03-16-2018, 04:52 AM | #4676 |
我が名は勇者王!
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The biggest waste in the game is Deoxys-A, who drops from a BST of 600 to an effective BST of 420.
Next is Aegislash-Blade, who goes from 520 to 370. Rounding out the top 10 I have so far (about 75% done): 1. Deoxys-Attack 2. Aegislash-Blade 3. Cacnea 4. Deoxys 5. Cacturne 6. Pheromosa 7. Hoopa-Unbound 8. Bellsprout 9. Rayquaza-Mega 10. Diancie-Mega
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03-16-2018, 09:28 AM | #4677 | ||
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Quote:
Quote:
Deoxys-A: This Pokémon is a pretty good poster child for scenarios where your Atk, SpAtk, and Speed are all so egregiously high that you really ought to be maxing out Atk/SpAtk (pick one) and Speed but then you also want to be using the neglected of the two offensive stats too because it helps you handle chump defensive switch-ins meant to force you out. Here is Deoxys-A's top-listed build on Smogon right now: Deoxys-Attack @ Life OrbAs you can see, it's a SpAtk-leaning Deoxys with three special attack moves and ~all EVs poured into SpAtk and Speed. So far, so normal. But notice something else? His nature is Rash, not Modest or Timid. He has Superpower, a strong physical move. And his final 4 EVs? They were placed in Atk, not any of the three remaining (defensive) stats. That's because this particular Deoxys-A build focuses on primarily being a special attacker but not getting walled by the likes of Chansey/Blissey either. Deo-A's Attack stat is already so high that you don't really need to worry (that much) about the lack of EV investment or lack of stat promotion via Nature -- it's still high enough that, so long as it's not being impeded, it's going to do plenty of damage to things that can't shrug off Fighting-type physical moves. Aegislash: This guy shouldn't be on your list at all. All three builds -- dedicated physical, dedicated special, and mixed -- are common, and once again the top recommendation out of both Smogon and VGC calls for a mixed set: Smogon:Notice how the Smogon set advises Gyro Ball (Steel Physical) and Shadow Ball (Ghost Special). Notice how the VGC set advises Shadow Ball (Ghost Special), Flash Cannon (Steel Special), and pinch Shadow Sneak (Ghost Physical). Sassy and Quiet natures, because 1) fuck Speed and 2) fuck hurting any of your four other promotable stats here. Sassy on the Smogon set because it's a defensive build; Quiet on the VGC set because it's an offensive build. You'll find popular physical-only and special-only sets in both the XYORAS and SMUSUM eras, first of which is that very VGC2018 set we just posted (which, if you opt for Wide Guard over Shadow Sneak, immediately becomes a purely special attacking set). But notice how the mixed set is by no means excluded from consideration. How it is, in fact, foremost in Smogon's consideration. And that again is because we have to consider the opponent merely switching out their active Pokémon for a choice answer to our selected attacking stat. "Oh, your Aegislash is purely special? Say hello to Blissey." "Oh, your Aegislash is purely physical? Say hello to (whatever is most relevant right now in Gen 7)." Of course there are also walls with mixed coverage, like Toxapex and Celesteela, but our consideration right now is how you can best give yourself an advantage / how you can best remove yourself from a position of disadvantage. And with Aegislash, going mixed is a perfectly valid approach. You're not using Speed anyway. So you may as well make Speed the damaged stat, leave Atk/SpAtk alone, and then primarily strike foes with one of the two stats while secondarily striking them with the other. To be clear, Shadow Sneak on VGC Aegislash is much more about picking off Pokémon who just barely avoided being KO'd last turn and is much less about actually doing any significant physical damage. But again, we have Smogon's truly mixed set in Gyro Ball and Shadow Ball, so ... tl;dr your investigation is coming from a good place and there are definitely tons of Pokémon with dead-weight base stats, but you have to be careful not to generalize that Pokémon with super high Atk and SpAtk stats are always packing dead weight. Because there are Pokémon who run mixed sets. And some of them do so precisely because of their naturally high Atk and SpAtk base stats. Stats so high they can't be rightly ignored.
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03-16-2018, 04:19 PM | #4678 |
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I did make a disclaimer that there were going to be Pokemon that bucked the trend, and you'd expect them at either end of the chart. For Deoxys, its stats are so high it can lower its Attack and still do huge damage to the Special walls, and for Aegislash it doesn't follow convention either because of King's Shield and Stance Change.
In fact, Aegislash-S is very efficient, at a 9.6% waste. On the other side, you see Blissey, Chansey and Shuckle as the most efficient Pokemon, considering their low attack/special attack stats. This lends them to being walls. But what I hope to find are not the weird Pokemon like that, but rather those who have proper min/maxed stats. Mega Heracross was one, but here's another: Beedrill-Mega - 3.0% I suspect the reason these two megas are listed is, the Mega Evolution only boosted one attacking stat, which gives them the unique attribute of having both a high BST and a high adjusted BST. Although neither touches 600 BST. Many Megas seem to fit this trend too, including Latias-M (14.3%) and Tyranitar-M (13.6%). The overall average is 14.1% waste. So which is the most powerful Pokemon, that doesn't transform, who is also above-average in efficiency? >700 BST: None >600 BST: Lugia, Regigigas >500 BST: Registeel, Uxie, Suicine, Terrakion, Keldeo, Regice, Regirock, Tapu Fini, Kartana, Nihilego, Stakataka, Buzzwole, Florges, Volcarona, Togekiss, Naganadel, Snorlax, Milotic, Gyarados, Haxorus, Darmanitan, Blissey, Magnezone, Crobat, Noivern, Rhyperior, Delphox, Primarina, Chesnaught, Mamoswine, Golisopod, Aggron, Hippowdon, Dusknoir, Sylveon, Vaporeon, Jolteon, Espeon, Umbreon, Glaceon, Leafeon, Probopass, Tyrantrum, Klinklang, Rotom-Heat, Rotom-Wash, Rotom-Frost, Rotom-Fan, Rotom-Mow, Chandelure, Aegislash-Shield, Krookodile, Gardevoir, Gallade, Tentacruel, Roserade, Gigalith, Aerodactyl, Cryogonal, Avalugg, Poliwrath, Braviary, Mandibuzz, Steelix, Tsareena, Weavile, Gliscor, Excadrill, Pyroar, Beartic, Ninetails-Alolan, Machamp, Conkeldurr, Shuckle, Claydol, Leavanny, Vikavolt, Muk, Muk-Alolan, Gengar, Drapion, Donphan, Mudsdale, Scizor, Scyther, Pinsir, Bewear, Barbaracle, Carbink, Alakazam, Stoutland, Heracross WHEW. The list is even larger >400 but beyond that I think you get into noise territory (where BST is so small, Pokemon seem efficient when they're so weak it doesn't matter). I feel like this captures close to the bell curve. So analysis! 1. Gengar, Heracross, and Alakazam were already quite efficient before getting their Mega Evolutions, and those Megas just increased efficiency. They were highly specialized as Special Attackers and Physical Attackers, but if the Megas weren't even more efficient, they wouldn't have seen a change. 2. The Ulta Beasts are min/maxed to heck. This is pretty obvious if you look at their stats, but Pheromosa is absent, due to her Deoxys-like distribution. Unlike Deoxys, she doesn't have the typing, ability, priority or high overall BST to get away with those stats, so she's unviable in Ubers. 3. Uxie is an unexpected name I don't know a lot about. 4. The list tends to learn more heavily toward older generations. 5. Some very interesting Pokemon just missed the cutoff, like Slaking, Serperior, Torterra and Starmie At the top of the list, highest overall adjusted BST: Mewtwo-MY (19.2) Mewtwo-MX (19.7) Kyogre-P (19.5) Groudon-P (19.5) Zygarde-C (12.9) Tyranitar-M (13.6) Rayquaza-M (23.1) Arceus (16.7) Latias-M (14.3) Metagross-M (15.0) Lugia (13.2) Regigigas (11.9) Necrozma-U (22.1) Rayquaza was wasteful before Mega Evolving (22%) and its Mega Evolved state is more or less the same. While, Kyogre and Groudon were surprisingly efficient (14.9) and remained so even after Primal Reversion. Unless you count the Megas, there's much less representation in later gens. This is weird too: Diamond, Pearl, Platinum box legendaries Black, White box legendaries Sun, Moon box legendaries Ultra Sun, Ultra Moon box legendaries Only Necrozma-DM stands out and that's because literally everything else about it, offsets its modest stats and distribution. ... Well that was fun. Now I'm bored again.
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03-18-2018, 05:33 PM | #4679 |
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So I think everyone is familiar with this analysis which attempts to capture the best defensive type combination in Pokemon. This was based off an older discussion that also looked at the best offensive type. However, I've noticed a limitation not already mentioned in the disclaimer. Let's look at the breakdown of the bests offensive types:
Ground (5): Electric, Fire, Poison, Rock, Steel Fighting (5): Dark, Ice, Normal, Rock, Steel Ice (4): Dragon, Flying, Grass, Ground Fire (4): Bug, Grass, Ice, Steel Rock (4): Bug, Fire, Flying, Ice Flying (3): Bug, Fight, Grass Fairy (3): Dark, Dragon, Fighting Steel (3): Fairy, Ice, Rock Maybe it's apparent now, but the type combo of Fire/Ground listed doesn't actually give 9 super effective types, because Steel is weak to both Fire and Ground. If you're running both types as STAB coverage (a fair assumption), there's little added benefit from hitting Steel with both types. I guess, if you ran out of PP, but that's not what you plan for in battle. For this same reason, Ground/Fighting isn't that good due to the redundancy of Rock, Steel coverage. So actually, Ice/Fighting should be a lot higher, as it's super effective against 9 unique types (tied with Ice/Ground) and ineffective against one type (Ghost). Ice/Steel is also ranked too low, as it's super effective against 7 unique types but also no Pokemon are immune to both. It's interesting to me that Gen VII introduced two Pokemon lines of these types - Alolan Sand(shrew)slash and Crab(rawler)ominable, but they're so weak the offensive prowess goes to waste. That said, the ultimate conclusion of the study - that Steel/Fairy is the best type - hasn't changed. Any future Pokemon boss needs that typing because it's extremely overpowered: -Super effective against 6 unique types, with no immunities -9 resistances -2 immunities Going in I thought Aegislash would have the best defensive typing, but Ghost's immunities play differently because Normal-Ghost cannot hit one another. Really, the only thing holding Magearna back is her ability.
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03-18-2018, 05:40 PM | #4680 |
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>only thing holding magearna back is her ability
It's actually more her Speed, her ability is pretty nutters and she's still utterly insane in OU regardless. Have they banned her yet? No idea but I know they were considering it.
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03-18-2018, 06:37 PM | #4681 |
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Is the ability really that good? My impression with Moxie-type abilities is they're best used on fast Pokemon, although I guess that does tie in to the low speed. Still, both Magearna and her fire counterpart Heatran are pretty efficient at their stat spreads (15.8% and 15.0% respectively - within 1 SD of average) but Hetran's ability offers more utility, especially against opposing Heatran.
As for a ban, no OU Pokemon is under suspect right now, not even this guy: Landorus-Therian - 49.06947% There's been a lot of grumbling about Lando-T for this very reason, and I think the Smogon council came out and said they're not going to suspect him regardless of usage. I don't know too much about the politics involved, and I have my own suspicions, but I don't think the council wants to deviate too far from VGC anymore, and Lando-T is the dominant force in Japan's VGC due to Intimidate. As an aside, Incineroar also spiked in usage due to Intimidate. Yet, in spite of Lando-T, Incineroar and Charizard Y at the top of usage, I don't see the special-hitting Ash-Greninja anywhere...
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03-19-2018, 01:03 AM | #4682 | |
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Quote:
On the Ash Greninja point, normal Battle Bond Greninja loses super hard to Mega Charizard Y thanks to Drought and Solar Beam. There's probably other Pokemon that are responsible for this as well, since this inherent flaw to Battle Bond Greninja was always why it was a cleaner.
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03-19-2018, 01:57 AM | #4683 | ||
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Quote:
Speed Boost as an ability isn't banned, while Shadow Tag is. Why is this important? Because Blaziken is banned solely due to Speed Boost, making even Blaze variants illegal. However, Wobbuffet with Telepathy is legal to use. It's contradictory and only makes sense if you say Shadow Tag is no longer unique to Wobbuffet and Speed Boost is a "complex ban"...which it really isn't. Quote:
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03-19-2018, 02:35 AM | #4684 | ||
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Does Tapu Koko outspeed before Greninja form changes? That's a big deal.
Quote:
I don't usually buy into the FW rhetoric, but it was really strong this suspect. There was a lot of "well it was banned before, so what's the point of bringing it back" and of course the completely laughable 50/50 argument. Quote:
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03-19-2018, 07:48 PM | #4685 |
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Speak of the child of the devil: Torchic is now banned from LC, which is amazing. I guess it goes to NU now?
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03-20-2018, 10:57 AM | #4686 |
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Technically nothing from LC goes anywhere except LC Ubers. But yeah, its PU only now, which means its useless because Combusken is there iirc.
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03-20-2018, 02:43 PM | #4687 |
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What even was torchic's problem? I thought half the fires in the LC meta fucking died after the drought ban and Mareanie's a right fucker to it I imagine
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03-21-2018, 12:23 PM | #4688 |
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03-21-2018, 04:17 PM | #4689 |
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Oh right arena trap is LC legal (lol diglett will fuck you up) and Baton Pass isn't fucking gutted to fuck and back.
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04-18-2018, 04:39 PM | #4690 |
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04-22-2018, 11:03 PM | #4691 |
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I'm not familiar enough with PU to call this, but isn't this a case of trainer dirfk mispredicting all over the place and letting Oricorio set up and sweep his team? Sucker Punch and Crunch weren't enough to OHKO, and seeing it has Calm Mind that means a special STAB move so Sucker Punch is risky. Keeping using Crunch since it forces Oricorio to spam Roost and can cause a flinch.
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04-24-2018, 12:15 AM | #4692 |
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Debated between the Going to Hell thread and here for this, but I think this thread's the better call in this instance: Focus Blast in a nutshell.
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04-30-2018, 11:11 AM | #4694 |
Sarasaland represent!
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04-30-2018, 04:26 PM | #4696 |
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>Pheromosa
>Bug Buzz against Slaking but why
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05-06-2018, 11:12 AM | #4697 |
Sarasaland represent!
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Opponent be like "gg"
Maybe they didn't want to risk the Hi Jump Kick miss? I don't care I won *shot* But anyway,
Where Sticky Web and resistances really come through for me BD |
05-14-2018, 10:50 AM | #4698 |
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Managed to claw my way back onto the RandBats Doubles ladder again. Not terribly high (No.387) nor impressive (1678 Glicko, 71.9% GXE; the top players have GXEs in the 80%s and Glickos in the upper 1700s to 1800s), but hey! I did it.
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05-16-2018, 10:09 PM | #4699 |
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Does Swift Swim double final speed (+EVs), base speed, or speed after stage boosts? Also, is there any format I can play that allows an uber that isn't Ubers itself?
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05-17-2018, 12:50 AM | #4700 |
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Swift Swim doubles Speed after Stage boosts (so if you're +6 and have 1200 Speed, you'll have 2400 Speed).
There are plenty of Ubers-based formats in Other Metagames, but they're often have extra mechanics.
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