08-09-2017, 04:21 PM | #4576 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Wherein Linoone psychs himself up for combat only to wuss out due to a bug. (21 turns; skip to Turn 6)
Spoiler: show
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08-09-2017, 06:35 PM | #4577 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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I'm considering a rushed bid for attendance at Ft. Wayne in four weeks. I don't think I'll be able to make it in time, having caught exactly zero of the Tapus and Ultra Beasts, but I thought I'd dick around on Showdown with a shabbily put-together team to see what I might want to prioritize getting and what I might want to leave on the cutting room floor.
Here's my latest game, and despite being at the very bottom of the ladder it was a hard-fought match that had both of us on holding our breaths, I'm sure. Spoiler: show
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08-11-2017, 04:03 PM | #4578 |
Sarasaland represent!
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09-01-2017, 08:45 PM | #4579 |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,469
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09-02-2017, 01:18 AM | #4580 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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09-03-2017, 11:32 PM | #4581 | |
Barghest Barghest Barghe-
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So after failing to ban Dugtrio, OU has gone full Uber and is now deciding to try and ban Arena Trap.
This is the part that rlly gets me tho: Quote:
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09-03-2017, 11:52 PM | #4582 |
Problematic Fave
Join Date: Sep 2011
Location: VA
Posts: 3,199
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Do you think any of those teams are actually a problem in the metagame? It seems to me like Smogon is just banning them because they like to play the game a certain way.
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09-03-2017, 11:55 PM | #4583 | ||
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Quote:
Nero playing fiddle while Rome burned indeed, Emi.
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09-04-2017, 12:16 AM | #4584 | |
Barghest Barghest Barghe-
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Quote:
Friendly reminder, despite the continual outcry of the playerbase to ban Pheromosa, TDK didn't think it was banworthy until he used it himself.
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09-04-2017, 08:30 AM | #4585 |
a quick fly cuppa
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Mean Look new meta, then?
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09-04-2017, 06:26 PM | #4586 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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I made the ladder! The Random Doubles ladder, to be specific. Elo score of 1570, ladder position of 374/500. My GXE is abysmal ^^; (69.4%), as is my Glicko (1655), with a fairly pathetic W:L of 68:44. But hey! I made the ladder. :')
This has been fairly difficult to pull off. In some ways Doubles is a more forgiving meta than Singles, in other ways less so. There are a ton of people between 1350 and 1499 scrabbling desperately for an Elo score of 1500 or greater, so it's a really, really tough range to be in. My last three games, two of them my opponents have ragequit-thrown the win at me only a few rounds in because they could tell I was winning, that it would be hard for them to turn it around, and (I'm guessing here) they got discouraged by the prospect of falling back off the ladder. I'm curious to see what this portion of the ladder will be like, but if the last fifty matches are any indicator, I am not likely to remain on the ladder for long. ^^; "Easy come, easy go." I've had seven-win streaks and I've had seven-loss streaks too. I've already fallen once from a score in the 1500s all the way down to somewhere below 1350 (the seven-loss streak), so I rather doubt I'll be getting to enjoy the taste of the ladder for long. But we'll see! We'll see.
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09-04-2017, 11:33 PM | #4587 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Two alts now successfully laddered. Playing around with a third, fresh, and at the bottom of the ladder with it. Just witnessed this. ^^;
The opposing Pyukumuku used Memento!
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09-05-2017, 08:14 AM | #4588 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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lol he expected a blanket crippling move like Memento to not have drawback? Like, halving both offenses is a big deal
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09-05-2017, 08:27 PM | #4589 |
Barghest Barghest Barghe-
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In fairness its hardly drawback. The move would probably actually be worse if it didn't kill you lol.
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09-07-2017, 12:48 AM | #4590 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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>play comp with friends online
>become a legend for hax >ten years later >old comp friends are all gone >new kid signs up >new kid tells everyone he is the Hax King >hax king, wait no, that's my gig >try to talk to him >"Hey, listen, Apollo ..." >"stfu old man I'm the new hax king around here" >fuck this guy >try talking to his friends >"who the fuck are you, no one cares about you. ALL HAIL HAX KING APOLLO!" >fml >one year later >half-asleep one night, but feel like playing Pokémon Without a doubt, the single worst case of parahax fuckage I have EVER witnessed. (Random Doubles Battle, 11 turns) This has to be seen to be believed. Do not skip one single turn. Better yet, pause between turns if you can. Try to buy yourself some inter-turn time to recreate the actual feel of the battle as best you can. Spoiler: show
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09-08-2017, 12:08 PM | #4591 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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And then you landed the heat wave just to top off the memery holy shit talon give roto back his good luck
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09-11-2017, 04:56 PM | #4592 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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This match:
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09-11-2017, 07:35 PM | #4593 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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Nice moves there. But yeah, this sort of thing is exactly why I refuse to say "gg" until the ladder scores are updated, even if the battle is clearly going my way. Hell, I know of one BH match I nearly lost for myself because I decided to be sassy with my electrify/lightning rod cheese-boosted mega sceptile and use flamethrower on the opposing abomasnow-whose ability ended up being Flash Fire. Things turn on a dime in Pokémon, and just one turn really can make or break you.
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09-12-2017, 03:15 PM | #4594 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Wherein Lunala refuses to remain asleep for more than one turn and the battle goes to 34 turns. (Random Doubles)
The game essentially ends somewhere between Turns 11 and 12, but because we're both stubborn and both convinced we can eke out a win it goes to Turn 34. My goal is to deplete his PP for his sole source of Recovery (and it works); his plan, as far as I can tell, could only have been that I would either run out of PP on Sludge Bomb or else that I would get frustrated and ragequit. I was convinced I could win, though, so I didn't go anywhere. And him, for his part, he didn't quit either. So my only real hope for a quick and painless victory was that he would stay asleep for 2+ turns and that I would get a critical hit in somewhere while he was sleeping. The crit hit only happened once. The staying asleep for more than 1 turn never happened until I'd already PP depleted him. (Valuable, though, since it meant I took less damage whilst trying to kill him.) Really would like Showdown to re-evaluate how they do randbats. I've seen a big increase (since I last played regularly) in the number of Pokémon who have no STAB moves and one or more moves against which their types struggle. It can make for some fun surprises, sure, I guess. But more often than not it's just a pain in the ass when your Bug type can't eke out an easy Bug victory (WHERE WAS BUG BUZZ) or when your Ground type can't eke out an easy Ground victory (because lol Stealth Rock / Rock Slide / Protect / some other non-Ground move). I feel like every single Pokémon who is normally given a fight-back move -- even defensive walls/tanks like Hippowdon with his Earthquake or Florges with her Moonblast -- need to be given at least one same-type move. Minimum. It's okay not to have one if you're a Pokémon who ordinarily foregoes fight-back moves. (But such Pokémon are exceedingly rare. Even Blissey usually packs either Seismic Toss or else Calm Mind + a special attack.) And it's okay not to have one if your fight-back move is normally not your STAB. (Take Blissey again for example. It's okay to run Fighting-type Seismic Toss over a less useful Normal-type Hyper Beam.) But for Pokémon who have ordinarily got at least one fight-back move ... I feel like STAB is requisite. For Pokémon who are sweepers or glass cannons, it's all the more requisite. Someone also needs to take a look at the shitty Noivern set I had. Choice Scarf @ Tailwind / Switcheroo / Air Slash / don't remember is not a good set. Scarf @ Switcheroo, fine. Tailwind, fine. Both together, you've objectively wasted a slot. I was up against the threat of a Quiver Dance Butterfree. (Spoilers: 'twas actually a Zoroark.) I knew there was the risk of a Turn 1 QD. I knew my choices were to either a) Switcheroo the Scarf over to fuck the Butterfree over, or else b) hold onto the Scarf and go for the hail mary 2HKO via Air Slash, but no matter which one I decided to choose the other one would have still been in the way wasting a valuable moveslot that could have afforded me some tactical alternative. I am aware that this set was likely RNG'd in part by pulling from a movepool of greenlit Noivern moves, but still: the script needs to be adjusted to forbid the combination of a choice item, Switcheroo, and Tailwind. Either do the choice item + Switcheroo or else do Tailwind + different item + three other moves.
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09-13-2017, 12:34 AM | #4595 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Nice to see that Showdown still offers sanctuary to anonymous racist tweens.
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09-17-2017, 12:57 PM | #4596 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Last edited by Talon87; 09-18-2017 at 10:14 AM. |
09-28-2017, 11:12 PM | #4597 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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09-29-2017, 11:24 PM | #4598 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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So apparently once the post arena trap ban meta has settled out for long enough for TDK's tastes, the next thing on the chopping block is...Magearna, aka one of the few things that doesn't get ripped a new one by Lando-T.
But that's none of my business. *sips tea*
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09-30-2017, 08:24 AM | #4599 |
Barghest Barghest Barghe-
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If they're going to keep probably the most overcentralizing Pokemon in OU's history, maybe they should bring back Aegislash.
It wasn't broken either.
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10-02-2017, 10:01 AM | #4600 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Really good case of "It ain't over 'til it's over." (Random Doubles, 9 turns)
Given my team, his leads, and my leads, I almost threw in the towel immediately. (I rarely do this.) Then, by like Turn 3 or so, I again almost threw in the towel. "This is pathetic," "there's no way I'm going to be able to turn this around." But I persevered, and despite his grousing post-match it was not thanks to Xerneas being OP. (No Geomancy, and a fucking physical set with Protect minus the one move I could rely on, Dazzling Gleam.) It really just came down to calls, choices, plays. Who I chose to attack and with what vs. who he chose to attack and with what. What really won me the match was the favorable match-up Minun had versus his final three, his decision to send out Zoroark ahead of Moltres (which inadvertently resulted in Zoroark's one-turn KO thanks to Minun and Xerneas teaming up on it), and his prioritization on taking out Xerneas rather than Minun. Given the first half, I should have lost. But it ain't over 'til it's over.
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