08-11-2016, 09:58 PM | #26 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Sparkbeat's team is pretty good ... but now (or, at least, in lower OU) it keeps losing to Azumarill. Once the Belly Drum goes off, no one's a good answer. Everyone's OHKOed except for Keldeo, and Keldeo is OHKOed by Play Rough before it can do anything to Azumarill with Hydro Pump, Scald, Icy Wind, or Sacred Sword. So I've gone ahead and done some Talon!changes again. Changelog: - replaced Grass Knot with Superpower on Tornadus-T - replaced Life Orb with Expert Belt on Tornadus-T - replaced Choice Band with Life Orb on Scizor - replaced Superpower with Defog on Scizor - replaced Raikou with Rotom-Wash Spoiler: show We'll see how this works. The real big experiments are dropping Choice Band from Scizor (that power drop ...) and switching out Raikou for Rotom-Wash. If Rotom-Wash isn't doing anything for my Azumarill problem, I may have to look somewhere else.
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08-11-2016, 10:06 PM | #27 |
Barghest Barghest Barghe-
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Keldeo should really be running HP Electric. It hits Azuzu, Gyarados, and Volcanion.
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08-11-2016, 10:33 PM | #28 | |
時の彼方へ
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Quote:
On the other hand, theoretically it seems like a sweet answer to Dragonite (any health) and the Latis (weakened). I inherited it from Sparkbeat, Smogon says it's right up there with HP:Electric, and I didn't have the desire to replace it specifically with that. I have looked into replacing it though. Pretty unhappy with a set that is 3/4 walled by just about anything Water type.
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08-11-2016, 11:15 PM | #29 |
Think ye can take me?
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You either get walled by Latis+Dnite, walled by waters, or don't have Scald. Generally people run what they're team has more problems with, and given your teams has two rock types I'd say you've got more water troubles then you do Lati+Dnite problems
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08-12-2016, 09:42 AM | #30 |
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New personal best of Elo 1471 with the team. You can find the latest game here.
The team has undergone enough changes from Sparkbeat's at this point that I think it's worth it to re-copy and paste the export text from PS. So here goes: Spoiler: show A few new changes since last night:
I hate Hydro Pump's 20% inaccuracy and "measly" 110 base power, so it's what got the boot in favor of HP:Electric. Not Icy Wind, which I still see being a really clutch, really niche answer to the threat of DD Dragonite. Not Scald, which is more reliable. And not Secret Sword, which is super useful. I have yet to benefit from HP:Electric's addition to the team, but I also have yet to suffer for Hydro Pump's absence. So we'll see. We'll test it out, see what works.
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08-12-2016, 11:12 AM | #31 |
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I'd suggest dropping Iron Head, which hits Clefable for 160 when Stone Edge already hits for 150, with Quick attack just in case you ever come across a low hp Azu or Talonflame with Terrak. Also, I'd suggest Band over Scarf because having two scarfers isn't really worth and the boost in power is always welcome
You're going to miss Hydro on Keld. The 30 increase in BP will make the difference imo.
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08-12-2016, 12:50 PM | #32 |
I make cryin' babies weep
Join Date: Aug 2013
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@Roto's comment from the last page: You obviously don't understand by nonsensical yet eternal hatred for bulky Water types.
I'd recommend that if you're going to change Terrakion's set, that you look for a replacement altogether. Basically, the entire reason I was using him was to lead, hopefully block their lead from setting up Rocks with Taunt, get my own Rocks almost 100% of the time, and then just hit shit until he dies. Really the only times I didn't suicide with him were when he had the potential to just rip apart another team, or if they were leading with something like Weavile can could KO him before he got rocks up with Fake Out + Low Kick. Obviously, if they let me get rocks up without breaking my sash and had switched in something like Scizor, I'd take the opportunity to switch, but most of the time it was Taunt -> Rocks -> Whack something -> Die. If you're not wanting to use him for this purpose, I'd give another offensive Stealth Rock user the slot (maybe Lando-T or Garchomp, idk which would be better) or give Terrakion a wall breaking / sweeping set. Or, if you'd rather him be your scarfer over Keldeo, you could give the pony Specs or something to let him do the wallbreaking.
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Last edited by Sparkbeat; 08-12-2016 at 03:21 PM. |
08-12-2016, 09:14 PM | #33 |
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Text.
Spoiler: show All of this said, I'm just replying to you guys with thoughts from my head. I haven't had a chance to battle even once since I last posted here. And I believe in the importance of battles for settling these sorts of disagreements. So I guess what I'll say is, let me see for myself that I am wrong if I am wrong. And let me see for ourselves that I am right if I am right. Either way, it's a good learning experience for me.
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08-12-2016, 10:10 PM | #34 |
I make cryin' babies weep
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@The Lando-T thing: Usually, I'd just Taunt to prevent rocks, then put down my own, and that was all Terrakion did. The only set that really prevented Terrakion from doing what it had to do was Scarf sets, since they could 2HKO and outspeed, and I would usually blow a turn Taunting since I don't want to risk it not being scarfed and getting rocks up. So yeah, Lando-T makes Terrakion a lot less useful, so I can see why you'd want to avoid that considering how popular Lando-T is. But, in most instances, Terrak still gets the baseline of his job done.
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08-26-2016, 09:47 AM | #35 |
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Since the last time we talked, I haven't had much time or motivation to play any competitive Pokémon on PS. Work, breeding Pokémon for a coworker, and Ace Attorney 5 soaked up most of my time. But I have squeezed in a couple of battles here or there, so I thought I would offer a brief status update and open the floor to discussion. When I last signed off, I was somewhere in the low 1500s. I was content. I had made it at least as far as you guys reported taking the team. When I signed back in, it was to help offset Elo deterioration, the sort that happens whenever you go away from the site for too long. Well, I lost. And then I lost again. And then I won. And then I lost again. Eventually things sorta stabilized, but where they stabilized I was quite unhappy -- the 1430s. I've played maybe a grand total of ten games since the last post, but the highest I've gotten in those ten games is around 1480. There were two major thorns in my side: The first thorn is Mega Venusaur. Consider my team and the match-ups vs. Mega Venusaur:
So I decided to take your guys' advice about scrapping Terrakion, and I replaced him with Mega Metagross. My thinking was, there are an awful lot of games where I don't get to bring in Diancie and mega her (or that by the time I do it's too late and I lose), so maybe double megas is the way to go for my team. :o Maybe I can have Mega Diancie for those games where I'd win with her and then Mega Metagross for those games where I can't win with her. Well ... Enter Magnezone, the second thorn in my side. With Terrakion out of the way, suddenly I saw not one single Venusaur, I shit you not, and three Magnezone in back to back matches. And I lost two of the three, and should have lost the third but for how he battled. But fuck me, man ...
I kinda feel like I'm back to the drawing board. I feel like, while the team of mostly legendaries performs decently well, it lacks the sort of cohesion and "core-ness" you find in better teams. The biggest problem I'm having with the team is ... I almost never have safe switches. It's almost always a Russian roulette game of prediction, where making the wrong call means I lose the game right then and there. Example: I have Tornadus-T out vs. the Mega Venusaur, and I have to either Hurricane or U-Turn. I choose to Hurricane, he switched Venusaur out first and I lose the match. I choose to U-Turn, he called it and chose to stay put and Giga Drains and I lose the match still. It happens either way, and I hate it. I am usually very, very good at the prediction game, so I don't think that's the source of the problem. I really feel it's the team's own lack of safe switch-ins in a good number of circumstances I keep finding myself in. For now, I've replaced Mega Metagross with Heatran. But Heatran's still got problems of his own, I'm re-finding. He's not nearly as bulky as I'd like him to be. I think I might have to switch tactics from the more offensive Lava Plume / Flash Cannon variant to one of the more defensive variants. Or I might just not want him period. We'll see. Current Elo: 1465 (haven't played in two days)
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08-28-2016, 08:50 PM | #36 |
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Current Elo is 1528. New PB. The latest game is here.
All of my thoughts from last time still apply and have yet to really be acted on (as you can see). Newly surfacing is an irritation with Scizor. He's just too slow. Even against middleweights like Rotom-Wash and Volcanion, he's just way too slow. Low speed, low bulk ... all he has going for him is high attack and a Steel-type priority move. He rarely has opportune switch-ins. Without them, he's just dead weight.
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08-28-2016, 09:29 PM | #37 |
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The Reflect change was not noted in this thread, but damn that looked sexy in game.
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08-28-2016, 09:59 PM | #38 |
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Reflect is filler. Difference in playstyles means I never used Pain Split. Reflect I at least use, albeit rarely. I wish he had a better move to put in that fourth slot, but he really doesn't. Maybe Thunderbolt, for those rare cases where I want to kill with electricity but also not switch out.
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