12-21-2011, 07:13 PM | #26 |
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There is a character in Black Ace I would like to quote right now. Unfortunately, I can't remember exactly what they say.
But the gist of it is, quite frankly, Graphics and Sound don't mean a damn. Gameplay is all that's important. Past actually being able to see what's going on, graphics and sound are really just bells and whistles. |
12-21-2011, 08:11 PM | #27 | |
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Quote:
Are you saying this about this particular game? Or is this a declaration about video games in general?
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12-22-2011, 03:52 PM | #28 |
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Well, I guess more the genre. I mean, obviously there are games this most certainly doesn't apply to, such as Myst (I think that's it's name). But those are kinda less games and more... multimedia? I mean, as much as I love Fire Emblem's epic cut-scenes, they aren't really essential to the game. Just a bonus- so, bells and whistles.
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02-22-2012, 12:12 PM | #29 |
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The release date was been announced earlier today during the JP Nintendo Direct conference~
March 17th for Japan which is just 3 1/2 weeks away. This thread was made 12/16? So like 3 months from unveiling to release. Wow o.o Still think its unlikely it'll come out anywhere in the west but never give up the fight. OP Pokéfall is on (j/k)! |
02-22-2012, 12:20 PM | #30 | |
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Quote:
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02-23-2012, 07:03 PM | #31 | |
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Quote:
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02-23-2012, 08:02 PM | #32 |
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Oh ho! Well, I look forward to seeing a photograph of your personal copy of the game. Just because that would be more nifty than you saying "I got it! ^-^"
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02-24-2012, 12:38 PM | #33 |
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Me?? I dun got that kinda money! Even if it does ever get cheaper... no way. Not understanding it would be one thing, but I need guides to beat strategy games! What'd be the point of having something I can't enjoy one way or another? >.<
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02-24-2012, 01:28 PM | #34 |
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Well, it might be a little easier than most strategie games, since it doesn't have FE's whole 'If you die in battle, you die in real life!!' thing.
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03-21-2012, 01:42 PM | #35 |
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So, I decided to take this out for a test spin.
Thoughts: It's a cute little game. Only 2 hours in and I'm already in possession of four of the seventeen cities, so I don't see this game lasting very long ^_^;, but it's a cute little game nonetheless. If you've ever played a tactical RPG (Tactics Ogre, Final Fantasy Tactics, Disgaea, etc etc), you'll probably find this game to be ridiculously easy. It's basically Baby's First Tactics RPG™. They give you a companion right from the get-go who, without even burning her free move or attack for the turn to do this, can once per battle heal every single ally's HP. At the beginning of the game, this more or less maximum heals you; even later on, it's still a colossal boon. So far, enemy squads have been limited to four or fewer Pokemon; and it looks like the maximum possible is 6v6. Another example of this game's simplicity is the fact that you only really get one attack and (at least in the early stages of the game) one special. For Eevee, for example, his attack is Quick Attack and his special is an agility-boosting move that lasts for one turn only. When you gain experience, occasionally you'll be told that the power of your move has gone up ("わざがポワーアップ"). This is as close as it gets, it seems, to learning new moves. I'm hoping to be proven wrong eventually -- it'd be nice to learn a new move, especially since Eevee's AOE is only one square and it has to be immediately adjacent to him -- but for now it seems like I'm stuck with Quick Attack. Another example of the game really holding your hand is that it explains everything when you first encounter it. So like ...
All in all, it's a cute game. However, if you can't understand the story, then your enjoyment will be pretty limited. As a game without the story, it's very simple. Like I said, it's Baby's First Tactics RPG™. So it'll probably be boring if you can't enjoy the simplistic gameplay alongside the charming story. Spoiler Thoughts/Plot Summary (includes historical explanations that may spoil later game surprises for Western players): Spoiler: show Do I think this game is worth localizing? That's a really, really tough call. If I had to pick, I'd say no. And here's why: quite simply, the game works best as the crossover that it is, which is a crossover of Pokemon and Sengoku period history. Take out the Sengoku bit for a Western audience and what you're left with is a shell of a game that could probably be beaten, if I maintain this pace, in under 10 hours. But that stated, if they were to keep the Sengoku bits intact, and if they were to localize it and bring it over, do I think it'd be worth your time to check out? Absolutely. Do I think it'd be worth your money? That depends on you. If you don't care for tactical RPGs, the story is not good enough (yet?) to warrant a purchase. And if you don't give a shit about the story, the tactical RPG side of things is much too weak to get you to buy this either. Only if you both like tactical RPGs and cute expanded universe stories should you buy this game. But if you do, and if they did bring it over, then yeah, I'd say it's worth your $35-40.
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03-21-2012, 02:21 PM | #36 | |
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I like the sound of the whole "babys first tactics game" thing. Makes me think I wouldn't completely fail at it. But then later on it turns out I'd fail anyway... ;.; Hopefully not. idk. I'd like for it to be localized just cause there's little reason not to. Not releasing a good fun solid game because of culture or w/e we'd not have Yakuza and tons of other very japanese set games. Its not like NOA/NOE would pull a Capcom and change the setting (then again there was EBA...).
Also: http://www.siliconera.com/2012/03/14...y-warriors-vs/ Koei gets more Nintendo goodness. Possibly as part of the partnership this game brought around? btw: Quote:
edit! Apparently most (all?) other Nobunaga games have debuted below 50k. I think this spinoff won't be a one-off! Last edited by Lindz; 03-21-2012 at 02:29 PM. |
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03-21-2012, 05:21 PM | #37 |
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I have to say, as soon as I saw the whole "your Pokemon only gets one special attack" thing, I instantly disregarded this game. That seems like a major flaw to me. I'm not interested in shelling out $35 for a game I'll play for 10-15 hours, especially when I could just play FFTA, FFT, or FFTA2 instead.
Won't be buying it. |
03-21-2012, 05:45 PM | #38 |
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I've played a bit more. I don't want to go into all the details I did earlier -- if you want details, then read what I wrote above! -- but I will update you on some new important things.
The first thing is that you are able to recruit wild Pokémon after all. The game just doesn't allow you to do it until you've beaten the Electric castle town. It then walks you through the process of how to catch them, holding your hand like it has for every other game feature explored so far. The second thing is that all bushou (trainers) have a natural affinity for certain elements and creatures. The creatures they have when you recruit them won't always match their natural affinity. Once you can recruit wild Pokemon, you learn from Keiji (a recurring character) that you don't have to use Eevee if you don't want: you can use whatever Pokemon you've managed to develop a link (リンク) with. Spoiler: show My feelings are pretty split on this. Pro: You can use whatever Pokemon you personally like best. There's no reason to feel like you're stuck using Eevee. Con: It really shits on the narrative side of things. Our hero met Eevee when he was just a boy and they've been lifelong friends ever since. It's pretty ridiculous to even imagine him dumping Eevee for some random Joltik or Pansage he finds on the side of the road. ^_^; Obviously, this feature has the added benefit of allowing you to get past particularly difficult stages for Normal-types since both you and Oichi have Normal-type Pokémon for your defaults. When you attempt to link with wild Pokémon, you'll see a bronze, silver, or gold medal above their heads. The better the medal, the better their compatibility with you. So far I've only seen bronze (skipped) and silver (procured) wild Pokémon. I imagine gold is something that (1) will be rare and (2) will lol-obviously be what ties in with the legendary Pokémon you end up teaming up with.
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03-21-2012, 09:26 PM | #39 |
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Okay, so I'm a little pissed at the game right now but I guess this is one of those "better late than never" scenarios ...
Early, early on in the game, when I tried to recruit people, I was told "You can't have more than six people! You're gonna have to let someone go!" So I did, and from that moment on, I figured: 1. You better bring only 4-5 people to every castle challenge. Otherwise, you won't have a spare slot or two for recruiting people. 2. If you've only got one open slot and there are two possible recruits, or if you've only got two open slots and there are three or more possible recruits, you need to send the inferior one or ones on their way. Well, it turns out that after you do this epic midgame fight, you have your very first opportunity to recruit a fellow warlord. And he's a big deal (both historically and in the game), so I was stoked to have him on board. The only problem was, his entire clan wanted to come along. And I only had one open slot available. And each of them were so good. Biting the bullet, I said, "Fuck it: I know I've been working real hard on some of these other guys, but I've got to have at least two of these new guys. And since I only have one slot, you know what I'm gonna do? I'm gonna go ahead and tell the game 'I want all five of them. ' And I'll let the game tell me what I have to do from there." I have no idea why I thought to even do this, but I did, and ... "You have too many bushou in your team right now. So ... where would you like to deposit them? Pick a castle town for each of them to go to." ... ... ... are you fucking serious? I've been letting half the goddamn game's cast go after winning each battle, and now you're telling me that I could have kept them all? Putting things in context: Thankfully, I'm not that into the game. ^_^; If I was, (1) I'd be fucking irate right now and (2) you can bet I'd erase my save file and start all over again -- after first scouring the Internet to double-check about the possibility of re-recruiting people you let go. The other thing is, like I said, this was the very first warlord I've been eligible to recruit. All the others have run away, leaving me only with one or two peons of theirs to recruit. So to make the Pokemon comparison, it's not like I released my Articuno and KO'd my Zapdos on Pokemon Red: it's more like I released my Farfetch'd and KO'd one of the game's two Snorlaxes. Still a bitch for a completionist, but not the end of the world. So I will play on with this damaged save file. ^_^; And from now on, I will attempt to recruit EVERYBODY. _____________________________ In other news, I'm at the halfway point already? I think I've logged 4˝ hours of gameplay. I've conquered 7 cities and have 2 ally cities for a total of 9 out of 17. For those who want plot details, here's catch-up: Spoiler: show Also, I forget when it happened, but there was a very humorous and interesting development in the story. It ties in to the game mechanics. Spoiler: show To address Amras's concern from before ... yes, it looks like you only learn one move and one special still. When your Pokemon evolve, the move often times changes. (E.g. Charmander's Ember became Charmeleon's Fire Fang.) But per creature, it looks like you've only got the one move to work with. This is kind of a shame. Maybe it'll change as I get farther along in the game, who knows, but I doubt it. Consequently, this means that there's little offensive benefit in dual types. So dual types that are defensively poor but offensively good will be just plain poor in this game. Vice-versa, dual types that are defensively strong but offensively weak, you won't really care about anyway since you'll only have one or the other of the two types to attack with anyway. My guess would be that (if they show up) the legendaries' attacks will be their signature moves. Thus, Zekrom is effectively an Electric-type (his volt move), Lugia a Flying-type (Aeroblast), Ho-oh a Fire-type (Sacred Fire), and so on. That'd be my guess, anyway.
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03-21-2012, 09:56 PM | #40 |
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The game does take type advantages into play though? What about Pokemon attacks used on human characters?
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03-21-2012, 11:01 PM | #41 |
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The bushou are just like human trainers in any other Pokemon game: they're not on the field and can't be the target of enemy Pokémon attacks. What the bushou do do is lend their Pokémon a second ability. For instance, I found out that it was Oichi, not Jigglypuff, who was doing the "I can heal every single ally on the field once per battle" thing. Sure, Jigglypuff executes it, but the ability is brought to the table by Oichi. Similarly, my hero was the one giving Eevee his movement boost ability, not Eevee Eevee's self. (Eevee's native ability, in my case, is the one which says that if it scores a kill on a hit it does, it gets to move and attack once again.)
Some more info to report for fellow fans playing the game: I was optimistic that when my Charmeleon trainer's link % denominator read "70%" that this was because his affiliation, which lies with Flying and Fire, didn't match Charmeleon's completely -- but that once Charmeleon evolved into Charizard, who is Fire/Flying, the denominator would change from 70% to 100%. Well, I'm sorry to inform you that this is not the case. Charmeleon just evolved and he's now sitting at 51%/70%. This is unfortunate. There's little point in investing effort into Pokemon that don't have the capacity for 100% linkage because, as I discovered with a maxed out 42%/42% Kirlia, once you hit the max percent, they quit growing. No more attack increases, no more HP increases, nothing. Which really, really sucks. It's all the more reason to recruit enemy generals (since most of them come with Pokemon w/ 100% link potential) and all the more reason to dump any bushou-Pokémon pairing with a denominator that's 70% or less. That stated? I'll hold onto the 'Zard for now. Going to try him out. Charmeleon's been my team's #1 damage dealer and I don't expect that trend to change now that he's gotten even more powerful. It's just a shame that he won't be worth all the effort I put into raising him come end game. To draw a comparison with the real world games, this is like saying that I have a Charizard who can only grow as large as Level 70. Sure, that's good enough for Story Mode, but would you be happy to waste your time training a Charizard who's capped at Level 70? This game (1) sorely needed more beta testing and/or input from Pokemon fans and (2) sorely wants a sequel that addresses a lot of the design problems we've already noticed. But oh well. It's still a cute, fun game. And I'd still recommend it as a purchase for anyone who likes Pokemon, tactical RPGs, and cute fanfic-ish stories.
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03-22-2012, 01:25 PM | #42 |
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A wandering peddler showed up and offered me a chance to purchase some very expensive items. Most were nice but not worth the cost (5000 coins for an item that prevents enemy critical hits, 10000 coins for an item I probably can't use until post-game, 5000 coins for a one-time-use Full Restore, etc), but I did go ahead and purchase a Moon Stone for 5000 coins, just in case I go back to using Jigglypuff any time soon and just in case Jigglypuff doesn't evolve on its own in this game. (I would normally assume not, but someone in Serebii's discussion thread suggested that his Jigglypuff did in fact auto-evolve at 55% linkage. He may just be mistaken though and didn't realize that he'd given Jigglypuff a Moon Stone to hold before that battle.) I tested a stone-induced evolution on the marshmallow and was not pleased with the results. Sure, it learns Hyper Voice, a more powerful attack and one which hits each of the eight squares immediately adjacent to the user -- but it still only has a movement speed of 3 squares. Jigglypuff's slowness is precisely the reason I boxed it in favor of the lol-epic-mobility Starly/Staravia. I think I'd rather have a 90% max link Staraptor anyway than a 100% max link Wigglytuff.
I've noticed some of the old enemy generals showing up when I do random battles. (I've most often seen the Pineco guy with the painted face, but I've also seen the Fighting-type guy once.) However, even if I beat them at the speed of light, I'm not able to recruit any of them. Makes me wonder if you can't recruit them until after Story Mode. *shrug* I'm pretty torn on what to evolve my Eevee into once I eventually decide to do that. Vaporeon seems to strictly speaking be the best choice if what you're after is pure power -- nothing the other Eeveelutions have can compete with Hydro Pump -- but I'm partial both to Espeon for its ability Sympathy and its attack and to Leafeon for its artwork and flavor (shameless, I know ). Glaceon also looks pretty good. Man, I want them all! ;_; I guess I'll just have to hope that if I continue to play the game past Story Mode that the hero will be able to encounter and befriend more Eevees. Still frustrated that my dude who says he is Flying/Fire doesn't have 100% link affinity with Charizard. Hopeful it simply means that he's meant to either draft Moltres or Ho-Oh, the only other two Fire/Flying Pokémon in existence.
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03-22-2012, 01:37 PM | #43 |
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>Still frustrated that my dude who says he is Flying/Fire doesn't have 100% link affinity with Charizard. Hopeful it simply means that he's meant to either draft Moltres or Ho-Oh, the only other two Fire/Flying Pokémon in existence.
Serebii says he does, so. |
03-22-2012, 03:46 PM | #44 |
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Well then there you go. I guess I'll keep using Charizard with him for now but I look forward to when he gets Moltres or Ho-oh.
Staravia finally evolved into Staraptor. I really like what the team did to balance him out and to make Brave Bird fit a tactical RPG like this. What happens is, Pros: the move is very powerful and it affects three different squares in a letter T shape with you at the intersection of the T; however, Cons: your defense lowers after you use it and your movement is restricted all the way down to only one adjacent square. Also, you need room to use the move (i.e. you can't just stay put and keep spamming it), so it's entirely possible for the enemies to lock you in and, thanks to your lack of mobility on the next turn, prevent you from escaping for at least two turns' worth of free damage. You might think this makes Staraptor crappy, but oh no! Because (1) if they fail to lock you in, then you can just keep backing up one square and spamming the attack over and over and (2) as compensation for your vulnerability and lowered defense the move does a HELL of a lot of damage. I was doing 60-odd damage (which for me is very very good and equivalent to what I'm getting off of most STABbed attacks) on a Larvitar who duh is 2x resistant to Flying. It was very nice. I've conquered 9 castle towns and have two ally castle towns for a total of 11/17. I trained for a ton, so my time is now ~8 hours in-game. I did this because I kept losing either the hero's Pokemon or Oichi's Pokemon when I would do castle sieges and, perfectionist that I am, I decided I needed to train up so that this wouldn't happen. Now that I have, I should probably (hopefully!) breeze through the next two castle towns as well. I'm leveling up that 100% linkage Scraggy bit by bit. Looking forward to when he finally evolves. Fighting is a much more useful offensive type in this game than Dark is, and I could really use the boost in stats too.
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03-22-2012, 10:28 PM | #45 |
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Cheating-looking quickly through the list of Pokémon on Serebii because I was curious to confirm if certain things made it into the game or not, I've noticed something puzzling:
Spoiler: show Progress update: Only four castle towns to go! They are: Spoiler: show The episode at the Poison castle town was pretty funny. (Spoilers?) Spoiler: show Akechi Mitsuhide's debut was pretty cool. I was worried that he was going to challenge us to a fight right then and there, given his little speech, but thankfully he retreated to his castle stronghold. (Historical spoiler follows.) Spoiler: show One fun distraction in the game that I've been putting quite some time towards is trying to find people's 100% link partners. I've been looking at people's affinities and sending them, along with an off-type escort, to the corresponding cities. I've then had them go fight the local wild Pokemon and have looked for gold medals. I've been pretty successful in this and have already gotten at least 5-10 or so different random lackeys their 100% link partners. One of them even got Pichu which, I have to confess, if I wasn't about to challenge four castle towns that either resist or are neutral to electricity, I'd be much more excited about since Raichu's artwork looks absolutely awesome. EDIT: I have noticed one thing that kinda bothers me. Gardevoir is clearly Naoe Kanetsugu's link partner, and yet mine only has 90% max linkage in the denominator. Is this an error? Did I mess up or something? Can the denominators eventually be increased? Because it's pretttttty obvious that he's meant to have Gardevoir. And yet ... dat 90% staring at me.
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03-22-2012, 11:18 PM | #46 |
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All this talk of Rance and conquering and sengoku is making me wonder when the Oichi H-scene is going to pop up.
That said, why does the PP Oichi look like the one from Dynasty Warriors?
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03-23-2012, 01:10 AM | #47 | |
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Quote:
And now that I've finally finished writing this thread like I was asked to, I can go ahead and hit "Submit" on this post, killing two birds with one stone: replying to you and at the same time linking that thread here in this one since (duh) it's kinda appropriate since I think a lot of people here are probably interested in playing the game but, never mind just the language barrier, there's also the cultural barrier.
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03-23-2012, 12:46 PM | #48 |
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Beat two more castle towns. Since these are near the end of the game, I'll spoiler tag them.
Spoiler: show I had already beaten one of these (the second one) but since I lost one of my six dudes and it was Oichi's Staraptor, I opted to reset. Went and fought the other castle town first, beat it (though I lost the hero's Eevee this time around! ) and then re-did the second one, absolutely destroying it. The second of the two listed is an interesting dungeon but it's rather tedious since the enemy A.I. doesn't know how to use its own traps to the best of its ability while, for us, the traps are little more than turn-delaying nuisances. The first of the two listed I really, really enjoyed the look and feel of. I think it's an absolute shame that castles aren't where you fight when you go back to a castle town to fight random bushou or Pokemon because I would love to fight in that castle again. Speaking of that first castle town, HOLY SHIT is Nou-hime (spoiler?) hot. I mean, we've seen some beautiful girls before -- Oichi and Kai-hime come to mind -- but holy steakburger is Nou-hime gorgeous. Then again, she's also wearing the most lol-brazen outfit in the entire game. I decided to look her up to read up on her and was surprised to discover ... ... that her design is 100% lifted from Samurai Warriors. I had thought that most of these character designs were redesigns made especially for Pokémon. Now I'm interested to see just how many of them are lifted from either then Samurai Warriors games or the Nobunaga's Ambition games. But yeah: feast your eyes on your ________-type leader. All I've got left now are the final two castle towns. Unless of course the game springs a surprise on me. Which, sure, it could totally do. But I've been using my game turns judiciously. Rather than merely press the advance with the hero's squadron of six, I've been recruiting, training, and match-making in every single castle town at every single opportunity. I think I have 15-20 bushou now who have a 100% link partner. Some (Larvitar) are more promising than others (Munna), but all in all it looks good. Someone explain this to me though : how is it that of the two bushou I have who claim to have a special affinity for both Ghost and Fire neither of them was capable of a 100% link with wild Litwick? Both bushou saw silver medals above the Litwicks' heads. Pretty frustrating since I was totally hoping to add a badass Chandelure to the team.
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03-23-2012, 04:36 PM | #49 |
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Oh wow, this is pretty cool. Kudos to the team for tying a sweet mechanics development into the overall plot. Very nice.
(Spoiler about your starter and its evolution possibilities) Spoiler: show I kinda feel bad that Oichi's Jigglypuff is still sitting at only 42%/100% linkage while Staraptor is currently at like 62%/90%. ^_^; But Staraptor is so, so much better than Wigglytuff, you can't even compare the two. Much better range of motion, a more directionally-focused attack (meaning you don't have to worry about collateral damage as much), etc. Rumor has it on the Serebii forums that once you decide to press on to the bonus episodes (downloadable via Nintendo WiFi) you're not able to go back and continue your original game. If this is true, it seems like a very poor programming decision on Koei-Tecmo's part. This'd be like saying "You opted to do this special episode from Romance of the Three Kingdoms so now you can never go back and play the rest of Dynasty Warriors 7 again. If you want to, then you'll have to create a brand-new save file." Or it'd be like saying "You opted to go to the Battle Frontier in HGSS so now you can never go back to the rest of Johto or Kanto. You're stuck in the Battle Frontier forever." Why would they DO this!? Seems ridiculously retarded. Then again, I haven't beaten this game yet, so who knows. Maybe the game has a weak post-Story Mode. Maybe it doesn't even have a proper post-Story Mode outside of these WiFi episodes. Either way, here's hoping (1) they fix this before bringing the game overseas (if they even do, which I very, very much doubt they will but who knows) or (2) they fix this in the sequel if they ever do a sequel.
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03-23-2012, 05:15 PM | #50 |
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Double post. But I forgot to mention what little I've seen now of Akechi Mitsuhide's personality/agenda in this game. So I should go into that for those who are curious. Historical spoilers follow!
Spoiler: show
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