01-15-2011, 03:07 PM | #176 | ||
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Quote:
Quote:
Yuni, on the other hand, should be more phased by it. But for some reason, he's not.
__________________
|
||
01-15-2011, 04:38 PM | #177 | |
我が名は勇者王!
|
Quote:
From what I remember, "mute girl" was noticeably distressed by the dead rat. "talky girl", who had sympathetically dispatched it, wasn't bothered by that at all. However, though "talky girl" was quite averse to the idea that it was from sick pleasure like what Satoru was accusing her of. If "talky girl" is a liar, I can't take anything she says as fact. But if she isn't, I think she's genuinely adverse to the killing and is putting up a front to try and rationalize doing so. When she killed the rat, I'd naturally assumed she humanely "euthanized" it. On Satoru's initial press, she led me to think she didn't sympathize with the rat at all, but Satoru eventually coached out that idea after a lot of conversation. Outside of communication difficulties, that kind of transition isn't seen in someone with firm, resolute ideas. I'm leaning toward "mute girl" being Keiko, since she's the one who seems to be in control during her bouts of absurd violence. I recall her throwing a chair at Kokoro at some point, something I haven't seen as Satoru. ... What's with this MAO inhibitor? Don't she mean an M-A-O inhibitor? :/ Everyone's pronouncing DID properly, it sounds kinda pedestrian (Utsumi is a Psychiatrist, a M.D.!), like how people call MRSA "MURSA". Suffice to say, I now suspect YUNI is the rat-killing culprit. Assuming Hotori is being honest when she denies tampering with the cheese, and Utsumi doesn't have an alterior motive in telling Satoru (I genuinely feel she spent time analyzing the unknown chemical, although I must confess I wonder how when SPHIA seems bereft of spectrophotometres) and Kokoro is Kokoro, no one else could do it. Except the mysterious dead guy from Kokoro's route, but this kind of information isn't really common knowledge. He's the only one with the vast amount of knowledge to do such a thing
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-15-2011 at 05:45 PM. |
|
01-15-2011, 05:21 PM | #178 | |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,453
|
Quote:
I checked TLWiki and found someone mentioned the same error for v1.0. First under technical issues: "Cannot install patch at all. Does not detect installation (even with repeated reinstalls with admin rights) and claims I am missing an afs file." The solution involves a manual patch, which I'm not going to bother with. At least one version works without hassle, and that's good enough for me. Now that you mention Yuni's obliviousness to Keiko/Hotori's personality changes... (Not for Dopple) Spoiler: show
__________________
|
|
01-15-2011, 05:25 PM | #179 |
我が名は勇者王!
|
I'm using v.1.1 by the way. I probably should have mentioned that earlier.
My problem with the game had nothing to do with the patch.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
01-15-2011, 05:42 PM | #180 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Averse. The word is averse. As in, having an aversion to something.
Regarding the MAOI: I already bitched about this on the TLWiki. I was not able to convince them to my way of thinking, despite telling them I was a medical student. So unfortunately, it stayed put. Anyway, in Japanese they really do call it a "Mao" (like Mao Zedong) "inhibitor" because they borrowed the term MAO from English and just read it as "Mao" instead of as "Emu Ei Oo" (M A O). Regarding MRSA: it isn't pedestrian. People call MRSA "mursa" in medical school and in the hospital. Not a few people: pretty much everybody. You sound pretentious if you say Em Ess Are Ei. If you think it's pedestrian, consider FUBAR, NASA, and LASER. Most acronyms are read as words, whether the absence of key vowels allows them to be read that way easily or not. Lil Blue, as for what you asked me ... yeah, I dunno. All good points you raise. Chalk it up to imperfect writing?
__________________
|
01-15-2011, 05:51 PM | #181 | |
我が名は勇者王!
|
Quote:
... Also, I've gotten to the point where Satoru looked at the moon. I think I speculated about this earlier... Spoiler: show
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-15-2011 at 05:53 PM. |
|
01-15-2011, 05:54 PM | #182 | |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,453
|
Quote:
To keep this post on topic, bingo @ Dopple.
__________________
|
|
01-15-2011, 05:56 PM | #183 |
我が名は勇者王!
|
Actually, I made that mistake.
I also called Satoru "Takeru". :X Freudian slip? ... Satoru's brought up the fixed transfer time of 33 minutes, that's a multiple of 11. I don't know how that's relevant if at all, but it's interesting to note, at least. Ah, I've got an idea. Spoiler: show Conclusions: Spoiler: show ... Hmm! Spoiler: show I can see where this is going. Spoiler: show OK, I don't get the coffee cup explanation. It was really cool, but the ultimate conclusion is "if I remember liking this, that won't change even if I change the chemical composition of the coffee"? How's that possible?
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-15-2011 at 08:30 PM. |
01-15-2011, 10:08 PM | #184 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
It's crazy how many things you're nailing and how many other things you're way off base on. Overall, I'm quite impressed. You, sir, shall have bragging rights tomorrow.
Regarding the coffee: I forget the exact details, but iirc the scene is an excited science fiction foray into the world of quantum entanglement. It might help to start there if you are unfamiliar with the subject matter. For easiest reading, skip ahead to "Concept" and make haste to "Applications of entanglement" where you'll find: Entanglement has many applications in quantum information theory. With the aid of entanglement, otherwise impossible tasks may be achieved. Among the best-known applications of entanglement are superdense coding, quantum teleportation, information exchanges through time, and the creation of a quantum computer.The things in bold are but two of the theories you've advanced. As you can see, Enomoto's coffee story has some bearing on your theories ...
__________________
Last edited by Talon87; 01-15-2011 at 10:13 PM. |
01-15-2011, 10:11 PM | #185 |
我が名は勇者王!
|
Talon, I should note all of your corrections except the MAO pronunciation (since that's how it was in Japanese) were incorporated into the v.1.1 patch. So rest assured, your voice was heard.
I'm double posting because I got to the driver's license scene. I hadn't anticipated this at all! I'll going to have to gather my thoughts for a working hypothesis before I move forward from here.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
01-15-2011, 10:14 PM | #186 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Cool. Very glad to hear it. You have no idea how badly I wanted "MAO inhibitor" changed to "MAOI."
Check up one: I edited my post after you replied. You should read the edit. Ahh...... so now you finally know part of the truth behind the mystery of Suzukage Hotori.
__________________
|
01-15-2011, 10:50 PM | #187 | |
我が名は勇者王!
|
Spoiler: show Quote:
Regarding Hotori- Spoiler: show Alright, Satoru's starting to feed his logic. Spoiler: show This raises the questions... Spoiler: show Also something interesting, related to the EPR phenomenon, I guess? Doing something in Satoru's Route has a direct influence on what you can do in Kokoro's Route. That is, I noticed the short-cuts for Kokoro's Path have been crossed out, and selecting them gives different results from what my saves indicate. When I selected the latest possible Kokoro day, it lead to a mandatory Bad End. So I would surmise, what I'm doing in Satoru's Route differently from how Kokoro recognized things in her own route is adversely affecting a second run through her route. ...violence? Man, I wish I could double check. Perhaps Spoiler: show
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-15-2011 at 11:24 PM. |
|
01-16-2011, 12:43 AM | #188 |
我が名は勇者王!
|
I think I'm headed for a Bad End, but it's an informative one. I've met up with an Enomoto double.
Spoiler: show ... Uh oh! Spoiler: show
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-16-2011 at 12:55 AM. |
01-16-2011, 12:58 AM | #189 |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,453
|
Dopple, what answers did you give to the questions in the security room?
__________________
|
01-16-2011, 01:03 AM | #190 |
我が名は勇者王!
|
I selected the first option, then the second option, when presented with the two time issues. Unfortunately, I was prodding around with that second option, since I couldn't review that far back in the game.
I also picked the "neither" option on the culprit. I don't see how one couldn't.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
01-16-2011, 01:32 AM | #192 |
我が名は勇者王!
|
I went backed and picked those. Like I said, I was just fumbling around with the second one, not knowing what to do.
Speculation on "alpha" Spoiler: show Err...scratch that. Spoiler: show ...or?! Spoiler: show
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-16-2011 at 01:45 AM. |
01-16-2011, 03:10 AM | #193 |
我が名は勇者王!
|
Ahahaha, maybe there's some legitimacy to what I'm thinking.
Spoiler: show And Spoiler: show ... Okay, finished. I felt those "twiiiists!" at the end were kind of un-needed, but I was suspecting as such from my foray into that "Yukidoh Plan FAILED" bad end. Or at least, that very last one I was sort of expecting, then thinking it wouldn't happen, then suddenly thrust into it after seeing the second to last one, which surprised me because I didn't follow the logic, and it's a weird juxstaposition with the last one. It's kind of a hassle to write up an idea on what's going on, but at least it seems to me: Spoiler: show I think that's supposed to be Junichi.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-16-2011 at 02:34 PM. |
01-16-2011, 09:06 AM | #194 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
But you don't know that! Speculate all you like: but a game which forces you to speculate an entire scene's purpose is getting docked some points.
__________________
|
01-16-2011, 03:57 PM | #195 |
我が名は勇者王!
|
I agree with that sentiment. A story that keeps one guessing for the sole purpose of keeping one guessing isn't very satisfying. I didn't really feel any consequences to wrapping up the final mysteries, either - Satoru and Kokoro's original motivation to understand the space-time transfer was to save the people trapped in the cabin during 2011, mission accomplished...maybe? But in the end, I wasn't nearly as irritated as LBC or BBB at the ending because it (unintentionally) played second act to Muv-Luv, and I don't think anything can top that hole I worked myself into. I should note it might be an unfair comparison since that's an artificial cliff-hanger.
Rating...8.4/10 I don't really feel comfortable with said rating because it's definitely got the influence of other games I've played working on it. I'm going to be make particular reference to Chaos;Head because 5pb is the "successor" to KID. Having played that game, and then this one, I can say that while the engine is horribly dated, KID is still superior to 5pb in every aspect of storytelling. The science concepts in Remember11 may have been twisted at times but they made some kind of sense, rather than bastardized beyond recognition (Chaos;Head argues the "Dirac Sea" is analagous to The Force). The characters are warm, error-prone yet sympathetic and grow with the player (for the most part), rather than remaining cold and distant. The plot's resolution feels spontaneous, rather than scripted out (a glaring problem with Chaos;Head, where Takumi goes through several predictable trials before his final confrontation). I'm a bit bothered by the music. Not because it's bad, but because of my growing awareness of my own disillusionment toward background themes. While the main theme "All or None" is immediately recognizable, few other pieces in the game are. I've noticed that with all other VNs I haven't been able to even come close to 100% recall for random background themes, except with Sengoku Rance. The future criteria I'm going to set for music - 1. Do I feel the music fits the percieved atmosphere of a scene? 2. Is it recognizable, i.e. can I recall it unassisted whenever I want? For Remember11, it's par. I can recognize the OP intro song (though I don't like it that much) and "All or None", but no other themes. I can recall a handful of themes from Ever17, plus the opening and true ending Aqua Plus. Sengoku Rance, I can recall everything. In closing, while Remember11 isn't a 9/10+ visual novel, it's not the black sleep of KID by any means, and is still of higher quality than novels by similarly high-profile companies. I enjoyed it and its flaws/faults didn't irk me nearly as much as I feared they would. Recommended.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて Last edited by Doppleganger; 01-16-2011 at 04:38 PM. |
01-18-2011, 12:10 AM | #196 |
Pokemon Trainer
Join Date: Oct 2010
Posts: 10
|
The flashback scene doesn't make any sense. Granted, the TIPS provided some info about that, but whose flashback was that?
|
Lower Navigation | ||||||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|