Pokemon cannot ascend particularly high, and the brush and trees on the ground are thick enough to be easily jumped back and forth from, while far enough apart that larger Pokemon can move between them with relative ease. Vines hang frequently from the trees, allowing for swinging or shaking, though doing the latter does nothing other than allow for some comical relief. Because this is considered sacred ground, it cannot be erased by Magic Room, while moves that benefit its inhabitants such as Terrain moves will require slightly less energy to use and have their effects slightly strengthened. Moves that affect or use the terrain will cost slightly less energy for its inhabitants to use while costing any intruders slightly more. Fights against the caretakers of The Wildwood must adhere to the following rules 6 vs 6 Doubles Equiall/Equilevel (GL's choice) Slapstick 96 Hour DQ Switch = OK Winners in The Wildwood will be rewarded with the Solstice Badge... Solstice Badge Attachable Badge Representing both the change in the seasons and the change in one's self, the tree with four colors of leaves that shapes the Solstice Badge is given to those who can defeat Sneasel12 in the Wildwood Gym. Badge Effect: Seasoned Warrior Using the power of the seasons, the wearer of the Solstice Badge may change the type of the move they are currently performing to represent one of the four seasons. The types available to be changed to are Fire for Summer, Water for Autumn, Ice for Winter, and Ground for Spring. Moves must use Significant energy or less in order to be able to have their type changed by this effect. These effects can be used a total of four times and each season can be represented a maximum of twice. Trainers Level 1 and Level 2 must face my Gym Trainer, HeroicRein before being able to face me. Awaiting the Seasons Iced - Slash 1. 2. 3. Walking Through the Woods Mew The Gato In Tune With Nature None Plant Food None Last edited by Sneaze; 09-18-2016 at 06:29 PM. |
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#4 |
Done With Your Shit
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![]() The Fighting Gym Awaits You You walk into a building, and long, dimly lit hallway awaits you. You wonder what kind of a Fighting Gym is in a place like this. You slowly walk down the hallway and finally reach a door at the end of the long corridor. You push open the door, which groans as if resisting your opening it. You now stand in a pitch black room, and can feel the still air around you. Suddenly a large spotlight shines down on you, the powerful beam nearly blinding you. "Ladies and gentlemen," a voice from above booms, "the challenger to the Fighting Gym!" The lights come on all around you to reveal a massive crowd, erupting into cheers at the mention of you. You can finally get a look at the battlegrounds now, and find an enormous fighting ring covered by a cage. You slowly make your way to the cage, and take your position outside it. The announcer's golden voice soon sounds once more. "And now, the current reigning Fighting Champion, the one and only Apollo!!!" You look on the other side of the arena to see a young man strutting towards you; the crowd's ovation seems grow three times as loud upon seeing him. He is wearing nothing but athletic shorts and a towel around his neck, making his toned body clearly visible. You stop and stare, momentarily stunned by his presence. He approaches you and extends his hand. "Hey there, you ready to rumble? I've been training for this a long time..." ☆彡★彡☆彡★彡☆彡★彡 4 v 4 to 6 v 6 Singles Equiall 4 96 Hour DQ Switch = Gym Slapstick The Cage of Discipline The Fighting Gym Arena is a rather large octagonal fighting ring, with a giant cage trapping the combatants inside. The cage cannot be passed through by ghosts, slipped through by small or fluid Pokémon, broken out of by attacks, or escaped through any other means other than return to a Poké Ball. The cage is about 12 feet high, as to not allow much room for flight. Flying types will be uncharacteristically unnerved by the cramped space (since it's literally a bird cage). The ring is surrounded by a vast sea of onlookers, who number in the thousands. The roar of the crowd is borderline deafening, and makes it harder for Psychic types to concentrate, weakening their Psychic attacks. Psychic types who are part Fighting are not affected by this. Sound attacks are also partly drowned out by the noise. Red spotlights shine down on the arena, permanently inducing the effects of Foresight. The arena is in a highly urbanized area, making Fighting types more enthusiastic and Fairy types that aren't part Fighting uncomfortable. The arena is indoors, so attacks involving the sun, moon, weather, etc will fail. Magic Room will also fail because it basically just makes a bunch of spectators disappear and that's not cool. Those who can beat me in the ring will earn the Spirit Badge to display their prowess. Spirit Badge Attachable Badge This badge represents the discipline and training necessary to triumph over Apollo in combat. The burning heart symbolizes the passion with which a trainer must battle. Badge Effect: Fighting Spirit The wearer of this badge is exhilarated by the thrill of the fight and recovers mild energy every other time he or she deals damage with a physical attack. The wearer also receives a slight boost to physical attack and defense, as if permanently under the effects of Bulk Up. ☆彡★彡☆彡★彡☆彡★彡 In The Ring Crys Spark Heavyweight Champions KamenAeons Takedowns Celebii151 Itching For A Fight --- --- ---
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Last edited by Apollo77; 05-03-2017 at 09:54 AM. |
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#5 | |
Chiko Chiko Chi
![]() Join Date: Sep 2013
Location: To the world, to the world, to the world, to the world where you live
Posts: 1,834
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A young man sits casually in the middle of a wetland, the sky is calm and Grass Pokemon are roaming all around. Nothing could be more out of place except for the massive importance that this place has upon the world. "Those who wish to challenge the Gym Leader over at the WildWood must first best the Badlands Wetlands to even be able to challenge him, though I doubt you'll beat me let alone beat him." A young man who wears a pair of glasses exclaims this as he pushes his glasses back to make his authority known. "I see you've made a mistake and ended up here, well don't worry! I'll white you out and you'll be back to the mainland in no time. What's that? You think you have what it takes? Well, okay then, I'm not gonna hold back whatsoever though." With those words, he waves to you to follow him further in. Just what awaits will blow your mind.
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4v4 to 6v6 Singles Equilevel/Equiall 4 (GT choice) Slapstick 72HR DQ Switch = OK Arena: The Badlands Wetlands Wading Through (Ongoing) 1. Stuck In The Mud (In queue) 1. 2. 3. Masters of the Wetlands (Successful Challengers) 1. 2. 3. Bogged Down (Failed Challengers) 1. Fairfax (4v4) 2. GX Prodigy (4v4) 3. dirkac (4v4) Last edited by Chiko; 04-19-2017 at 08:29 AM. |
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#6 |
ROASTY ROASTY
![]() Join Date: Feb 2014
Location: THE WORLD OF HOT POT
Posts: 2,789
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![]() ![]() WELCOME TO THE FLYING GYM Kudos to Extroph for the artwork So you want to ascend to greater heights? To soar above other trainers to grasp victory? Two paths stand before you, barring your conquest of the skies. Should you be a trainer at Level 1 or 2, you may find that you must overcome the sky bastions prior to advancing. To the left, the Sanctuary keeps interlopers on edge with its guardian, RealMrGame10. To the right, the Tower of Adversity rises beyond the skyline, where the tower keeper, Extroph, awaits challengers. Should you be a trainer Level 3 and onwards (or be victorious against one of the Flying Gym's bastions), the final path shall reveal itself to you: a staircase leading high into the stratosphere towards the Sky Gardens that lie at the edge of the world. It is here that the Flying Gym Leader, KamenAeons, shall test your worth, your spirit, and your passion as a trainer. Do you have what it takes to claim the skies? "Let's see if you can fight against the ever-changing winds and stand your ground." Battles will be conducted as follows: 4 vs. 4 to 6 vs. 6 Equiall / Equilevel (GL's choice) Slapstick 48 Hour DQ Switch = OK The Sky Gardens Having rented out the old Dual Wing Sky from Hana (without permission, of course), this arena is more or less what it was back in its heyday; a big-arse cloud in the sky, 15 metres in diameter, relatively thick, but not particularly great for digging. The vast expanses of the arena are perfect for Flying type Pokemon to stretch their wings (or whatever their flying appendages are anyway). As such, they will fight more enthusiastically because of it. On the other hand, Pokemon that favour dark environments will not particularly enjoy the oversaturation of light this arena has, fighting less enthusiastically. Battles in the Sky Gardens will take place during the late mornings, where the sun is starting to intensify. Weather's a bit warmer than it once was, a cool 30-35 C. Oh, wait, did I say cool? I mean hot, sunny, and really dry, your typical Sunny Day. Weather changing techniques will have very little effect up here, sans the occasional Hippowdon Sandstorm. Electric moves will become significantly weaker in this heat and less accurate from longer distances, as will Ice moves. On the plus side, a cooling breeze will blow through the arena at all times to keep battling Pokemon from getting uncomfortable with the heat. A strong updraft blows around the perimeter of the arena, aiding Pokemon who fly outside of the arena's physical boundaries and preventing things from falling off super fast. As such, Gravity will have a significantly reduced effect in the arena. The cloudy ground has been spruced up with a well-trimmed grassy turf, the Gym Leader's former roots with nature having turned the empty cloud into a thriving garden of small shrubbery and sturdy trees in what would be an impossible environment for such things, allowing moves that require living plant matter to be usable. Despite these changes, moves that require rocks, such as Rock Slide and Rock Tomb, will not work in this environment. Nature Power and moves of its ilk will also fail due to the fickleness of the wind. The old team of Noctowl, Pidgeot and Swellow have once again returned to their post to save Pokemon who fall off the cloud and have no means of getting back up. *cue Hana recording* "They're quite skilled at what they do and can save even the biggest, heaviest Pokemon with no real problem, which is certainly preferable to your Pokemon falling to its death. There will be no penalty for falling off the cloud or forcing a 'mon off the cloud, though refs may give you sharp reprimands for fightin' dirty. And no, you can't attack them. Save your typespam for my Pokemon, please." If you can tame the wicked winds and emerge victorious, you'll be awarded the Fleeting Badge! Fleeting Badge Attachable Badge The Fleeting Badge is awarded to those who prove their mettle against KamenAeons in the Sky Garden Gym. The opal set in a whirlwind of colour represents the changeability of wind, and how easily the air of a battle can be turned away from a looming defeat to a close victory. Badge Effect: Second Wind The Pokemon attached with this badge will find themselves more alert and limber, their mind able to track distant prey and incoming danger with ease. With a keen eye, they will find their attack accuracy significantly improved, able to hit their desired marks more often than not, even with impaired eyesight. They will also become significantly more resistant to negative effects (status conditions, mental status, curses, debuffs etc.), any which take hold of the holder being less potent. The effects of Second Wind will, naturally, become stronger when the holder is trailing in health, their mindset becoming pretty much unflappable in the face of bad odds. Preparing for Take Off - Snorby (4 vs. 4) - Cele (4 vs. 4) - kingothestone (4 vs. 4) Locked in Air Combat - Miror (5 vs. 5) - TheKnightsFury (4 vs. 4) - Connor (6 vs. 6 Instant Challenge) Seized Air Supremacy - - Crashed and Burned - - Last edited by KamenAeons; 07-06-2016 at 11:01 PM. |
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#7 | |
Snackin'
![]() Join Date: Nov 2011
Posts: 2,754
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![]() Welcome to the Gym of Enlightenment! 4v4 to 6v6 Equilevel/All 6 (Gym Choice) Strict 1 Week DQ (No, really.) Switch = OK Arena: The Room of the Enlightened Quote:
Buffer Badge Global The Buffer Badge is bestowed upon all those strong enough in both mind and body to overcome the Gym of Enlightenment. The badge itself is a translucent, blue pane of glass that rests atop a similarly translucent pink cube. Light refracts off of the badge when looked at from most angles, and the badge has a strange effect in that it will repel slightly from your hand, just barely grazing the palm rather than resting comfortably. Badge Effect: Screen Enhancement When the Buffer Badge is in use, the owner's Pokemon will all find themselves more adept at using the moves Reflect, Light Screen, and Barrier. Cubic Screens will last for an extra two rounds, while Pane Screens are now able to take an additional light amount of damage before shattering. All screens will also go up instantaneously, similar to the abilities of a Mr. Mime. ------ Examination in Progress: Ger (6v6) Heather (4v4) --- Intellectual Lightweights --- --- --- Intellectual Heavyweights --- --- --- Studying --- --- --- Last edited by Snorby; 10-22-2016 at 11:32 AM. |
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#8 | |
Activating Rampage
![]() Join Date: Jan 2014
Posts: 1,961
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![]() Welcome to the Clouds of Passaj! 4v4 to 6v6Singles Slapstick Equilevel/All 5 (to be chosen by me) 48 Hr DQ (go over two weeks and face my nonexistent wrath) Switch=OK Arena: Clouds of Passaj Quote:
Global Badge This badge emphasizes the debilitating abilities of the owner's Pokemon, granted by energy absorbed from the surroundings, and is granted to those who can best Machamp-X in the Clouds of Passaj. The unlimited energy found in the environment is signified in the infinity symbol feeding through the luminous flower in the centre of the badge. Badge Effect: Nature's Boon Any status inflicted by the owner's Pokemon will be slightly more potent, but will more importantly enthuse the Pokemon which inflicted the status, giving them a boost akin to Work Up. Standard boost stipulations apply. ------ Up on the Clouds: Eliteknight (4v4) Rotomotorz (6v6) (iceboxed) Sneaze (4v4) Cele (4v4) (iceboxed) One with Fairies: --- Evildoers: --- Climbing the Mountain: TKF (4v4)
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![]() "Meteor Jam!" Last edited by Chalis; 06-19-2017 at 11:57 PM. |
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#9 | |
League President
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Fairy Gym Trainer - Zelphon/Murder Doll
Welcome to the Forest Seeking to challenge the Fairy Gym leader you take your first step to climb the mountain to her domain, but just as your foot hits a rock you hear something above you, looking up you notice a strange shadowy creature, incredibly wrong things coursing through your mine as it smiles at you with it’s zipper of a mouth. Before you know what’s happening the shadowy creature’s form envelopes you, causing your vision to fade to black before you pass out. Waking up you find yourself staring at the face of the creature once more, it motions for you rise and says “So green one, you seek to challenge Lady Chalis” (It laughs, the sound ringing through your ears) “Let us see if you are worthy”. Upon finishing its words it swiftly vanishes and re materializes on a nearby tree branch, causing you to realize just how much your surroundings have changed. Quote:
4v4 or 5v5 Equilevel: 1 72hr DQ Switch=OK Arena: Faevine Forest The Worthy (Successful Challengers): 1. Irohthunder (4v4) The Banished (Challengers Defeated): The Forest Dwellers (Ongoing): 1. 2. 3. The Enshrouded (Queue): 1. 2. 3.
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Life, but a series of paths and flows Down many one can go May yours run smoothly and be soft to your feet Last edited by Zelphon; 04-02-2017 at 12:18 PM. |
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#10 | |
Volcano Badge
![]() Join Date: Jul 2015
Posts: 4,742
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Welcome to the Isle of Torment! Months at sea have made you weak, but your journey is at it's end. Floating in on a sparse wooden raft, the ring of long boats surrounding the Isle of Torment part. Tying a rope to the bow of the nearest long boat, you barely have a moment to take in the sights before a booming voice sounds out across the seas. You then spy the gym leader, his hulking form standing on the bow of his longboat. The prow is elegantly carved, taking the shape of a Lapras. "Thou is either brave or foolish to challenge the likes of me! You will soon learn the meaning of true torment, your bones will soon join the masses of those who came before you!" 4 vs 4 to 6 vs 6 Singles Slapstick Equiall (lowest), Equilevel (for tl6+) Slapstick 72HR Strict DQ (I will not hesitate to DQ) Switch = OK Arena: The Isle of Torment Quote:
Viking Badge Attachable Badge A symbol gifted to those who have managed to survive the Isle of Torment, claiming victory over TheKnightsFury. Consists of an ax and hammer, set behind a polished wooden shield. Badge Effect: The Berserker's Rage Although on the surface the Pokemon attached with this badge may seem calm and collected, deep within them lies a rage just waiting to escape. When they reach the final third of health, they will be granted a 20% boost to both their offences as well as a 10% boost to their speed, subject to standard boosting stipulations. Additionally, they will become more enthusiastic in battle when they are trailing in health, granted all the boosts of enthusiasm. Facing Torment (Ongoing): 1.GX Prodigy 2.RMG 3. Adrift on the Seas(Queue): 1.Biggggg5 2. 3. Feeding the Fishes (Challengers Defeated): 1.Talksick 2. 3. Brothers/Sisters in Arms (Successful Challengers) 1. 2. 3. Last edited by TheKnightsFury; 04-04-2017 at 05:41 AM. |
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#11 | |
Marsh Badge
![]() Join Date: Sep 2013
Posts: 1,755
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Rock Gym
Welcome to the Rock Gym! Your head breaks the surface of the water after a long diving expedition, having finally escaped the rapids above and finding the cavern you were seeking. You take your first steps onto the rocky shoreline and see immediately the braille symbols etched without hands into the wall before you. Sensing the correct combination of party members in the capsules along your waist, the brief outline of an archway glows from the rock face and it shifts upwards, providing you with an entrance to the cavern. Your footsteps echo off of the many pillars within the room, and as you enter the door seals behind you. You turn to look back and then press forward, determined to finish this arduous journey. You look further into the cavern to see a indistinct shape in the dim light. This figure turns out to be human, rising as you approach, his pale skin gleaming in stark contrast to the surrounding darkness. He wears a black T-shirt and jeans, both tightly fit on his almost skeletal frame. Standing tall as silt rushes off his clothing, a smile appears on a face so sharp it could be chiseled out of stone as he reaches for a red-and-white spheroid at his belt. Eyeing them for a moment, he looks back up at you with an eyebrow raised, both quizzical and amused as he motions to you to make your selection. "Innovation is master here, show me something groundbreaking!" 4 v 4 to 6 v 6 Singles Equilevel/all 4 (Leader's Choice) 1 Week DQ (Strict) Switch = OK Quote:
Petrified Badge Attachable Badge The Petrified Badge is presented to those who escape the Sealed Chamber with their lives. The wood that is now stone that the symbol is crafted of represents the unyielding will of those who obtain it. Badge Effect: Breaking Barriers The bearer of this badge becomes emboldened with an astonishing power, finding that types that resist their primary type are now hit neutrally by attacks of said primary type. This does not alter immunities (i.e.: Electric attacks do not deal neutral damage when used on Ground types, etc.), and will never cause moves to become super effective. ------ Settling Out -TalkSick (4v4) -Apollo77 (4v4) - Under Pressure -Snorby (4v4) -Zelphon (4v4) - Metamorphosed - - - Caved In - - - Last edited by Miror; 04-14-2017 at 01:58 AM. |
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#12 | |
Tommy used to work...
![]() Join Date: Jun 2014
Posts: 2,220
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Closed
The Forest Of Rage: Trainers wishing to face off against Sneaze the grass gym leader must first cross the lake of rage into the great forest behind it. The gateway to the wildwood is found within the forest of rage. The forest of rage clearing is sizable, providing more than enough room for even the largest of Pokemon to perform complicated maneuvers. Within the forest of rage harsh sunlight is constantly beating down providing all the benefits and drawbacks of sunny day however due to all battle taking place in the early morning the strengthening of Fire type attacks and the weakening of Water, Ice and Electric moves is not in effect. Due to the recent flooding of the lake of rage there is a sizeable pond to be found within the clearing, the water being deep enough to accommodate most Pokemon and fuel moves such as Surf comfortably. The trees over head while allowing the sunlight through block filers from reaching a height over 5 meters in the air. The trees give off a very pungent scent which makes bug pokemon feel uncomfortable. Throughout the arena there are plenty of rocks to fuel rock based moves such as stealth rock and rock slide. 4v4 to 6v6 Singles Slapstick Switch =OK Equiall /Equilevel – Gym choice 48HR DQ Arena = Forest of Rage. ![]() Fending off the Forces of Nature (Ongoing) Fairfax (4v4) - Iceboxed Wandering the Forest (Queue) - - - ![]() Naturally Selected (Victors) - ![]() Decomposing to Nothingness (Losers) KawaiiConcept Vs Dirkac (4v4)
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Spoiler: show Last edited by Eliteknight; 07-16-2017 at 04:15 PM. |
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#13 | |
Espurrvasive
![]() Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,740
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You are challenged by Water Gym Trainer Trot!
*The whereabouts of the Water Gym Leader seems to be a trial of its own, as the locals would dare not talk about seeking them. Luckily, what very few leads you do find lead you to an out-of-the-way cave that you've heard may have a clue about finding them. Inside your feet are already wet with mud, the cave walls are riddled with constantly running water. The smell isn't exactly freshly picked Gracideas, either...It looks like the place goes in quite deep. There are faint noises of pokemon skulking about now and again, you could swear you were being watched...On top of that, it looks pretty easy to get lost! You heard that a person inside will aid you in finding the Gym Leader's whereabouts, but also have a feeling that their help won't come easy...Still, you've gotten this far, why stop now?*
*A little wandering around deeper eventually leads you to a much more spacious area, looking almost hollowed out. You noticed that the water looks much too deep for you to go any further, it's real murky too. One more step and you could've gotten all wet!* Whoa, that was a close one. If you went any further you might need some fishing out! *A young man's voice is heard throughout the area. There seems to be an almost cheery tone about it. You wonder where exactly it's coming from.* Well well, look who's deep into it. If you bothered to come this far in, i'm guessing you're looking for the boss? Well, abandon hope and turn back! But of course you're not gonna, are you? Alright, alright. I am the only few who knows the way through these parts, I can share you this only if you can beat me in battle. Welcome to High-Fret Hollow, and you're good as swamped! Quote:
3 vs 3 or 4 vs 4 Single Battle Slapstick Equiall 4 48 Hr DQ Switch = OK Wading Through (Ongoing Matches) - - - Navigating the Hollow (In Queue) - - - Coming Out Dry (Challengers Victorious) - - - Lost and all Muddy (Challengers Defeated) - - - |
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#14 | |
seems theres a case aclaw
![]() Join Date: Sep 2014
Location: Virginia, USA
Posts: 1,276
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![]() Welcome to Hot Topic, how may I help you? As you ride the night bus into town, the light of a street lamp flashes through the window, quickly sliding across your face. With a slow turn of your head, you take your eyes off your phone and put them to the window. What began as one street lamp turns into many, lighting up the residential area with an ominous, yet strangely homey glow. You look up past the tree line, and are overcome with wonder at the clear night sky, a brilliant canvas of blinking stars and, tonight, a meteor shower. Big streaks of light zip across the sky, snatching your attention from the Discord conversation for the time being. Jerichi and his drunk shenanigans can wait a little bit. As the bus drives further, the houses and wooded portions of the olde town slowly turn into a proper town. Everything from the bricks to the occasional cannonballs lodged in walls gives off an old school, historic feel. Even the modern establishments, like Wendy's, add to this appearance, the modern stores blending in with the older structures with a satisfying snap. The mixture of the old and the new is quite satisfying to the eye, one of sharp contrast with a modern skyscraper city. Even with the lights, the sky ahead is still visible quite clearly, wrapping the town up with a good mixed vibe. It's got some nature, some old, some new, some of everything. And it works. The bus slowly begins to come to a stop, coming to a complete halt a couple blocks from your destination. As you get off the bus, the driver tips her hat to you, noticing the belt of Pokeballs at your side. Returning their gesture with thanks, you begin to stroll down the bricked sidewalk, on your way to a particular location. Along the way, a few stores stand out as notable to you, and you put down a mental reminder to check them out when you're done with your challenge. A bakery called The Baking Bungalow was particularly busy, hopefully it will be less so by the time you finish. After that, you plan to hit up a nifty little hibachi grill, which had high reviews online. Regardless of whether the challenge goes well or not, you're in for a fun and enjoyable evening of food, and should it fit with the bus schedule, some door to door shopping. As you round the corner, you begin to pass by an old cemetery, and your hair stands up with chills. There's no logical reasoning behind it, but you get the eerie feeling that you're being judged by old spirits. They know exactly what you did last night, and most of them are quite frankly appalled. You stop, and gaze into the cemetery. Though it is largely dark, a few headstones are visible, and despite their age, give off a worn brilliance. Whoever carved these had great respect for the dead buried there. As your eyes drift downward, you notice an overturned vase of flowers. It's quite a shame, and if not for the fact that it's unlawful to enter cemeteries after dark, you'd open the gate and fix it. With an apology muttered from your break, you begin to resume walking by, but the old steel gate slowly swings inward, seeming to beckon you in. Quite odd that such a heavy gate would open, especially given that it was chained shut. With a quick glance around to make sure nobody was watching, you carefully step over to the vase and fix it, setting the knocked flowers back in. There's only a little water, so you make another note to come back and add some on your way home. Then with a quick prayer, you walk out the cemetery and close the gate. You begin to walk further down the sidewalk, whistling the tune of an old shanty. Unbeknownst to you, the hazy image of a small, veiled girl waves goodbye, a smile on her cold face. A friend of the Blanket Ghost is a friend for eternity. You find your destination across the street a few paces down: The glorious clothing chain Hot Topic. This store, while blending in with the rest of the town, has a sharply edgy vibe to it. Though the store seems to beg you to just yolo walk across the street, you look both ways, and cross like a proper citizen. This act of lawfulness will surely balance out the entry of a cemetery after day. Putting your hand to the door, you put the bar inward, and enter. Quote:
"Welcome to Hot Topic, how can I do you tonight?" Though you can barely make it out in the lighting, a button seems to be upon his chest, reading out the phrase "Sh*t is Lit". Greeting back, you tell him you're here for a Gym Match. Visual disgust is evident on his face at the mention of this, and with a wave of his arm, he tosses out the following quip: "Oh, you're one of THOSE people. Fine. HEY CRYS, GET YOUR SKINNY BUTT OUT HERE, YOU GOT A CHALLENGER FOR YOUR FAKE POKEMON GYM." You hear a loud crash from the back of the store, and can make out the figure of a young man approaching, of similar age to the clerk. With a smile of embarrassment, he extends his hand to meet you. "Oh geez man welcome. Sorry if my employee here was possibly a bit snarky, he's a tad Lost at the moment. Trying to find his way, you feel?" This statement prompts a loud scoff from the clerk, who begins to walk toward the staff room. "I'm going on break while you do your silly Pokemon battle, am not in the mood for this garbage tonight. You got any of that Noodles and Company leftover?" "Uh yeah sure man, top shelf. Grab me the Teriyaki bowl, would ya? Anywho, I hear you're here to challenge my gym. That's great man, fantastic, thanks for coming, and welcome to Hot Topic. It's a bit edgy of a chain for my taste, but I can get away with damn near anything here, so it works fine...Anyway, here's some necessary info and stuff you'll need to know for your challenge. Regardless of whether you win or lose though mate, just remember we're here to have a good time. If you show me one, I'll show you one round the town. We've got some cool stuff here, I think you'll enjoy the food especially. Ever had hibachi?" ----- Rebellion Badge Attachable Badge The Rebellion Badge is granted to those who have proved edgier than Crys in his Hot Topic gym. The words “Rebellion Badge” are scrawled across an old Hot Topic coupon in black permanent marker, followed by the Gym Leader’s signature. When asked about the perceived laziness on his end when designing the badge, Crys responded with the following, “See, it’s all about defying expectation, breaking the badge meta. The expectation of getting some glamorous badge forged from the skull of a Marowak is what ruins this generation. They gotta accept that a simple certificate of their achievement works as well. It’s also 50% off your next purchase when you buy more than three items over 25 dollars, so yeah.” Badge Effect: Screw the Rules The wearer of this badge, if an uplevel, will not be counted as an uplevel in battle, but will still retain the uplevel bonuses. Thus, if another uplevel was brought to battle alongside the badge holder, neither would suffer disobedience. ----- 4 v 4 to 6 v 6 Singles Equilall 4 1 Week DQ Slapstick Switch = OK Trashing the Store (Ongoing) Chalis (4v4) Talksick (4v4) Snorby (4v4) Purchased Riding the Night Bus (In Queue) Elitefaggot (4v4) - - Guess I Got Bodied (Challenger Victorious) - - - Get Rekt'd Mate (Challenger Defeated) - - - --- Currently: Open! Last edited by Crys; 06-20-2017 at 12:49 AM. |
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#15 | |
Cascade Badge
![]() Join Date: Feb 2014
Posts: 365
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Sometimes, you're looking for a store. Sometimes, you get lost. Very, very lost. Sometimes you run into bloodthirsty panthers or weird hunchbanked salesmen. Sometimes, instead, you find a guy who trains Dark Types.
I am that guy, and this is my little corner of reality. Quote:
4v4 to 6v6 Singles Equilevel 1 Slapstick 72HR DQ Switch = OK Arena: Styrian Woods Fighting for Their Life (ongoing) 1. 2. 3. Lost (In Quene) 1. 2. 3. Valiant Victors (Challengers Victorious) 1. 2. 3. Lost Souls (Challengers beaten) 1. 2. 3. ------------------- Currently Open! |
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