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Old 02-10-2020, 11:41 AM   #176
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That party thing is why I think the Corpse Dragon is bugged. When I was hunting the Sewer Syrup, walking in the toxic sludge would drain the HP of all party members - active, inactive, or not even on screen. So I think the Corpse Dragon will require every single party member critical in order for it to appear, unlike Dusknoir.

Scrape Doll failed to protect attacking the Wind Element remnant boss. The boss used disintegration beam, Stlbk died, then Marion died. It hadn't been previously activated. But in an earlier run it activated in the same situation where Marion was by herself.
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Old 02-10-2020, 01:16 PM   #177
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Does anyone know what monster drops the Bunny Ears?
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Old 02-11-2020, 08:25 AM   #178
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Spoiler: show
I can't find The Havoc or the Yeti in UPN Park. Is there some other trigger or condition for them to appear?

I've killed about 50 ancients (Apes, Dingus, Bingus) and I'm on the yeti quest.
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Old 02-11-2020, 10:37 AM   #179
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The Yeti isn't in the game yet. I believe Kuno's said as much earlier in this very thread, but don't quote me on that one (it has been mentioned a couple times on Discord, at least).
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Old 02-11-2020, 01:04 PM   #180
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I'm completely out of money again. This game burns through loot like a cancer patient does morphine.

Worse, I used up almost all my souls and Zubat Sprays, so all I have are cards and dipolmas to rely on as consumables. In exchange, I got a bunch of Chaos Crystals for a sucky spell, and some okay to bad items from Fizzytopia.

On the whole, I think if you wanted to destroy one of the cities, Fizzytopia would be the one. Pasbell has better dances, memes, and items that are also easier to get. Fizzytopia just plain sucks.
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Old 02-11-2020, 06:29 PM   #181
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Yeti isn't in yet, ASB has DQ tower, but the "equivalent" area of FB (Cloud Garden) isn't in yet. I'm also buffing the arcade to make it a tad easier and give a better payout.
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Old 02-11-2020, 09:39 PM   #182
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The casino's for-purchase items aren't worth the purchase at all, with the only interesting item (Yagrush) being locked out due to no void stones. By contrast, half the badges are worth getting and a lot of the other items like the fire cloaks and black magic hat are upgrades over the best equipment I have for the rest of the game. I've spent 4000 SP but maybe only 800 Rare Candy, with the rare candies mostly going to duplicates or inferior items.

The arcade is tough, but I still get 100+ points per game. That doesn't help though - hatching eggs is slow and random. Some of the items are good, especially with the Stalwart Egg, but the high chance of getting a meh item makes it an unpleasant experience.

I think I'd be less annoyed if I knew what items were possible to hatch from what egg. For the Jovial Egg (?), I pull nothing but Azure Swimsuits, and the Judgment Egg only White Magic Hats. This represented 500 candies and was essentially wasted time, as these items don't improve what I already have.

You can't even soft reset to determine if there are different items, because the item is decided the moment you purchase the egg.

...

Faced with no other alternative than to stew in poverty, I went to Hyphenistan and discovered the secret of the Wild Peaks.

Spoiler: show
I'm super annoyed getting chaos shards is so easy now. I dumped so many resources mining them earlier and now they're stupid easy to get.
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Old 02-12-2020, 02:28 AM   #183
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Uhhhhh why's the game getting darker?
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Old 02-12-2020, 04:46 AM   #184
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I think the above^^ is a bug where the overlay for the Wild Area doesn't refresh upon returning to Independence Isle.

Story speculation:

Spoiler: show
It's hinted at that Talon is the Chaos King. Immediately destroying Hyphenistan, the evil nation of this game, would suggest that it's Regameing Talon who has a grudge against Lindsay.

That said, a lot of stuff doesn't make sense. How could Talon acquire Chaos power without the heroes? Moreover, why would he destroy the Blood Mansion and Kuno's House, if they didn't exist in this universe? Why would he be an enemy of the heroes to begin with?

I think the "Wild Future" is a perturbed vision of the future Lindsay is trying to deceive the characters with, and not the actual one. Too many minor details don't add up.

I think Talon is an imposter. He was a prince in the original game, so maybe king Talon is like...I dunno, unownmew? Chaka? BPK? Possibly some ancient UPN threat I don't remember. That said, I always liked Lindsay as the villain. She's sharp and intimidating whereas the real Lindsay can be goofy at times. Whereas, this version of Talon is pretty much a buffoon. So I'm hoping he's not the twist villain.

One of the minor fortune cookies suggested that "One of you is a Doppleganger!" so the threat that I'm impersonating someone always looms, much more in Wild Future than in the regular world where I'm chilling on Emina Isle.
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Old 02-12-2020, 06:08 AM   #185
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Uh oh!

Spoiler: show

Evil Talon is such a sore loser he won't let me win.



I lost some progress but luckily I was super paranoid about saves. Torkoal Stu should be in UPN Passadena like he's in the normal one. Having to go through those windy woods just to save is really tough.
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Old 02-13-2020, 06:45 AM   #186
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Theres a thing there that can crash the game that I thought I fixed.

You bring up some good points on the egg stuff. Maybe I'll lower egg price AND have the option to just buy stuff directly, but have them more expensive than their Arena counterparts.
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Old 02-13-2020, 08:39 AM   #187
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I think the best way to edge the egg toward a certain item would be additional stuff like it's a baby. You buy the egg and then are offered the chance to buy additional services, like boiling it, giving it a bubble bath, tickling it, burying it, freeze it, or have it watch TV. It's ridiculous and funny because it's an unhated egg, not a baby, and doing such things would conventionally be bad for it. But such things would nudge the item toward a certain characters and remove the possibility of a purchase being completely wasted because it's an item you keep pulling several times in a row.

So if you want to be cheap, you just spend the 100 candies and get a random item. But you can spend more to nudge the item toward what you want.

The items should be buffed though given the Pasbell ones are outright better in some cases. Like the two Rock items I got for Loki are definite upgrades, but the Azure Swimsuit is questionable over the Sexy Bikini drop from the Lust Dragon, whereas the similarly named Azure Bikini from Pasbell is so much better due to boosting resistance, which is well worth the drop in raw stats offered by the Sexy Bikini or swimsuit.

Commando Shorts for example, almost equivalent to the Infernal Boxers from Beyond Bounds, enough that it felt like Fizzytopia gave out Chapter 3-ish rewards, while Pasbell gave out true Chapter 5 gear.

The Pasbell rewards also had me wondering when you're supposed to clear Emina Palace. I'm guessing that Emina Palace will be what TT hints at for rune bosses in Chapter 6, implying it's a Chapter 6 area (since Emina Isle, being accessible in Chapter 2, would imply that it would be mentioned in Chapter 2 with the Green Dragon from Emina Fortress). But a lot of the gear I got from Emina Palace got crept by the time I got to the End of the World. The only item from that dungeon that I still regularly use is the Butterfly Circlet.

...

Here's my midgame tier list for all the characters!

Spoiler: show

S Tier

ABL

A Tier

Marion Ette
Loki

B

Arnold
Daisy

C

Kuno
Stlbk
Blastoise

D

Copythe
Muyo


And my analysis!

Spoiler: show

The trend is that the characters who don't have any costs with their skills are stronger than the ones who do. ABL, Loki, and Arnold don't have to spend MP for their abilities, allowing them the freedom to use magic as they please. Marion technically needs bloods to use her skills but since bloods are easy to come by, they're essentially free.

S-Tier

ABL is S-Tier because she's by far the most powerful character in the game. Phoenix (Fire/Light) is the best typing because the high MDEF of the Light attribute patches the double weakness to Water and Dark magic. The Nurse's Hat patches her HP weakness, giving her the third-highest HP in the game behind Marion and BBB (who are Water type). Songs are super powerful and don't use MP, allowing ABL to use her Spells for support purposes as necessary. When all else fails, she can fall back on a high attack stat to just beat down enemies.

If ABL has a weakness, it's average speed. With her power you think she's as fast as Stlbk or Hanatori, but she's barely faster than Kuno, and that impacts battle quite a bit. Where I'm at she doesn't have any exclusive gear either, but that can be a benefit because in Daisy and Marion's cases, their "ultimate" items are worse than other items and can feel needlessly restricting. Otherwise though, her battle prowess is insane.

A-Tier

With the Multibear Claws, Marion is the best offensive tank in the game. Without it, I think she's B-Tier like Arnold. The Bloody Fists won't change this no matter how the changes are done, because the multi attack + HP recovery is essential for keeping Marion healthy, even more than the damage dealt. I recently obtained another fist that also has an HP drain on contact, so it has potential but I haven't tested it yet.

Ignoring the claws, Marion has a fantastic type/skill mix. She has no weaknesses because Blood Magic doesn't use MP, avoiding her type weakness and freeing up her MP for three of the most useful spells in the game, Regen 2, Poison 3 and Envenom. She has average stats but access to a wide range of equipment that allows her to be easily configured for a number of roles, including defensive tank or offensive wallbreaker.

Loki is the best defensive tank in the game. Despite the high attack stat, he is always using the MP-free Gun Fu which does tons of damage while he sponges damage. He has a strong typing since speed is his lowest stat and most of his equipment only further penalizes speed, which doesn't matter since he was always going to move last anyway. Quick Draw allows him priority if necessary. If he has a weakness it's no self recovery. He is also the ideal user of Hyper Beam since he doesn't suffer from the speed penalty - that said, it's generally a subpar spell on him due to average MAT.

B-Tier

Arnold has all the qualities to be excellent, but he's merely good, essentially a lesser version of ABL. Dances are like Songs but are weaker, while Dark has worse offensive and support spells than Fire, Light, Earth, and Water. Arnold also has poor access to equipment due to maxing out with standard gear.

That said, he's still one of the most useful characters in the game, especially as a support for Loki, Marion, and ABL. Arnold has the much coveted higher speed that ABL lacks, allowing him to use Merry Jig and boost his party before the enemy can move, improving Marion's offense and Loki's defense. The four of them can essentially battle forever (like in the arena) or murder any boss.

C-Tier

Kuno and Stlbk aren't bad, necessarily. They have access to the most powerful exclusive equipment in the game. But both are flawed really limited in their roles. Stlbk was the worst character in the game before his Wyrm equipment, since his low HP makes him susceptible to all damage and especially Water moves, but even after it, he is limited by one attack/turn and needs a lot of setup and critical hits to pile on big hurt. Stlbk has awesome skills and magic, but his Fire moves are often resisted, his elemental spells lose potency when he takes damage, and he's still fragile enough that strong physical or magical attacks will cut through his boosts.

Where I'm at in Chapter 5, I do not use Stlbk at all outside of areas like Beyond Bounds or Remnant, where he can oneshot monsters and keep up the pace with clearing those areas. I had Stlbk fully upgraded by Chapter 2 and I see in retrospect that much of what I considered "broken" was him simply having access to his high-level gear early on.

Kuno is a powerful defensive tank but unlike Loki, struggles to do damage. Because her light magic isn't that strong, she has to rely on Megakablamo to do passable damage, and that burns through MP quickly, which compromises her ability to act as a support character. If the opponent can't be drained she has to waste turns using items, and Kuno lacks the physical strength to do damage to the opponent.

Of the two, Kuno is better overall due to her high MDEF essentially cancelling out the Dark weakness, so Kuno doesn't need to rely on resistance-providing equipment. However, Kuno is susceptible to status and can still be overwhelmed by a strong physical attack or crits from a pack of monsters.

Blastoise is essentially the Kyurem-Black of Regameing. Ice is a strong typing but Blastoise's high MATK goes to waste because he only has a three skills (Ice 4, Ice 3 All, Magic Hex) to make use of them. His hexes are strong, but all his abilities rely on MP, and he doesn't have enough to use them to the fullest. He has one of the worst equip schemes in the game where he can ONLY use Melee or Heavy Melee, making him inelegible for some Standard armour that would really patch his defenses.

D-Tier

Muyo has the worst typing in the game and her skills are a poor fit for it. In fact, looking at Blastoise's skills I wonder if it's some UPN in-joke that Muyo and Blastoise are as badly matched as they are. Blastoise, with his support skillset, would do better with the typing that maxes MP, while Muyo with her offensive skills would benefit more from the highest MATK in the game.

Muyo's problem isn't the low DEF, surprisingly. It's that all of her skills use MP, which automatically makes her a mid to low-tier character, and Dying Will uses a lot of MP. This is a bigger problem than death, because Muyo revived by pr0n is immediately dangerous due to the low HP bonus to Dying Will, but without MP, those skills are locked out. Muyo has average speed which prevents her from hitting hard. I think Muyo would be great with an item that grants immediate haste, so I was annoyed that I sold the Bunny Ears for pennies earlier.

That said, Time Out is one of, if not the best skill in the game, as it is a guaranteed stun. My best team for farming chaos in the Wild Future is Muyo, ABL, Loki and Marion. ABL and Loki give multiple steals and Muyo gives them that opportunity without having to waste turns with buffs or attacks.

Copythe's strength is a natural resistance to most forms of status, but that doesn't make up for a bad typing, with a weakness to Light and Wind which require items to patch up. High natural defense is compromised by access to only standard armour. Science and Creepy Magic both use MP, meaning Copythe depends on MP to do anything and is subpar at physical attacks. His only notable trait is that Geometric Genocide is one of the best spells in the game, as it essentially inflicts every status effect possible on the opponent. However, against an opponent resistant to status who Muyo can't touch, Copethe is subpar.
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Old 02-14-2020, 11:37 PM   #188
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Lil' Bluey

>mfw I learn you can switch party members mid-battle

>also mfw I find out you can use Dyno-mite clusters in the overworld

Lmao I sold all of mine previously since I assumed they were just big damage-dealing items I'd never use in combat. ^^; Guessing that's also how you deal with the cracked rocks in Burni-Nation...

In other news, found another secret character~

Spoiler: show
Copythe get! \o/


Currently trying to figure out how to find the Green Dragon, but the Emina Fortress still really confuses me. OTL I have no idea what any of the puzzles mean...? '~'

P.S. Daisy (+ Blastoise) for MVP vs. Chansey~ =3=b (Though even without Leftovers and Recover it was still a race against the clock before the darn thing ran away. >.>; )
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Old 02-15-2020, 04:35 AM   #189
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Interesting tier list but you left out poor Hana.

I decided to add a new high level hex skill for Blast that deals damage.
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Old 02-15-2020, 07:38 AM   #190
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Spoiler: show

C-Tier

Daisy

Daisy isn't bad...far from it. But if Kuno/Stlbk are flawed characters with specific uses, Daisy has no flaws but also no uses. She has decent, inexpensive support skills that get around her low MAT but make use of high MP (unlike another character, below), good defenses (thanks to amazing access to equipment) and good attack, but she doesn't excel in any particular area.

Daisy is versatile enough that when I divided the party in Chapter 4, I paired her with Kuno, since I felt like a DPS class like Kuno benefited having the strongest all-around sidekick. When you don't know what to expect, versatility is the best way to go. At that, Kuno can grant Daisy Immortality, bringing her back from death stronger than ever before.

My issue with well-rounded characters like her is she can get overwhelmed by a physical attacker with multi-crit attacks. So I don't really use her much, but she's good when I do use her.



Solid, not spectacular.

D-Tier

Hanatori

Hanatori is the definition of an early-game character. Her high speed and powerful Memes are perfectly suited for the Chapter 1-2 monsters, allowing her access to wide variety of crowd-clearing elemental damage and disruptive attacks. Crackadash and Merching Fishesssssss were insanely powerful early story with the water/fire weak foes. Jumpluff Storm is essential for draining MP from dangerous spellcasting foes, while Iron Tail is very useful against the high crit enemies like those seen in Emina Palace.

What set her apart from the lower tier characters is her memes are cheap, while doesn't impact her heavy-hitting elemental spells Wind 4, Wind 3 All and Choke 2.

However, I stopped using Hana around Chapter 3. She suffered from a number of ailments that reduced her utility, namely:

1. Party Medallion
2. Arnold
3. Lack of exclusive equipment
4. Inability to do damage
5. Typing

What made Hana great early on was her versatility, power, and low cost, but the Party Medallion allowed access to more specialized characters, reducing Hana's primary role. At the same time, because MAT is the lowest attribute for the Wind-type, Arnold became better spamming Wind moves, boosts and disrupts than Hana, since her disrupts/boosts are not strong and does low, expensive damage.

Flaming Afro Skeleton and DVD DVD DVD! are the only ones I use. Noisy Guitars bites because it's the same cost as Wind magic, meaning Arnold is so much better at killing Earth stuff with Mazurka. WTIDA! would be good in theory if Hana could actually kill stuff by sacrificing her speed.

The lack of exclusive equipment hurts too. While that can be a blessing (Daisy), it's not in her case, as she only has daggers for weapons and standard armour. Arnold has a better defensive typing (with immunity to Blind, Sleep, and Weakness), with his Dancer Cloak and Merry Shoes give him enough speed and overall higher stats to basically do what Hana did early game.

If I were to go all-out on maxing Hana's damage:



Stabby X is the best knife I can give her at this point, but 145 MAT is still well below average. Fully upgraded, she's a poor man's Stlbk and is probably the worst character in the game from Chapter 3+. Copythe has uses, Hanatori doesn't except as another source for lowering speed or buffing attack.
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