UPNetwork  

Go Back   UPNetwork > General Forums > Video Games

Reply
 
Thread Tools
Old 10-11-2017, 07:53 AM   #451
Blastoise
We deny our creators.
 
Blastoise's Avatar
 
Join Date: May 2007
Location: Reduces construction time
Posts: 2,609
Quote:
Originally Posted by Maskerade View Post
So, not worth it?
I'll let you know once I'm actually deeper into the game and have gotten to play around with the actual fortress/siege mechanics: the series has a really weird need to gate the main draw behind absurdly long intro/tutorial areas.
__________________
Blastoise is offline   Reply With Quote
Old 10-13-2017, 01:02 AM   #452
Naruxami
Looking cool, Joker!
 
Naruxami's Avatar
 
Join Date: May 2016
Location: Alberta, Canada
Posts: 295
Get!

Cuphead: I've been playing for like 2 hours and I'm very bad at videogames so I'm only on the second area.

Cook, Serve, Delicious 2!!!: Oh my god. So I think I've spoken about how much I love the first game, it was such a good timewaster when I was bored. This one is the first one but like amped up to stupid degrees. The new holding stations are a welcome addition, actually keeping me on my toes.

Playing

Persona 5: This is my second playthrough so I'm breezing by, I just did the 6th palace and I literally have no idea what happened but according to the Thieves Guild thing I was 4 levels ahead of average and now I'm 11 levels behind the average. Like sure Jan that's fine. (I know for a fact I'm a higher level than the last time I played. This is a fresh save but I remember doing certain things during the "last" palace --- as in not Mementos but the last mandatory story palace, that I'm already done at this point in the ga,e)
__________________


tumblr fizzy bubbles backloggery steam
PSN: Asteiri | Discord: asteiri.#7574

Spoiler: show

Isaac's Team
Spoiler: show

Cheeky's Team
Naruxami is offline   Reply With Quote
Old 10-14-2017, 01:25 PM   #453
Maskerade
Boulder Badge
 
Maskerade's Avatar
 
Join Date: Jun 2017
Posts: 210
Played: Tales of Berseria

I tried, I did! It was my first Tales game, and as I understand from online reviews, one of the best within its universe. But I just couldn't get into it - combat was repetitive despitw the steady inclusion of new party members, and cutting through hordes of stuff like a hot knife through butter gets old insanely fast. In 25h of gameplay, I didn't need to chuck a single restorative item. Also, maybe it's just a case of me having outgrown the genre, but I'll be damned of this game doesn't tick all the cliché anime character tropes out there. I don't mind a little anime angst in my RPGs, but when it's all you ever get from your protagonist, it stops working really, really fast...
__________________
Maskerade is offline   Reply With Quote
Old 10-15-2017, 06:32 PM   #454
Heather
POOTIS!
 
Heather's Avatar
 
Join Date: Feb 2014
Location: Under the Gay Cloud
Posts: 2,852
Get: Mario and Luigi: Superstar Saga + Bowser's Minions

I haven't touched minion mode and likely won't ever, as it's basically a Mario-themed Meownster Hunters from MH4U disguised as a strategy mini game. What I came for was the chance to play superstar saga on an actual console, and I have not been disappointed. Enemies have gotten a bit tougher, but in return, SEVERAL QoL improvements from the original are present. Can't get that A-then-B timing down in stardust fields? Now you can make both bros jump simultaneously with the X button, and you can even do this when the person in front is set to hammer or do some other action so that you don't have to switch them back every time you need to take the bros up a ledge. Advance Bros moves now manifest as separate "Super" Bros moves, so you no longer need to figure out how to actually trigger advances once you get them-they're separate moves now, at the cost of a little extra BP (Super Splash Bros will dock you six compared to four for regular). Bros attacks can be practiced while in battle as well, so if you find yourself struggling to master your new Super Move, you can practice right away.

Also the minecart mini game isn't a trashy timesink waste of effort anymore, though that might just be me actually having physical buttons more than it is there not being as many of the stupid trip rocks.

Overall very much recommend.
__________________
Confidence (Some Assembly Required): Because NQNH's save file is now RIP
Spoiler: show

Quote:
Originally Posted by DaveTheFishGuy View Post
Quoth the Honchkrow (nevermore!).
Quote:
Originally Posted by Things One Is Not Allowed To Do In Exalted
244) While not FORBIDDEN, my Midnight is to keep in mind that using an army of animated skeletons in order to fill the town square with a rendition of "Spooky Scary Skeletons" is going to be considered odd at best.
WF Things
Heather is offline   Reply With Quote
Old 10-20-2017, 12:50 AM   #455
Blastoise
We deny our creators.
 
Blastoise's Avatar
 
Join Date: May 2007
Location: Reduces construction time
Posts: 2,609
Quote:
Originally Posted by Blastoise View Post
I'll let you know once I'm actually deeper into the game and have gotten to play around with the actual fortress/siege mechanics: the series has a really weird need to gate the main draw behind absurdly long intro/tutorial areas.
PROTIP: Rush the main story missions until you hit Act 2 and get access to Domination. You can come back to the first two areas at any time, so you're not missing anything by skipping collecting elf bear asses until later.

Beat: Middle Earth: Shadow of Spider Tits (68 hours because I keep spending hours hunting down the perfect ork only to fatfinger the inputs and execute them instead, no it's you who has the problem)

Spoiler: show
IT WAS HIS FORT IT WAS ALWAYS HIS FORT I NEVER WANTED THE FORT
Spoiler: show
=(



Alright, let's get this shit out of the way first:

Stupid Sexy Shelob LOOT BOXES

I was on a media blackout for this game and even I heard about the fucking loot boxes. Polygon added fuel to the fire in their review by saying that the endgame missions (where you fight a series of fortress defense missions against ever stronger attackers) was structured to "incentivize" you to buy loot boxes, and given that the pre-release orc shopkeeper greedily rubbed his hands together while you were browsing everyone was expecting the worst.

It turns out that loot boxes are bad and dumb in a $60 game, but in a twist worthy of M. Night Shamalamadingdong Polygon are also bad and dumb at games journalism!

1. The Polygon reviewer probably blows all his money IRL on blow up dolls and My Little Pony sex toys

So the game has two currencies, Mirian (the "F2P" currency) and gold (the "P2W" currency, which you can also earn in tiny quantities from daily quests because WB is desperately hoping for the "first hit is free" effect used by F2P games). It's correct that you wind up spending a large amount of Mirian on upgrading your fortresses (about 14k-15k or so per fort, with four forts total to upgrade), but beyond that there are no actual meaningful Mirian sinks so you quickly accumulate huge amounts that burn a hole in your pocket and that you can use to smash the Skinner box lever once you hit endgame (I ended with about 90k, with the F2P boxes selling for 1.5k). The only way you'll be short of cash is if you buy loot boxes 24/7 and/or if you refuse to sell all the equipment drops you'll get like a hoarder refusing to part with his novelty McDonald's cup collection.

2. Sauron throwing hordes of orc captains at you is about as effective as throwing Skittles at a fat kid

Attacks against your forts are led by orc captains, which you can dominate like any other captain in the game (and you'll want to, because even at worst it's another body helping you fight one of the other 12+ captains you'll have to chew through to win). You can use these recruits to replace anyone who gets ganked, and it got to the point that I was using pit fights to cull the herd, level the captains I wanted to keep, and make room for more for the next siege.

3. Just because you pulled a Legendary Orc from a booster pack doesn't mean it's not a Wood Elemental

Orcs come in rarities, because of course they do. The difference is that Epic and Legendary captains roll unique skills not available to their more common counterparts: epic captains get one, legendaries get two.

This doesn't guarantee that the legendary captain will roll something that's all that useful (Poison/Fire/Curse Warder, woo) or that you won't get shitty weaknesses (yay, Fire Warder on a captain that's mortally vulnerable to fire!). Common captains with good/decent abilities will wind up being your Lightning Bolts: deeply unsexy, but a useful backbone to build around.

Also, if you only care about the story (and not the goofy competitive online siege mode), then finding good captains gets easier since you can ignore any weaknesses that the AI is unable to trigger (e.g. Stealth, Executions, etc.).

4. That said, loot boxes work against the game's raison d'etre (or, Loot Boxes:Shadow of War::Polygon:Games Journalism)

This is Golm:

Spoiler: show


I beheaded Golm in a story mission only to later have him jump me while I was in the middle of another fight, his head crudely bolted back on to his neck. He wound up getting his revenge, as he caught me in a hairball and I was too dumb to run. Liking his pepper, I hunted him down, dominated him, and made him my bodyguard, and after taking the region's fort I made him Overlord. He eventually died in a pit fight to some random orc, a victim of the leveling grind. Go with whoever is orc god, you crazy bastard.

Early in the game I also ran into a grunt Olog (whom I don't have a picture of, alas) who killed me and broke my sword, taunting me as I bled out. Mad about having my sweet sword broken, I hunted him down and had my revenge. Then, while going about my business, he hunted me down, this time crudely stitched back together by orc surgeons and bragging about his immortality. I wanted to add him to my crew, but he wound up killing me and getting promoted to warchief, leveling up in the process and out of my ability to dominate him. Deciding I wanted the fort more than another lackey, I subverted his bodyguards and had them lead him into an ambush, and after a grinding 3v1 human and orc on olog gangbang he was finally put down for good.

This is some duder I got out of a loot box.

Spoiler: show


He has good abilities, and he looks cool I guess. To quote Achewood, this orc is like a perfectly adequate used car that I sold to a complete stranger.

So really, ignore the fact that Polygon reviewers spend thousands of dollars shoving Pinkie Pie figurines up their rectums: loot boxes turn the Nemesis system into a random orc generator, which is not where the system's strengths lie.

Holy shitballs, a segue into Nemesis system chat

So, I don't think it's a stretch to say that Monolith/WB realized they had something special on their hands with Shadow of Mordor (even if a lot of it was more potential than something concrete: I went back and played through SoM again earlier this year and was struck by how perfunctory the Nemesis system was with a couple years of hindsight and distance). That said, I'm not sure they entirely know what to do with it, because Shadow of War alternates between working in harmony with the Nemesis system and trying its damnedest to fuck it all up.

The biggest change is that the Nemesis system is--for lack of a better term--more proactive: in Mordor you had to babysit the fucking thing to really get anything out of it, whereas in War it will make itself known in various and sometimes surprising ways. You'll sneak up on a captain's duel hoping to interfere, only to be jumped by another captain who was stalking you the entire time. Captains will get word of you interrogating worms for their weaknesses and hunt you down instead. You'll call for your bodyguard only to have them reveal that they're betraying you because you're a boring white dude tied to the spirit of the biggest dickbag elf outside of a 40k Dark Eldar sourcebook. And you'll be ambushed by an orc who's extremely mad that you put way too much poison in the grog ("haven't you heard of supersaturation?").

Also, there are orc bards, who wield lutes like El Kabong and speak in verse. Poorly.

Mordor was at its best when it was letting goofy little emergent stories like this emerge, and War throws more events and flags into the mix to see what comes out. The game paces them well enough that they don't generally wear out their welcome, but they keep things from becoming too rote as you traverse the overworld and keep you on your toes, since the game is harder than SoM and learning how to manage hairballs when a pissed off captain arrives to get revenge for his blood brother adds a sense of danger that was missing in the first entry.

This is, IMO, where part of the animus against Act IV (where you hold the line against Sauron in a series of fort defenses) comes from. A major part is that it's grindy as fuck (a total of twenty defense missions without much else to break up the repetition, and later missions require you to cut through 5-6 warchiefs with 2-3 bodyguards each), but the other part is that it's like a Dynasty Warriors game* with only generic captains that got one mention in Romance of the Three Kingdoms: you haven't met the attacking captains before, you never will again, and it's hard for a captain to leave much of an impression when you still have to cut down 10 of his buddies to win. The fact that the optimal strategy is to hang out inside your fort, leveling captains through pit fights and only rarely venturing out because you have to help one pet a Caragor or whatever also means that the Nemesis system doesn't really have any opportunity to throw an interesting or memorable situation at you.

The rest of the game follows this pattern: when it plays to the strengths of the Nemesis system (one mainline quest ends with you fighting the zombies of captains you'd killed up to that point, which for me included the sad sack I had shamed down to level 1 to fuck with him simply because I could), things are awesome. When you're following an NPC who's talking like you've done in Assassin's Creed a million billion times, it sucks ass.

(And the DLC sounds like it's going to be the same type of story missions about NPCs you don't care about while more or less ignoring the Nemesis system like Mordor's did, so lol)

tl;dr if you liked the Nemesis system in the first game, this is worth a look. If you thought the series was the child Arkham Asylum and AssCreed left in a dumpster, pass.

*
Spoiler: show
It's also a bit like Dynasty Warriors in that late game captains have few (if any) weaknesses to exploit: like Dynasty Warriors it can become tedious to try and chip away at a captain's health because they are immune/block nearly everything you can do and you don't have any real options to open them up.
__________________

Last edited by Blastoise; 10-20-2017 at 01:07 AM.
Blastoise is offline   Reply With Quote
Old 10-21-2017, 08:15 PM   #456
Lindz
Kuno's Wife
 
Lindz's Avatar
 
Join Date: Apr 2007
Location: Mineral Town
Posts: 967
Time to catch up on posting again x.x;

Beat!
.hack//Infection
- 08:17:53
Dunno what ta say about these anymore! I had varying degrees of plans going into each of these which led to my fastest full story and 100% runs yet! Good stuff!

Atelier Sophie ~The Alchemist of the Myterious Book~
- 35:44:33
This was really really good! The only times I was having a bad time, was when I didn't know you could make key story progression items outta literal trash and that not be an issue! No time limits meant I could really play the game at my own pace an go out and hunt up good materials to make stuff instead of always using whatever junk I had in previous Atelier games. The added "fit ingredients into blocks" alchemy thing was fun!

.hack//Mutation
- 09:04:55
see: Infection

Final Fantasy VII
- 68:20:05
Not much ta say about this game anymore either but hmm. This was the first time I ever did all the Fort Condor missions so that was new. Taking time to backtrack around the world after major story events to see new dialogue from people in towns really extended the game time an was interesting on the whole! As was grinding enough to have Barret 1-shot Emerald lol.

.hack//Outbreak
- 10:30:34
see: Infection

Ever Oasis
- 23:59:00
The townbuilding/shop stocking turned out not to be the biggest negative for me. Infact I rather liked that stuffs. Its the backtracking in the last legs of the game that sucked! There were just way to many abilities/tools which have different names but all amount for "press the A button to open this door". Having ta warp back to town over and over to swap in party members with needed abilities is a huge flaw honestly. Ya can't know ahead of time which ones you'll need and even then you may need more than the 3 party member limit allows. With that aside I enjoyed the game a bunch an was surprised by the lack of handholding. Discovering new places yourself kinda nice huh?

.hack//Quarantine
- 09:36:16
see: Infection

Super Mario Kart
- 00:53:59
Every race ending with every racer holding the same position as the last is really dumb and boring! The cheap AI is also dumb! And the screen scrolling hurts my eyes... @[email protected]; will stick with Mario Kart Advance now an forever.

.hack//G.U. Vol.1: Rebirth
- 27:22:11
This is easily the worst .hack game. Mercifully not all of the bad things it contained carried over to the other G.U. titles but alot still did. Again outta things ta say about these but hey like IMOQ I had plans going into it an came away with my fastest fully story and 100% run.

Secret of Mana
- 18:20:23
Been a long LONG time since I played this! I'd forgotten alot about it, especially the near worthless Sprite never surviving boss fights until a fair chunk of the way through the game! Since this game doesn't keep track of time played I never knew how long it was so when I got to tracking it myself I didn't know what to expect! Less than 20 hours? Makes sense since RPGs (the ones I play) are rarely 30+ hours to begin with. If I hadn't wasted hours mindlessly grinding magic I never used could it have been 15? Less? Maybe I'll find out with the remake~

.hack//G.U. Vol.2: Reminisce
- 29:00:01
Muuuuuch better than the first one! Still contains many issues but as a whole the stuff they both fixed and changed made it into a way more solid game!

Super Mario World
- 02:18:03
Haven't played this in forever either! For the playthrough I decided I'd just do levels that appear normally on the way to the ending. 0 secret exits aside from the 2 required to progress... which meant I only got to do the Yellow switch palace an no other! Surprisingly the lack of colored blocks only hindered me in 1 level! My save file says 40 on it which is like less then half the game! Anyhow I like the castle outros and Caping over entire levels can be fun but as a whole its a pretty bland an low-ranking Mario game I'd say. Fun enough but... just kinda there.
Lindz is offline   Reply With Quote
Old Yesterday, 02:00 PM   #457
PokemonChamp
Pokemon Trainer
 
Join Date: Sep 2016
Posts: 9
I'm playing Mario and Luigi Superstar Saga + Bowser's Minions. It's actually a really good game once you know what to do. I am about 5 hours into it.
PokemonChamp is offline   Reply With Quote
Old Yesterday, 11:03 PM   #458
Heather
POOTIS!
 
Heather's Avatar
 
Join Date: Feb 2014
Location: Under the Gay Cloud
Posts: 2,852
So I "beat" the Superstar Saga remake, and I use air quotes because for the life of me I can't actually beat the final fight not on easy mode. Bowletta herself isn't that hard-it's that Cackletta's soul got super hella buffed to fuck and back. Even the Mush badges, which have admittedly been nerfed but are still busted as fuck if you load up on mushrooms in combination with the "Great Force" item from Starbeans on Luigi (who was toting the AA, or better, Mush badge), and grinding like fuck to find Woo Beans/Hidden blocks (that Virtual-boy looking item from Starbeans reveals their locations) still couldn't make me a match for that wicked beast. And no surprise, really-that grinding only put me up to Level 38, whereas Cackletta is sitting at an even 40 for that final showdown. At least she's not guaranteed to attack first anymore, because some of her attacks are just BRUTAL to dodge now. Your sole comfort is that at least her arms are color coded by which hand power they absorb (don't worry, those attributes don't change when she Turns Red, so while the color coding stops being there kinda, you already know what you need to know).

My recommendation is to get the Mush Badges and Great Force (which thankfully does not require Hee Beans, so don't worry about grinding Border Jump), just do everything in your power to maximize your damage output because Cackletta's limbs and head are no longer wet paper bags. Do not, for any reason, enter that final fight before level 40 unless you want a hell of a bad time, and brew attack-up brews at Starbeans like no tomorrow to help with your damage. Trust me, you very much need all the prep.

There's just one thing-I'mmentioning getting "the" Mush Badges because yes, as part of the nerf, they're singular items now, as Monty Mole rewards specifically. There's only one Mush Badge A and only one AA badge to speak of. Furthermore, to ease stocking up on mushrooms, do try to maximize your 'Stache stat, as you will get significant discounts and better sell prices at shops for doing so, which greatly helps getting more mushrooms.
__________________
Confidence (Some Assembly Required): Because NQNH's save file is now RIP
Spoiler: show

Quote:
Originally Posted by DaveTheFishGuy View Post
Quoth the Honchkrow (nevermore!).
Quote:
Originally Posted by Things One Is Not Allowed To Do In Exalted
244) While not FORBIDDEN, my Midnight is to keep in mind that using an army of animated skeletons in order to fill the town square with a rendition of "Spooky Scary Skeletons" is going to be considered odd at best.
WF Things

Last edited by Heather; Yesterday at 11:10 PM.
Heather is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > General Forums > Video Games


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:08 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.