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Old 03-01-2012, 06:53 PM   #51
Kindrindra
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... Do you even know what sandbox means, Kin?
Customizability, free range, et cetera.
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People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 03-01-2012, 06:59 PM   #52
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Customizability, free range, et cetera.
It means an open world. And hidden values and a shallow movepool do not equal open world.
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Old 03-01-2012, 07:21 PM   #53
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It means an open world. And hidden values and a shallow movepool do not equal open world.
Way to pick out the two weakest points and ignore the other ones. And there are very few pokemon that truly have a shallow movepool.


Also, Open World=Free Range, silly.
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People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 03-01-2012, 07:40 PM   #54
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Sandbox is a term that applies to the overworld, not the statistics menu. That is all I am saying. And you know that too.
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Old 03-01-2012, 07:51 PM   #55
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From my experience, Sandbox applies to all areas of a game.
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Quote:
Originally Posted by captainmisato View Post
People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
Quote:
Originally Posted by Doppleganger View Post
Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 03-01-2012, 08:07 PM   #56
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Technically if Pokemon was sandbox in the sense you're talking about, we could do what Talon's suggesting: switch moves at will and change stats to match situations.

Right now doing that involves a massive, completely-unjustifiable time commitment.
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Old 03-01-2012, 09:50 PM   #57
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From my experience, Sandbox applies to all areas of a game.
Well, you're wrong. Sandbox is purely how you can explore the world. Not how you customize your characters. The fact that you require gym badges to explore later areas in addition to other random main plot quests means Pokemon is LINEAR and not OPEN WORLD (aka Sandbox).
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Old 03-01-2012, 10:02 PM   #58
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Well, you're wrong.
Huh. Then I guess I am. XD
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Quote:
Originally Posted by captainmisato View Post
People should watch what they enjoy regardless of what others think, even if it's a terribad guilty pleasure.
Quote:
Originally Posted by Doppleganger View Post
Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 03-05-2012, 10:33 PM   #59
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To defend my statement, Pokemon is not a sandbox. You are restricted to paths and areas. All I was suggesting was a COMPLETELY open world, including full exploration.
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Old 03-06-2012, 02:29 AM   #60
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The thing about making pokemon completely open-world is that it kind of wrecks the "Wild Pokemon get stronger as you go on" thing, and getting experience from just trainers is unreasonable. Add that to the way Exp. is calculated now, and well, it makes it harder to train them.
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Old 03-06-2012, 02:56 AM   #61
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The idea that Pokemon get stronger as you move in an arbitrary circle around your home region of choice is a dumb holdover from JRPGs to begin with. Even in-universe, it makes much more sense for Zigzagoons south of Rustboro City to be as strong as those found west of Lilycove than for them to be 20-30 levels apart. In real life, whether I run into an elephant in Indiana or in Texas doesn't affect how much of a threat the elephant poses to me. Neither is the difference in geographical location more important than the difference between the creatures themselves, between whether I'm staring down a rampaging elephant or a mewling kitten.
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Old 03-06-2012, 06:22 AM   #62
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What are you talking about, Talon? In real life monsters around here aren't too hard. But once you do the quests to unlock Australia, everything there is crazy difficult.
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Old 03-06-2012, 06:39 AM   #63
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What are you talking about, Talon? In real life monsters around here aren't too hard. But once you do the quests to unlock Australia, everything there is crazy difficult.
Why do you think Muyo lives there? Obviously he is the very best, like no one ever was.

Around my area's pretty tough, though. I would rate it at a 7, "dangerous", to Australia's 10, "Do Not Approuch".
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