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Old 05-13-2014, 06:44 PM   #3001
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Yeah, Pendulums sounds bad in theory, but it's actually really clumsy and pretty fragile. To make it viable, cards will have to be insanely powerful (like Odd-Eyes Pendulum Dragon) and there's already a number of anti-support cards, like the glorious Spacetime Trap Hole, to stop it (versus XYZs which had very little anti-support when they came out).
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Old 05-13-2014, 07:15 PM   #3002
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Just going to find some food, but if anyone fancies a game in about half an hour I could use at least one or two games practice before the tournament happens.
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Old 05-13-2014, 08:26 PM   #3003
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http://www.ygorganization.com/infernitydeckbanish/

Why you should never, ever, use Maxx C against a competent Infernity player. It will not go well for you.
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Old 05-14-2014, 06:56 AM   #3004
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I think I would have preferred to Maxx "C" deck out as opposed to him doing that for another three fukken hours in order to banish the rest of my deck one card at a time.
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Old 05-14-2014, 10:36 AM   #3005
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The intent of Maxx "C" is to both give cards and draw into other hand traps to disrupt the opponent. That's why it's so devastating in Agents...most Infernity players die to it if it's dropped anyway, even with triple Barrier. I know.
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Old 05-14-2014, 01:18 PM   #3006
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Well, I think the issue is that the XYZ-version of Infernities can't loop as well as the more synchro-based variety. The synchro based version, as we saw, can loop near endlessly.

>Rather wait for the Maxx "C" deck out than banishing one card at a time

Yeah I'm with you there. Not sure how well Infernity can loop Trishula, but if I remember correctly the version with three Launcher was...really well known for it.
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Old 05-14-2014, 08:34 PM   #3007
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So I had a duel with Lost (who should post here, trust me we don't mind beginners!), and I had my first "real" duel with tellaknights.

Spoiler: show


That just shows all of my "wat" on this deck. At first it seemed awfully generic and n00bish, but this deck is just insane. The card effects go off whenever the monster is Summoned. That's right. Normal Summon, Flip Summon, Special Summon. All of it. Soul Charge is a +4 after reviving just Altair and Vega. This deck can score a +3 off of a bloody counter Trap. (Here is how it works. Use Celestial Factor, sending Delatheros to the Graveyard and drawing a card. Delatheros activates, SSing Altair from the deck (+1). Altair activates, SSing Deneb from the Graveyard (+1). Deneb activates, giving you a search. (+1).) Delatheros completely removes the threat of backrow in response to a summon, meaning cards like Bottomless, Torrential and such are useless. Not to mention he pops cards and again he floats. This deck is ridiculous. Would not be surprised if this was a Protag deck.
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Old 05-14-2014, 09:03 PM   #3008
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The only thing that bothers me about Satellaknights is it pretty much mandates running counter trap negation. If you remove one of the component pieces so they can't go into delta, they just go for the Rank 4 toolbox (which is stupid and broken). Altair and Deneb are the only real problem cards in the archetype, however.

Of the three new archetypes (Satellaknights, Cosmic Dragons, Shadolls) Satellaknights are definitely the worst, and they're almost completely obsoleted by Pendulum Summons.

Edit: By "worst" I mean "weakest". Shadolls are far more powerful, and Cosmic Dragons with a good field even tougher. Neither has access to Rank 4, however.
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Old 05-15-2014, 05:48 AM   #3009
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Technically Shadolls can use Rank 4 by overlaying Dragon and Lizard, but there really isn't a point to it. I'd rather do something like Quilla + Midrash.
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Old 05-15-2014, 09:58 AM   #3010
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>losing horribly to blaze
>he reminds me of D-rulers hilarious in-grave effect
>proceed to swarm the field and win by the skin of my teeth

D-rulers are absurd. Also almost decked out because lolKuribandit
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Old 05-15-2014, 01:43 PM   #3011
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Also Shadollfacts has a terrible match-up with Evilswarm. You know what this means, I'm avoiding the Ophion spam on DN again.
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Old 05-15-2014, 02:50 PM   #3012
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I'll be on DN for a while to test a deck. Someone who's pretty solid on rules would be nice to duel.
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Old 05-15-2014, 04:23 PM   #3013
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Quote:
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Also Shadollfacts has a terrible match-up with Evilswarm. You know what this means, I'm avoiding the Ophion spam on DN again.
I only used Ophion once! Heartlandraco all the way, baby.
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Old 05-15-2014, 04:28 PM   #3014
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Oh no its not you, its the scrubs who think the only way to win is to constantly make Ophion.
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Old 05-15-2014, 06:56 PM   #3015
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I'm not sure if I should feel happy that that statement implies I'm not a scrub. I mean, did you SEE how many times you had to point shit out to me?
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Old 05-15-2014, 08:23 PM   #3016
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Sneezey and I had a few games. I was mean and used what is far and away my best deck to face off against his in-testing Harpies, but he still put up a solid fight both times. I do not like Harpies Phantasmal Dragon. I did get to summon Gustav Max and Galaxy Destroyer in successive games, though, which is always fun.
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Old 05-15-2014, 08:25 PM   #3017
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Harpie's Phantasmal Dragon is just the ultimate dick move. It's great.

Sneeze, have you considered still running the 1 Divine Wind? It makes cracktacular plays with Dancer.
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Old 05-15-2014, 09:06 PM   #3018
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I have not, and should probably think about it.
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Old 05-15-2014, 09:33 PM   #3019
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Sneezey and I played three games against each other, both using Mythic Dragon Rulers, though definitely different builds. I was disappointed that none of the cards I sided in turned up, but I think the advantage of going first (and the disadvantage of me planning out moves only to realize after I revealed a card that they were illegal) might have been too strong for me to overcome anyway.
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Old 05-16-2014, 02:56 PM   #3020
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Quote:
Originally Posted by Sneezey12 View Post
I have not, and should probably think about it.
If you do, you will definitely want to add a Genex Ally birdman or another Level 3 tuner so you can go into Ancient Fairy Dragon.
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Old 05-16-2014, 03:28 PM   #3021
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A bunch of new cards were announced in the latest V-Jump, most of which (especially Satellaknight and Shadoll) are broken. There's also two new Heralds, one of which is a meh Synchro. But the real treasure is this one:

Quote:
Originally Posted by Wikia
Yazi, Wickedness of the Yang Zing
Level 7 / DARK
Wyrm/Synchro/Effect
2600/2100

1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target this card with card effects. You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy those cards. You can only use this effect of "Yazi, Wickedness of the Yang Zing" once per turn. When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in face-up Defense Position. You can only use this effect of "Yazi, Wickedness of the Yang Zing" once per turn.
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Old 05-16-2014, 03:32 PM   #3022
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...wtf that's a better fucking Scrap Dragon.

EDIT: Could you provide a link pretty please? Gah you confused me just say it was Next Challengers. lol
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Old 05-16-2014, 03:36 PM   #3023
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Scrap is better in a few ways:

-Scrap's effect is a "once per turn" effect, rather than an effect with a condition like Yazi. That means if you summon two Scrap Dragons, you can use both of their effects in one turn, while you can't with multiple Yazi.
-Yazi has to destroy a Wyrm type, while Scrap could destroy any card on the field.
-Scrap has more attack

For generic use, Scrap is better but Scrap is Level 8. This being Level 7, with Leo's protection effect (I believe I've mentioned Leo is too un-wieldly to use as Level 10) seals it as the best Level 7. I'm finally getting use to Black Rose Dragon, but this is so much harder to get rid of and still has the destruction effect.
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Old 05-16-2014, 03:47 PM   #3024
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Yazi is just asking to be read as Nazi with a Y instead of as either Yaji or Yazee.
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Old 05-16-2014, 04:04 PM   #3025
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Here are the links:

Nazi Yazi
Herald of Rainbow Light

The Herald actually has a Macro Cosmos effect, but while useful against the likes of say Bujin, that locks out Effect Veiler as a disruption card. The negation effect is powerful, but the card's pitiful stats make it almost completely useless unless used with Yang Zings.
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