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Old 11-16-2018, 04:25 PM   #276
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Old 11-16-2018, 09:41 PM   #277
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So Veevee Volley, and I'm assuming its Pikachu counterpart, is a pseudo Z-Moves that is used by powering up one of Eevee's other signature moves:

VS LGPE Champion

The Eevee's moves are:

Buzzy Buzz
Freezy Frost
Glitzy Glow
Sparkly Swirl

But it still uses the STAB Veevee Volley, after Freezy Frost is selected. I don't hear a Z-Power charging sound but it has a cutscene all the same.

Also notice that it says "You used a full restore!" when the opponent uses an item.
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Old 11-17-2018, 02:42 PM   #278
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It doesn't actually require any of the exclusive moves as a base move. It's not really that similar to a Z-Move in that aspect. It's more happiness-based- the higher the happiness of your starter is, the more likely it is you'll get to use Veevee Volley or Pika Papow, and the more damage it'll do- they're like Return in that regard.

Watch more carefully- the player didn't select Freezy Frost, but rather backed out of the attack menu. If you look above the Fight button, you see that little moving icon with the Joy-Con being shaken- when that's there, that's when you can shake the Joy-Con to order Pika Papow/Veevee Volley.

On a side note, I'm loving Let's Go Pikachu so far! Here's how my team's looking;

Pikachu (male) lv. 48
Lax nature
~Thunderbolt
~Floaty Fall
~Brick Break
~Splishy Splash

Weezing (male) lv. 47
Quirky nature
~Sludge
~Flamethrower
~Shadow Ball
~Toxic

Victreebel (male) lv. 47
Naughty nature
~Mega Drain
~Poison Jab
~Headbutt
~Sleep Powder

Persian (male; Alola Form) lv. 47
Naive nature
~Dark Pulse
~Pay Day
~Play Rough
~Nasty Plot

Nidoking (male) lv. 47
Hardy nature
~Poison Jab
~Drill Run
~Brick Break
~Toxic

Kingler (male) lv. 47
Hardy nature
~Crabhammer
~Brick Break
~Dig
~X-Scissor
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Old 11-18-2018, 10:48 AM   #279
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A few observations I've about the game proper now:

The partner eevee's fur is lighter in color compared to the standard. The Eevee Master in particular makes it very obvious if you're playing that particular version.

The pokedex entries are pretty mild compared to Alola's- especially the ones for the Mega Evolutions. I expected something along the lines of "the flower causes great strain on its legs" or that "it drains more energy from the body to fuel its attacks" out of Mega Venusaur, and instead just got "It's legs and back have become stronger to support the flower"... which is really just getting enough muscle to support your own body weight. Gengar in particular goes from "it will curse its own trainer" in Ultra Sun to "caused a stir by poking a leg through a wall once" in Let's GO!, which is quite the divide indeed. Maybe the Aloladex was being put through a Rotom filter after all?

A point of interest for FB and WF: the Secret Techniques were all intended to be taught to the trainer- your Partner is just an overachiever that pipes up whenever you're about to learn one, so they ultimately teach the technique to them instead. I don't see why the PC doesn't learn it as well (especially since instructions are spoken allowed), but it serves as an unexpected buff to humanity nonetheless!

E4 Spoilers:
Spoiler: show
Unlike the rest of the Elite 4, Agatha doesn't once claim to be a Ghost specialist in this game. That was probably done on purpose, since she onl;y has the one Ghost Type... while her entire team is part Poison! Wouldn't want the first of your badass grannies to look like she has Alzheimer's, right?
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Old 11-18-2018, 10:58 AM   #280
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Spoiler: show
Her original team is supposed to be phobia based: ghosts, bats, and snakes. If there was spider-type in Kanto, she'd have it instead of Haunter.
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Old 11-18-2018, 12:01 PM   #281
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Quote:
Originally Posted by Median Dia View Post
E4 Spoilers:
Spoiler: show
Unlike the rest of the Elite 4, Agatha doesn't once claim to be a Ghost specialist in this game. That was probably done on purpose, since she onl;y has the one Ghost Type... while her entire team is part Poison! Wouldn't want the first of your badass grannies to look like she has Alzheimer's, right?
Quote:
Originally Posted by Doppleganger View Post
Spoiler: show
Her original team is supposed to be phobia based: ghosts, bats, and snakes. If there was spider-type in Kanto, she'd have it instead of Haunter.
That's a little interesting (@Median Dia), and that's a neat little fan theory but I'm not so sure it officially holds up (@Doppel), but some further things of note ...

Spoiler: show
Bulbapedia claims that Agatha claims to be a Ghost-type specialist; and I could have sworn the same, that she says something about the Ghost-type in RBY; but none of her in-game text has had her ever even mutter the word "Ghost"!

The thing is, even Game Freak (or someone on the Gen 3 staff) must have thought she was a Ghost-type expert: because by the time of FRLG, they have her matching up with the Ghost type in the Fame Checker (where it's referenced) and on her rematch team (where she gains the non-Poison type Misdreavus).

But then we fast forward to 2018 and LGPE ... and they go and delete her Haunter in favor of Weezing. O_o Another Poison-type, and not a Ghost-type. Weird.

Weezing also doesn't fit your pattern of phobias. People may have phobias pertaining to bats, snakes, ghosts, and spiders, but we don't normally speak of people being "phobic" about poison! (Or toxic waste!) Weezing isn't a phobia target: he's just a straight up embodiment of poison. It makes sense for a Poison-type trainer to have him. Not a Ghost-type trainer.

The plot gets further complicated by consideration of her name! Originally Kikuko, the chrysanthemum (kiku) is a flower commonly associated with death (!) in the West ... but I'm not sure it's quite the same in the East! ^^; In Japan specifically, it appears that they do associate white chrysanthemums with death ... but that's more to do with the particular shade of the flower, that chrysanthemums themselves are not categorically "the flower of death". Instead, it seems that ordinarily chrysanthemums are associated with two things: autumn (see: hanafuda) ... and the Imperial Family, dating back to the beginnings of Japanese history. So was she named "Kikuko" because of an association of the flower with death (and thus ghosts)? Maybe? Who knows!

One fan theory I chanced upon is that the Elite Four were originally conceived as dual type specialists, not just one single type, and that it is the fandom who is at fault for trying to label them as only one specific type master. The fan theory posits that Lorelei is a Water/Ice master (hence Slowbro), that Bruno is a Fighting/Rock master (hence the Onixes), that Agatha is a Ghost/Poison master (so there you go), and that Lance was a Dragon/Flying master (hence the Gyarados and later Charizard). Now obviously this fan theory has some problems, e.g. Gyarados and Charizard are both dragons despite lack of Dragon typing, but it still provides some interesting food for thought. Maybe ordinary trainers struggle to master any type; Gym Leaders attain mastery over one type; Elite Four are so good they can master two types; and the Champion is so prodigious he can master all types. Who knows?


Quote:
Originally Posted by Median Dia View Post
The pokedex entries are pretty mild compared to Alola's- especially the ones for the Mega Evolutions. I expected something along the lines of "the flower causes great strain on its legs" or that "it drains more energy from the body to fuel its attacks" out of Mega Venusaur, and instead just got "It's legs and back have become stronger to support the flower"... which is really just getting enough muscle to support your own body weight. Gengar in particular goes from "it will curse its own trainer" in Ultra Sun to "caused a stir by poking a leg through a wall once" in Let's GO!, which is quite the divide indeed. Maybe the Aloladex was being put through a Rotom filter after all?
I don't know why the Gen 7 dex entries are so mean spirited towards Mega Evolution. It would be fine if the fandom were all on the same page that Mega Evolution sucked, and Game Freak were on the same page with us, and we were never bringing it back again. But that's not the case. Lots of players loved it. And Game Freak did bring it back, immediately. It makes no sense, then, to be so mean about Mega Evolution if you're going to keep it around. Players are supposed to feel good about Mega Evolving their Pokémon: and only a sadist would feel good about Mega Evolving his Gyarados or Aerodactyl!

(click to expand; not a spoiler)
Spoiler: show
Gyarados: Mega Evolution also affects its brain, leaving no other function except its destructive instinct to burn everything to cinders. (Sun) / Mega Evolution places a burden on its body. The stress causes it to become all the more ferocious. (Ultra Sun)

Aerodactyl: When it Mega Evolves, it becomes more vicious than ever before. Some say that's because its excess of power is causing it pain. (Moon) / It will attack anything that moves. Mega Evolution is a burden on its body, so it's incredibly irritated. (Ultra Sun)

Heracross: A tremendous influx of energy builds it up, but when Mega Evolution ends, Heracross is bothered by terrible soreness in its muscles. (Ultra Moon)

Houndoom: Its red claws and the tips of its tail are melting from high internal temperatures that are painful to Houndoom itself. (Ultra Sun)

Tyranitar: Due to the colossal power poured into it, this Pokémon's back split right open. Its destructive instincts are the only thing keeping it moving. (Ultra Sun) / The effects of Mega Evolution make it more ferocious than ever. It's unclear whether it can even hear its Trainer's orders. (Ultra Moon)

Lucario: It readies itself to face its enemies by focusing its mental energies. Its fighting style can be summed up in a single word: heartless. (Moon)

Sharpedo: The yellow patterns it bears are old scars. The energy from Mega Evolution runs through them, causing it sharp pain and suffering. (Ultra Sun)

Like, this is ridiculous. You only do something like this if you want people to hate Mega Evolution (or to feel vindicated in their previous decision to hate it). You don't do something like this ... and then keep Mega Evolution around.

So, yeah. Can't say I'm surprised at all that they retconned a lot of the Mega Evolution dex entries in LGPE. I was mildly surprised to see megas appear in that game (especially after we learned hold items were being scrapped), but only mildly so: I mean, Pokémon: The Origin made a big show of retconning mega evolution into the canon of the Gen 1 games, so it's not too surprising to me to see it showing up in a Pokémon Yellow remake. Once we knew megas were coming back, it only made good sense to me that they might do something like this with the dex entries. You can't keep mega evolution around and also keep making it sound like we're terribly sadistic monsters for mega evolving our Pokémon.

To be perfectly honest, they're going to have a lot of explaining to do in Gen 8 regarding that text in Gen 7. Doesn't matter if most / all of it was hidden away in the separate Bank app. The fans know about it. So they're going to have to do something like ........... having a regional professor or some other knowledgeable character reference the fact that some authorities believe mega evolution distresses Pokémon, but that those authorities have since been discredited and that [science, talking to the Pokémon, something] has proven that Pokémon actually enjoy mega evolving, just as much as they enjoy being with their trainers, and that that means they enjoy mega evolving very much. No distress, no pain, no suffering. Just happy fun times and feeling great.

Quote:
Originally Posted by Median Dia View Post
A point of interest for FB and WF: the Secret Techniques were all intended to be taught to the trainer- your Partner is just an overachiever that pipes up whenever you're about to learn one, so they ultimately teach the technique to them instead. I don't see why the PC doesn't learn it as well (especially since instructions are spoken allowed), but it serves as an unexpected buff to humanity nonetheless!
That's really surprising and rather cute and neato. :o The fan in me wonders, rather cheekily but maybe with a dash of hope and seriousness, if maybe this is a soft reference to the Gen IV fact that humans and Pokémon are actually biologically related / humans can be thought of as a species of Pokémon. What with the whole JP-only canon of humans and Pokémon marrying.

Who knows!? ;D A human learning Sizzly Slide and Baddy Bad ... hmm ... ;D
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Old 11-18-2018, 01:00 PM   #282
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I mean, I've taken the Rotom Dex entries with pretty much the whole dang saltshaker, never mind just a grain of salt, considering Rotom's whole thing is to infiltrate electronic devices and wreak havoc. And considering some of the reactions to some of those dex entries, particularly those pertaining to Mega Evolution, one could argue it's succeeded.

And in response to that Let's Go spoiler above...

Spoiler: show
I too was surprised that Agatha ditched one of her Haunter in favor of a Weezing. I mean, if Morty had done such a thing in HG/SS, I don't think I'd have exactly complained, per se (as the Ecruteak Gym technically qualifies as a Poison Gym as it is), but I'd definitely have wondered why they'd have gone that way instead of Misdreavus. In this, however, no other Ghost-type options to consider that didn't already get covered in the rematch team, and furthermore, I'm more inclined to praise Agatha's good taste. I mean, Arbok and Weezing? That's already looking like how I'd put together a team if I were an Elite Four member!

Speaking of Let's Go, I'm actually not that far from Agatha- Kingler's kinda been sweeping through Lorelei's team as I'm typing this.
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Old 11-19-2018, 12:27 AM   #283
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Quote:
Originally Posted by Talon87 View Post
So, yeah. Can't say I'm surprised at all that they retconned a lot of the Mega Evolution dex entries in LGPE. I was mildly surprised to see megas appear in that game (especially after we learned hold items were being scrapped), but only mildly so: I mean, Pokémon: The Origin made a big show of retconning mega evolution into the canon of the Gen 1 games, so it's not too surprising to me to see it showing up in a Pokémon Yellow remake. Once we knew megas were coming back, it only made good sense to me that they might do something like this with the dex entries. You can't keep mega evolution around and also keep making it sound like we're terribly sadistic monsters for mega evolving our Pokémon.
To be fair, the Mega Evolution featured in LGPE isn't the focus of the game, and isn't the same as when it originally debut. The ability change is more important than the stats boost and (possible) type change. No items makes Mega Evolution a no-brainer, while no abilities means it doesn't define a match.

Mega Evolution was easily the most divisive concept GF ever introduced, far more than Z-Moves, because it divided the fans into likes and do not likes. If you were a Garchomp fan, you were pissed that Garchomp got a garbage Mega while its rivals got stronger. And there are a ton of Garchomp fans out there.

If you're an edgelord, Mega Charizard X captains your team; if you think it's overdesigned and not the Pokemon you grew up loving, you hate it.

If you liked NU/RU tiered Pokemon, Mega Evolution made you upset because it was largely given to already popular and/or already powerful Pokemon. Bad Pokemon who got Megas only got bad Megas, like Abomasnow and Glalie.

Popular Pokemon that aren't OU like Nidoking and Flygon were overlooked. I'm sure that upset people too.

So I can see why GF would be pissed at it. This concept set fans against one another and against GF. Not including Mega Shaming in LGPE is likely because the game itself is Barney style saccharine, and that wouldn't be appropriate.
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Old 11-19-2018, 08:46 PM   #284
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Played a tiny bit of the LGPE demo at a Switch kiosk tonight. Some thoughts, one positive and one negative each!

Positive: I think the game excels at really small touches. All these little flourishes that make the experience delightful to anyone with warm feelings towards the franchise. The way Professor Oak runs off into the woods, his coat tails flapping behind him ... How Pikachu cutely speaks up at choice moments ... It was the little things which made HGSS so magical, and I can see it being the little things that end up reinforcing LGPE enthusiasts' conclusion that the game is great and was much maligned pre-release.

Negative: I am not a fan of the new capture mechanic. ^^; Too much effort required. Too unwieldy. My understanding is that people bitch out Skyward Sword and look down on it as the weakest Zelda in the last fifteen years because of its overuse of motion controls ... so it's quite strange to me that the Go crowd is so enthusiastically behind this change. I think it has to be because they are accustomed to it already, from playing Go these past few years on their phones. Because for somebody like me who has never played Go before, this capture mechanic was obnoxious. I had a "partner" show up for me, whether because I hit a button on the 2P controller or whether because the AI felt sorry for me that I couldn't catch a simple Nidoran(f), but even when the partner showed up and I was able to throw two PokéBalls at once, the PokéBalls kept crashing into one another (if I threw consecutively) or else one would wildly miss while the other would hit its mark or would sort of miss (if I threw them staggered). Making me not even really see the benefit in having a partner help you out. (Just solo the ball throwing and get it right the first time. ) I have seen a lot of LGPE fans proclaiming their love of the new capture mechanic and how much they are glad to be rid of wild Pokémon battles, but Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii ... I really hope wild battles come back. I'm 50/50 on models visible on the overworld vs. random shadows rustling in the grass, but I for sure do not want the PoGo capture mechanic to stay in place. Get it outta here!
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Old 11-19-2018, 08:57 PM   #285
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I, personally, was able to get used to the motion control catching mechanics without too much trouble. Took a little doing, but once I figured out the trick to throwing the ball off to the side, and I was able to really nail the timing, I was getting Excellent throws left and right (literally!).

That being said, I agree completely that I'd like wild battles to return. Though that's not to say that this GO-style catching should disappear completely. IMO, they should make both ways doable. Let you switch back and forth between them in each encounter as you see fit, and include something in the Options menu to let you toggle which one you go into as the default mode for each encounter, and maybe make it so that if you weaken something, then switch to GO-style, the Pokémon would be easier to catch. Maybe inflicting paralysis or sleep in the battle would make it move less or not at all, maybe give you an option to go into the GO catching menu if you KO the Pokémon (which would be awesome for anyone who accidentally KOs a Shiny!), things like that. I feel like they could find a way to integrate both styles so that everyone is happy at the end of the day.

...And if they don't, and we'd have to choose, wild battles for me.
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Old 11-19-2018, 09:25 PM   #286
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Let's Go has its ardent defenders and its ardent attackers. During pre-release, it was difficult to gauge whether Let's Go was truly unpopular or whether it was just the vocal negative minority talking. During the past 96 hours, it's been difficult to gauge the reverse: whether Let's Go was truly popular or whether it was just the vocal positive minority! It seems anywhere you turn -- Reddit, YouTube, here -- you're going to find people who love it and people who hate it, and it's tough to ascertain what the silent, behind-the-scenes numbers are as a result.

Enter in sales reports. I've been eagerly awaiting this since Thursday. ^^; I knew I wouldn't get my treat any sooner than Monday, but aha, here we now are! And sure enough, the first of the sales data are starting to pour in.

Nintendo Life reports 116,000 copies sold in the UK this week. And it explores what that means, exactly:
The latest Nintendo Switch releases Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! appear to have performed reasonably well in the UK charts. According to sales data, Pikachu is the most popular version of the game locally, taking out fourth place, with Eevee following in the sixth spot. These combined sales technically put the new Pokémon entries in the top position, with a total of 116,000 physical copies reportedly sold so far.

Despite this seemingly positive start, compared to the original Sun and Moon games, sales are down by more than 60 percent and are also recorded as being five percent lower than the figures for the 2013 release Pokémon X & Y. Fortunately, it’s not as bad as it sounds, with Game Industry explaining how certain factors need to be taken into consideration. Leading up to the release, the UK had stock issues resulting in fewer than expected units available at launch – ultimately leading to pre-orders not being fulfilled and many other stores selling out of the games completely. At the time of X and Y’s launch, the 3DS also had a much larger install base than the Switch currently does.
They even go on to give us a runthrough of all the launch weeks starting as far back as Platinum!
Here's a look at how Pokémon: Let’s Go UK launch sales compare to existing releases:

[Week 21, 2009] POKÉMON PLATINUM (NINTENDO) - 59,000 / NEW
[Week 12, 2010] POKÉMON HEARTGOLD / SOULSILVER (NINTENDO) - 90,000 / NEW
[Week 09, 2011] POKÉMON BLACK / WHITE (NINTENDO) ~ 125,000 - 144,000 / NEW
[Week 41, 2012] POKÉMON BLACK 2 / WHITE 2 (NINTENDO) - 62,000 / NEW
[Week 41, 2013] POKÉMON X / Y (NINTENDO) - 124,000 / NEW
[Week 48, 2014] POKÉMON OMEGA RUBY / ALPHA SAPPHIRE (NINTENDO) - 145,000 / NEW
[Week 47, 2016] POKÉMON SUN / MOON (NINTENDO) - 290,000 / NEW
[Week 46, 2017] POKÉMON ULTRA SUN / ULTRA MOON (NINTENDO) - 78,000 / NEW
[Week 46, 2018] POKÉMON LET'S GO, PIKACHU! +POKÉMON LET'S GO, EEVEE! (NINTENDO) - 116,000 / NEW
Apparently the UK was really pumped for Alola.

Unfortunately, we're going to have to wait a little longer for American sales data. One video game sales analyst reports that we won't find out the sales data for the period of November 4 thru December 1 until December 18 @[email protected], a full month from now. But as for Japan, word on the street is that we might find that information out as soon as Wednesday! :> So it will be interesting to see how LGPE fared in Japan vs. how it fared in the UK, and then we'll just sit and wait for the US sales data.
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Old 11-19-2018, 09:52 PM   #287
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I don't think the "ardent defender" caste is real, considering they're clashing swords with the internet hate machine on the same social medial platforms - platforms LGPE's target demographics don't use. Rather, I think they're militant counter trolls looking for easy lulz at the expense of the burning dislike of this game. One such bear of little brain was caught giving Pikachu a 10, Eevee a 0 on MetaCritic. The reviews on MetaCritic are SO split, they resemble a fast, frail sweeper stat spread:



The install base argument doesn't fly here, because LGPE was expected to drive Switch purchases. This is, effectively, two Pokemon games released at the same time. And while I feel vindicated predicting Pikachu would outsell Eevee, I still think that the biggest obstacle to this game selling well is needing a Switch to play it.

Because for all GameFreak's analysis of what made Pokemon Go successful and appealing, they either failed to recognize, or choose not admit, the most accessible feature of all: the playability on a smartphone, ever so ubiquitous and spontaneous, without needing to purchase a dedicated console.
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Old 11-19-2018, 10:11 PM   #288
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I don't think the "ardent defender" caste is real
No, they're super real! ^^; You can find them by the hundreds over on r/pokemon right now. The first 48 hours after LGPE's release, it was impossible to post anything negative about the games -- you'd get downvoted into oblivion. (Tangentially: One person made a thread asking, "Those of you who don't like Detective Pikachu, tell us why!" and I replied to it. Me and every other person who replied to the thread, we all got downvoted into the negative tens within hours. In the famous words of Admiral Ackbar, IT [WAS] A TRAP!) People are starting to be able to post negative thoughts about LGPE on r/pokemon again, but their posts tend to have karma scores ranging from -1 to +50. Contrast this with people who gush about LGPE, whose posts' karma scores tend to range from +50 all the way up into the positive thousands. If you want to karma farm on Reddit, now's the time to head over to r/pokemon and say gushy things about how good LGPE was. Brownie points and extra karma for those who take a passing shot at pre-release LGPE detractors.

They're real here, too. LGPE fans. I just think that, with the exception of good ol' Keith, they are too afraid to come out of the woodwork and gush about something which they've seen others of their peers relentlessly tear down. So you'd be forgiven for thinking that Keith is a unicorn and that UPN is otherwise anti-LGPE or else LGPE-neutral. But no, man. I'd bet easy money that at least 30% of this forum is going to buy or has already bought a copy of LGPE. And my 30 is probably conservative. If the sales figures in the UK are anything like what we're about to find out for Japan and the United States, then it's entirely possible that a flat out majority of UPNers are going to purchase LGPE (or, even if they don't purchase it, will be fans of it from afar).
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Old 11-20-2018, 01:24 AM   #289
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https://www.youtube.com/watch?v=pA_z2Rjwcdc

Skip to 31:00 to avoid the long rant on the whole series. I think he's the only major "Poketuber" who even tries to say the game sucks, even if he stops short of that.
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Old 11-20-2018, 12:50 PM   #290
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Dunkey reviews - probably some spoilers in the videos?

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Old 11-21-2018, 02:28 PM   #291
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We have tiering for LGPE OU:

https://www.smogon.com/forums/thread.../#post-7963777

Are there any surprises? I found a few.

Spoiler: show
Nidoking is OU! With Alolan Muk as the strongest answer to Psychic-types, Nidoking is now a lot stronger ;_;
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Old 11-21-2018, 02:36 PM   #292
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FUCK IT UP NIDOQUEEN

RIP in pieces Tauros, you've been left behind.
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Old 11-21-2018, 02:42 PM   #293
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I am legit excited for this, which is hilarious since I've been one of the most visceral LGPE critics. It's the bizzaro AU RBY format we never asked for, but is a rabbit hole worth exploring anyway.
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Old 11-22-2018, 01:56 AM   #294
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So I've been playing the bizarro meta! Here's what I think.

1. Zapdos is great
2. Sky Attack still sucks
3. The most important Pokemon are Alolan Muk, Melmetal, and Aerodactyl
4. You need 2 Mega capable Pokemon minimum
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Old 11-22-2018, 03:12 AM   #295
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It's almost like I called Aerodactyl being completely insane or something
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Old 11-22-2018, 04:31 AM   #296
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You totally deserve full marks for that.

Aerodactyl is so OP, I think Taunt is redundant on this set. You only have to attack with Rock Slide, and there's a 30% chance of a taunt anyway.

Instead, Aerodactyl can set up a Reflect to tank Melmetal's Double Iron Bash, forcing two uses while still setting up rocks.

Insane.
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Old 11-23-2018, 04:20 AM   #297
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Some other observations:

-Melmetal is probably the most powerful Pokemon in the format

It has a bunch of resistances and is almost impossible to OHKO. I feel like everyone massively underestimated its overall bulk, especially in this limited meta.

You'd need base 255 EQ + STAB to guarantee a OHKO through Melmetal's physical bulk. With Fire Blast and STAB, base 125 is required (hence, why Mega Charizard and Moltres are A-ranked viable).

To top that off, DIB is the hardest hitting move in LGPE OU. It has the highest BP and is coming off a largely unresisted STAB and is stupidly spammable. I was still able to 2HKO Starter Eevee even after being burned.

Melmetal is a hard counter to either Aerodactyl form for this reason, although DIB cannot OHKO Aerodactyl through Reflect, making it possible to set up Reflect, rocks and burn x2 DIB. That attack is the only reason to fear Melmetal, otherwise it is mostly walled by Zapdos

-Starter Eevee is a Pursuit trapper

By far the best of the Eevee moves is Sappy Seed, because it applies immense pressure on the opponent. The Leech Seed drain isn't influenced by type, so even resisted Pokemon struggle to deal with the Leech Seed drain/heal, and are pressured to switch out. If you keep spamming this move, you'll just seed the incoming Pokemon, too.

I'd say the best moveset is:

-Baddy Bad, Sparkly Swirl, Sappy Seed, Buzzy Buzz.

The best out to the Starter Eevee is sleep. Gengar and Alolan Persian are the fastest Hypnosis users, but Hypnosis has bad accuracy. Spore is 100% accurate but Parasect is slower than Melmetal.

Venomoth is the most popular pick because of its Quiver Dance set, but I'm not 100% on board with it. It's still slower than base 100, so it's essential to have

-Tauros is bad, but not unplayable

He's totally outclassed by Dodrio, who is as fast, an additional STAB, no Fighting weakness and can set up Swords Dance.

-Base 110's don't outspeed +Base 100 at Level 50

There's a 3 point difference between +Base 100 and uninvested 110, and that's big because 100 is the most crowded speed tier. Gengar, Dodrio, Tauros cannot invest in bulk or offense because they need +speed to outspeed Base 100's. This puts greater emphasis on Starmie and Alolan Persian, although Starmie is not nearly as versatile here as in older gens.
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Old 11-26-2018, 02:28 AM   #298
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From Smogon:

Quote:
Originally Posted by Tomaius
Im quite frustrated that, on cart, this meta is just as beginner unfriendly as any other meta.

If you pick Lets Go Pikachu, you miss out on the best pokemon. If you dont buy a pokeball plus you miss out on the second best.

On top of that, if you get the nature for Eevee wrong, you have no option but to either make do or start the whole game over. You dont get to pick Mew's nature, it just gets dumped into your box with whatever RNG dictates it to be (Docile in my case). I was hoping this would be a nice simple meta to get into on cart, but it is just as irritaiting and beginner unfriendly as ever.

My issue is that I had no idea that the starter Eevee was actually its own unique mon with unique stats and moves. I soft reset for a Modest nature as I intended to evolve it into Jolteon, not knowing it couldnt evolve until later when the game tells you.

I didnt anticipate being given a unique one off pokemon at the beginning of the game, and then if I want to get one with a different nature being forced to do a hard reset.
Like the Poipole situation but worse because you have to start over completely if you didn't spoil yourself and know ahead of time the starter couldn't evolve.

You might say: well that's how it was in Yellow! But there's a key difference:



Nobody can be blamed for thinking you could evolve it!
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Old 01-04-2019, 06:26 AM   #299
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I don't know how much stock to put in the "Pokemon Crown and Pokemon Scepter" supposed "leaks", but James Turner (who is an Englishman) was just promoted to Art Director at GameFreak, replacing Ken Sugimori.

GameFreak has had some high-profile departures of veterans in the art department last year, but I see it more as people retiring, than coming back as contracted free-lancers for more money. Both departures (I forgot who) already had 20+ years at GameFreak, which is enough at most companies to vest full retirement benefits, if they have them.

Anyway, Turner would have an insider's knowledge on theming a region based on the UK, so to me, this is the strongest hard evidence toward Gen VIII leaning in this direction.
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Old 02-04-2019, 01:51 AM   #300
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If recent Pokémon history is any indicator, the first two months of the year in which we're given reason to expect the beginning of a new generation are more or less when we should be getting our first taste of said new generation. So yeah, I'm willing to bet something's coming within the month. Possibly even on Pokémon Day. Actually, that's especially likely- pretty sure that's when Sun and Moon were announced, if my memory serves.
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