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Old 12-31-2017, 08:05 AM   #1
Jerichi
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Ref Queue

Once you have arranged a battle, post here to find a ref. Only approved refs may pick up battles posted in this thread, though members who have completed two battles and have been approved for a test are eligible to ref with both battler's permission.
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Old 12-31-2017, 01:22 PM   #2
Mew The Gato
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Mew The Gato (C) Vs. Connor (A)
3 Vs. 3
No AP Restriction
72 Hr dq
Switch = OK
Creek (with trees): A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's banks are both generously sprinkled with trees. This arena is outdoors only.

dirkac (C) Vs. Mew The Gato (A)
3 Vs. 3
No AP Restriction
24 Hr dq
Switch = OK
Creek (with trees): A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's banks are both generously sprinkled with trees. This arena is outdoors only.
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Old 12-31-2017, 01:28 PM   #3
Jerichi
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Connor (C) vs. Jerichi (A)
3 v. 3
No Limit
4 Day DQ
Return = OK
Fallarbor Town & Route 113: A small farming community at the base of Mt. Chimney, covered in a layer of fine ash that falls from the mountain. Battlers begin just outside town among the ashy fields of loamy soil, filled with a variety of berry sprouts. The rather soft soil makes using Ground attacks like Earthquake a little bit less effective, but the firm ground on the paths that divide the plots has no problem transferring the energy. If the battle travels east, the battlers will come across tall grass covered in ash, which can be used for cover. To the west is the town proper, which has a number of small buildings that can be used for hiding as well.
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Old 12-31-2017, 02:08 PM   #4
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Snorby (Challenger) versus Crys (Acceptor)
4 vs. 4
AP Restriction: 12
1 Week DQ
Return = OK
Pummelo
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Old 12-31-2017, 02:12 PM   #5
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Quote:
Originally Posted by Jerichi View Post
Connor (C) vs. Jerichi (A)
3 v. 3
No Limit
4 Day DQ
Return = OK
Fallarbor Town & Route 113: A small farming community at the base of Mt. Chimney, covered in a layer of fine ash that falls from the mountain. Battlers begin just outside town among the ashy fields of loamy soil, filled with a variety of berry sprouts. The rather soft soil makes using Ground attacks like Earthquake a little bit less effective, but the firm ground on the paths that divide the plots has no problem transferring the energy. If the battle travels east, the battlers will come across tall grass covered in ash, which can be used for cover. To the west is the town proper, which has a number of small buildings that can be used for hiding as well.
Quote:
Originally Posted by Mew The Gato View Post
Mew The Gato (C) Vs. Connor (A)
3 Vs. 3
No AP Restriction
72 Hr dq
Switch = OK
Creek (with trees): A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's banks are both generously sprinkled with trees. This arena is outdoors only.
Double post but I'll be taking both. Up shortly.
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Old 12-31-2017, 03:56 PM   #6
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Quote:
Originally Posted by Crys View Post

Snorby (Challenger) versus Crys (Acceptor)
4 vs. 4
AP Restriction: 12
1 Week DQ
Return = OK
Pummelo
Taken, let's go boys.
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Old 12-31-2017, 04:47 PM   #7
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TrotAway (c) vs dirkac (a)
3 vs. 3
AP Restriction: 20?
24 Hour DQ
Return = KO
Arena: Lawn
One of the most basic battling arenas. A large, well kept lawn area, situated outside. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily.
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Old 12-31-2017, 05:34 PM   #8
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I'll nab :3
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Old 12-31-2017, 06:15 PM   #9
Fairfax
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RealMrGame10 (Challenger) vs. Fairfax (Acceptor)

3v3
AP restriction: 12
72 Hour DQ
Return = KO
Arena = Pummelo Outdoors
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Old 12-31-2017, 06:43 PM   #10
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Brave Saix (C) vs. RealMrGame10 (A)
3v3
AP restriction: 12
72 Hour DQ
Return = KO
Arena = Forest Clearing with Stream: Basic Lawn arena surrounded by trees and a has a small stream bisecting it.
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Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
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Old 01-01-2018, 08:52 AM   #11
Connor
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Quote:
Originally Posted by RealMrGame10 View Post
Brave Saix (C) vs. RealMrGame10 (A)
3v3
AP restriction: 12
72 Hour DQ
Return = KO
Arena = Forest Clearing with Stream: Basic Lawn arena surrounded by trees and a has a small stream bisecting it.
Let's see if I can get back into the swing.
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Old 01-01-2018, 09:48 AM   #12
Mew The Gato
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Quote:
Originally Posted by Fairfax View Post
RealMrGame10 (Challenger) vs. Fairfax (Acceptor)

3v3
AP restriction: 12
72 Hour DQ
Return = KO
Arena = Pummelo Outdoors
Taking this.
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Old 01-01-2018, 09:53 AM   #13
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Quote:
Originally Posted by Mew The Gato View Post
dirkac (C) Vs. Mew The Gato (A)
3 Vs. 3
No AP Restriction
24 Hr dq
Switch = OK
Creek (with trees): A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's banks are both generously sprinkled with trees. This arena is outdoors only.
taking
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Old 01-01-2018, 12:26 PM   #14
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Emi (c) Vs. Zelphon (A)
5v5
AP Restriction: 10
3 day DQ
Return = KO
Pummelo Arena
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Down many one can go
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Old 01-01-2018, 01:11 PM   #15
biggggg5
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Celeby (C) Vs Big5 (A)
4v4
20 AP Restriction
1 Week DQ?
Return = KO
Lawn
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PASBL stats
FB stats
Wild Future Stuff


Interested in the PASBL (Pokemon Anime Style Battle League)? Read our Getting Started thread! Got a question? Go to our Q/A thread.

Spoiler: show
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Old 01-01-2018, 05:17 PM   #16
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Deebs vs. Concept (c)
3 vs 3
15 AP limit
72 Hour DQ
Switch = KO
Lawn
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Old 01-01-2018, 06:04 PM   #17
Jerichi
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Jerichi (C) vs. MMSnorby (A)
3 vs 3
No Limit
Switch = OK
Lavaridge Town Hot Springs: A quaint town at the base of Mt. Chimney, filled with hot springs warmed by thermal vents from the boilng magma below. Battlers start among the hot springs in the sandy area that surrounds them. Though the sand allows for easy digging, the water from the spring has compacted it enough to allow for easy transfer of Ground energy. The numerous springs that dot the area are filled with pleasantly warm water, warm enough to relax but not too hot that it might burn. Pokémon who enter the hot springs will feel immediately relaxed, resetting their mental state. Due to the rather warm nature of the water, any attacks that employ this water will make targets that dislike heat rather uncomfortable, though they will deal no extra damage.
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Old 01-01-2018, 06:37 PM   #18
Zelphon
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Quote:
Originally Posted by Jerichi View Post
Jerichi (C) vs. MMSnorby (A)
3 vs 3
No Limit
Switch = OK
Lavaridge Town Hot Springs: A quaint town at the base of Mt. Chimney, filled with hot springs warmed by thermal vents from the boilng magma below. Battlers start among the hot springs in the sandy area that surrounds them. Though the sand allows for easy digging, the water from the spring has compacted it enough to allow for easy transfer of Ground energy. The numerous springs that dot the area are filled with pleasantly warm water, warm enough to relax but not too hot that it might burn. Pokémon who enter the hot springs will feel immediately relaxed, resetting their mental state. Due to the rather warm nature of the water, any attacks that employ this water will make targets that dislike heat rather uncomfortable, though they will deal no extra damage.
*evil laughter*
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Down many one can go
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Old 01-01-2018, 06:52 PM   #19
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Quote:
Originally Posted by Zelphon View Post
Emi (c) Vs. Zelphon (A)
5v5
AP Restriction: 10
3 day DQ
Return = KO
Pummelo Arena
Quote:
Originally Posted by Deebs View Post
Deebs vs. Concept (c)
3 vs 3
15 AP limit
72 Hour DQ
Switch = KO
Lawn
Taking both of these
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Old 01-01-2018, 07:47 PM   #20
Chiko
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Deebs (c) vs. Chiko (a)

4 vs 4
20 AP limit
72 Hr DQ
Return = KO
Route 111 - Desert (Outdoor Arena) - This sandy desert sitting in the rainshadow of the Mt. Chimey, whipped by dusty winds and fierce sandstorms. In the middle of an otherwise temperate climate, this desert is heated not only by the sun, but by the floes of lava underneath it, giving it a pleasantly warm, though awfully dry climate. The desert is constantly beaten by a fairly powerful sandstorm, which reduces visibility considerably. However, in the center of the desert where the battle starts, there is a slight pocket of air that has calmed the fierce sands. The ground, being entirely made of sand, is easily dug through but does not conduct Ground energy particularly well, making EQs slightly less effective. Every round, there is a 10% chance that a sandstorm will whip up, lasting until the start of the next round. When the sandstorm fades, Mirage Tower will appear, and though it cannot be entered, its sandstone structure can be fought on or around.
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PASBL
TL4/B Ref
WF Updater
Amethyst/Chieri
FB - Chiko
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Old 01-01-2018, 09:31 PM   #21
Deebs
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Quote:
Originally Posted by biggggg5 View Post
Celeby (C) Vs Big5 (A)
4v4
20 AP Restriction
1 Week DQ?
Return = KO
Lawn
It me.
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Old 01-01-2018, 10:09 PM   #22
Crys
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Trot Away (Challenger) versus Crys (Acceptor)
3 vs. 3
AP Restriction: 20
36 Hour DQ
Return = KO
Arena: Forest
The trees of the Forest arena are fairly densely packed, but this will only restrict the movements of larger Pokemon. The trees will obviously offer some sort of cover for battling Pokemon, and are easily climbable. Flying Pokemon may find navigating the higher reaches of the Forest hard due to the density of the branches. Rocks are easily summonable from the arena, and attacks such as Earthquake and Bulldoze will transmit readily. Setting fire to the surroundings is dissuaded and difficult due to the danger it presents, but entirely possible. This arena is outdoors only.


Good mannered, well bred referees only OwO
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Old 01-01-2018, 11:20 PM   #23
Shuckle
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Heather (c) vs Shuckle (a)
3v3
20 AP Limit
1 Week DQ
Switch = KO
Arena: Lawn
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Old 01-02-2018, 03:14 AM   #24
Mew The Gato
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Quote:
Originally Posted by Chiko View Post
Deebs (c) vs. Chiko (a)

4 vs 4
20 AP limit
72 Hr DQ
Return = KO
Route 111 - Desert (Outdoor Arena) - This sandy desert sitting in the rainshadow of the Mt. Chimey, whipped by dusty winds and fierce sandstorms. In the middle of an otherwise temperate climate, this desert is heated not only by the sun, but by the floes of lava underneath it, giving it a pleasantly warm, though awfully dry climate. The desert is constantly beaten by a fairly powerful sandstorm, which reduces visibility considerably. However, in the center of the desert where the battle starts, there is a slight pocket of air that has calmed the fierce sands. The ground, being entirely made of sand, is easily dug through but does not conduct Ground energy particularly well, making EQs slightly less effective. Every round, there is a 10% chance that a sandstorm will whip up, lasting until the start of the next round. When the sandstorm fades, Mirage Tower will appear, and though it cannot be entered, its sandstone structure can be fought on or around.
Quote:
Originally Posted by Shuckle View Post
Heather (c) vs Shuckle (a)
3v3
20 AP Limit
1 Week DQ
Switch = KO
Arena: Lawn

Taking these.

Last edited by Mew The Gato; 01-02-2018 at 03:19 AM.
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Old 01-02-2018, 01:23 PM   #25
Concept
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MCXD (c) vs Concept (a)
3 vs. 3
12 AP Limit
72 HR DQ
Return = KO
Arena: Beach (as described here)
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