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Old 07-19-2015, 01:03 PM   #1
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UPN PASBL: Celebii vs Red Exhibition Match: No-Type Charts

Type charts are for squares anyways.

Quote:
Celebii VS Red
Exhibitions~
4v4
Equiall 5
Singles
Slapstick
72 HR DQ
Switch = KO
Lawn Arena
No Type Chart
ugh you guys did lawn i thought you was cool

Celebii, you're up
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Old 07-19-2015, 03:46 PM   #2
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Wyrmblade: Level 5 Male Steelix
Steelix (Steel/Ground): Steelix are large Pokémon and are able to burrow through hard materials such as concrete with their Dig attack easily. They are also more resistant to extreme pressures and heat, though they take the usual damage from Fire moves. They can see in the dark. They have higher physical defence compared to other Steel-types. They are also familiar with the Rock type. In its Mega Forme, Steelix's body crystallizes, becoming even harder than steel. This gives Mega Steelix a 20% resistance to all physical moves. Due to its enormous, powerful jaw, it also gets a 10% boost to all biting moves. The crystals that encircle its body can be used for Rock attacks, reducing their energy slightly and making moves like Rock Tomb slightly sturdier. They travel with it, are completely controlled by Steelix, and will close in to prevent residual damage.
Steel-type Pokémon generally have hard bodies, making them resistant to physical blows and projectiles. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
Bio: Wyrmblade is a fearsome Steelix. His mighty roar strikes fear into the hearts of his enemies and allies alike.
Hidden Power: Grass
Mega Stone: Steelixite
Special Trait: Mighty Roar (XX)
Wyrmblade's Roar attack now grants him a slight boost to his attacks as well as his defense, a la Coil, as well as clears his mind a la Calm Mind. Roar now costs 35% more energy.


Phasma: Level 5 Female Trevenant
Trevenant (Grass/Ghost): Trevanant have a strange ability to control trees and other plants. Using a move, they can pump good Grass energy into the ground, using it to cause any trees or plants around to spontaneously grow to snag or tie up a foe similar to Grass Knot. Their bodies are entirely solid. Their Ingrain technique heals more health than usual.
Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.
Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. They are resistant to attacks which induce confusion or other mental effects, impossible to poison and immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). Their fear inducing attacks are more effective than those used by other Pokémon. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to evade physical moves (see Ghost Pokémon information for details).
Bio: Phasma is a spooky Trevenant, enjoying to utilize her otherworldly powers to gain the upper hand in battle.
Hidden Power: Fighting
Special Move: Energy Burn (Ghost)
Using significant energy, Phasma places a curse on her opponent, causing them to lose moderate energy per round. This curse will not affect Facade damage and can be cured by Refresh and Heal Bell. If the victim is switched out, the curse is dispelled. The curse will also be dispelled after 5 rounds have passed. This move can be used three times per match and once per opponent.


Fuu: Level 5 Female Ninjask
Ninjask (Bug/Flying): Ninjask are exceptionally fast Pokémon, able to outspeed practically everything. However, they lack agility and must stop to change directions.
Bug-types can see in the dark. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have a slight boost to their chance of inflicting statuses and the resulting statuses are slightly more potent than usual.
Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Fuu is a descendent of a clan of Ninjask that focused more on their agility than their natural raw speed. This, combined with her greater interest in her agility, has caused a rather strange change in her anatomy, leaving her with more evolved wings: stronger and slightly larger.
Hidden Power: Fighting
Special Trait: Winds of Change (Flying)
With her more evolved wings, Fuu is now much more agile than other Ninjask, able to change directions without stopping and evade moves more easily and has learned Twister as a result. Her evolved wings have no impact on anything else. She may only use the Flying Type version of Twister.


Diana: Level 5 Female Pidgeot
Pidgeot (Normal/Flying): Pidgeot are some of the fastest common flying Pokémon and have amazing speed and agility in the air, out flying most Pokémon. Any wind attack used by a Pidgeot is 1.2x more powerful. They also uses less energy when carrying other Pokémon and can lift 1.5x the weight that most bird Pokémon can.
Normal-type Pokémon generally have a bit less off-type energy than other Pokémon. Normal-types which usually have a secondary type do not suffer from this drawback unless specified. In the ASB, Normal-types take neutral damage from the damaging effects of Ghost-type energy.
Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Named after Diana, Roman goddess of the moon, Diana is a kindred spirit, always looking to support to help her friends. However, when in battle, the previous kindness is nowhere to found, as she transforms into a vicious hunter, with only one of objective: Defeat her foe. Even with this instinct though, she realizes that not everything can be done alone and still provides support for the rest of the team. However, after a fellow teammate failed her, after she had supplied them with backup, she changed her ways, honing her skills to becoming the best she could be, for herself alone, and no one else.
Hidden Power: Ground
Special Training: Aerial Alacrity
From vigorous training honing her skills, Diana became incredibly skilled in aerial combat. As a result, the passive movement she can perform whilst firing ranged moves, especially wind moves, and maneuverability whilst utilizing physical moves has increased greatly. However, she is drained of light energy per round, not contributing to her overall fatigue.


Kurai: Level 5 Male Greninja
Greninja (Water/Dark): Greninja is the fastest and most agile member of the Froakie line, able to move as if it is teleporting, making it better at evading attacks, and easily cling to walls or hide in dark corners. They have an extremely keen sense of aim, and are able to reliably hit targets with projectiles even at a significant distance. Their water attacks have a "sharp" quality to them, making them more likely to break through hard objects and causing them to lose less momentum and power when breaking through screens or other shields. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/4 health.
Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon.
Bio: Kurai fancies himself a ninja, and has trained hard to become one. This has improved his physical abilities significantly. He was able to develop a new technique because of this.
Hidden Power: Fire
Special Move: Flying Suijin (Water)
Kurai cloaks any of his appendages or his body in his 'sharp' water and quickly dashes at the opponent, dealing considerable damage for equal energy and ending up on their far side. This move will also limber up his muscles, leaving him with a speed boost afterwards a la Flame Charge.


Stymphalia: Level 5 Female Aerodactyl
Aerodactyl (Rock/Flying): Aerodactyl are a terrifying sight and its fear-inducing attacks are more effective. Aerodactyl's biting moves are 1.2x more powerful than those of other Pokémon. Though not particularly agile, Aerodactyl are powerful fliers. They use less energy when carrying other Pokémon and can lift 1.5x the weight that most other Flying-type Pokémon could.
Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena. They have slightly more Ground energy than other Pokémon if they naturally learn attacks of that type.
Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Stymphalia was once a mighty Aerodactyl in ancient times, ruling the skies and demanding dominance over all other creatures. Even the mightiest of Tyrantum and Armaldo were afraid to challenge her. And she enjoyed her dominance; it gave her a sense of purpose. She existed to be superior to all others. However, there were some Pokemon that wanted her gone. After getting her evening kill, she returned to her nest for a quick rest. Unfortunately, she was reckless today, and the blood still dripped from her talons. The conspirators followed the trail and coming across the dormant beast, attacked her in her sleep. She arose quickly, terrifying the conspirators and killing every last one of them. However, the wounds inflicted on her proved to be fatal, and she died. Millennia later, I some of her genetic remains were found frozen in amber. Taking her to the local laboratory, I managed to revive her and restore her to her former glory. Whether she liked it or not, she owed me a favor, since I brought her back to life. Though times have changed, she still tries to rule the skies as she had done millennia past.
Hidden Power: Fighting
Special Trait: Pressure
Stymphalia is much more terrifying than a regular Aerodactyl, exuding terror and most Pokemon will be scared of her, and a little unwilling to attack her, regardless of size, weight or how the battle is progressing. Her fear based attacks (Roar, Scary Face, Growl, etc.) are much more effective than normal, and against much smaller opponents or ones that have good reason to be afraid, they may cause them to spend a bit more energy on their next move (Minor - Mild, ref's discretion based on move's energy cost and power). However, her fear based attacks now cost 20% more energy to use and she can no longer use Earth Power or Hyper Beam. She is also drained of minor energy every round.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
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Last edited by Celebii151; 07-19-2015 at 04:55 PM.
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Old 07-19-2015, 07:12 PM   #3
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Finn Level 5 Male Serperior
I suppose it may be worth my while to actually try.
Special Training: Type Change
Finn is now Grass/Fire, and has the defensive resistances of such. He can use Flamethrower, Fire Spin, and Inferno. He cannot use Frenzy Plant, Leaf Storm or Solar Beam. He does not enjoy any benefit from being in the rain but is healed more strongly by the sun that other Grass types.
Attachment: Harvester's Token: The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.

Kira Level 5 Female Ninetales
Kira has tried many times to be a rough and tough kinda pokemon, so that she can keep up with my other canines. But try as she might, Kira just isn't made to be like that. So instead she embraces her cleverness to put on a heart-stopping display for her opponents - literally.
Signature Technique: The Heartstopper
Using a considerable amount of fire typed energy, Kira charms her opponent into think their heart has stopped. Even though the effect is very brief, her opponent will completely lose focus over whatever attack they were charging at the time, and for the next 2 rounds their reaction time will be slightly sluggish because of the fear they suffered. This technique is usable twice per battle but will have considerably lessened effects if used multiple times on the same opponent.
Hidden Power: Water

Juliet Level 5 Female Houndoom
Juliet is a true hellhound, her fire burning far hotter than others of her kind. Because of this, enemies facing her quickly find themselves scorched beyond repair.
Signature Training: Hellfire
Burns left by Juliet deal slightly more damage every round and because of the increased pain, inhibit opponents more. These burns are in turn more disruptive, and can possibly cause higher energy attacks to be slightly off target. All of Juliet's fire typed moves require an extra minor amount of energy.
Attachment: Firebreather's Token: The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
Hidden Power: Water

Richter Level 6 Male Aggron*Uplevel*
Hidden Power: Ground

Peridot Level 5 Female Beheeyem

Birb Level 5 Female Pelipper
Birb was my choice for the third Grand Melee, and after GM2 I realized that going alone was not a wise option in any way. So, I recruited Shuckle to be my tag team partner. I had Mama Birb and he had Baby Bug. Baby Bug and Mama Birb lived happily in peace, but everything changed when the Dugtrio Nation attacked. Baby Bug went to war to defend his Mama's honor, and although the Dugtrio was vanquished, an assassin stabbed Baby Bug in the back right in front of Mama Birb, ending his life. And so, to this day, Mama Birb always remembers Baby Bug, and even carries a part of his energy wherever she goes. During battle this energy can be called upon to squash her foes as Baby Bug would have wanted.
Special Attack: Tag Team
Birb gathers a heavy amount of ground energy in her beak, before dropping it onto her enemy. Upon contact with the enemy, this Shuckle-shaped construct deals a considerable amount of ground typed damage. If the opponent is already on the ground, the construct will disappear on contact, but if the opponent is airborne in any way, the construct will bring them to the ground and leave the same after-effect as Smack Down. Mama Birb has the ground energy to use this twice per battle.
Hidden Power: Ground

Richter, smash and crash.
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Old 07-19-2015, 09:19 PM   #4
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Wyrmblade.

Mega Evolve and immediately go for the throat with an MC Hyper Beam. Then slam him into the ground with an Iron Tail.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
Thanks to Pengyzu for the UserBar!

Last edited by Celebii151; 07-20-2015 at 08:08 AM.
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Old 07-20-2015, 04:18 PM   #5
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>mc fukken hyper beam

This is no type charts ffs

Flash Cannon through the beam, then Reversal the tail to fling them elsewhere.
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Old 07-21-2015, 01:05 PM   #6
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Round 1: I hate you guys already

What it says on the tin. Anyways, this match-up should be cool with much flying things and stall and...oh no you brought two gigantic bruisers fuck you both. Anyways, from Celebii comes Wyrmblade the Steelix and from Red comes Richter the Aggron. Didn't someone else have Richter the Aggron? I could have sworn that they did.

Starting off the battle, Wyrmblade enters the Overlay Network to perform an Xyz Change into Mega Steelix! Mega Steelix is pretty big folks and it probably does something I'm not quite aware of. Oh okay it makes Mega Steelix literally gigantic as fuck. Okay, With that out of the way and with the Aggron for some reason not taking advantage of the moment of opportunity it has, Wyrmblade starts to go on the offensive. He charges up a good amount of energy in his mouth, because apparently when you are a 34 foot long 1600 lb snek "going for the throat" in a no-type charts match means you have to use the most generic Normal move in the League. Richter, seeing this, prepares his own attack, charging up Steel energy in his mouth, not realizing that Flash Cannon doesn't actually have any special piercing qualities to it since that only applies to the physical Steel moves. Both Pokemon fire off their attacks, but since Richter isn't fukken Hawkeye he can't exactly line up the attacks perfectly, so the two attacks barely graze each other and slam into their intended targets. Both Pokemon grunt but since they are big, bad bruisers none of them give up any ground.

Finally realizing that he can use some of his bulk to fully murder his opponent, Wyrmblade begins to charge up Steel-energy into his tail, forming a dense steel coating over it and goes to swing it at his opponent. Aggron, seeing a moment of opportunity, charges up Fighting energy into his limb and moves to intercept the attack. What happens next will warm your heart, and to give a proper demonstrating we have our lovely volunteers Onix and Tyranitar showing what happens (in an exaggerated form) in gif form.
Steelix's Iron Tail is probably a bit too big for anything without ridiculous strength to be able to properly reversal and Aggron is sent flying back quite a few feet, making some distance between the two Pokemon as the round closes.

Condition:
Both Pokemon had taken damage although Wyrmblade has opened up a lead in that aspect, and both have used similar energy. There is a bit of distance between them.
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Old 07-22-2015, 03:01 PM   #7
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Keep moving as you let out an Icy Wind, then channel your inner dragon with a Dragon Pulse. If they get into Melee range opt the latter out for a Superpower to keep them away.
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Old 07-22-2015, 04:20 PM   #8
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Let their Superpower meet another Iron Tail, then drop them in a Fissure.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
Thanks to Pengyzu for the UserBar!
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Old 07-23-2015, 10:29 PM   #9
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Round 2: I thought I made the distance clear last round.

With both Pokemon having a bit of distance between them and with my fingers not being able to hit the keyboard and make words without me having to look over their shoulders this round should be fairly painful to ref. Maybe, if it doesn't turn out to be short. Wanting to put some ice on his opponent, Richter takes in a deep breath, gathering some wind inside of him that he can put a chill on, before breathing out a blasy of icy wind at his opponent, the wind blowing around the Steelix and causing him to shudder a little bit, although given his massive size it probably won't be too much of a hindrance. Shrugging it off, the Steelix waits to meet an opponent's attack with his own...but the issue is with the distance between them, that attack will never happen and so someone's orders manage to flop. Seeing that his opponent is waiting for something and is hanging back, Richter charges up some of his draconic power, which he has I assume for the pure reason of he is a fucking badass, the ball of power charging up quickly before he fires it at his opponent, the ball striking him hard, especially since he doesn't have his own resistances to benefit him.

Condition:
Both Pokemon are fairly even on health, but Richter used a good bit of energy this round and while he is good for two next round he's beginning to tire.
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Old 07-29-2015, 11:04 AM   #10
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I hate life.

Head towards him and Roar. Then trap him in a Rock Tomb while he's spooked. If you can't Rock Tomb for some reason, Iron Tail instead.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
Thanks to Pengyzu for the UserBar!
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Old 08-08-2015, 05:17 PM   #11
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Protect then Rock Slide
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Old 08-28-2015, 02:42 PM   #12
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Round 3: You're gonna hear me *puts up soundproofing*

With both Pokemon um...where are both Pokemon anyways? Ahhh ok both Pokemon are about the same. Okay. Alright. Wyrmblade starts off by taking advantage of the fact that he is a very long, very big snake, and let's out a bellowing roar. This would probably make any junior ref shit their pants, its truly terrifying stuff, but for a ref of my caliber (haaaaaaaaaaa) I am completely unfazed! So is Richter, who managed to put up a soundproof shield up in time, although I fail to see what purpose this accomplishes. It's not like Richter would have been that scared really. Oh well, I'm not here to judge (who am I kidding I'm always judging you) and the match segways into the next half, with nothing much happening! THERE ISN'T A LOT HERE FOR ME TO DESCRIBE GUYS.

With his opponent not spooked but also with nothing preventing him for trapping him, Wyrmblade slams his tail into the ground, willing for rocks to rise up out of the ground and trap his opponent! Wait. Roar? Rock Tomb? Concept, are you shadow ordering for Cele? Anyways, four very big rocks rise up out of the ground and surround Richter, trapping him in nicely. This does not matter to Richter, because despite not just being a badass, he has a plan to escape. Suddenly, the rocks around him begin to rise into the air as he uses his terrakinetic powers, and he flings them at Wyrmblade, causing a large rock slide to happen. Since Wyrmblade is pretty big, he can't avoid it and takes a nice chunk of damage. No type charts! But Richter looks pretty tired after that.

Condition: Wyrmblade is right on the border of the second third, and both used energy, although Richter needs a break.
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Old 09-08-2015, 06:34 PM   #13
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Just Earthquake for now
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Old 10-25-2015, 02:58 PM   #14
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ok so I've been patient long enough Cele where are you
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Old 12-04-2015, 05:40 PM   #15
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Seeing as both members have left and cba to come in here and say "cancel this", cancelling this.
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