07-21-2013, 07:38 AM | #1 |
Just call me sir
Join Date: Mar 2007
Posts: 1,324
|
Suggestions/ Enquires Thread
Suggest..enquire...or both.
|
07-21-2013, 09:36 AM | #2 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,146
|
Well, I do have an idea, involving Hidden Abilities in FB. As I understand it, currently the only Pokémon that have their Hidden Abilities are the small handful that came from the Dream World event. My suggestion is; add a new variety of Egg to the Egg House, perhaps call it the Hidden Egg. Essentially, it would work just like the Enigma Egg, but the Pokémon that hatch would all have their Hidden Abilities. For obvious reasons, this Egg would have restrictions attached to its collection, not unlike the Mystery and Enigma Eggs (one every three months, maybe?), and to minimize trolling, would not hatch Pokémon where the entire evolution line has no Hidden Ability (which basically excludes everything that can only have Levitate, the Slakoth and Ferroseed lines, and probably a few others I'm likely forgetting). I feel that this would be an excellent way to allow more Hidden Abilities into FB, while at the same time ensuring they continue to be rare.
|
07-22-2013, 07:52 AM | #3 |
Queen of the Night
Join Date: Mar 2007
Location: In the shadows of your mind...
Posts: 7,148
|
Since the closure of the Dream World campaign there has been an intention to one day work on a way to introduce Hidden Abilities. The way in which this will happen has still not been determined because it's not yet come up for serious discussion as there was no particular rush on it, but if you feel you'd like them added then we can work on it. We've no problem with introducing them, but it won't be via the Egg House.
Any suggestions made need to be clearly thought out, and one of the big questions you need to ask yourself before presenting it to us is, "How much do I want this, and what am I willing to do to get it?" Rather than asking for something to be incorporated in such a way that you don't have to do very much at all to obtain it such as making a five word post in a shop saying, "Picking up an Enigma Egg", start thinking about what you can do to earn it. To keep it in perspective in order to obtain a Dream World Pokémon you'll need to have a dream world adventure. You'll need to earn it. There are a number of ways in which this can be done so if you'd like to come back to us with suggestions on how to do it please feel free to brainstorm it with others and return to us with some viable ideas. Most of the suggestions that came to us before were about us giving you things which is why they were denied and probably why people stopped asking, because they thought they'd be turned down. It doesn't have to be that way. Any suggestions that are put forth involving us giving handouts will be denied, but if you want something that you're willing to work towards obtaining we'll be far more open to the suggestion. |
07-22-2013, 09:24 PM | #4 |
Silver LO
|
I wanted to suggest a way to keep some TMs in a bit of circulation, since they have been cut out of the CfP. I was thinking about a type of assortment pack available to buy, maybe once per month, or every two months, gauged either on a by-member basis (30 days must pass before one may pick another up) or a small window of time (such as the first of the month only, or the second Friday, etc). The idea is an assortment pack of about 7 TMs, all of them randomly chosen, purchasable for about 25,000-30,000. It would include 3 random Common TMs (ones that were priced up to 2,500 Coins when they were in CfP), 2 random Uncommon TMs (ones that were priced from 3,000 to 7,500 Coins when in the shop), 1 random Rare TM (8,000-9,500 Coins) with a 1 in 5 chance of it being a random Super Rare TM (The old 10,000 Coin ones), and then one RNG'd from the entire list. This would allow people to get some TMs so the Market isn't dry for them, but cutting down supply and making people work for them (Coins will have to be saved up). The exact value and number is just a basic suggestion, of course.
|
07-23-2013, 03:46 PM | #5 | |
Boulder Badge
Join Date: Feb 2013
Posts: 128
|
Quote:
|
|
07-23-2013, 04:43 PM | #6 |
Silver LO
|
Actually, the max value would be, if incredibly lucky, 42,500 (3 * 2,500 + 2 * 7,500 + 10,000 + 10,000), where a minimum value would be, if incredibly unlucky, 18,000 (3 * 1,000 + 2 * 3,000 + 8,000 + 1,000), making 25,000 a fairly decent price for it.
|
07-23-2013, 08:05 PM | #7 |
Soul Badge
Join Date: Feb 2012
Posts: 1,025
|
First of all, I didn’t talk this over with anybody; from an outside perspective, some of these may be really terrible ideas, but I’ll take the risk :P Also, if any of these are already being worked over by the staff, sorry. Finally, I’m sorry if some of these points come across as “passive aggressive”, which is something I remember the staff complaining about recently. I really don’t mean to come off like that, but I wasn’t sure how to word some of these any other way.
FB Shops Daycare Centre Spoiler: show Beauty Salon Spoiler: show Egg House Spoiler: show Adoption Centre Spoiler: show Coins for Prizes Spoiler: show Berry Shop Spoiler: show Breeding Centre Spoiler: show Training Centre Spoiler: show Move Tutor Spoiler: show Adventure Rewards and Updater Rewards Spoiler: show Hidden Abilities Spoiler: show Miscellaneous Spoiler: show ---- That came out… obnoxiously long. :/ I realize everything I said has a counter-argument and one or more reasons not to be put in motion, and that some of my suggestions simply won’t be accepted. I don’t want to offend anyone with them, and I won’t debate any of my points either: if you want to disagree with or dissect them, go ahead, but I can’t add anything to my viewpoints that I haven’t already written. These are opinions, and may well be bad opinions, but I’m okay with that; I won’t argue with anyone who has a different view. Last edited by MarbleZone; 07-23-2013 at 08:19 PM. |
07-23-2013, 09:43 PM | #8 | |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Quote:
Spoiler tagging the remainder for length. A lot of sincere advice for staff members in here though. Also relevant reading for MarbleZone and others interested in his berry proposal. Spoiler: show |
|
07-24-2013, 02:10 AM | #9 | ||||||||||||
Queen of the Night
Join Date: Mar 2007
Location: In the shadows of your mind...
Posts: 7,148
|
Quote:
Quote:
Quote:
The most I'd be willing to adhere to here is to allow a third Pokémon to be dropped off per week. Nothing more. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
We've already agreed to change the Pokédex, we're just waiting on final input regarding which one we'll go with. I'm not going to give an opinion on Pledges at this stage. We'll confer. Quote:
First of all I really don't see the problem with unevolved Pokémon. This subject often comes up with new members so has been discussed amongst many people many times over and although at first the rule seems a little strange considering it doesn't follow the norm of the games, I'm not alone in feeling it's actually a good concept to have. I found it strange in the beginning, but now don't even think twice about it until it's brought up. Tell me, though, during the course of your year long adventure what else is your updatee being rewarded with? Adventures have stages, and rewards don't need to wait until the final day to be awarded. Various items can be obtained along the way, other wild Pokémon can even be caught, I once had an updatee go through a year long adventure, maybe even a little longer, surrounding an egg whose hatchling she couldn't keep but it was the adventure itself that was the prize. The memories, the accomplishment, the uniqueness of the entire experience. I have to admit it was one of my better ones, but that's beside the point. It's not like your updatee isn't going unrewarded in some way or another and many people actually do prefer catching base forms because then they're able to raise them themselves rather than having a Pokémon already a quarter of the way to the Lv.100 mark. That said, I can see your point and don't totally disagree with it either. I just don't think it's advisable to be making exceptions for one case and not others as it opens a whole new can of worms. This rule has been in effect for longer than I've been around, and I've been here ten years. It's unlikely to change anytime soon. Also, while we're on the topic of adventure rewards. You're not required to ask permission, even as a courtesy. The Adventures and Prizes thread is only there for those who are struggling for ideas on how to reward their updatee, are not sure if something is allowed, or are having trouble coming up with ideas. Normally an updator has a pretty clear idea in their mind regarding where a story is going and how it will be awarded so they don't need to post. Clearly if you're wanting to give out a Lv.25 Poliwhirl you should ask, because it's not allowed, and the answer will undoubtedly be no because it's unwise to be making exceptions to rules, so perhaps you'll be advised to instead base your story around a Poliwag dreaming to be a Poliwhirl who is struggling with the issue somehow (a couple of ways in which to do this will be suggested or we'll leave it to you to use your creative flair), and you'll also be advised it may be an idea to base it off another Pokémon if using Poliwag is out of the question. It doesn't make sense to base a years long adventure on a Pokémon you know isn't allowed to be awarded even if you might possibly be thinking you can have the rule changed in the meantime to suit your end goal. I'm not going to get into the whole updator rewards discussion now. Not only have we already stated it's being revised we've also made it clear it'll be a fairer rewards system made on word count and not rapid-fire versus normal. I've been updating since very nearly day one. I had a lot of spare time on my hands back in the day and I tried updating many different ways. The time I spend spitting out three short updates could easily have written one longer update. Rapid-fire does move zones along faster and to a point I'm in favour of seeing the zones move in this direction, but there is a line between rapid-fire and unacceptable, both of which we've seen in recent times. I don't believe rapid fire updators deserve more praise or rewards than someone who takes a little longer to write a more detailed updates, so where is the harm in basing them off word count? If Updator A writes a 300 word update, and updator B writes three 100-word updates, they're receiving the same reward. Rapid fire updates can still be of decent quality despite their length, but when the quality suffers that's when we're going to have issues. Referee rewards will follow the same guidelines although TCG refs may need to be tweaked slightly due to the nature of the reffings. Whatever the outcome nobody will come off better or worse than the next. You'll get out of it what you put in. Unfortunately I don't have time to address the rest right now. I need to pick Samantha up from daycare and Arn from work. If I don't get to it later I'm sure somebody else can. |
||||||||||||
07-24-2013, 06:00 AM | #10 |
Volcano Badge
Join Date: Jun 2012
Location: Finland
Posts: 2,210
|
On the topic of berries and treats and a spoilage date: I have nothing against this, but I'd also like to ask that if this comes into effect, we'll be able to either A) drop off two Pokémon at the PokéSpa every week, or B) have the PokéSpa open so that one treat-usage takes 3-4 days, making you able to drop off one Pokémon to the Spa with a treat twice a week or two Pokémon on the same week on different days.
This could be modified to take into account the "value" of the treat. At the moment, you can drop off one Pokémon per week along with one treat. I might be alone with this opinion, but isn't it a little odd that you drop off a Pokémon to gain, say, +5 to Cute Stats, for an entire week? And with the possibilities of the treats we can make at the Treat Shop, +5 and +10 are among the most common treats (as it should be). But at the same time, there are blocks that give a +20 or more to one or more Stats - in the same week it takes for another Pokémon to gain +5 to one Stat. It'll make even less sense if the spoilage period comes into effect: how are you supposed to work with a spoilage time effectively when you have so many +5 treats but only so much time to get them all used, in addition to it taking a week to use one treat? We could balance this out by allowing two drop-offs a week, or perhaps establishing a system where it takes less time to "use" a treat the less value it has. For example, feeding a +5 treat could take 2-3 days, while a +10 could take 4-5, +15 a week etc. (Just an example, this is open to discussion). This would make more logical sense and give a bit more lenience in case a spoilage period for treats and berries comes into effect. It'd also encourage people to use their berries for treats when there aren't many battle-opportunities to use them for, instead of letting them rot in the inventory because you manage to miss the one time a week you can make treats and/or use them on your Pokémon's Stats. |
07-24-2013, 07:42 AM | #11 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Not a fan of berry spoilage for a very simple reason: battle-intended berries were designed by GameFreak with the thought in mind that they'd never spoil. What this means is, Salac Berries, Liechi Berries, Yache Berries, Lum Berries, and more like them are very valuable in the games (and this is reflected here in FB) but would become utterly worthless if you tried to make them perishables with a 1-month, 6-month, even a 1-year use-by date. Trainer Battles don't move fast enough to jive with this idea, zone battles even less so.
If you want to see more people using berries as hold items in zones and trainer battles, here's what I would suggest:
|
07-24-2013, 11:43 AM | #12 | |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,453
|
Quick question regarding implementation of payment for the Training Centre: Will free Passes then become available at all, and/or MT Passes be applicable as well? *shot*
Quote:
|
|
07-24-2013, 12:15 PM | #13 | |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Quote:
Say the staff decides to make berries have expiration dates of 3 months after you receive them.Suggesting "Well then, get in line ahead of time!" isn't really a healthy solution for the Trainer Battle section. In fact, we already have way, way too many members taking advantage of the Trainer Battle forum's "limit of two battles at a time per member but no limit on how many times you can be in line at once" rules. (This is honestly my #1 pet peeve with an FB rule right now and, if the Trainer Battle section hadn't sadly ground to a halt, it would've been the #1 thing I'd have wanted to bring up with this whole discussion about overhauling rules in FB. It really, really disgusts me how many people have abused the limit-of-two-battles-at-a-time policy and are currently in line five, six, seven, ten times, making it impossible for anyone who got in line today to have a trainer battle before 2014.) But you'd pretty much have to always be in line (and thus always be being picked up for new battles when just-recently-concluded battles end) if you wanted to make sure that you were never in danger of a battle-only berry going to waste. |
|
07-24-2013, 01:51 PM | #14 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,146
|
I actually do have a few more suggestions that have been stewing in my mind for some time. And no, they are not as handout-y as my Hidden Egg suggestion was (admittedly, I probably could have come up with a better idea than what amounts to a variety of Enigma Egg). At least, they don't seem like that to me, and if they do come across as such, it was not intentional.
First, about the Daycare. Tess, you said that you would be willing to alter it to allow a third Pokémon dropoff per week, but nothing more. However, I think my idea might have a bit of merit, because while it does allow for more levels gained per week, it does not do so for free. My idea is this; Allow dropped-off Pokémon to gain 2 levels per week, provided the Trainer pays a 1,000 coin fee per Pokémon. The price, obviously, is negotiable, it's really just an example at this point. For instance, say one week I drop off my level 1 Timburr, my level 2 Pawniard, and my level 20 Shadow Ledian at the Daycare, and add in a payment of 1,000 coins for the Timburr. That would enable Ginny and Stewie to gain one level each that week, but Millicent would gain 2 levels due to the 1,000 coins I paid for the extra level. The extra level gains wouldn't be free, and also, it's not like there's no precedent for this- in the games, after all, when you pick up Pokémon from the Daycare, you gotta pay extra depending on how many levels they've gained. Next, the Training Center. I'm not entirely sure where I stand on the notion of having to pay for that service, but that's not what I'm here about in any case. Given that TMs can be taught to Pokémon regardless of how they learn the move in the games, in my mind, it logically follows that; Pokémon should be able to learn HM moves in the Training Center provided they can learn that move by any means. What I mean by that is... Well, let's use my Timburr as an example. Timburr can learn Rock Smash by TM in Generation V, but cannot be taught Rock Smash in the Training Center, because the species did not exist until after Rock Smash was stripped of its HM status. Therefore, I have not been able to use the Training Center to teach Rock Smash to Millicent. Next, the Move Tutor. First, I wholeheartedly agree with the idea of switching Pokédexes. Serebii's works decently for more recent generations, but for the first two? It's a total mess. I had to provide two different links when I taught my Beedrill Reflect to prove it learned that move in Generation I. Second, my suggestion is; Allow the Move Tutor moves from XD to be taught. Honestly, I never understood this decision, to exclude XD tutor moves. Shadow purification moves, OK, that I get, those are one-off special cases. But the tutor moves are teachable to any member of the compatible species, they work just like the FR/LG/Emerald tutors. While most of the XD tutors are available in other Generation III games, the only ones exclusive to that game (not counting the Mew tutor moves, which could only really become an issue if/when Treep returns) are Nightmare and Selfdestruct. I just... I never really saw the logic behind excluding the XD tutor moves. Don't get me wrong, I mean, if there is a reason behind it, by all means, just say so, but... I can't see it. On another note, for whatever it's worth, I do agree with the notion of lowering the price of the Pledge moves. They're exclusive to the starters, they're a special deal, I get that, and I'm fine with that. But really, in terms of power and practicality, it's really not that reasonable for them to cost as much as the Hyper Beam equivalents, you know? Now, the Shop of all Trades. I'll just say it; Allow traded Pokémon to be handed in for Shard Quests again. I get that Shard Quests are not meant to be easy, but here's the thing- they never were easy. There was never any guarantee that someone would hatch the right Pokémon, nor any guarantee that anyone who did would be willing to trade it. Instead of this change bringing them from easy to hard, it's brought them from hard to nearly impossible. Prohibiting Adoption Center Pokémon, starters, or CfP Pokémon made them challenging enough, not to mention the fact that you always had to solve a riddle to figure out which Pokémon you needed in the first place. Shard Quests just never were a free handout by any stretch of the imagination, so it just didn't make sense to me that they got made even more challenging than they already were. Finally, a general suggestion involving TMs; Allow each Pokémon to learn exactly ONE TM that is not usually learnable by their species, and no more. Now, my thinking is, Pokémon whose movepools were added onto with foreign moves prior to the October 2012 rule changes would keep all their moves, but wouldn't be allowed any extra TM moves by this rule. For instance, my male Qwilfish would not benefit from this in the slightest, given the... sheer amount of unusual moves he already has, but nor would this rule have any negative repercussions on him. Nor would my Gulpin, who has been taught Tri Attack, or my Seviper, who knows Dragon Pulse. My Ivysaur, however, does not know any moves unusual for her species, and thus would be allowed to learn one TM she wouldn't ordinarily be compatible with. I'm thinking that the use of the Training Center would be made mandatory for this specific situation (unless one opted to use the Calendar thread for this instead), the better to keep track of things and prevent anyone from cheating. Not that I think anyone would do such a thing (I know I wouldn't), but still. I feel this is a good idea because it helps people to further personalize their Pokémon beyond what the Boutique could get done. A somewhat decent example (I say somewhat decent because it actually involved two moves) would be when I taught my Banette (then a Shuppet) Water Gun and Sky Attack, because her backstory is that she was a Missingno. when she was alive. The way I see it, this would still allow a tiny bit of movepool flexibility. Again, it's not as though this is entirely without precedent- this time, look at the anime. From the fourth episode, where Samurai's Pinsir pulled off a Tackle attack, it has not been all that uncommon to see Pokémon with moves they don't get in the games. Crobat with SonicBoom, Swanna with Blizzard, Raticate with Jump Kick, I could go on. Last edited by Missingno. Master; 07-24-2013 at 08:17 PM. |
07-24-2013, 06:31 PM | #15 |
Weavile Pillow
|
I'd say as far as MM's idea of Hidden Ability Eggs are concerned I would make an Egg House Pass for it (and restrict it to holiday giveaways) instead of having it be an egg people could get all the time. Also, it'd be exclusive to Enigma Eggs, and the normal restrictions for those kinds of Eggs apply. Either that, or DW abilities could be an additional thing to RNG up for any eggs and have the same chance as someone getting a shiny or an Egg Move (imagine a shiny with a DW ability... XD) If that still doesn't fly, maybe we could try having DW ability Pokemon available as zone captures in certain areas of the zones, but consider the rarities of those Pokemon to be one or two levels higher than what the normal Pokemon could be. (perhaps add an extra rarity for UR Pokemon with DW abilities, like Epic Rare; also, CG's Forbidden Garden comes to mind since it's supposed to be a epic-tier long adventure)
On another note, I'm interested to see how merging the Casino with CfP will work; it's something I can't really wrap my brain around at this point, so until I see it in action, it's something I don't want to make any judgement calls on. For the Daycare, I'd be perfectly fine with having three Pokemon be dropped off at a time, that should be enough to make the level-grinding process go faster. I also like MM's option of paying for more levels (plus it wouldn't make the Daycare Passes obsolete). For the Move Tutor, switching Pokedexes would be fine by me, and the Pledge moves really should be a little easier to get since they aren't that great. And then there's the Training Center, where MZ's idea is another good one since it'd mean we don't have Pokemon with HM moves all over the place anymore. For the Breeding Center, I really like the idea of lowering the breeding level. Somewhere around 50-75 should work, and although it means there's no real incentive to level anyone to Lv. 100, it still means the shop isn't just sitting there waiting for two god-tier Pokemon to decide they want to mate with each other. The idea of giving DW abilities to the children is also a good idea, and again it should be something to RNG for. I'm not into Contests, but I do think Berries, Pokeblocks, etc. shouldn't expire. They didn't do so in the games, plus it'd be a nightmare to keep track of which berries expire when, both for the players and for the mods. Not only that, they'd have even less value than they do now, regardless of whether or not Contests come back in the near future. Also, a minor thing, but if a Pokemon uses a held Berry that can Confuse them depending on whether or not they dislike a certain flavor, like Figy Berries, that should lock the Pokemon's Nature since the added Confuse status is dependent on Natures. For now, that's all I feel I should give input on, either because I'm fine either way on what has been suggested or it concerns topics I would want to talk about elsewhere. |
07-24-2013, 06:40 PM | #16 | |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,146
|
Quote:
I actually went under the assumption that that was the case all along. I've considered my Banette's nature to be locked into Sassy ever since I fed her an Aguav Berry in a Zone to heal her, and informed my updator of her nature so she knew to not have the berry confuse her. |
|
07-24-2013, 06:47 PM | #17 |
大事なのは自分らしいくある事
Join Date: Dec 2009
Location: Determined
Posts: 5,840
|
I'd just like to say that I really like the idea of a Dream World zone simply because it sounds like the funnest thing to update for ever.
|
07-25-2013, 10:08 AM | #18 |
Getting married! :D
|
A lot has been suggested above, some of which I don't know what to think about and some I don't agree on. I won't comment on those yet as I don't know what to think of them and/or have no any other suggestions to add, but I do some things to say + a suggestion of my own which is totally unrelated to the overhaul
My comment: On the whole Berry/Poffin/Pokéblock and expiration date thing. I think it's a bad idea to give Berries an expiration date. It would make sense in real to do so maybe, but if we're going to look at what makes sense in real I know some other things to change... Don't forget that some Pokéblock work with specific Berry combinations and some are already incredibly hard to come by as Leichi are near impossible to get. And if more Berries are made more exclusive it will only become harder to get certain Pokéblock. And if on top of that Berries get an expiration date you force people to buy certain Berries (if still possible) or they will just rot away because they're unable to use them because they can't get the other Berries needed for a specific Pokéblock. So have Berries expire: Bad Idea I'd rather have Pokéblock/Poffins have an expiration date as I would assume you make those to use them in the first place. Edit: Just remembered I also had a comment/suggestion on the Breeding Centre. Having it available for lower level Pokémon makes a lot of sense in every way you look at it. Personally I would like to see levels lowered way more than GS suggests with Lv 50-75. I suggest the following: Pokémon should be fully evolved OR at least level 36 to be able to breed (36 because it's a nice number and quite some Pokémon, especially starters, evolve at that level). Meaning that you can breed a Butterfree as early as level 10 but that a Metapod would have to wait till level 36. I know this makes breeding 'easy' but there should still be a restriction of breeding a Pokémon only 1 time in it's lifetime so it can't really be abused but shouldn't fully evolved Pokémon be able to breed by default? They are matured after all... But what's most important for me: the RP aspect. I personally would never send one of my Pokémon to the Breeding Centre to just breed, but I would love to be able to send Rose there with Chuck (if MM wants to too ) and be able to do that at a reasonable level ánd when they are ready for that in their relationship. Which for me is at least when they are fully evolved and have been together for a considerable amount of time, but I want to be able to go there when my Pokémon are ready for that RP wise without being restricted by ridiculous level requirements. And then to my own suggestion, completely unrelated to the overhaul and current changes. Water. Jup, just water. What I would LOVE to see/get is a sort of cellar floor in secret bases that have water tiles. Like an underground lake (or a pond for tree bases) with a few land tiles. Say 70% water, 30% land or something. Why? Because it makes sense. Almost 17% of all Pokémon is of the Water-type and not all are suited to live on land. And all of them prefer to live in or near water. We do have an aquarium item we can buy, but that can only house small Pokémon. Pokémon like Mantine et al. are way too big for an aquarium and also cannot live on land, and lets not even get started on Wailord. So that's way: Have a cellar floor for bases that has water tiles ^_^ Prices and such should be in line with current bases. I personally suggest to have these base levels be only purchasable when you already have a base and have these water levels be of medium size for either medium or large price. And maybe have a special, extra decorated pond exclusive for tree bases for a premium price, cause a water floor inside a tree doesn't really make sense Edit: And underground lakes for bases also open up extra RP opportunities, and isn't that what FB is all about? Last edited by Escalion; 07-25-2013 at 10:31 AM. |
07-25-2013, 12:09 PM | #19 |
Volcano Badge
Join Date: May 2008
Posts: 3,143
|
Berry Shop Suggestion
I have one or two other suggestions but I think it'd be a good idea to focus on one topic at a time.
This is an idea for the Berry Shop situation based off of what Enchantress said about harvesting as I believe that berries should be more challenging to collect than they currently are without just jacking up their price or giving them expiry dates. Harvesting sounds not only like a simple solution to this but also sounds like a fun side-quest. Back in Gen III-IV I used to always grow berries and even though I didn’t use half of them I aimed to have about 10 of each. When Gen V made berries purchasable I didn’t bother collecting them as I always had the option to buy them whenever I needed to and I didn’t need to invest any time in planting or watering them. I think this is similar to FB and I don’t even bother picking up the weekly berry anymore as I could just as easily buy one. Suggested changes 1. Remove all berries from the Berry Shop Barring Oran, Chesto, Pecha, Rawst, Aspear, Leppa and Persim as I believe these should be available to new members straight away). I think if TMs and evolution items need to go, then these need to go. It might be an idea to sell rarer berries as a special promotion during events such as FB’s birthday, but I do not believe buying berries should be the main focus of this shop anymore. 2. Adopt a berry harvesting system It should work like a normal weekly shop, with users being able to plant X amount of berries per week, water them Y amount of times over a certain period of time and harvest them when they have fully grown. Any system would be fine, so long as members are able to make a reasonable berry collection without having to buy or trade. My suggestion is to allow members to grow a maximum of 2 berry plants per time. They can only post in the shop on Mondays to either plant berries or water their plants. The shop will be updated once per week, with the shop updater advancing the member’s plant a stage (sprout, growing, blooming, fruiting) regardless of if the member posts to water their plants. Therefore it will take 4 weeks from planting a berry for it to harvest. Rarer berries could take longer, but I think this would only overcomplicate things and they already have smaller yields. How many berries a plant harvests will depend on how many times the member posts to water their plant. I suggest that the shop updater follow the game’s formula to determine how many berries that is – however I also think that because growing berries will take 4 weeks rather than 4-48 hours the plants should yield more berries (perhaps delete the /4 part of the formula). Of course everything is faster in the games than in FB (raising a pokemon takes hours rather than weeks) so the formula may be fine as is. This is an example template that the updaters of the shop could follow. The images aren’t necessary and would probably be a waste of time if there's 30+ members using the shop but I just thought it looked nice – they could always go in the shop description :P Talon: Sprouting Leppa Plant Blooming Leichi Plant (Watered 2x) MarbleZone Fruiting Persim Plant (Watered x3) Harvest: 10x Persim Berries Fruiting Aguav Plant (Watered 1x Dry 2x) Harvest: 2x Aguav Berries Each of your plants will have grown one stage at the end of the week. Please remember to water and harvest your plants at the proper time. 3. Keep the free weekly berry promotion and special berry promotions This will be the main method for new and existing members to collect that one berry they do not own so they can plant it and harvest more from it. At the moment it’s not that popular, but if berries are made more challenging to obtain then I imagine a lot more people will use it. 4. Introduce Mulch as a purchasable item This would give some value to an otherwise worthless item. Mulch could be sold at a relatively low price (1,000 coins?) and used when planting a berry to create various beneficial effects. Growth Mulch could allow berries to be picked up a week early, Damp Much could lower the amount of times you need to water your berry, Stable Mulch could allow you to collect your berries a week late without losing them, Gooey Mulch doesn’t really have a transferable effect so I’d suggest making it increase your berry yield by X amount. You should only be able to use one fertilizer at a time. It would also improve the Berry Shop's range if most of the berries were removed. 5. Introduce Berry Juice as a purchasable item Just because :P It would also improve the Berry Shop's range if most of the berries were removed. I know a mini game to convert berries into berry juice has been suggested in the past, but I don't think it's worth focusing on. This may need some (or a lot) of tweaking but I think the general idea is a pretty good one. I have to agree that I think perishable berries will make collecting too difficult as you’d need to be constantly active to keep a decent stock of berries as they’d always be expiring. Pokéblocks and Poffins should spoil, but I don’t think it would be feasible giving berries the same treatment, even if it is logical. Last edited by Emp; 07-25-2013 at 12:16 PM. |
07-25-2013, 01:16 PM | #20 |
Soul Badge
Join Date: Feb 2012
Posts: 1,025
|
First of all, thank you Tess for taking the time to sit down and reply so thoroughly to so many topics in one go, especially with all that’s going on in your life at the moment. It means a lot.
I know I just made a stupidly long post too, but I’d just like to develop two ideas a little more. After this I promise I’ll shut up. Dream World Zone Spoiler: show Community Gardens – Berry Harvesting Spoiler: show Just two quick things I pieced together, I’m sure someone else will do a much better job at coming up with well-structured ideas. For what it’s worth, this is my input. ^^ Like I promised, I’ll shut up now. :P EDIT: Wow. Sorry Emp, I swear hadn't read your post! I typed this whole thing on Word and posted it before skimming the thread for new replies, hadn't noticed you'd proposed something so similar about harvesting an hour before me! Didn't mean to walk over your suggestion at all, mate. :/ But the fact that we had such a similar idea probably means we're on to something here, right? Last edited by MarbleZone; 07-25-2013 at 02:10 PM. |
07-25-2013, 01:59 PM | #22 | |
Soul Badge
Join Date: Feb 2012
Posts: 1,025
|
Quote:
It's only Pokemon that evolve in the games by Beauty stat that should evolve by Beauty Contest Stat here, which amounts to Feebas only, right? Prism Scale works too, that's not my point and it is indeed more practical (but less interesting from an RP perspective). I'm not forcing Happiness evos to change their trigger to Beauty Contest Stat! I just want to keep Beauty Points (with a different name), and make them harder to get. Sorry if I missed your point completely :/ |
|
07-25-2013, 02:00 PM | #23 |
Barghest Barghest Barghe-
|
No, I thought that was what you were saying. That suddenly Pokemon like Lopunny needed a max Beauty stat.
__________________
|
07-25-2013, 03:10 PM | #24 |
Weavile Pillow
|
I disagree with Blaze about just giving people who've been here for a while Egg House privileges without getting first captures. It might be really inconvenient for them, but the rule was put into place so newbies couldn't exploit it right away. If they see some of the older people without captures get Egg House privileges, we'd be getting tons of complaints from them about us being inconsistent. However, I do agree with Blaze on one thing: people should NOT be allowed to trade on the premise that one side promises to trade the other a Pokemon they hatch from an egg in the future (or anything that person plans on getting in the future, really; either you have it in your hot little hands right now, or you don't). Not only is that totally unfair to those who don't have Egg House privileges, but think about what could potentially happen on the off-chance someone went back on their word... yikes. ^_^' Best just to nip that in the bud as soon as possible!
|
07-25-2013, 03:24 PM | #25 | |
hail
Join Date: Jul 2012
Posts: 2,036
|
Quote:
And this isn't a mod problem; this is a community problem. They shouldn't be bothered with something like this when they're all sorts of things that probably a bit more important than people going "WAAAH THEY'RE USING THINGS THAT THEY DON'T HAVE ;~;". Any replies to this can be directed to PM's/TO because this isn't a place for discussion, this is a place for suggestions (and the title implies this being used for questions as well (a FAQ replacement (?))) |
|
Lower Navigation | ||||||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|