07-11-2017, 06:53 PM | #51 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,146
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I'm all for buyable levels in some form. Buyable Rare Candies seems the simplest solution, but there's also the possibility of paying Pokédollars at the Daycare to earn extra levels in a single week.
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07-11-2017, 07:09 PM | #52 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Did you sign up after 2014?
If yes, does your total amount of levels (summed across all teammates) equal 100 or less?Else, you don't really need the "rain to end the drought". Through a combination of weekly candy pickups, Daycare drop-offs, events, and other means by which to raise your teammates' levels, you've probably had ample opportunities to get your levels to a point where your creatures are easily role playable, i.e. are not believably inhibited by shallow movepools. The values used above are entirely arbitrary. You could also stipulate, if it is a concern to anyone, that there is a "ceiling" above which you may not use this program to add levels. For instance, say that ceiling is Lv.50. You might say, "While you have 13 levels you could distribute, you can't use those levels to bring your Lv.42 starter to above Lv.50. You can bring him up to Lv.50, but then the remaining five levels will have to be given to someone(s) else." This would, for example, discourage new registrants from bumping a Lv.1 starter up to Lv.100 for free and then still complaining later that they have no other Pokémon on their squad with whom they can really RP. You could also also stipulate that this program has to be unlocked, achievement-style, so as to not make it a freebie / "handout". For example, you could stipulate that unlocking this program is contingent on the completion of a zone adventure, an event, or some other trial. Benefits of this proposal over the status quo:
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07-11-2017, 08:17 PM | #53 |
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Join Date: Mar 2007
Posts: 2,464
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^ I am very much against giving certain people more benefits than others, so that's going to be a hard pass...
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07-11-2017, 08:31 PM | #55 |
Sayonara Bye Bye
Join Date: Feb 2017
Posts: 1,003
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$200/Candy has been the going rate and that would earn a player one candy per reply. I think that's fair.
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07-12-2017, 07:22 AM | #57 |
Sayonara Bye Bye
Join Date: Feb 2017
Posts: 1,003
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We're trying to keep things simple. The simplest solution is to allow candies to be buyable. Not to mention, this shuts out staff, who get cash as well for doing their part in keeping the game running.
Sell candies in the PokéMart, ideally for $200 a piece.
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07-12-2017, 09:24 AM | #58 |
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Join Date: Apr 2007
Posts: 6,513
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And this is where we are going to disagree; I believe that earning a level, or one candy, should be worth just slightly more than ~250 words, which is why I think $300 would be the ideal price should we go that route. At the very least, $250. We already get $250 per 250 words, and I just think that sort of value, to me, is worth a bit more than the minimum effort required to earn rewards.
Iron's idea is more or less what we I had initially proposed a few weeks ago, except with a higher word count for candy redemption. I have since withdrawn that opinion simply because it would more than likely just lead to filling posts with ~50 to 100 extra words of fluff. Also, it doesn't really shut out the staff, who already gets Rare Candy rewards for updates. Going with Iron's idea simply cuts out the whole candy buying process altogether and rewards levels for meeting word requirements in updates. Staff rewards could be updated as necessary to make it "more fair" for FB staff like us, by perhaps being modified with candies in addition to current FC reward tiers, and removal of tiers focused specifically on candies only. These options can still be implemented in a simplistic manner, to keep it simple as you wish. In fact, the idea Iron describes might even be simpler, like I said, by cutting out the middleman altogether. And it could be done in the Candy Shoppe. |
07-12-2017, 09:29 AM | #59 |
Sayonara Bye Bye
Join Date: Feb 2017
Posts: 1,003
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I think things as they are are largely fine. I just think FB needs the option to buy candies. If you want to crank up the price, then fine; make it $300, $400, $500, but I am vehemently opposed to shuffling around reward tiers and revamping the CC when it can be as simple as adding them to the Pokemart and calling it a fucking day.
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07-12-2017, 12:04 PM | #60 |
Weavile Pillow
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As the Candy Store owner, I will say that we would need to make the record keeping portion of my shop a required thing for ALL players if we go this route, simply because I would have to verify that zone replies used to claim candies are the proper word length. If we make candies available for purchase in the Department Store, however, this would be avoided because it would be the Pokebank verifying zone replies and not the Candy Store.
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