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Old 01-01-2018, 09:53 AM   #1
Connor
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Cyndaquil UPN PASBL 2.0: dirkac vs. Mew The Gato

Quote:
Originally Posted by Mew The Gato View Post
dirkac (C) Vs. Mew The Gato (A)
3 Vs. 3
No AP Restriction
24 Hr dq
Switch = OK
Creek (with trees): A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's banks are both generously sprinkled with trees. This arena is outdoors only.
Let's get this underway.

Last edited by Connor; 01-18-2018 at 01:45 PM.
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Old 01-01-2018, 12:04 PM   #2
dirkac
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Snorval - Male Whiscash @ Rindo Berry (3)
HP: Fire

Zwijmuis - Male Swoobat @ Mental Herb (3)
HP: Fighting

Dubbalm - Male Ambipom @ Nacre Berry (3)
HP: Flying

Krafschuw - Female Crabominable @ Eject Button (3)
HP: Ground

Boekerade - Female Roserade @ Black Sludge (4)
HP: Water

Schordil - Female Armaldo @ Micle Berry (4)
HP: Grass
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Old 01-01-2018, 12:15 PM   #3
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Oh my, a fully evolved squad. Burmy is still too cute to not use.

Lenght - Male Burmy @ Poison Gem (1)
Hidden Power: Electric

Dual-Core Tin Forever - Male Dusion @ Eviolite (2)
Hidden Power: Poison

Fix This - Male Duskull @ Spell Tag (1)
Hidden Power: Fire

Burona - Genderless Bronzor @ Kasib Berry (1)
Hidden Power: Dark

Permanent - Male Archen @ Sharp Beak (1)
Hidden Power: Fire

Miss - Female Mankey @ Roseli Berry (1)
Hidden Power: Fairy

I am of course starting with Lenght the Burmy.
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Old 01-01-2018, 12:48 PM   #4
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Zwijmuis, Air Slash, aim for its sucrion to the tree to make it fall to the ground.

If it fell, Air Cutter as you use the flapping of your wings to move steadily into the air.

If not, get close and use a Heart Stamp.
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Old 01-01-2018, 01:05 PM   #5
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"Yiiiikes.

Protect against Air Slash.

Then stop it with an Electroweb as it comes in for Heart Stamp."
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Old 01-02-2018, 04:28 PM   #6
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A gentle breeze slowly makes it's way through the trees surrounding the creek, the wispy gusts dancing through the blades of grass The only sound that can be heard above the gentle whistling is the babbling of the water as it flows downhill, the current mild and water pleasantly splashing against the shore. The site had gone undisturbed for a long time, once having hosted numerous clashes; desperate struggles to a bitter end. Yet none of the scars remain. The environment had returned to normality ... and yet tension abruptly hangs in the air. Pokemon can be heard shuffling away from their spots, hurriedly finding cover. The cause of the disturbance soon becomes clear as two figures break through the foliage on either end of the creek. Grinning at one another, these intrepid travelers, looking to paint their own legacy upon this fresh canvas, grab at their belts and produce two objects. Poke Balls.

Swift motions see both orbs climb high into the air, splitting along the seam to release their quarry in a pulsing rush of crimson light. Two creatures soon take form, one hanging in the air and beating wings wildly to maintain altitude, the other quickly attaching itself to the underside of a nearby branch and lifting into the air. Yawning, Lenght eyes up his opponent, the grimace on the face of the Burmy spelling out his discomfort clearly. Zwijmuis chuckles with a raspy, flighty tone in response, the Swoobat narrowing the angle between the two while drawing one of his wings back into the air. A thin line of pale blue energy grows along the length of his leathery wings, and with a hiss, a sharpened blade of wind is sent hurtling towards Lenght. Yet, the Burmy does not panic. A glint of green flashes within the black of his eye, and in mere moments a shimmering shield of brilliant viridian hue stands around him. Surrounding the Bug type on all sides, the barricade sees the incoming projectile smash harmlessly into it, leaving Lenght chuckling behind it, unharmed.

Disgruntled by the failure of his initial move, Zwijmuis glares at his foe, hanging in the air and slowly trying to figure out what to do next. With a flick of one ear, he begins to channel a fine pink aura over his nose, screeching loud and charging towards his foe. Despite the incoming danger being a very imminent threat, Lenght once again seems unperturbed A strange clicking sound emanates from the Burmy as he prepares his counterattack, small sparks jumping from his body to crackle out on the ground. This clearly worries Zwijmuis, but the Psychic type pushes on all the same ... only to fly headfirst into a web like netting. Sparks immediately shock the system of the Swoobat, who nonetheless manages to land a blow on his foe - only a glancing one though. With a hiss, Zwijmuis struggles to remain aloft, shuffling his body in an attempt to dislodge the crackling webbing surrounding him.

No serious damage to either combatant just yet. Zwijmuis remains covered in the Electroweb, though it is loosening thanks to his flapping. Both are looking good to push on.
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Old 01-03-2018, 01:19 PM   #7
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"Your first job is done, Lenght; very nice. Come back for now.

Fix This, we should get them while we can. Use Calm Mind, then go for Knock Off."
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Old 01-03-2018, 01:33 PM   #8
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Use an Air Cutter directed at the duskull to attempt to break free of the Electroweb.

After you've been subjected to Knock Off use Thief to steal their Spell Tag.
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Old 01-09-2018, 08:44 AM   #9
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bump
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Old 01-15-2018, 06:58 AM   #10
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Deciding his work done for now, Lenght's trainer recalls him to his Poke Ball, replacing him with the clearly eager figure of Fix This. The Duskull is granted with a rather unwelcome present as he enters the ring, much to his chagrin. Batting his wings powerfully, Zwijmuis manages to create a gusting wind between the pair, the motions of his wings intermingling with the winds to remove the worst of his bindings. The Duskull notices this with a rather silent fury, allowing the incoming attack to slip through his body with some uncomfortable grunts. Wanting to turn the tides, Fix This concentrates intently, channeling a fine pink energy over his grey body. His focus reaches a pinnacle as his mind becomes clear, his instincts honed and focused upon the battle at hand.

Eyeing his foe, thankful for the boost he had just conveyed upon himself, Fix This grins with his eye, the cycloptic organ creasing at the edges. With an abrupt movement, the Duskull charges through the air to smash into his opponent, a small glint of energy flying from Zwijmuis following the collision. Reeling from the pain, the Swoobat takes a moment to realise that his item has been robbed from him, knocked to a nearby rock, but the pain is the much more pressing matter - for the Psychic type has a plan. With a triumphant hiss, he charges forwards himself, wreathed in a blackened aura. A shriek later and he has hurtled through the body of Fix This, dealing little damage thanks to the latter Pokemon's ethereal nature - but importantly, robbing him of his own item, now adorning the body of Zwijmuis.

Fix This creates a lead for himself this round, while remaining more fresh than his opponent, who is about good for two. Fix This has enough Dark for an unboosted Knock Off, while Zwijmuis has enough for roughly two more uses of Thief.
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