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Old 07-05-2020, 06:21 PM   #26
Zorchic
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I have a question about Z-Moves, since it wasn't specified in the post they were introduced; do Z-Moves break two shields when they are used?
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Old 07-05-2020, 08:22 PM   #27
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Yeah that sounds fair, though would still be a bit of a waste of a Z-Move
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Old 08-24-2020, 11:00 AM   #28
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If both the Raid Boss and the 4th (or 8th, depending on the raid) raiding Pokémon are knocked out in the same turn, who wins? Do the raiders lose like in the games?
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Old 08-24-2020, 02:11 PM   #29
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Raiders move before the bosses, so unless someone tries to finish it off with Explosion then the raiders and the boss can never both be at 0% HP at the same time
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Old 09-12-2020, 10:43 AM   #30
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Congrats to Connor, who is now the official Grass/Poison Gym Leader of the Slumbering Wilds Gym!
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Old 09-12-2020, 11:02 PM   #31
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There has been some careful consideration of how Wishing Pieces work in the current format, and after some analysis we have come to the conclusion that the return on investment that you get from being able to grant your Pokemon Gigantamax Potential is relatively small given the very few opportunities that there are for your Pokemon to transform. Because of this, we have decided to create an item that will allow for the Gigantamax Factor to have more use in Fizzy Bubbles. This item will only be obtained by the user of a Wishing Piece after using one to summon a Gigantamax Raid to grant your Pokemon Gigantamax Potential.

Gigantaband: A hold item molded from the remains of a Wishing Piece that channels Gigantamax energy. Has an effect on Pokemon that possess the potential to Gigantamax. This item is untradeable.
Outside Raids: Allows the holder to change form to resemble their Gigantamax form, if they possess Gigantamax Potential. The Pokemon’s size or mass does not increase and the changes are purely cosmetic, but the holder may use their corresponding G-Max Move once per battle.
During Raids: Gives the holder priority for Dynamax Initiative at the start of battle.
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Old 09-15-2020, 07:05 PM   #32
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Due to an oversight in the multiplicative mechanics behind attacks like Ice Ball/Rollout, the GLs and I have come up with a way to adjust the way the move is calculated so that it doesn't completely break the raid system. Typically we wouldn't make a change like this until after the raid was concluded, but this was an oversight that called for an emergency fix, so I hope you understand. Because of these changes I will be extending the deadline for this round’s Typhon’s Depths Raid Battle by an additional 24 hours if SpinyShell wishes to change their strategy. Here is a summary of the new rules for Rollout/Ice Ball:


Rollout/Ice Ball (Rock/Ice, Physical 30 BP)
Old Effect: Move doubles in power with each consecutive round. Ends after 5 rounds.
New Effect: Move’s power is increased by the original Base Power (30 BP) with each consecutive round. Ends after 5 rounds.


For full transparency, under the new rules, the 4th hit of Ice Ball would equal 120 BP, if SpinyShell wishes to maintain the same strategy. Yes, it seems like big departure from the video games’ effect, but the GLs and I carefully scrutinized the ways this move can be implemented in Fizzy Bubbles raids, and with some planning and strategy, the damage will still ultimately be higher than if you were to just spam 5 Stone Edges. Additionally, the chain’s initial BP can still be effected through multipliers such as Defense Curl and Technician, and the final hits of the chain still pose an opportunity for massive damage rivaling or even surpassing some Max Moves and Z-Moves.
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