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Old 06-29-2016, 09:53 AM   #26
Shuckle
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It's tired, so I have enough time for 1 move??? i hope???

Fuck signal beam man i was having fun with my weird coconut tree until i remembered it existed.

Hypnotically suggest to Beheeyem that it is acually a Fairy type and not a Psychic type, then use Synthesis.
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Old 07-05-2016, 11:33 AM   #27
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Round 7: Sort of forgot this existed, sorry.


And so the Exeggutor tries to begin the round with a bout of Hypnosis to make his foe think it's a fairy, but Hope's not that tired, and cuts him off with a devastating Synchronoise which would have fired anyway, because Synchronoise still deals damage even if they don't share a type. And so the tree goes down. I'm yelling 'Timber!'.

Nutjob is unable to battle! Shuckle, your next Pokemon please!

Hope's undamaged aside from poison damage, which is starting to rack up, and is feasibly good for two, although a breather in the next couple of rounds wouldn't go amiss.
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Old 07-07-2016, 10:18 AM   #28
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Well it does a little damage and I did order a healing move

Lady Macbeth, you're up. Dazzling Gleam and Hyper Voice, please.
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Old 07-07-2016, 12:34 PM   #29
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Convincing it that it's another type won't make it another type shuckle.
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Old 07-07-2016, 12:44 PM   #30
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Synchronoise does damage based off of brain waves, so if Beheeyem is convinced that it is a Fairy type it would target Fairy brain waves, most likely. idk I was kinda fucked anyway.
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Old 07-07-2016, 03:21 PM   #31
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Shuck, could you put up the rest of Lady Macbeth pls? Like, species, HP, etc. Sav needs to know what they're facing.
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Old 07-08-2016, 01:37 AM   #32
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Level 3 female Kirlia, HP Psychic
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Old 07-09-2016, 08:08 AM   #33
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Nice job, Hope! Let's put a dent in them with a Shadow Ball! After, zap them with a Thunder Wave.
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Old 07-11-2016, 05:14 PM   #34
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Round 8: That Scottish Lady

And so Shuckle recalls his fallen Nutjob, replacing them with a more dainty figure: A Kirlia called Lady Macbeth. Almost a shame she can't get the blood from her hands.
Spoiler: show
Kirlia (Psychic/Fairy): Kirlia's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. They also have a very good sense of balance and are hard to knock down. Teleporting also requires slightly less energy.

[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.

[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.


And no sooner has the Fairy set foot on the battle-stricken lawn than she begins her onslaught, a Dazzling Gleam erupting forth from her chest and striking the low-floating alien square in the chest, although the boxscreen reduces its total impact somewhat. Recoiling, the Psychic type blinks the lights from its eyes, before it fires off another Shadow Ball, the spectral blast sending her fellow Psychic type spinning with the force of it!

Not dissuaded by her foe's boxy defense, the Kirlia unleashes another ranged assault, this time a Hyper Voice that gets partially absorbed by the screen! Smugly sat in its exclusive defensive box, Hope responds with some electric tendrils, the Thunder Waves getting into the Kirlia and locking her down with paralysis! Clearly the alien's not taking any chances.

Summary
Both sides took a hefty whack this round, landing Lady Macbeth noticeably into her first third while the poison damage lands Hope on the brink of her final third. Hope's Ghost is shot, she has enough Electric for another couple of Thunder Waves and Lady Macbeth is paralysed. Gravity will return to normal after the next round and the cubic Light Screen will be gone by then too.
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Old 07-17-2016, 03:29 PM   #35
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Trap it in a Rock Tomb, then use Synchrnoise.
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Old 07-18-2016, 10:36 AM   #36
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Synchronoise and then Protect against the incoming Synchronoise.
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Old 07-25-2016, 10:33 AM   #37
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Round 9: Fuck Synchronoise, I am banning it for the rest of this match.

Hope's had enough of seeing her foe's ugly face apparently, and decides that she can't fix it, so instead she's going to bury it in a Rock Tomb, summoning the sizeable boulders from the soft earth to slam into a crude dome around the Kirlia, ruining the Lawn in the process. Unfortunately, the Synchronoise that the Kirlia produces in response blasts the tomb apart, because brain waves are horribly ill-defined, and the Psychic assault lampoons the Beheeyem's advanced brain, sending it screeching as it recoils! Anyway, the Beheeyem decides to respond in kind, the Psychic type loosing off another Synchronoise, but this one's tanked by the Fairy's Protective shield.

Summary
Hope was the only one to take damage, tumbling into her final third of health. Both sides could use a breather, Rock Tomb's gone, and Hope's got enough Rock to make a couple more.
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Old 07-26-2016, 10:09 AM   #38
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teleport onto its back and use toxic

Launch a Shadow Ball and then finish it off with Synchronoise. If that doesn't finish things, fire off a Signal Beam. Three mover confirmed.
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Old 07-26-2016, 11:19 AM   #39
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Light Screen.
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Old 07-29-2016, 05:12 PM   #40
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Round 10: ...That was outright brutal.

The tiring Kirlia spins once more, summoning a shadowy orb to finally end her extraterrestrial foe, but as the Shadow Ball races across the distance, her fresher foe has plenty enough time to conjure up a Light Screen, which tanks the attack like a professional! Furious, the Fairy unleashes a devastating Synchronoise, the assault tearing through the infuriating screen and causing some pain for her foe, but Hope's not down yet! ...Until the Signal Beam is sent flying from the exhausted dancer. That killed her eventually, but at no small cost to Lady Macbeth...

Hope is unable to battle! Sav, your next Pokemon please!

Lady Macbeth is at half Ghost and is dead on her feet, with enough Bug for another Signal Beam or so.
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Old 07-29-2016, 05:19 PM   #41
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Great job, Hope! Roose, your turn again!

Start things off with a Charge Beam, then follow that through with a Thunderbolt.
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Old 08-04-2016, 12:45 AM   #42
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Hey Roose.

Did you hear any of those shocking things that Hope said about you? No, of course not. You were in the ball the whole time. You couldn't have known the kinds of things that were said about you behind your back.

Lady Macbeth, why don't you Confide a few of those nasty little rumors to Roose and let him know exactly what was said?
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Old 08-05-2016, 06:17 PM   #43
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Round 11: ...Is reading a lost art to you guys?

And so Savage recalls his fallen alien friend, returning the form of his Eelektrik, Roose, to the field. Unfortunately he's still asleep, so he can't really do much, and the Kirlia's attempts to Confide in him are without fruition, because the eel's asleep. Seriously. Anyway, as the ref draws the round to a close, the sleeping eel finally wakes up, readying itself for another little shitstorm in the coming rounds...

Summary
Barely any energy use or damage, although Roose's poisoning's starting to show itself. Roose is now awake. Both are good for two.
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Old 08-05-2016, 07:37 PM   #44
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Confide again, those juicy secrets must be shared. Follow up with a Psychic Wave to make sure Roose stays in his lane.
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Old 08-06-2016, 02:13 PM   #45
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Okay Roose let's try this again. This time, use Acid Spray. Follow that with a Zap Cannon.
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Old 08-13-2016, 12:24 PM   #46
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Round 12: At least there's no more Synchronoise.

And so, after the complete and utter failure of last round, the two Pokemon finally begin their battling, with the Kirlia attempting to Confide something in her foe once more. This time though, her opponent is wide awake, and actually hears what she's saying! ...whatever the hell that is. Anyway, he seems taken aback by this slightly, but this doesn't affect his next attack, as he unleashes an Acid Spray, the toxic spray decorating the face of the Kirlia, who recoils in pain and disgust!

Anyway, as she wipes the acid from her face, Lady Macbeth decides for a more reasonable approach, firing off a Psychic wave to send the eel flying, as it slaps into the lawn, leaving a slimy trail across the grass. But now the Eelektrik is pissed. Majorly pissed. It does not like being thrown around like that, and it shows, as the eel looses a devastating Zap Cannon at the Kirlia! ...Rather slowly. Slow enough that Kirlia can at least partially move out of the way of the damned thing before it hits. Still hurts though, and now she's paralyzed a bit to boot.

Summary
Roose holds the health advantage, being just within his first third while Lady Macbeth sits on the cusp of her second third. Roose's got enough Poison for a couple more Acid Sprays, and both are good for two. Lady Macbeth's paralyzed down her left side.
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Old 08-14-2016, 10:25 PM   #47
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Charge Beam, followed by Thunderbolt.
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Old 08-16-2016, 08:45 PM   #48
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Light Screen, Calm Mind, Stored Power. Three

*shakes fist at NFE Psychic's general lack of big-damage punish options*
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Old 09-02-2016, 05:46 PM   #49
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Round 13: Well then.

And so the new round begins, with Roose powering up for a rather anticlimactic Charge Beam, clearly hoping for a nice little Special Attack boost from the whole ordeal! Unfortunately, that fails to happen, as the small electric blast slams into the Kirlia, whose paralysis kicks in and locks her up, ulitmately preventing her from erecting her Light Screen. And with both sides recovering from their respective failures, the Eelektross is first out the gate, unleashing a vicious Thunderbolt into the poor Kirlia, who takes the hit to the face because she couldn't get the Light Screen up. Anyway, this has the helpful side effect of knocking the paralysis out of her, enabling her to get on with her latest plan of attack: Calming her Mind before unleashing her Stored Power! The Psychic blast sends the eel flying, the slimy Electric type regaining its steady levitation a good few feet back from where it was originally located. And if that's not enough, the eel's poisoning kicks in again. Fun.

Summary
Lady Macbeth slides deeper into her second third, as Roose just enters his own. Lady Macbeth's paralysis is gone. Shuckle's three is intact, both are good for two.
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Old 09-18-2016, 04:03 AM   #50
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Confuse Ray, then Calm Mind. If you get taunted, Psychic Wave instead.
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